User prompt
Kingfisher Dive
Initial prompt
Title: Kingfisher fly 1. Create a new FRVR game with a vertical scrolling screen. Add a background (e.g., blue sky with clouds). Set up the game loop where the player controls a character by tapping to make it jump. 2. Add a flying character (a bird) at the center of the screen. The character should be affected by gravity, pulling it downwards. Implement a tap-to-flap mechanic where tapping makes the character jump up. 3. Generate randomly spaced vertical obstacles (like pipes or buildings) that the player must avoid. The obstacles should scroll from right to left and disappear after going off-screen. 4. Detect collisions between the player and obstacles. If the character touches an obstacle or the ground, trigger a game-over screen showing the final score. 5. Add a scoring system where the player earns 1 point for each obstacle successfully passed. Display the score at the top of the screen and update it dynamically. 6. Gradually increase the game's speed and reduce the gap between obstacles as the score increases to make the game more challenging. 7. Apply smooth animations for the bird’s flapping motion. Add slight rotation when the bird moves up or down. Include a soft fade-in effect when restarting the game. 8. Add sound effects for flapping, scoring, and collisions. Include background music that loops during gameplay with an option to mute/unmute.
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
passing cloud images with single round shape with white color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
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