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for every 20 meteorites destroyed only one shield will fall from the top..
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reduce all the font size to 60
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reduce all the font size to 24
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shift shield text little left because it is beyond the screen.
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adjust score text below lives, and reduce the font size of everything and also add colors
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adjust all the texts feild correctly and align them orderly
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adjust the shield to left
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Please fix the bug: 'ReferenceError: shieldsTxt is not defined' in or related to this line: 'shieldsTxt.setText('Shields: ' + shields); // Update the shields text' Line Number: 230
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Introduce a text Shield in the game whose count is 0 and is linked with spaceship.
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Introduce a Shield in the game whose count is 0 and is linked with spaceship.
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remove the dependability of shield on lives
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Note: When the game begins shields do not spawn. Shield will spawn for every 20 meteorites (in total) are destroyed
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Introduce a new element shield which will fall once for every 20 meteorites are destroyed and this continuous till the game is over
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Introduce a new element named "Shield" which fall from the top edge
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Introduce a new element named "Shield"
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Introduce a new element named "Shield" which falls for every 5 meteorites are destroyed
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Introduce a new element named "Shield" which has similar functionality of meteorite but it won't destroy the spaceship.
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adjust the lives to left
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Introduce a Lives in the game whose count is 3 and is linked with the spaceship
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Introduce a Lives in the game whose count is 3 and is linked with the spaceship lives
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Introduce a Lives in the game whose count is 3 and is linked with the spaceship, adjust the lives to little to left.. decrease lives by 1 when spaceship intersects with a meteorite and update the lives count display accordingly.
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Introduce a Lives in the game whose count is 3 and is linked with the spaceship, adjust the lives to little to left.. decrease lives by 1 when spaceship intersects with a meteorite and update the lives count display accordingly.
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when the lives is decreased also update the value of lives
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adjust the lives to little to left
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Introduce a Lives in the game whose count is 3 and is linked with the spaceship
===================================================================
--- original.js
+++ change.js
@@ -56,11 +56,11 @@
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
+ self.lives = 3; // Add lives property
self.update = function () {
- // Spaceship update logic
- self.y = 2732 - 200; // Fix y position to the bottom layer
+ self.y = 2732 - 200;
};
self.shoot = function () {
var bullet = new Bullet();
bullet.x = self.x;
@@ -113,16 +113,8 @@
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
- // Initialize lives count and display
- var lives = 3;
- var livesTxt = new Text2('Lives: ' + lives, {
- size: 100,
- fill: "#ffffff"
- });
- livesTxt.anchor.set(0, 0);
- LK.gui.topLeft.addChild(livesTxt);
}
initializeGame();
game.down = function (x, y, obj) {
spaceship.x = x;
@@ -185,11 +177,10 @@
if (bricks[m] && bricks[m].intersects(spaceship)) {
bricks[m].destroy();
game.removeChild(bricks[m]);
bricks.splice(m, 1);
- lives--;
- livesTxt.setText('Lives: ' + lives);
- if (lives <= 0) {
+ spaceship.lives -= 1; // Decrease spaceship lives
+ if (spaceship.lives <= 0) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
spaceship facing upwards. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
laser being fired upwards. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
meteorite. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Iron Meteorite which is slightly shining. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.