User prompt
to destroy a meteorite it takes one bullet hit, to destroy an iron meteorite it takes two bullets to hit, to destroy a stonyiron meteorite it takes three bullets to hit
User prompt
reduce the speed of meteorites by 50% of it's current speed
User prompt
to destroy a meteorite it takes one bullet hit, to destroy an iron meteorite it takes two bullets to hit, and to destroy a stony-iron meteorite it takes three bullets to hit
User prompt
The `update` function for `Spaceship` class is empty. It should contain logic for updating the spaceship's position or other properties.
User prompt
The collision detection logic for bullets and meteorites is correct, but it should also handle cases where the spaceship intersects with meteorites.
User prompt
The score update logic is correct, but it should ensure that the score is always displayed correctly by updating the `scoreTxt` text.
User prompt
rectify the below bug The destruction of bullets and meteorites is handled correctly, but it should ensure that the objects are removed from the game properly.
User prompt
rectify the below bug:
User prompt
rectify the bug The destruction of bullets and meteorites is handled correctly, but it should ensure that the objects are removed from the game properly.
User prompt
Please fix the bug: 'ReferenceError: handleMove is not defined' in or related to this line: 'handleMove(); // Ensure move handling is called' Line Number: 177
User prompt
rectify the below bug completely: The event handling for `game.down` and `game.update` is correct, but it should ensure that the events are handled properly and do not conflict with other events.
User prompt
rectify the below bug completely: The game initialization logic is correct, but it should ensure that all game elements are initialized properly and the game state is set correctly.
User prompt
A The spaceship location is fixed only to the x-axis in the bottom layer and it cannot travel/shift upwards
User prompt
The spaceship location is fixed only to the x-axis in the bottom layer and it cannot travel/shift upwards
User prompt
The spaceship will be fixed in the bottom second layer of the x-axis of the screen
User prompt
fix the position of the spaceship in the bottom second layer of the x-axis
User prompt
rectify the below bug completely: The game initialization logic is correct, but it should ensure that all game elements are initialized properly and the game state is set correctly.
User prompt
introduce iron meteorite which has the functionality of a meteorite and appears when 20 meteorites are destroyed. introduce stony-iron meteorite which has the functionality of an iron meteorite and appears when 40 meteorites (including meteorite and iron meteorite) are destroyed.
User prompt
Replace the bricks to meteorite..
User prompt
remove the overlapping of the meteorites
User prompt
fix all the bugs in the chronological order or arrangements 1. Ensure bullets are destroyed when they go off-screen or hit a meteorite. 2. Implement a comprehensive overlap check for meteorites that considers both `x` and `y` positions and the dimensions of the meteorites. 3. Add a cooldown or delay mechanism to prevent meteorites from spawning too close to each other in time. 4. Refactor the scoring logic into a separate function that handles score updates based on the type of meteorite destroyed. 5. Implement a tolerance range for the spaceship's position to account for minor movements when checking if the spaceship has remained in the same position for too long. 6. Refactor the lives update logic into a separate function that handles the display update whenever the lives count changes.
User prompt
fix all the bugs in the chronological order or arrangements 1. Ensure bullets are destroyed when they go off-screen or hit a meteorite. 2. Implement a comprehensive overlap check for meteorites that considers both `x` and `y` positions and the dimensions of the meteorites. 3. Add a cooldown or delay mechanism to prevent meteorites from spawning too close to each other in time. 4. Implement a shooting cooldown to limit the rate at which bullets can be fired by the spaceship. 5. Refactor the scoring logic into a separate function that handles score updates based on the type of meteorite destroyed. 6. Implement a tolerance range for the spaceship's position to account for minor movements when checking if the spaceship has remained in the same position for too long. 7. Refactor the lives update logic into a separate function that handles the display update whenever the lives count changes.
User prompt
update the scoring system if the meteorite is destroyed then the score is increased by 1 if an iron meteorite is destroyed then the score is increased by 2 If the stone-iron meteorite is destroyed then the score is increased by 3
User prompt
remove the overlap of the meteorites from the shield
User prompt
Shield will fall after every 20 meteorites are destroyed and it continues to be in loop forever
===================================================================
--- original.js
+++ change.js
@@ -92,8 +92,35 @@
/****
* Game Code
****/
+function updateLives() {
+ lives--;
+ livesTxt.setText('Lives: ' + lives);
+ if (lives <= 0) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+}
+function updateScore(meteorite) {
+ if (meteorite instanceof StonyIronMeteorite) {
+ meteorite.hitPoints--;
+ if (meteorite.hitPoints <= 0) {
+ meteorite.destroy();
+ meteorites.splice(meteorites.indexOf(meteorite), 1);
+ score += 3; // Increase score by 3 for StonyIronMeteorite
+ }
+ } else if (meteorite instanceof IronMeteorite) {
+ meteorite.destroy();
+ meteorites.splice(meteorites.indexOf(meteorite), 1);
+ score += 2; // Increase score by 2 for IronMeteorite
+ } else {
+ meteorite.destroy();
+ meteorites.splice(meteorites.indexOf(meteorite), 1);
+ score += 1; // Increase score by 1 for Meteorite
+ }
+ scoreTxt.setText(score);
+}
var spaceship = game.addChild(new Spaceship());
spaceship.x = 2048 / 2;
spaceship.y = 2732 - 200 - spaceship.height;
var bullets = [];
@@ -121,9 +148,15 @@
LK.gui.topRight.addChild(livesTxt);
livesTxt.x = -20;
game.down = function (x, y, obj) {
spaceship.x = x;
- spaceship.shoot();
+ if (!spaceship.shootCooldown) {
+ spaceship.shoot();
+ spaceship.shootCooldown = true;
+ setTimeout(function () {
+ spaceship.shootCooldown = false;
+ }, 500);
+ }
};
game.update = function () {
for (var i = bullets.length - 1; i >= 0; i--) {
bullets[i].update();
@@ -136,16 +169,16 @@
if (meteorites[j].destroyed) {
meteorites.splice(j, 1);
}
}
- if (LK.ticks % 30 == 0) {
+ if (LK.ticks % 60 == 0) {
var meteorite = new Meteorite();
var ironMeteorite = new IronMeteorite();
var randomX = Math.random() * 2048;
var overlap = false;
// Check if the new position overlaps with existing meteorites
for (var i = 0; i < meteorites.length; i++) {
- if (Math.abs(meteorites[i].x - randomX) < meteorite.width) {
+ if (Math.abs(meteorites[i].x - randomX) < meteorite.width && Math.abs(meteorites[i].y - meteorite.y) < meteorite.height) {
overlap = true;
break;
}
}
@@ -174,32 +207,14 @@
for (var l = meteorites.length - 1; l >= 0; l--) {
if (bullets[k] && meteorites[l] && bullets[k].intersects(meteorites[l]) && meteorites[l].y >= 0) {
bullets[k].destroy();
bullets.splice(k, 1);
- if (meteorites[l] instanceof StonyIronMeteorite) {
- meteorites[l].hitPoints--;
- if (meteorites[l].hitPoints <= 0) {
- meteorites[l].destroy();
- meteorites.splice(l, 1);
- score += 3; // Increase score by 3 for StonyIronMeteorite
- scoreTxt.setText(score);
- }
- } else if (meteorites[l] instanceof IronMeteorite) {
- meteorites[l].destroy();
- meteorites.splice(l, 1);
- score += 2; // Increase score by 2 for IronMeteorite
- scoreTxt.setText(score);
- } else {
- meteorites[l].destroy();
- meteorites.splice(l, 1);
- score += 1; // Increase score by 1 for Meteorite
- scoreTxt.setText(score);
- }
+ updateScore(meteorites[l]);
break;
}
}
}
- if (spaceship.x === spaceshipPosition.x && spaceship.y === spaceshipPosition.y) {
+ if (Math.abs(spaceship.x - spaceshipPosition.x) < 5 && Math.abs(spaceship.y - spaceshipPosition.y) < 5) {
spaceshipPositionTime++;
} else {
spaceshipPosition = {
x: spaceship.x,
@@ -223,13 +238,8 @@
for (var m = meteorites.length - 1; m >= 0; m--) {
if (meteorites[m] && meteorites[m].intersects(spaceship)) {
meteorites[m].destroy();
meteorites.splice(m, 1);
- lives--;
- livesTxt.setText('Lives: ' + lives);
- if (lives <= 0) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
+ updateLives();
}
}
};
\ No newline at end of file
spaceship facing upwards. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
laser being fired upwards. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
meteorite. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Iron Meteorite which is slightly shining. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.