User prompt
change title to Fly High: Fuel or Fall
User prompt
Can u do it
User prompt
Some assets going outside the off-screen on the top make them inside the screen
User prompt
After player collect the powerup immediately moving fast all the assets visible in the screen 10 sec not only next assets
User prompt
Increase the fuel quantity for after small fuel make it half tank
User prompt
Change the spin effect direct to the fuel assets
User prompt
Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 498
User prompt
Add powerup obstacle but don't add collision effect, if player touches the powerup helicopter move speed for 10 sec
User prompt
Change the title as helicopter Trip
User prompt
Takes more time to finish (i.e., more fuel duration). Is visually split: left half is green, right half is red. Bar empties from right to left (moves left while reducing).
User prompt
Move the best text little down again
User prompt
move the best text little down
User prompt
move the score little down
User prompt
Adjust the position of the fuel bar to give space between the fuel bar and fuel tank
User prompt
give some space between fuel bar and fuel tank
User prompt
move the best score right under the score
User prompt
Move the score text only 30% left
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Move the score text 3% to the down
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Move the score text 5% to the right
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Move the score text 20% to the right
User prompt
Move the score text slightly to the right 20%
User prompt
Move the score text slightly to the right to near the corner
User prompt
Move the score text slightly to the right
User prompt
Move the score text slightly to the right
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScore: 0 }); /**** * Classes ****/ var Cloud = Container.expand(function () { var self = Container.call(this); var cloudShape = self.attachAsset('cloud', { anchorX: 0.5, anchorY: 0.5, alpha: 0.8 }); self.speed = 0.5 + Math.random() * 0.5; self.update = function () { self.x -= self.speed; if (self.x < -cloudShape.width) { self.x = 2048 + cloudShape.width; self.y = 100 + Math.random() * 500; } }; return self; }); var FuelBar = Container.expand(function () { var self = Container.call(this); var frame = self.attachAsset('fuelBar', { anchorX: 1.0, anchorY: 0.0, tint: 0x000000 // Frame color }); var bar = self.attachAsset('fuelBar', { anchorX: 1.0, anchorY: 0.0, tint: 0x00ff00 // Glowing fill effect }); self.maxFuel = 100; self.currentFuel = self.maxFuel; self.depletionRate = 0.05; // Adjusted fuel depletion rate for fairness self.update = function () { if (self.currentFuel > 0) { // Adjust depletion rate based on score var dynamicDepletionRate = self.depletionRate + Math.min(0.05, score * 0.001); self.currentFuel -= dynamicDepletionRate; bar.scaleX = self.currentFuel / self.maxFuel; if (self.currentFuel < 25) { // Low fuel warning tween(bar, { tint: 0xff0000 }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { tween(bar, { tint: 0x00ff00 }, { duration: 500, easing: tween.easeInOut }); } }); if (!self.lowFuelSoundPlaying) { LK.getSound('lowFuelWarning').play(); self.lowFuelSoundPlaying = true; } } else { self.lowFuelSoundPlaying = false; } } else { bird.die(); // Trigger game over if fuel is empty } }; self.refill = function (amount) { self.currentFuel = Math.min(self.currentFuel + amount, self.maxFuel); }; var fuelIcon = self.attachAsset('fuelCollectible', { anchorX: 0.5, anchorY: 0.5, x: -frame.width - 20, // Position next to the fuel bar y: frame.height / 2 }); return self; }); var FuelCollectible = Container.expand(function (type) { var self = Container.call(this); self.type = type; var collectible = self.attachAsset(type, { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.x -= baseObstacleSpeed; // Move fuel tanks from right to left collectible.rotation -= 0.05; // Reverse slow spin collectible.alpha = 0.8 + 0.2 * Math.sin(LK.ticks * 0.1); // Light glow effect if (self.x < -collectible.width) { self.destroy(); } }; self.speed = baseFuelSpeed; // Set fuel tank speed to match obstacles return self; }); var Helicopter = Container.expand(function () { var self = Container.call(this); // Bird body var body = self.attachAsset('helicopter', { anchorX: 0.5, anchorY: 0.5 }); // Bird properties self.velocity = 0; self.gravity = 0.5; self.flapPower = -12; self.rotation = 0; self.alive = true; self.flap = function () { if (!self.alive) { return; } self.velocity = self.flapPower; LK.getSound('flap').play(); // Wing flap animation tween(self, { scaleY: 0.7 }, { duration: 100, onFinish: function onFinish() { tween(self, { scaleY: 1 }, { duration: 200 }); } }); }; self.update = function () { if (!self.alive) { return; } // Apply gravity or hold-to-fly mechanic if (self.holdFlying) { self.velocity = Math.max(self.velocity - 0.2, -5); // Slow rise when holding } else { self.velocity += self.gravity; } self.y += self.velocity; // Rotate based on velocity var targetRotation = self.velocity * 0.03; targetRotation = Math.max(Math.min(targetRotation, Math.PI / 4), -Math.PI / 4); self.rotation += (targetRotation - self.rotation) * 0.1; // Boundaries if (self.y < 0) { self.die(); // Trigger game over when the player goes off-screen at the top } if (self.y > 2732 - 250) { self.die(); } }; self.die = function () { if (!self.alive) { return; } self.alive = false; LK.getSound('hit').play(); LK.effects.flashObject(self, 0xff0000, 500); // Death spin animation tween(self, { rotation: Math.PI, alpha: 0.7 }, { duration: 1000, onFinish: function onFinish() { LK.showGameOver(); } }); }; // Rotor blade animation var rotor = self.attachAsset('helicopterRotor', { anchorX: 0.5, anchorY: 0.5, x: 0, y: -body.height / 2 }); // Function to continuously rotate the rotor function rotateRotor() { tween(rotor, { rotation: rotor.rotation + Math.PI * 2 }, { duration: 500, onFinish: rotateRotor }); } // Start the rotor animation rotateRotor(); return self; }); var Obstacle = Container.expand(function (topType, bottomType) { var self = Container.call(this); // Gap between top and bottom obstacles // Top obstacle var topObstacle = self.attachAsset(topType, { anchorX: 0.5, anchorY: 1.0, y: 0 }); var bottomObstacle = self.attachAsset(bottomType, { anchorX: 0.5, anchorY: 0, y: 0 }); self.speed = 3; self.passed = false; self.width = topObstacle.width; self.setGapSize = function (size) { bottomObstacle.y = topObstacle.y + size; }; self.update = function () { self.x -= self.speed; }; return self; }); var PowerUp = Container.expand(function () { var self = Container.call(this); var powerUpAsset = self.attachAsset('powerUp', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.x -= baseObstacleSpeed; if (self.x < -powerUpAsset.width) { self.destroy(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB, title: 'Fly High: Fuel or Fall' }); /**** * Game Code ****/ // Game variables var bird; var obstacles = []; var clouds = []; var water; var score = 0; var highScore = storage.highScore || 0; var baseObstacleSpeed = 3; var baseFuelSpeed = baseObstacleSpeed; // Initialize fuel tank speed to match obstacles var spawnInterval = 150; var minGapSize = 400; var gameStarted = false; var scoreTxt; var highScoreTxt; var instructionsTxt; // Initialize water (always at bottom of screen) water = LK.getAsset('water', { anchorX: 0, anchorY: 0, x: 0, y: 2732 - 500 }); game.addChild(water); // Initialize clouds for (var i = 0; i < 5; i++) { var cloud = new Cloud(); cloud.x = Math.random() * 2048; cloud.y = 100 + Math.random() * 500; clouds.push(cloud); game.addChild(cloud); } // Initialize bird bird = new Helicopter(); bird.x = 400; bird.y = 2732 / 2; game.addChild(bird); // Initialize fuel bar var fuelBar = new FuelBar(); fuelBar.x = 2048 - 20; // Position at top-right corner fuelBar.y = 20; // Score text scoreTxt = new Text2('0', { size: 120, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); scoreTxt.y = 50; // Move the score text slightly down LK.gui.top.addChild(scoreTxt); // Initialize fuel bar var fuelBar = new FuelBar(); fuelBar.x = scoreTxt.x + scoreTxt.width / 2 + 60; // Increase space between the fuel bar and fuel tank fuelBar.y = 20; LK.gui.top.addChild(fuelBar); // High score text highScoreTxt = new Text2('Best: ' + highScore, { size: 60, fill: 0xFFFFFF }); highScoreTxt.anchor.set(0.5, 0); highScoreTxt.y = 180; LK.gui.top.addChild(highScoreTxt); // Instructions text instructionsTxt = new Text2('Tap to flap!', { size: 80, fill: 0xFFFFFF }); instructionsTxt.anchor.set(0.5, 0.5); LK.gui.center.addChild(instructionsTxt); // Tap to flap function function handleTap() { if (!gameStarted) { gameStarted = true; instructionsTxt.visible = false; LK.playMusic('bgMusic'); } bird.flap(); } // Obstacle spawning function function spawnObstacle() { var obstacleTypes = ['lollipop', 'birdNest', 'ufo', 'satellite', 'tree', 'balloon', 'bird', 'smily']; var chosenType = obstacleTypes[Math.floor(Math.random() * obstacleTypes.length)]; var topObstacleType = obstacleTypes[Math.floor(Math.random() * obstacleTypes.length)]; var bottomObstacleType = obstacleTypes[Math.floor(Math.random() * obstacleTypes.length)]; var obstacle = new Obstacle(topObstacleType, bottomObstacleType); // Set position obstacle.x = 2048 + obstacle.width; // Random vertical position for the gap, keeping it away from the very top and bottom var minY = 100; // Ensure taller obstacles are fully visible var maxY = 2732 - 500 - minGapSize - obstacle.children[0].height; // Adjust maxY to account for obstacle height obstacle.y = minY + Math.random() * (maxY - minY); // Adjust gap size based on score (gets narrower as score increases) var gapSize = minGapSize + 300 - Math.min(200, score * 5); obstacle.setGapSize(gapSize); // Adjust speed based on score (gets faster as score increases) obstacle.speed = baseObstacleSpeed + Math.min(5, score * 0.1); obstacles.push(obstacle); game.addChild(obstacle); } // Handle tap or click game.down = function (x, y, obj) { handleTap(); bird.holdFlying = true; }; // Handle release of mouse or touch game.up = function (x, y, obj) { bird.holdFlying = false; }; // Game update loop game.update = function () { // Update clouds for (var i = 0; i < clouds.length; i++) { clouds[i].update(); } if (!gameStarted) { return; } // Spawn obstacles if (LK.ticks % spawnInterval === 0) { spawnObstacle(); } // Spawn fuel collectible occasionally if (LK.ticks % (spawnInterval * Math.max(3, 5 - Math.floor(score / 10))) === 0) { if (Math.random() < 0.1) { // 10% chance to spawn a power-up var powerUp = new PowerUp(); powerUp.x = 2048 + 50; powerUp.y = 150 + Math.random() * (2732 - 900 - minGapSize); game.addChild(powerUp); } var fuelType = Math.random() < 0.8 ? 'smallFuelCollectible' : 'bigFuelCollectible'; // 80% chance for small, 20% for big var fuelCollectible = new FuelCollectible(fuelType); fuelCollectible.x = 2048 + 50; fuelCollectible.y = 150 + Math.random() * (2732 - 900 - minGapSize); game.addChild(fuelCollectible); } // Update obstacles for (var j = obstacles.length - 1; j >= 0; j--) { var obstacle = obstacles[j]; obstacle.update(); // Check if bird passed obstacle if (!obstacle.passed && bird.x > obstacle.x + obstacle.width / 2) { obstacle.passed = true; score++; LK.setScore(score); scoreTxt.setText(score.toString()); LK.getSound('score').play(); // Update high score if needed if (score > highScore) { highScore = score; storage.highScore = highScore; highScoreTxt.setText('Best: ' + highScore); } } // Check for collision with bird if (bird.alive) { var topObstacleBounds = new Rectangle(obstacle.x - obstacle.width / 2, obstacle.y - obstacle.children[0].height, obstacle.width, obstacle.children[0].height); var bottomObstacleBounds = new Rectangle(obstacle.x - obstacle.width / 2, obstacle.y + obstacle.children[1].y, obstacle.width, obstacle.children[1].height); var birdBounds = new Rectangle(bird.x - 60, bird.y - 40, 120, 80); // Check collision with top obstacle if (birdBounds.x + birdBounds.width > topObstacleBounds.x && birdBounds.x < topObstacleBounds.x + topObstacleBounds.width && birdBounds.y + birdBounds.height > topObstacleBounds.y && birdBounds.y < topObstacleBounds.y + topObstacleBounds.height) { bird.die(); } // Check collision with bottom obstacle if (birdBounds.x + birdBounds.width > bottomObstacleBounds.x && birdBounds.x < bottomObstacleBounds.x + bottomObstacleBounds.width && birdBounds.y < bottomObstacleBounds.y + bottomObstacleBounds.height && birdBounds.y + birdBounds.height > bottomObstacleBounds.y) { bird.die(); } } // Remove obstacles that are off-screen if (obstacle.x < -obstacle.width) { obstacle.destroy(); obstacles.splice(j, 1); } } // Update fuel bar fuelBar.update(); // Check for fuel collection var fuelCollectibles = game.children.filter(function (child) { return child instanceof FuelCollectible; }); for (var k = fuelCollectibles.length - 1; k >= 0; k--) { var fuel = fuelCollectibles[k]; if (bird.intersects(fuel)) { if (fuel.type === 'smallFuelCollectible') { var smallFuelValue = 20 + Math.min(5, score * 0.1); // Scale with score fuelBar.refill(smallFuelValue); // Refill fuel bar LK.getSound('collectSmallFuel').play(); } else if (fuel.type === 'bigFuelCollectible') { fuelBar.refill(fuelBar.maxFuel); // Instantly refill to 100% LK.getSound('collectBigFuel').play(); // Add a satisfying animation for full refill tween(fuelBar, { scaleX: 1.2, scaleY: 1.2 }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { tween(fuelBar, { scaleX: 1, scaleY: 1 }, { duration: 300, easing: tween.easeIn }); } }); } fuel.destroy(); } } // Check for power-up collection var powerUps = game.children.filter(function (child) { return child instanceof PowerUp; }); for (var l = powerUps.length - 1; l >= 0; l--) { var powerUp = powerUps[l]; if (bird.intersects(powerUp)) { baseObstacleSpeed += 2; // Increase speed LK.setTimeout(function () { baseObstacleSpeed -= 2; // Revert speed after 10 seconds }, 10000); powerUp.destroy(); } } // Update bird bird.update(); };
===================================================================
--- original.js
+++ change.js
@@ -242,9 +242,9 @@
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB,
- title: 'Helicopter Trip'
+ title: 'Fly High: Fuel or Fall'
});
/****
* Game Code
passing cloud images with single round shape with white color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Create a cartoon-style lollipop tower as an obstacle in a helicopter game. The tower should look like a giant stacked swirl lollipop with a stick base, colorful stripes, and a playful vibe. Use bold outlines and a candy theme.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Make a cartoon-style birdhouse obstacle for a helicopter game. The birdhouse should have a wood texture, a circular hole, a tiny roof, and bright colors. Optionally add a little cartoon bird peeking out.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Design a cartoon-style bird flying sideways with big eyes and colorful feathers. The bird should look friendly, cute, and match a fun sky-themed game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Generate a cartoon-style giant mushroom obstacle for a helicopter game. It should be colorful, exaggerated in size, and fun in appearance, with a thick stem and a big cap. Use soft shadows and vibrant tones.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A cute cartoon-style small fuel tank with rounded edges red color, glossy metal finish, and a little red cap. Add a glowing yellow outline to make it pop. It should look lightweight and collectible, floating gently in the air.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Powerup magnetic asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows