User prompt
If shield touches spaceship increase the value of shields by one, and for each shield touching spaceship increments the value of shields by one by adding the one to previous value
User prompt
when shield touches the spaceship increase the count by 1 for shields, and everytime the shield touches the spaceship the shields number is increased by 1 again. Example: If initially the shields value is 0 and then shield touches the spaceship the score is 1, now shields value is 1 and if the shield again touches the spaceship the shields previous value will be increased from 1 to 2 (+1 is added), and the game goes on.. Note: Increment in shields is always by +1
User prompt
similary for every interaction between the shield and the spaceship add +1 to the shields count.
User prompt
when shield touches the spaceship increase the count by 1 for shields
User prompt
Link the asset shield to text field shields
User prompt
link the shield asset to the shields text so that everytime the shield interacts with the spaceship the shields count is increased by +1.
User prompt
and once next shield will appear again after 25 meteorites are destroyed and it continues like this.
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'split')' in or related to this line: 'var shieldCount = parseInt(shieldsTxt.text.split(": ")[1]);' Line Number: 268
User prompt
link the shield asset to the shields asset and for every interaction between the shield and spaceship increase the count of shield by 1
User prompt
shield appear only after 25 meteorites are destroyed
User prompt
Introduce a text knows as shields similar to the lives with the initial count as 0
User prompt
When shield touches the spaceship the score and the lives are not disturbed
User prompt
Shield does not affect the score and lives
User prompt
allow only one shield to fall.
User prompt
Only one shield will fall randomly after 20 meteorites are hit
User prompt
Introduce a new item shield
User prompt
allow the shield to fall
User prompt
Introduce a new item shield which is similar to meteorite
User prompt
remove the shield interaction with bullet, lives and score only and nothing else
User prompt
remove the shield interaction with bullet, lives and score.
User prompt
remove the shield intersection check in the bullet and meteorite intersection loop
User prompt
remove the shield from the meteorites array
User prompt
shield will show no effect on lives, it is independent of the functionalities such as being hit by bullets, deduction of lives, increase in lives, don't remove the functionality of shield touching the spaceship
User prompt
shield will show no effect on lives, it is independent of the functionalities such as being hit by bullets, deduction of lives, increase in lives, don't remove the functionality of shield touching the spaceship
User prompt
shield will show no effect on lives, it is independent of the functionalities such as being hit by bullets, deduction of lives, increase in lives, don't remove the functionality of shield touching the spaceship
===================================================================
--- original.js
+++ change.js
@@ -254,9 +254,12 @@
for (var n = shields.length - 1; n >= 0; n--) {
if (shields[n] && shields[n].intersects(spaceship)) {
shields[n].destroy();
shields.splice(n, 1);
- var shieldCount = parseInt(shieldsTxt.text.split(": ")[1]);
+ var shieldCount = 0;
+ if (shieldsTxt.text) {
+ shieldCount = parseInt(shieldsTxt.text.split(": ")[1]);
+ }
shieldCount += 1;
shieldsTxt.setText('Shields: ' + shieldCount);
}
}
spaceship facing upwards. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
laser being fired upwards. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
meteorite. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Iron Meteorite which is slightly shining. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.