Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 192
User prompt
Please fix the bug: 'TypeError: Sprite is not a constructor' in or related to this line: 'var firework = new Sprite(LK.getAsset('firework', {}));' Line Number: 184
User prompt
Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'flashEffect = new Graphics();' Line Number: 106
User prompt
Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'self.glow = new Graphics();' Line Number: 38
Code edit (2 edits merged)
Please save this source code
User prompt
Remove all the code
User prompt
Please fix the bug: 'ReferenceError: increaseDifficulty is not defined' in or related to this line: 'increaseDifficulty();' Line Number: 130
User prompt
Delete the code
Code edit (1 edits merged)
Please save this source code
User prompt
make it goalkeeper doesnt stop after goal
User prompt
remove the gameover text
Code edit (1 edits merged)
Please save this source code
User prompt
apply the above changes
User prompt
Increases speed by 5 for every 10 points. Every 10 points, the goalkeeper’s speed should increase
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var goalLeft = goalpost.x - goalpost.width / 2;' Line Number: 140
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'goalkeeper.update();' Line Number: 119
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'ball.update();' Line Number: 116
Code edit (1 edits merged)
Please save this source code
User prompt
Imake the goalkeeper speed increase gradually based on the score Every 10 points, the goalkeeper’s speed should increase. This means at: Score 0-9: Easy speed (let’s say 5). Score 10-19: Slightly faster. Score 20-29: Even faster. Score 30-39: Even faster. And so on...
User prompt
make sure Increase the goalkeeper's speed every time the score increases
User prompt
move goalkeeper to bottom of the goalpost
User prompt
move the goal keeper asset little down
User prompt
while goalkeeper trying to stop the ball if the ball touch the goal keeper thats the end of the game
/**** * Classes ****/ /**** * Ball Class ****/ var Ball = Container.expand(function () { var self = Container.call(this); self.asset = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0; self.direction = { x: 0, y: 0 }; self.update = function () { self.x += self.direction.x * self.speed; self.y += self.direction.y * self.speed; }; self.setGlow = function (isGlow) { self.removeChild(self.asset); self.asset = self.attachAsset(isGlow ? 'glow' : 'ball', { anchorX: 0.5, anchorY: 0.5 }); }; return self; }); /**** * Goalkeeper Class ****/ var Goalkeeper = Container.expand(function () { var self = Container.call(this); self.attachAsset('goalkeeper', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.resetPosition = function () { self.x = 2048 / 2; self.y = 750; // Positioned near bottom of goalpost self.speed = 5 + Math.floor(score / 10) * 2; }; self.update = function () { self.x += self.speed; if (self.x > 1700 || self.x < 300) { self.speed *= -1; } }; self.resetPosition(); return self; }); /**** * Goalpost Class ****/ var Goalpost = Container.expand(function () { var self = Container.call(this); self.attachAsset('goalpost', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; self.y = 200; return self; }); /**** * Initialize Game ****/ /**** * Game Initialization ****/ var game = new LK.Game({ backgroundColor: 0x228B22 }); /**** * Game Code ****/ /**** * Game Variables ****/ var score = 0; var consecutiveGoals = 0; var useGlowBall = false; var ball, goalkeeper, goalpost, scoreTxt, flashEffect, crowdText; function initGame() { goalpost = game.addChild(new Goalpost()); goalkeeper = game.addChild(new Goalkeeper()); ball = game.addChild(new Ball()); resetBall(); scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); flashEffect = LK.getAsset('glow', { anchorX: 0.5, anchorY: 0.5, scaleX: 2048 / 100, scaleY: 2732 / 100 }); flashEffect.tint = 0xFFFFFF; flashEffect.alpha = 0; game.addChild(flashEffect); crowdText = new Text2('GOAL!', { size: 200, fill: 0xFFD700 }); crowdText.anchor.set(0.5, 0.5); crowdText.x = 2048 / 2; crowdText.y = 2732 / 2; crowdText.alpha = 0; game.addChild(crowdText); } /**** * Game Loop ****/ game.update = function () { ball.update(); goalkeeper.update(); if (checkGoal()) { score += 10; scoreTxt.setText('Score: ' + score); consecutiveGoals++; if (consecutiveGoals === 3) { useGlowBall = true; } else if (consecutiveGoals > 3) { consecutiveGoals = 0; useGlowBall = false; } resetBall(); goalkeeper.resetPosition(); playGoalCheer(); if (consecutiveGoals >= 3) { triggerFireworks(); } triggerWowMoments(); } else if (ball.y < 0) { resetBall(); consecutiveGoals = 0; useGlowBall = false; } else if (ball.intersects(goalkeeper)) { resetBall(); consecutiveGoals = 0; useGlowBall = false; } updateWowEffects(); }; /**** * Functions ****/ function checkGoal() { var goalArea = { left: goalpost.x - goalpost.width / 2, right: goalpost.x + goalpost.width / 2, top: goalpost.y - goalpost.height / 2, bottom: goalpost.y + goalpost.height / 2 }; if (ball.x > goalArea.left && ball.x < goalArea.right && ball.y < goalArea.bottom && ball.y > goalArea.top) { if (ball.intersects(goalkeeper)) { return false; } return true; } return false; } function resetBall() { ball.x = 2048 / 2; ball.y = 2732 - 200; ball.speed = 0; ball.direction = { x: 0, y: 0 }; ball.setGlow(useGlowBall); } function playGoalCheer() { var cheer = LK.getSound('goal'); if (cheer) { cheer.play(); } } function triggerFireworks() { var firework = LK.getAsset('firework', { anchorX: 0.5, anchorY: 0.5 }); firework.x = 2048 / 2; firework.y = 500; firework.anchor.set(0.5, 0.5); game.addChild(firework); LK.setTimeout(function () { game.removeChild(firework); }, 1500); } function triggerWowMoments() { flashEffect.alpha = 1; crowdText.alpha = 1; } function updateWowEffects() { if (flashEffect.alpha > 0) { flashEffect.alpha -= 0.05; } if (crowdText.alpha > 0) { crowdText.alpha -= 0.05; } } /**** * Ball Kick Handler ****/ game.down = function (x, y) { var angle = Math.atan2(y - ball.y, x - ball.x); ball.direction = { x: Math.cos(angle), y: Math.sin(angle) }; ball.speed = 20; LK.getSound('kick').play(); }; initGame();
===================================================================
--- original.js
+++ change.js
@@ -1,10 +1,13 @@
/****
* Classes
****/
+/****
+* Ball Class
+****/
var Ball = Container.expand(function () {
var self = Container.call(this);
- self.attachAsset('ball', {
+ self.asset = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 0;
@@ -15,45 +18,44 @@
self.update = function () {
self.x += self.direction.x * self.speed;
self.y += self.direction.y * self.speed;
};
+ self.setGlow = function (isGlow) {
+ self.removeChild(self.asset);
+ self.asset = self.attachAsset(isGlow ? 'glow' : 'ball', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ };
return self;
});
+/****
+* Goalkeeper Class
+****/
var Goalkeeper = Container.expand(function () {
var self = Container.call(this);
- var keeperGraphics = self.attachAsset('goalkeeper', {
+ self.attachAsset('goalkeeper', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
- self.glow = LK.getAsset('glow', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 1,
- scaleY: 1
- });
- self.glow.tint = 0xFFFF00;
- self.glow.alpha = 0.5;
- self.glow.visible = false; // Show when speed increases
- self.glow.visible = false; // Show when speed increases
- self.addChild(self.glow);
self.resetPosition = function () {
self.x = 2048 / 2;
- self.y = 300;
+ self.y = 750; // Positioned near bottom of goalpost
self.speed = 5 + Math.floor(score / 10) * 2;
- self.glow.visible = self.speed > 5; // Glow only after first speed-up
};
self.update = function () {
self.x += self.speed;
if (self.x > 1700 || self.x < 300) {
self.speed *= -1;
}
- self.glow.x = 0;
- self.glow.y = 0;
};
self.resetPosition();
return self;
});
+/****
+* Goalpost Class
+****/
var Goalpost = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('goalpost', {
anchorX: 0.5,
@@ -67,26 +69,29 @@
/****
* Initialize Game
****/
/****
-* Game Setup
+* Game Initialization
****/
var game = new LK.Game({
backgroundColor: 0x228B22
});
/****
* Game Code
****/
-// Simple fireworks sprite
+/****
+* Game Variables
+****/
var score = 0;
+var consecutiveGoals = 0;
+var useGlowBall = false;
var ball, goalkeeper, goalpost, scoreTxt, flashEffect, crowdText;
function initGame() {
goalpost = game.addChild(new Goalpost());
goalkeeper = game.addChild(new Goalkeeper());
ball = game.addChild(new Ball());
- ball.x = 2048 / 2;
- ball.y = 2732 - 200;
+ resetBall();
scoreTxt = new Text2('Score: 0', {
size: 100,
fill: 0xFFFFFF
});
@@ -119,19 +124,36 @@
goalkeeper.update();
if (checkGoal()) {
score += 10;
scoreTxt.setText('Score: ' + score);
+ consecutiveGoals++;
+ if (consecutiveGoals === 3) {
+ useGlowBall = true;
+ } else if (consecutiveGoals > 3) {
+ consecutiveGoals = 0;
+ useGlowBall = false;
+ }
resetBall();
goalkeeper.resetPosition();
playGoalCheer();
+ if (consecutiveGoals >= 3) {
+ triggerFireworks();
+ }
triggerWowMoments();
} else if (ball.y < 0) {
resetBall();
+ consecutiveGoals = 0;
+ useGlowBall = false;
} else if (ball.intersects(goalkeeper)) {
resetBall();
+ consecutiveGoals = 0;
+ useGlowBall = false;
}
updateWowEffects();
};
+/****
+* Functions
+****/
function checkGoal() {
var goalArea = {
left: goalpost.x - goalpost.width / 2,
right: goalpost.x + goalpost.width / 2,
@@ -153,24 +175,17 @@
ball.direction = {
x: 0,
y: 0
};
+ ball.setGlow(useGlowBall);
}
function playGoalCheer() {
var cheer = LK.getSound('goal');
if (cheer) {
cheer.play();
}
}
-/****
-* WOW MOMENTS - Fireworks, Screen Flash, Crowd Cheer
-****/
-function triggerWowMoments() {
- // Screen Flash
- flashEffect.alpha = 1;
- // Crowd Text Pop-up
- crowdText.alpha = 1;
- // Fireworks
+function triggerFireworks() {
var firework = LK.getAsset('firework', {
anchorX: 0.5,
anchorY: 0.5
});
@@ -181,19 +196,22 @@
LK.setTimeout(function () {
game.removeChild(firework);
}, 1500);
}
+function triggerWowMoments() {
+ flashEffect.alpha = 1;
+ crowdText.alpha = 1;
+}
function updateWowEffects() {
- // Smooth fadeout for flash and crowd text
if (flashEffect.alpha > 0) {
flashEffect.alpha -= 0.05;
}
if (crowdText.alpha > 0) {
crowdText.alpha -= 0.05;
}
}
/****
-* Ball Kick
+* Ball Kick Handler
****/
game.down = function (x, y) {
var angle = Math.atan2(y - ball.y, x - ball.x);
ball.direction = {
soccer ball 3d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
real soccer goal post front view. Single Game Texture. In-Game asset. 3d. Blank background. High contrast. No shadows
Soft circular glow effect with a bright white center fading into soft blue and green edges. The glow should be smooth and slightly pulsating. Transparent background (PNG format), suitable for overlay on a soccer goal or ball to highlight special moments in a mobile soccer game.". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows