User prompt
Make the meteorite fall randomly from different positions
User prompt
no meteorites are falling, fix the bug
User prompt
Add more 10 position for the meteorite to fall from
User prompt
Okay, based on the information you have provided then increase the position of falling meteriot from 3 to 12
User prompt
lives should be in the right alignment
User prompt
adjust the font size and alignment of the score and the lives
User prompt
keep the lives to a little life where the complete lives is seen clearly
User prompt
Reduce the size of the text for score and the lives
User prompt
shift Lives to little left because the lives are not completely visible on the screen.
User prompt
1. The spaceship should be moving in the x-axis of the last second row from the bottom. 2. The meteorite should not repeat falling from the same position (edge). For example: If there are Position A, Position B, and Position C and initially the meteorite has fallen from Position A then for the next 5 seconds the meteorite will not fall from the same position. 3. The rate of fall of meteorites will be 1 meteorite per second 4. Introduce the term “Lives” which is connected to the spaceship and the initial lives it has is 3. 5. The life factor is affected when the meteorite hits the spaceship, and for every single hit, the lives are reduced by one.
User prompt
1. The spaceship should be moving in the x-axis of the last second row from the bottom. 2. The meteorite should not repeat falling from the same position (edge). For example: If there are Position A, Position B, and Position C and initially the meteorite has fallen from Position A then for the next 5 seconds the meteorite will not fall from the same position. 3. The rate of fall of meteorites will be 1 meteorite per second 4. Introduce the term “Lives” which is connected to the spaceship and the initial lives it has is 3. 5. The life factor is affected when the meteorite hits the spaceship, and for every single hit, the lives are reduced by one.
User prompt
shift the lives to little left
User prompt
1. The spaceship should be moving in the x-axis of the last second row from the bottom. 2. The meteorite should not repeat falling from the same position (edge). For example: If there are Position A, Position B, and Position C and initially the meteorite has fallen from Position A then for the next 5 seconds the meteorite will not fall from the same position. 3. The rate of fall of meteorites will be 1 meteorite per second 4. Introduce the term “Lives” which is connected to the spaceship and the initial lives it has is 3. 5. The life factor is affected when the meteorite hits the spaceship, and for every single hit, the lives are reduced by one.
User prompt
lives is not visible on the game screen
User prompt
- The spaceship should not move beyond the last second row from the bottom. - The meteorite should not repeat falling from the same position (edge). For example: If there are Position A, Position B, and Position C and initially the meteorite has fallen from Position A then for the next 5 seconds the meteorite will not fall from the same position. - The rate of fall of meteorites will be 1 meteorite per second - Introduce the term “Lives” which is connected to the spaceship and the initial lives it has is 3. - The lives factor is affected when the meteorite hits the spaceship, and for every single hit, the lives are reduced by one.
User prompt
Shift the live to little left as the live is not completely seen
User prompt
- The spaceship should be moving in the x-axis of the last second row from the bottom. - The meteorite should not repeat falling from the same position (edge). For example: If there are Position A, Position B, and Position C and initially the meteorite has fallen from Position A then for the next 5 seconds the meteorite will not fall from the same position. - The rate of fall of meteorites will be 1 meteorite per second - Introduce the term “Lives” which is connected to the spaceship and the initial lives it has is 3. - The lives factor is affected when the meteorite hits the spaceship, and for every single hit, the lives are reduced by one.
User prompt
- The spaceship should be moving in the x-axis of the last second row from the bottom. - The meteorite should not repeat falling from the same position (edge). For example: If there are Position A, Position B, and Position C and initially the meteorite has fallen from Position A then for the next 5 seconds the meteorite will not fall from the same position. - The rate of fall of meteorites will be 1 meteorite per second - Introduce the term “Lives” which is connected to the spaceship and the initial lives it has is 3. - The lives factor is affected when the meteorite hits the spaceship, and for every single hit, the lives are reduced by one.
User prompt
- The spaceship should be moving in the x-axis of the last second row from the bottom. - The meteorite should not repeat falling from the same position (edge). For example: If there are Position A, Position B, and Position C and initially the meteorite has fallen from Position A then for the next 5 seconds the meteorite will not fall from the same position. - The rate of fall of meteorites will be 1 meteorite per second - Introduce the term “Lives” which is connected to the spaceship and the initial lives it has is 3. - The lives factor is affected when the meteorite hits the spaceship, and for every single hit, the lives are reduced by one.
User prompt
- The spaceship should be moving in the x-axis of the last second row from the bottom. - The meteorite should not repeat falling from the same position (edge). For example: If there are Position A, Position B, and Position C and initially the meteorite has fallen from Position A then for the next 5 seconds the meteorite will not fall from the same position. - The rate of fall of meteorites will be 1 meteorite per second - Introduce the term “Lives” which is connected to the spaceship and the initial lives it has is 3. - The lives factor is affected when the meteorite hits the spaceship, and for every single hit, the lives are reduced by one.
User prompt
- The spaceship should be moving in the x-axis of the last second row from the bottom. - The meteorite should not repeat falling from the same position (edge). For example: If there are Position A, Position B, and Position C and initially the meteorite has fallen from Position A then for the next 5 seconds the meteorite will not fall from the same position. - The rate of fall of meteorites will be 1 meteorite per second - Introduce the term “Lives” which is connected to the spaceship and the initial lives it has is 3. - The lives factor is affected when the meteorite hits the spaceship, and for every single hit, the lives are reduced by one.
User prompt
- The spaceship should be moving in the x-axis of the last second row from the bottom. - The meteorite should not repeat falling from the same position (edge). For example: If there are Position A, Position B, and Position C and initially the meteorite has fallen from Position A then for the next 5 seconds the meteorite will not fall from the same position. - The rate of fall of meteorites will be 1 meteorite per second - Introduce the term “Lives” which is connected to the spaceship and the initial lives it has is 3. - The lives factor is affected when the meteorite hits the spaceship, and for every single hit, the lives are reduced by one.
User prompt
Please fix the bug: 'ReferenceError: bricks is not defined' in or related to this line: 'for (var j = bricks.length - 1; j >= 0; j--) {' Line Number: 96
User prompt
Replace the bricks with a meteorite in the game.
Initial prompt
Break the brick
===================================================================
--- original.js
+++ change.js
@@ -25,9 +25,8 @@
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
- self.y += self.speed;
if (self.y > 2732 + meteoriteGraphics.height) {
self.destroy();
}
};
@@ -69,8 +68,12 @@
var bullets = [];
var meteorites = [];
var score = 0;
var lives = 3;
+var positions = [];
+for (var i = 0; i < 13; i++) {
+ positions.push(i * 157.54 + 157.54 / 2);
+}
var scoreTxt = new Text2('0', {
size: 50,
fill: "#ffffff"
});
@@ -101,12 +104,8 @@
}
}
if (LK.ticks % 60 == 0) {
var meteorite = new Meteorite();
- var positions = [];
- for (var i = 0; i < 13; i++) {
- positions.push(i * 157.54 + 157.54 / 2);
- }
var newPositionIndex;
do {
newPositionIndex = Math.floor(Math.random() * 13);
} while (newPositionIndex === lastPositionIndex);
spaceship facing upwards. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
laser being fired upwards. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
meteorite. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Iron Meteorite which is slightly shining. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.