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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'self.glow = new Graphics();' Line Number: 38
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Remove all the code
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Please fix the bug: 'ReferenceError: increaseDifficulty is not defined' in or related to this line: 'increaseDifficulty();' Line Number: 130
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Delete the code
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make it goalkeeper doesnt stop after goal
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remove the gameover text
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apply the above changes
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Increases speed by 5 for every 10 points. Every 10 points, the goalkeeper’s speed should increase
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var goalLeft = goalpost.x - goalpost.width / 2;' Line Number: 140
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'goalkeeper.update();' Line Number: 119
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'ball.update();' Line Number: 116
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Imake the goalkeeper speed increase gradually based on the score Every 10 points, the goalkeeper’s speed should increase. This means at: Score 0-9: Easy speed (let’s say 5). Score 10-19: Slightly faster. Score 20-29: Even faster. Score 30-39: Even faster. And so on...
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make sure Increase the goalkeeper's speed every time the score increases
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move goalkeeper to bottom of the goalpost
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move the goal keeper asset little down
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while goalkeeper trying to stop the ball if the ball touch the goal keeper thats the end of the game
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update when Ball touches Goalkeeper game must finish
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add sound effects
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remove reverse direction
/**** * Classes ****/ // Ball class var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0; // Initially the ball is stationary self.direction = { x: 0, y: 0 }; // Initially no direction self.update = function () { self.x += self.direction.x * self.speed; self.y += self.direction.y * self.speed; }; }); // Goalkeeper class var Goalkeeper = Container.expand(function () { var self = Container.call(this); var keeperGraphics = self.attachAsset('goalkeeper', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Goalkeeper's speed self.x = 2048 / 2; // Starting position in the center of the goalpost self.y = 400; // Positioned closer to the bottom of the goalpost self.update = function () { // Move the goalkeeper left and right within the goalpost bounds self.x += self.speed; if (self.x > goalpost.x + goalpost.width / 2 - keeperGraphics.width / 2 || self.x < goalpost.x - goalpost.width / 2 + keeperGraphics.width / 2) { self.speed *= -1; // Reverse direction when reaching the edge of the goalpost } }; }); // Goalpost class (with rotation) var Goalpost = Container.expand(function () { var self = Container.call(this); var postGraphics = self.attachAsset('goalpost', { anchorX: 0.5, anchorY: 0.5 }); // The goalpost is not rotated self.rotation = 0; // Set the position of the goalpost in the middle of the screen self.x = 2048 / 2; self.y = 200; // Positioned near the top of the screen self.update = function () { // Static goalpost, no movement }; }); /**** * Initialize Game ****/ // Game initialization with green background (representing football field) var game = new LK.Game({ backgroundColor: 0x4CAF50 // Green color (hex code for green) }); /**** * Game Code ****/ // Initialize variables var score = 0; var missedShots = 0; var maxMissedShots = 5; var goalkeeperBlockedGoals = 0; // Track the number of consecutive blocked goals var ball = null; var goalkeeper = null; var goalpost = null; var scoreTxt = null; var gameOver = false; // Flag to indicate if the game is over var gameOverText = null; // Variable for displaying the "Game Over" message // Initialize game elements function initGame() { // Create and position the ball ball = game.addChild(new Ball()); ball.x = 2048 / 2; ball.y = 2732 - 200; // Create and position the goalpost goalpost = game.addChild(new Goalpost()); // Create and position the goalkeeper goalkeeper = game.addChild(new Goalkeeper()); // Create and position the score text scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create the "Game Over" message text (hidden initially) gameOverText = new Text2('Game Over!', { size: 100, fill: 0xFF0000 }); gameOverText.anchor.set(0.5, 0.5); gameOverText.x = 2048 / 2; gameOverText.y = 2048 / 2; // Centered on screen gameOverText.visible = false; // Hide initially LK.gui.top.addChild(gameOverText); } // Handle game updates game.update = function () { if (gameOver) { LK.showGameOver(); // Show "Game Over" message return; // Do nothing if the game is over } if (ball) { ball.update(); // Check if the ball has crossed into the goal area (goal scoring logic) if (ball.x > goalpost.x - goalpost.width / 2 && ball.x < goalpost.x + goalpost.width / 2 && ball.y < goalpost.y + goalpost.height / 2 && ball.y > goalpost.y - goalpost.height / 2) { // Ball scored, increase score score += 10; scoreTxt.setText('Score: ' + score); resetBall(); increaseDifficulty(); LK.getSound('goal').play(); } // If ball goes off-screen (missed shot) else if (ball.y < 0) { missedShots++; resetBall(); if (missedShots >= maxMissedShots) { // Show custom handling for missed shots, instead of default game over gameOver = true; LK.showGameOver(); // Show "Game Over" message } } // If ball intersects with goalkeeper (blocked) else if (ball.intersects(goalkeeper)) { // Show custom message when goalkeeper blocks the ball gameOver = true; LK.showGameOver(); // Show "Game Over" message return; // End the game immediately } } if (goalkeeper) { goalkeeper.update(); } }; // Reset the ball position after goal, miss, or block function resetBall() { ball.x = 2048 / 2; ball.y = 2732 - 200; ball.direction = { x: 0, y: 0 }; // Stop the ball ball.speed = 0; // Stop the ball initially } // Increase goalkeeper's speed after each goal function increaseDifficulty() { goalkeeper.speed += 1; } // Handle touch events to kick the ball (tap or swipe) game.down = function (x, y, obj) { if (gameOver) { return; // Do nothing if the game is over } if (ball) { var angle = Math.atan2(y - ball.y, x - ball.x); // Calculate angle of swipe/tap ball.direction = { x: Math.cos(angle), y: Math.sin(angle) }; ball.speed = 20; // Set speed of the ball when kicked LK.getSound('kick').play(); } }; // Initialize the game initGame();
===================================================================
--- original.js
+++ change.js
@@ -117,8 +117,9 @@
score += 10;
scoreTxt.setText('Score: ' + score);
resetBall();
increaseDifficulty();
+ LK.getSound('goal').play();
}
// If ball goes off-screen (missed shot)
else if (ball.y < 0) {
missedShots++;
@@ -166,8 +167,9 @@
x: Math.cos(angle),
y: Math.sin(angle)
};
ball.speed = 20; // Set speed of the ball when kicked
+ LK.getSound('kick').play();
}
};
// Initialize the game
initGame();
\ No newline at end of file
soccer ball 3d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
real soccer goal post front view. Single Game Texture. In-Game asset. 3d. Blank background. High contrast. No shadows
Soft circular glow effect with a bright white center fading into soft blue and green edges. The glow should be smooth and slightly pulsating. Transparent background (PNG format), suitable for overlay on a soccer goal or ball to highlight special moments in a mobile soccer game.". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows