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move goalkeeper to bottom of the goalpost
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move the goal keeper asset little down
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while goalkeeper trying to stop the ball if the ball touch the goal keeper thats the end of the game
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update when Ball touches Goalkeeper game must finish
Code edit (5 edits merged)
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add sound effects
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remove reverse direction
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reverse the direction
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add mechanism in goalkeeper class ,that After each goal, the goalkeeper speeds up
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goal keeper moving with constant speed
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increase the goal keeper moment by 1percent every time when score increase
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in the goalpost class stop rotating 45 degress
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if the score is 0 the goalkeeper movement is normal and he scores 10 points increase speed 1 percent an he scores 20 increase 1+1, like wise increasing speed +1 every time he scores
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when the score increasing the movement of the goal keeper should be increase for every time player scored
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if the ball touch the goalkeeper game will be end
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if the goalkeeper stops three consecutive balls then game should be end
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make sure if the goalkeeper stops the three consecutive goals then only game should be end
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game over text is not visible after end of the game
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enable the game over text when the game finshed
Code edit (1 edits merged)
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Code edit (7 edits merged)
Please save this source code
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Please fix the bug: 'curveGraphics.lineStyle is not a function' in or related to this line: 'curveGraphics.lineStyle(5, 0xFFFFFF);' Line Number: 112
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var curveGraphics = new Graphics(); // Create new graphics object' Line Number: 104
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var curveGraphics = new Graphics(); // Create new graphics object' Line Number: 104
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var curveGraphics = new Graphics(); // Create new graphics object' Line Number: 104
/**** 
* Classes
****/ 
// Ball class
var Ball = Container.expand(function () {
	var self = Container.call(this);
	var ballGraphics = self.attachAsset('ball', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 0; // Initially the ball is stationary
	self.direction = {
		x: 0,
		y: 0
	}; // Initially no direction
	self.update = function () {
		self.x += self.direction.x * self.speed;
		self.y += self.direction.y * self.speed;
	};
});
// Goalkeeper class
var Goalkeeper = Container.expand(function () {
	var self = Container.call(this);
	var keeperGraphics = self.attachAsset('goalkeeper', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 5; // Goalkeeper's speed
	self.x = 2048 / 2; // Starting position in the center of the goalpost
	self.y = 400; // Positioned closer to the bottom of the goalpost
	self.update = function () {
		// Move the goalkeeper left and right within the goalpost bounds
		self.x += self.speed;
		if (self.x > goalpost.x + goalpost.width / 2 - keeperGraphics.width / 2 || self.x < goalpost.x - goalpost.width / 2 + keeperGraphics.width / 2) {
			self.speed *= -1; // Reverse direction when reaching the edge of the goalpost
		}
	};
});
// Goalpost class (with rotation)
var Goalpost = Container.expand(function () {
	var self = Container.call(this);
	var postGraphics = self.attachAsset('goalpost', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// The goalpost is not rotated
	self.rotation = 0;
	// Set the position of the goalpost in the middle of the screen
	self.x = 2048 / 2;
	self.y = 200; // Positioned near the top of the screen
	self.update = function () {
		// Static goalpost, no movement
	};
});
/**** 
* Initialize Game
****/ 
// Game initialization with green background (representing football field)
var game = new LK.Game({
	backgroundColor: 0x4CAF50 // Green color (hex code for green)
});
/**** 
* Game Code
****/ 
// Initialize variables
var score = 0;
var missedShots = 0;
var maxMissedShots = 5;
var goalkeeperBlockedGoals = 0; // Track the number of consecutive blocked goals
var ball = null;
var goalkeeper = null;
var goalpost = null;
var scoreTxt = null;
var gameOver = false; // Flag to indicate if the game is over
var gameOverText = null; // Variable for displaying the "Game Over" message
// Initialize game elements
function initGame() {
	// Create and position the ball
	ball = game.addChild(new Ball());
	ball.x = 2048 / 2;
	ball.y = 2732 - 200;
	// Create and position the goalpost
	goalpost = game.addChild(new Goalpost());
	// Create and position the goalkeeper
	goalkeeper = game.addChild(new Goalkeeper());
	// Create and position the score text
	scoreTxt = new Text2('Score: 0', {
		size: 100,
		fill: 0xFFFFFF
	});
	scoreTxt.anchor.set(0.5, 0);
	LK.gui.top.addChild(scoreTxt);
	// Create the "Game Over" message text (hidden initially)
	gameOverText = new Text2('Game Over!', {
		size: 100,
		fill: 0xFF0000
	});
	gameOverText.anchor.set(0.5, 0.5);
	gameOverText.x = 2048 / 2;
	gameOverText.y = 2048 / 2; // Centered on screen
	gameOverText.visible = false; // Hide initially
	LK.gui.top.addChild(gameOverText);
}
// Handle game updates
game.update = function () {
	if (gameOver) {
		LK.showGameOver(); // Show "Game Over" message
		return; // Do nothing if the game is over
	}
	if (ball) {
		ball.update();
		// Check if the ball has crossed into the goal area (goal scoring logic)
		if (ball.x > goalpost.x - goalpost.width / 2 && ball.x < goalpost.x + goalpost.width / 2 && ball.y < goalpost.y + goalpost.height / 2 && ball.y > goalpost.y - goalpost.height / 2) {
			// Ball scored, increase score
			score += 10;
			scoreTxt.setText('Score: ' + score);
			resetBall();
			increaseDifficulty();
		}
		// If ball goes off-screen (missed shot)
		else if (ball.y < 0) {
			missedShots++;
			resetBall();
			if (missedShots >= maxMissedShots) {
				// Show custom handling for missed shots, instead of default game over
				gameOver = true;
				LK.showGameOver(); // Show "Game Over" message
			}
		}
		// If ball intersects with goalkeeper (blocked)
		else if (ball.intersects(goalkeeper)) {
			// Show custom message when goalkeeper blocks the ball
			gameOver = true;
			LK.showGameOver(); // Show "Game Over" message
			return; // End the game immediately
		}
	}
	if (goalkeeper) {
		goalkeeper.update();
	}
};
// Reset the ball position after goal, miss, or block
function resetBall() {
	ball.x = 2048 / 2;
	ball.y = 2732 - 200;
	ball.direction = {
		x: 0,
		y: 0
	}; // Stop the ball
	ball.speed = 0; // Stop the ball initially
}
// Increase difficulty by speeding up the goalkeeper after each goal
function increaseDifficulty() {
	goalkeeper.speed += goalkeeper.speed * 0.01; // Increase speed by 1% every time the score increases
}
// Handle touch events to kick the ball (tap or swipe)
game.down = function (x, y, obj) {
	if (gameOver) {
		return; // Do nothing if the game is over
	}
	if (ball) {
		var angle = Math.atan2(y - ball.y, x - ball.x); // Calculate angle of swipe/tap
		ball.direction = {
			x: Math.cos(angle),
			y: Math.sin(angle)
		};
		ball.speed = 20; // Set speed of the ball when kicked
	}
};
// Initialize the game
initGame(); ===================================================================
--- original.js
+++ change.js
@@ -152,11 +152,9 @@
 	ball.speed = 0; // Stop the ball initially
 }
 // Increase difficulty by speeding up the goalkeeper after each goal
 function increaseDifficulty() {
-	if (score % 10 == 0) {
-		goalkeeper.speed += goalkeeper.speed * 0.01; // Increase speed by 1% every 10 points
-	}
+	goalkeeper.speed += goalkeeper.speed * 0.01; // Increase speed by 1% every time the score increases
 }
 // Handle touch events to kick the ball (tap or swipe)
 game.down = function (x, y, obj) {
 	if (gameOver) {
:quality(85)/https://cdn.frvr.ai/67c69b64937553d0582ec29f.png%3F3) 
 soccer ball 3d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/67c750fb5933f3e208fd328b.png%3F3) 
 real soccer goal post front view. Single Game Texture. In-Game asset. 3d. Blank background. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/67c986f8f0c2c4952c32464f.png%3F3) 
 Soft circular glow effect with a bright white center fading into soft blue and green edges. The glow should be smooth and slightly pulsating. Transparent background (PNG format), suitable for overlay on a soccer goal or ball to highlight special moments in a mobile soccer game.". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/683aaf485d685e2006a4753a.png%3F3)