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Fix Bug: 'Uncaught ReferenceError: instinstructionsBg is not defined' in this line: 'instinstructionsBg.alpha = 0.7;' Line Number: 98
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add a background asset to instructions container
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add a container to intro screen with a text with instructions
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Fix Bug: 'Uncaught ReferenceError: walletForeground is not defined' in this line: 'self.coinText.x = walletForeground.x + 65;' Line Number: 290
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create 5 more levels
Code edit (10 edits merged)
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make the game slightly easier than now after level 5
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'width')' in this line: 'self.healthBar.x = -self.HealthBar.width / 2;' Line Number: 455
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'width')' in this line: 'self.healthBar.x = -self.HealthBar.width / 2;' Line Number: 455
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Code edit (7 edits merged)
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Fix Bug: 'ReferenceError: size is not defined' in this line: 'self.size = size;' Line Number: 33
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make healthbar bigger for larger enemies
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'toString')' in this line: 'var damageText = new Text2(damage.toString(), {' Line Number: 3
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spawn a damage when and where the snowball hits that shows damage taken. Tween the text upwards with a random x and fade out in 1 second
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larger enemies should be slightly slower
var DamageText = Container.expand(function (damage) {
var self = Container.call(this);
var damageText = new Text2((Math.round(damage) || '0').toString(), {
size: 70,
fill: '#ff0000',
weight: 'bold',
align: 'center'
});
damageText.anchor.set(0.5, 0.5);
self.addChild(damageText);
self.init = function (x, y) {
self.targetX = x + (Math.random() * 100 - 50);
self.x = x;
self.y = y;
var fadeStep = 0.05;
var moveStep = 1;
var fadeInterval = LK.setInterval(function () {
self.y -= moveStep;
self.x += self.targetX / 1000;
damageText.alpha -= fadeStep;
if (damageText.alpha <= 0) {
LK.clearInterval(fadeInterval);
self.destroy();
}
}, 3000 / 60);
};
});
var HealthBar = Container.expand(function (maxHealth, size) {
var self = Container.call(this);
var healthBarBg = self.createAsset('healthBarBg', 'Health Bar Background', 0, 0.5);
var healthBarFill = self.createAsset('healthBarFill', 'Health Bar Fill', 0, 0.5);
healthBarFill.tint = 0x00ff00;
self.maxHealth = maxHealth;
self.currentHealth = maxHealth;
self.updateHealth = function (newHealth) {
self.currentHealth = newHealth;
var healthPercentage = self.currentHealth / self.maxHealth;
healthBarFill.scale.x = healthPercentage;
console.log("healthPercentage", healthPercentage);
var redValue = (1 - healthPercentage) * 255;
var greenValue = healthPercentage * 255;
healthBarFill.tint = (redValue << 16) + (greenValue << 8);
};
self.init = function () {
var sizeMultiplier = size / 5 + 1;
healthBarBg.width = 100 * sizeMultiplier;
healthBarBg.height = 20 * sizeMultiplier;
healthBarFill.width = 100 * sizeMultiplier;
healthBarFill.height = 20 * sizeMultiplier;
self.addChild(healthBarBg);
self.addChild(healthBarFill);
};
self.init();
});
var GameOverScreen = Container.expand(function (score) {
var self = Container.call(this);
var gameOverBg = self.createAsset('gameOverBg', 'Game Over Background', 0, 0);
gameOverBg.width = LK.gui.width;
console.log("ww", LK.gui.width);
gameOverBg.height = LK.gui.height;
self.addChild(gameOverBg);
var scoreText = new Text2('Score: ' + score, {
size: 100,
fill: '#ff0000',
weight: 'bold',
align: 'center'
});
scoreText.anchor.set(0.5, 0.5);
scoreText.x = LK.gui.width / 2;
scoreText.y = 500;
self.addChild(scoreText);
});
var IntroScreen = Container.expand(function () {
var self = Container.call(this);
var upgradeBg = self.createAsset('introBg', 'Intro Screen Background', 0, 0);
var h = H_GUI;
var w = W_GUI;
upgradeBg.width = w;
upgradeBg.height = h;
self.addChild(upgradeBg);
var infoText = new Text2('Throw snowballs at kids to save Christmas!', {
size: 60,
fill: '#ffffff',
weight: 700,
align: 'center'
});
infoText.anchor.set(0.5, 0.5);
infoText.x = w / 2;
infoText.y = 120;
self.addChild(infoText);
var playButton = self.createAsset('playButton', 'Play Button', 0.5, 0.5);
playButton.x = w / 2;
playButton.y = h - 250;
var playButton2 = self.createAsset('playButton', 'Play Button', 0.5, 0.5);
playButton2.x = w / 2;
playButton2.y = h - 250;
self.addChild(playButton2);
self.addChild(playButton);
playButton.blendMode = 2;
playButton2.blendMode = 1;
playButton.on('down', function () {
LK.gui.topLeft.removeChild(self);
self.destroy();
self.getGameInstance().startNextWave();
});
pulsate(playButton2, 1.1);
pulsate(playButton, 1.05);
});
var UpgradeItemContainer = Container.expand(function (upgradeType, labelText, infoText, onClickCallback) {
var self = Container.call(this);
var bg = self.createAsset('upgradeItemBg', 'Upgrade Item Background', 0.5, 0.5);
bg.width = W_GUI * 0.6;
bg.height = 265;
bg.x = W_GUI / 2;
bg.y = 95;
self.addChild(bg);
var text = new Text2(labelText, {
size: 40,
fill: '#006600',
weight: 'bold'
});
text.anchor.set(0, 0.5);
text.x = W_GUI / 2 - bg.width / 2 + 50;
text.y = 8;
var textInfo = new Text2(infoText, {
size: 30,
fill: '#000000',
weight: 'bold'
});
textInfo.anchor.set(0, 0.5);
textInfo.x = text.x;
textInfo.y = text.y + 48;
var priceText = new Text2('0', {
size: 50,
fill: '#000000',
weight: 'bold',
align: 'center'
});
priceText.anchor.set(0, 0.5);
self.addChild(textInfo);
self.addChild(text);
self.addChild(priceText);
var button = self.createAsset('upgradeButton', 'Upgrade Button', 0.5, 0.5);
button.x = W_GUI / 2 + bg.width / 2 - 50;
button.y = bg.height / 2 - 45;
pulsate(button, 1.02, 0.001);
self.addChild(button);
var dotContainer = new Container();
var dots = [];
for (var i = 0; i < 10; i++) {
var dot = self.createAsset('dot', 'Dot Image', 0.5, 1);
dot.x = i * 55;
dot.scale.x = 3;
dot.y = 0;
dots.push(dot);
dotContainer.addChild(dot);
}
dotContainer.x = LK.gui.width / 2 - bg.width / 2 + 70;
dotContainer.y = bg.height - 70;
self.addChild(dotContainer);
var coinSprite = self.createAsset('coinSprite', 'Coin Sprite', 0, 0.5);
coinSprite.x = text.x - 2;
coinSprite.y = text.y + 111;
priceText.x = coinSprite.x + coinSprite.width + 20;
priceText.y = coinSprite.y + 2;
self.addChild(coinSprite);
button.on('down', function () {
self.buy();
onClickCallback(upgradeType);
});
var price = basePrice[upgradeType];
self.update = function () {
price = Math.ceil(basePrice[upgradeType] * Math.pow(1.5, upgrades[upgradeType] + 1));
console.log("price", upgradeType, price);
priceText.setText(price);
for (var i = 0; i < dots.length; i++) {
var d = dots[i];
upgrades[upgradeType] > i ? d.tint = 0x00ee00 : d.tint = 0x555555;
}
if (coinAmount < price) {
button.blendMode = 2;
button.alpha = 0.5;
} else {
button.blendMode = 0;
alpha = 1;
}
};
self.buy = function () {
if (coinAmount < price) return;
coinAmount -= price;
self.getGameInstance().wallet.update();
upgrades[upgradeType]++;
self.parent.updateAll();
};
self.update();
});
var UpgradeContainer = Container.expand(function () {
var self = Container.call(this);
var upgradeBg = self.createAsset('upgradeBg', 'Upgrade Background', 0, 0);
var h = LK.gui.height;
var w = LK.gui.width;
upgradeBg.width = w;
upgradeBg.height = h;
self.addChild(upgradeBg);
var upgradeTitleAsset = self.createAsset('upgradeTitle', 'Upgrade Title Asset', 0.5, 0.5);
upgradeTitleAsset.x = w / 2;
upgradeTitleAsset.y = 230;
self.addChild(upgradeTitleAsset);
var u1 = new UpgradeItemContainer('snowballs', 'More Ho Ho Ho', 'More snowballs', function () {});
self.addChild(u1);
var u2 = new UpgradeItemContainer('strength', 'Increase Christmas Spirit', 'Santa gets stronger', function () {});
self.addChild(u2);
var u3 = new UpgradeItemContainer('gifts', 'Boost Joy and Laugter', 'Extra gifts', function () {
self.getGameInstance().placeGift();
});
self.updateAll = function () {
u1.update();
u2.update();
u3.update();
};
self.addChild(u3);
u1.y = 530;
u2.y = u1.y + 320;
u3.y = u2.y + 320;
var playButton = self.createAsset('playButton', 'Play Button', 0.5, 0.5);
pulsate(playButton, 1.05);
playButton.x = w / 2;
playButton.y = h - 270;
self.addChild(playButton);
playButton.on('down', function () {
LK.gui.topCenter.visible = true;
self.getGameInstance().startNextWave();
self.destroy();
});
});
var WaveCounterText = Container.expand(function (level) {
var self = Container.call(this);
var text = new Text2('Wave ' + level, {
size: 250,
weight: 700,
fill: "#005500",
align: 'center'
});
text.anchor.set(.5, .5);
text.x = 2048 / 2;
text.y = 2732 / 2;
self.addChild(text);
var maxScale = 1.1;
var minScale = 0.9;
var scaleStep = 0.005;
var growing = true;
self.scale.x = self.scale.y = minScale;
LK.on('tick', function () {
if (growing) {
text.scale.x += scaleStep;
text.scale.y += scaleStep;
if (text.scale.x >= maxScale) growing = false;
} else {
text.scale.x -= scaleStep;
text.scale.y -= scaleStep;
if (text.scale.x <= minScale) growing = true;
}
});
LK.setTimeout(function () {
var fadeStep = 0.05;
var fadeInterval = LK.setInterval(function () {
text.alpha -= fadeStep;
if (text.alpha <= 0) {
LK.clearInterval(fadeInterval);
self.destroy();
}
}, 1000 / 60);
}, 3000);
});
var Wallet = Container.expand(function () {
var self = Container.call(this);
self.setCoinText = function (coinCount) {
self.coinText.setText(coinCount.toString());
};
var walletBackground = self.createAsset('walletBg', 'Wallet Background', .5, .5);
var walletForeground = self.createAsset('walletFg', 'Wallet Foreground', 1, .5);
walletForeground.alpha = 0;
walletForeground.scale.x = walletForeground.scale.y = .7;
self.init = function () {
self.x = 1418 - walletBackground.width / 2;
self.y = 110;
self.coinText = new Text2('' + coinCount, {
size: 50,
weight: 700,
fill: '#000000',
align: 'center'
});
self.coinText.x = walletForeground.x + 65;
self.coinText.y = walletForeground.y;
self.coinText.anchor.set(1, 0.5);
self.addChild(self.coinText);
LK.gui.topLeft.addChildAt(self, LK.gui.topLeft.children.length);
};
self.update = function () {
self.coinText.setText('' + coinAmount);
LK.gui.topLeft.addChildAt(self, LK.gui.topLeft.children.length);
};
});
var CoinLayer = Container.expand(function () {
var self = Container.call(this);
self.coins = [];
self.x = 0;
self.y = 0;
self.addCoin = function (coin) {
console.log("add");
self.coins.push(coin);
self.addChild(coin);
};
self.removeCoin = function (coin) {
var index = self.coins.indexOf(coin);
if (index > -1) {
self.coins.splice(index, 1);
coin.destroy();
}
};
self.updateCoinDisplay = function () {
var gameInstance = self.getGameInstance();
if (gameInstance) {
gameInstance.wallet.setCoinText(self.coins.length);
}
};
});
var Coin = Container.expand(function () {
var self = Container.call(this);
var coinGraphics = self.createAsset('coin', 'Coin Graphics', .5, .5);
self.init = function (coinLayer) {
self.x = Math.random() * (2048 - self.width) + self.width / 2;
self.y = Math.random() * (2732 - self.height) + self.height / 2;
self.coinLayer = coinLayer;
coinLayer.addCoin(self);
};
self.on('down', function (obj) {
console.log('coin down', obj.event.global);
self.coinLayer.removeCoin(self);
coinAmount += 5;
self.getGameInstance().wallet.update();
});
pulsate(self, 1.05, 0.01);
});
var Shadow = Container.expand(function () {
var self = Container.call(this);
var shadowGraphics = self.createAsset('shadow', 'Shadow Graphics', .5, .5);
self.follow = function (target) {
self.x = target.x - (1 - target.percentFromHalf) * 100;
self.y = target.y + (1 - target.percentFromHalf) * 100;
var scale = target.scale.x * target.scale.x * 0.7;
self.scale.x = self.scale.y = scale;
self.scale.x = self.scale.y = scale;
self.alpha = .5 * (target.percentFromHalf + .2);
};
});
var Aim = Container.expand(function () {
var self = Container.call(this);
var aimGraphics = self.createAsset('aim', 'Aim Graphics', .5, .5);
});
var ParticleSplash = Container.expand(function (didHit) {
var self = Container.call(this);
var particleSplashGraphics = self.createAsset('particleSplash', 'Particle Splash Graphics', .5, .5);
var randomScale = 0.5 + Math.random() * 0.5;
var alpha = 0.5 + Math.random() * 0.5;
if (!didHit) randomScale *= 0.5;
self.scale.x = randomScale;
self.scale.y = randomScale;
self.directionX = Math.random() * 2 - 1;
self.directionY = Math.random() * 2 - 1;
if (!didHit) {
self.directionX *= 0.2;
self.directionY *= 0.2;
}
self.animate = function () {
if (didHit) self.alpha -= 0.01; else self.alpha -= 0.03;
self.x += self.directionX;
self.y += self.directionY;
if (self.alpha <= 0) {
self.destroy();
}
};
});
var Snowball = Container.expand(function () {
var self = Container.call(this);
var snowballGraphics = self.createAsset('snowball', 'Snowball Graphics', .5, .5);
self.speed = Math.pow(1.2, upgrades.snowballs + 1) * -10;
self.speedX = 0;
self.speedY = 0;
self.totalDistance = 0;
self.spinX = 10;
self.moves = 0;
self.move = function () {
self.moves++;
self.totalDistance = Math.sqrt(Math.pow(self.startX - self.x, 2) + Math.pow(self.y - self.startY, 2));
var halfDistance = self.targetTotalDistance / 2;
var distanceFromHalf = 0;
if (self.totalDistance < halfDistance) distanceFromHalf = halfDistance - self.totalDistance; else distanceFromHalf = self.totalDistance - halfDistance;
var percentFromHalf = distanceFromHalf / halfDistance;
self.percentFromHalf = percentFromHalf;
if (percentFromHalf > 1.1) {
self.shouldBeDestroyed = true;
} else {
var scaleAdj = 2 - percentFromHalf * 1.2;
self.scale.x = 1 + scaleAdj;
self.scale.y = 1 + scaleAdj;
self.rotation += self.spinX;
self.mayHit = scaleAdj < 0.8;
self.x += self.speedX + self.spinX * self.moves * 3;
self.y += self.speedY + self.spinY * 100;
if (self.shadow) self.shadow.follow(self);
}
};
self.init = function () {
self.targetTotalDistance = Math.sqrt(Math.pow(self.targetX - self.x, 2) + Math.pow(self.y - self.targetY, 2));
self.shadow = new Shadow();
self.shadow.follow(self);
LK.stage.addChild(self.shadow);
LK.stage.addChild(self);
self.spinX = -self.spinX / 5000;
self.spinY = -self.spinY / 5000;
console.log(self.spinX, self.spinY);
};
self.die = function () {
self.shadow && self.shadow.destroy();
self.aim && self.aim.destroy();
self.destroy();
};
});
var ZombieKid = Container.expand(function (size) {
var self = Container.call(this);
self.size = size;
var zombieKidGraphics;
switch (self.size) {
case 1:
zombieKidGraphics = self.createAsset('zombieKidSmall', 'Small Zombie Kid Graphics', .5, 0.8);
break;
case 2:
zombieKidGraphics = self.createAsset('zombieKidMedium', 'Medium Zombie Kid Graphics', .5, 0.8);
break;
case 3:
zombieKidGraphics = self.createAsset('zombieKidLarge', 'Large Zombie Kid Graphics', .5, 0.8);
break;
case 4:
zombieKidGraphics = self.createAsset('zombieKidXLarge', 'Extra Large Zombie Kid Graphics', .5, 0.8);
break;
case 5:
zombieKidGraphics = self.createAsset('zombieKidXXLarge', 'Extra Extra Large Zombie Kid Graphics', .5, 0.8);
break;
default:
zombieKidGraphics = self.createAsset('zombieKid', 'Default Zombie Kid Graphics', .5, 0.8);
}
var health = [20, 50, 100, 200, 500][self.size - 1];
self.healthBar = new HealthBar(health, self.size);
self.healthBar.y = 80;
self.healthBar.x = -self.healthBar.width / 2;
self.addChild(self.healthBar);
self.speed = (Math.random() * 2 + 1.3) * (1 - (self.size - 1) * 0.1);
self.hasGift = false;
self.pickedUpGift = null;
self.findNewTarget = function () {
var availableGifts = [];
if (this.parent) {
availableGifts = this.parent.children.filter(function (child) {
return child instanceof ChristmasGift && !child.isDestroyed && !child.hasBeenPickedUp;
});
}
if (availableGifts.length > 0) {
var randomIndex = Math.floor(Math.random() * availableGifts.length);
this.targetGift = availableGifts[randomIndex];
}
};
self.move = function () {
if (!self.hasGift) {
if (self.targetGift) {
var dx = self.targetGift.x - self.x;
var dy = self.targetGift.y - self.y;
}
var angle = Math.atan2(dy, dx);
var mx = Math.cos(angle) * self.speed;
if (mx < 0) self.scale.x = -1; else self.scale.x = 1;
if (mx < 0) self.healthBar.scale.x = -1; else self.healthBar.scale.x = 1;
if (mx < 0) self.healthBar.x = -self.healthBar.width / 2; else self.healthBar.width / 2;
mx += +Math.random() * self.speed;
self.x += mx;
self.y += Math.sin(angle) * self.speed + Math.random() * self.speed * .5;
if (self.targetGift && !self.targetGift.isDestroyed && !self.targetGift.hasBeenPickedUp && Math.abs(self.x - self.targetGift.x) < 10 && Math.abs(self.y - self.targetGift.y + 50) < 50) {
self.hasGift = true;
self.exitDirection = Math.random() < .5 ? -1 : 1;
self.targetGift.hasBeenPickedUp = true;
self.targetGift.owner = self;
self.pickedUpGift = self.targetGift;
if (self.pickedUpGift.parent) {
self.pickedUpGift.parent.setChildIndex(self.pickedUpGift, self.pickedUpGift.parent.children.length - 1);
}
} else if (!self.targetGift || self.targetGift.isDestroyed || self.targetGift.hasBeenPickedUp) {
self.findNewTarget();
}
} else {
if (self.hasGift && !self.speedIncreased) {
self.speed *= 1.5;
self.speedIncreased = true;
}
var mx = self.speed * self.exitDirection;
if (mx < 0) self.scale.x = -1; else self.scale.x = 1;
if (mx < 0) self.healthBar.scale.x = -1; else self.healthBar.scale.x = 1;
if (mx < 0) self.healthBar.x = -self.healthBar.width / 2; else self.healthBar.width / 2;
self.x += mx;
self.y -= self.speed * Math.random();
if (self.pickedUpGift) {
self.pickedUpGift.x = self.x;
self.pickedUpGift.y = self.y + 30;
self.pickedUpGift.hasBeenPickedUp = true;
}
}
};
});
var Santa = Container.expand(function () {
var self = Container.call(this);
var santaGraphics = self.createAsset('santa', 'Santa Graphics', .5, .5);
});
var ChristmasGift = Container.expand(function () {
var self = Container.call(this);
self.offScreenHandler = function () {
if (self.y > 2732 || self.x < 0 || self.x > 2048 || self.y < 0) {
self.flaggedForRemoval = true;
}
};
var giftTypes = ['christmasGift1', 'christmasGift2', 'christmasGift3'];
var randomType = giftTypes[Math.floor(Math.random() * giftTypes.length)];
var christmasGiftGraphics = self.createAsset(randomType, 'Christmas Gifts Graphics', 0.5, 1);
self.x = Math.random() * 1536 + 256;
self.y = Math.random() * 1532 + 500;
});
var ProgressBar = Container.expand(function () {
var self = Container.call(this);
var progressBarGraphics = self.createAsset('progressBar2', 'Progress Bar Graphics', 0.5, 0.5);
self.updateProgress = function (progress) {
progressBarGraphics.scale.x = progress;
self.alpha = Math.max(progress, 0.15);
};
self.init = function () {
self.x = LK.gui.width / 2;
self.y = LK.gui.height - 25;
LK.gui.topLeft.addChild(self);
};
self.alpha = 0.45;
self.maxScale = LK.gui.width / 100;
self.scale.x = self.maxScale;
self.height = 45;
self.init();
});
var W_GUI = 1440;
var H_GUI = 1920;
var coinAmount = 0;
var coinCount = 0;
var snowballUpgrades = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10];
var baseStrength = .5;
var upgrades = {
snowballs: 0,
strength: 0,
gifts: 0
};
var basePrice = {
snowballs: 10,
strength: 5,
gifts: 1
};
function upgrade(type) {
console.log("upgrade", type);
}
function pulsate(item, amount, scaleStep) {
var maxScale = 1 * amount;
var minScale = 1 / amount;
var scaleStep = scaleStep || 0.004;
var growing = true;
item.scale.x = minScale;
item.scale.y = minScale;
LK.on('tick', function () {
if (growing) {
item.scale.x += scaleStep;
item.scale.y += scaleStep;
if (item.scale.x >= maxScale) growing = false;
} else {
item.scale.x -= scaleStep;
item.scale.y -= scaleStep;
if (item.scale.x <= minScale) growing = true;
}
});
}
;
Container.prototype.getGameInstance = function () {
var currentParent = this.parent;
while (currentParent) {
if (currentParent instanceof Game) {
return currentParent;
}
currentParent = currentParent.parent;
}
if (currentParent === LK.stage) {
return currentParent;
}
return LK.stage.children.find(function (child) {
return child instanceof Game;
});
};
var currentLevel = 0;
var levels = [{
zombieKidSizes: [1, 1, 2]
}, {
zombieKidSizes: [1, 1, 2, 2]
}, {
zombieKidSizes: [1, 1, 2, 2, 2, 3]
}, {
zombieKidSizes: [5]
}, {
zombieKidSizes: [2, 2, 2, 3, 4]
}, {
zombieKidSizes: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
}, {
zombieKidSizes: [1, 1, 2, 2, 3, 3, 4, 4]
}, {
zombieKidSizes: [5, 5]
}, {
zombieKidSizes: [1, 1, 2, 2, 3, 3, 4, 4, 5]
}, {
zombieKidSizes: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]
}, {
zombieKidSizes: [3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
}, {
zombieKidSizes: [1, 1, 2, 2, 3, 3, 4, 4, 4]
}, {
zombieKidSizes: [5, 5, 5, 5]
}, {
zombieKidSizes: [1, 1, 1, 1, 1, 4, 4, 4, 4, 4, 4]
}, {
zombieKidSizes: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5]
}, {
zombieKidSizes: [1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5]
}, {
zombieKidSizes: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]
}, {
zombieKidSizes: [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
}, {
zombieKidSizes: [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]
}, {
zombieKidSizes: [5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]
}, {
zombieKidSizes: [1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5]
}];
var Game = Container.expand(function () {
var self = Container.call(this);
console.log(LK.gui.width, LK.gui.height);
Game.prototype.spawnSnowParticles = function (snowball, didHit) {
var splashes = Math.abs(snowball.speedX) + Math.abs(snowball.speedY);
for (var i = 0; i < Math.max(5, splashes / 5); i++) {
var particleSplash = new ParticleSplash(didHit);
particleSplash.x = snowball.x;
particleSplash.y = snowball.y;
particleSplash.directionX *= snowball.speedY;
particleSplash.directionY *= snowball.speedY;
this.addChild(particleSplash);
}
};
self.waveInProgress = false;
self.showUpgradeContainer = function () {
self.waveInProgress = false;
var upgradeContainer = new UpgradeContainer();
LK.gui.topLeft.addChild(upgradeContainer);
self.wallet.update();
LK.gui.topCenter.visible = false;
};
var introScreen = new IntroScreen();
LK.gui.topLeft.addChild(introScreen);
LK.gui.topCenter.visible = false;
self.progressBar = new ProgressBar();
self.zombieKids = [];
self.spawnZombieKids = function () {
self.christmasGifts = self.christmasGifts || [];
var zombieKidSizes = levels[currentLevel].zombieKidSizes || [];
var adjustedLength = currentLevel <= 5 ? zombieKidSizes.length : Math.ceil(zombieKidSizes.length * 0.8);
for (var i = 0; i < adjustedLength; i++) {
var newZombieKid = new ZombieKid(zombieKidSizes[i]);
newZombieKid.speed = self.zombieKidSpeed;
newZombieKid.x = Math.random() * (2448 - newZombieKid.width);
-200;
newZombieKid.y = Math.random() * 2000 - 500;
if (newZombieKid.y > 0) {
newZombieKid.x = Math.random() < 0.5 ? -200 : 2448;
}
self.zombieKids.push(newZombieKid);
self.addChild(newZombieKid);
}
};
self.startNextWave = function () {
console.log("Start level", currentLevel);
self.wallet.visible = true;
if (currentLevel < levels.length) {
var level = levels[currentLevel];
self.numZombieKids = level.zombieKidSizes.length;
self.coinFrequency = level.coinFrequency;
self.zombieKidSpeed = 2 + 0.2 * currentLevel;
self.spawnZombieKids();
currentLevel++;
var waveCounterTxt = new WaveCounterText(currentLevel);
self.addChild(waveCounterTxt);
self.waveInProgress = true;
LK.setTimeout(function () {
var coin = new Coin();
coin.init(self.coinLayer);
}, Math.random() * 5000);
}
};
var background = self.createAsset('background', 'Full Screen Background', 0, 0);
background.width = 2048;
background.height = 2732;
self.isThrowing = false;
self.addChildAt(background, 0);
self.coinLayer = new CoinLayer();
self.addChild(self.coinLayer);
var santa = self.addChild(new Santa());
santa.x = 2048 / 2;
santa.y = 2732 - santa.height / 2 - 170;
self.christmasGifts = self.christmasGifts || [];
var placedGifts = 0;
var tries = 0;
self.placeGift = function () {
var gift = new ChristmasGift();
pulsate(gift, 1.03, 0.002);
var intersects = false;
for (var j = 0; j < self.christmasGifts.length; j++) {
if (gift === self.christmasGifts[j]) continue;
if (Math.abs(gift.x - self.christmasGifts[j].x) < 150 && Math.abs(gift.y - self.christmasGifts[j].y) < 150) intersects = true;
}
if (!intersects) {
self.christmasGifts.push(gift);
self.addChild(gift);
placedGifts++;
}
};
while (placedGifts < 10) {
tries++;
if (tries > 1000) break;
self.placeGift();
}
var scoreTxt = new Text2('0', {
size: 150,
weight: 700,
fill: "#000000"
});
self.wallet = new Wallet();
self.wallet.init();
self.wallet.visible = false;
self.coinLayer = new CoinLayer();
self.addChild(self.coinLayer);
scoreTxt.anchor.set(0.5, 0.5);
scoreTxt.x = 0;
scoreTxt.y = 100;
LK.gui.topCenter.addChild(scoreTxt);
self.updateScoreDisplay = function () {
scoreTxt.setText(LK.getScore().toString());
};
self.updateScoreDisplay();
self.snowballs = [];
var touchStartTime = 0;
self.removeSnowball = function (snowball) {
var a = self.snowballs.indexOf(snowball);
if (self.snowballs[a].aim) self.snowballs[a].aim.destroy();
if (self.snowballs[a].shadow) self.snowballs[a].shadow.destroy();
self.snowballs.splice(a, 1);
snowball.destroy();
};
self.showGameOverScreen = function () {
var gameOverScreen = new GameOverScreen(LK.getScore());
LK.gui.topLeft.addChild(gameOverScreen);
LK.setTimeout(function () {
LK.showGameOver();
}, 3000);
};
self.spawnAim = function (pos) {
var aim = new Aim();
self.currentAim = aim;
aim.x = pos.x;
aim.y = pos.y;
var progress = 0;
aim.scale.x = aim.scale.y = 0.5 + progress * 0.5;
self.addChild(aim);
self.lastAim = aim;
aim.tweenToAlpha = function (targetAlpha, duration) {
var step = (1 - targetAlpha) / (duration * 60);
var fadeInterval = LK.setInterval(function () {
aim.alpha -= step;
if (aim.alpha <= targetAlpha) {
LK.clearInterval(fadeInterval);
aim.destroy();
}
}, 1000 / 60);
};
aim.tweenToAlpha(0, 3);
};
stage.on('down', function (obj) {
touchStartTime = LK.ticks;
isThrowing = true;
var event = obj.event;
var pos = event.getLocalPosition(self);
self.downPos = pos;
santa.baseRotation = Math.atan2(pos.y - santa.y, pos.x - santa.x) + Math.PI * 0.6;
self.aimPosition = pos;
if (self.snowballs.length < upgrades.snowballs + 2) {
self.spawnAim(pos);
}
});
stage.on('up', function (obj) {
if (self.aim) {
self.aim.destroy();
self.aim = null;
}
self.progressBar.updateProgress(0);
santa.rotation = santa.baseRotation;
isThrowing = false;
if (self.snowballs.length < upgrades.snowballs + 2 && self.aimPosition) {
var newSnowball = new Snowball(self.currentAim);
newSnowball.x = santa.x + 230;
;
newSnowball.y = santa.y;
newSnowball.startX = santa.x + 120;
newSnowball.startY = santa.y;
newSnowball.aim = self.currentAim;
var endPos = obj.event.getLocalPosition(self);
newSnowball.spinX = self.downPos.x - endPos.x;
newSnowball.spinY = self.downPos.y - endPos.y;
var aim = 0.5;
var missDistance = 300;
var missX = Math.random() * missDistance - missDistance / 2;
var missY = Math.random() * missDistance - missDistance / 2;
newSnowball.targetX = self.aimPosition.x + +missX * aim;
newSnowball.targetY = self.aimPosition.y + missY * aim;
;
newSnowball.init();
var dx = newSnowball.targetX - newSnowball.x + newSnowball.spinX * 0.5;
var dy = newSnowball.targetY - newSnowball.y;
var distance = Math.sqrt(dx * dx + dy * dy);
var throwSpeed = 1.5 + upgrades.strength * 0.3;
var touchDuration = LK.ticks - touchStartTime;
touchDuration = Math.min(touchDuration, 30);
var speedMultiplier = Math.max(touchDuration / 15, 1) * throwSpeed;
console.log("speedMultiplier", speedMultiplier, touchDuration);
newSnowball.speedMultiplier = speedMultiplier;
var aim = 0.5;
var missDistance = 20;
var missX = Math.random() * missDistance - missDistance / 2;
var missY = Math.random() * missDistance - missDistance / 2;
newSnowball.speedX = -dx / distance * newSnowball.speed * speedMultiplier;
newSnowball.speedY = -Math.abs(dy / distance * newSnowball.speed) * speedMultiplier;
self.snowballs.push(newSnowball);
self.aimPosition = null;
}
self.currentAim = null;
});
LK.on('tick', function () {
var zombieKids = self.zombieKids;
if (touchStartTime > 0 && isThrowing) {
var progress = Math.min((LK.ticks - touchStartTime) / 30, 1);
self.progressBar.updateProgress(progress);
santa.rotation = santa.baseRotation + progress * Math.PI * 2 / 10;
if (self.aim) {
self.aim.scale.x = self.aim.scale.y = 0.5 + progressBarGraphics.scale.x * 0.5;
}
if (self.currentAim) {
self.currentAim.scale.x = 0.2 + progress;
self.currentAim.scale.y = 0.2 + progress;
}
}
for (var a = self.snowballs.length - 1; a >= 0; a--) {
if (self.snowballs[a]) {
self.snowballs[a].move();
for (var b = self.zombieKids.length - 1; b >= 0; b--) {
if (zombieKids[b] && self.snowballs[a] && self.snowballs[a].intersects(zombieKids[b]) && self.snowballs[a].mayHit) {
LK.setScore(LK.getScore() + currentLevel);
coinAmount += 1;
self.wallet.update();
self.updateScoreDisplay();
self.spawnSnowParticles(self.snowballs[a], true);
var damage = 20 + (self.snowballs[a].speedMultiplier - 1) * 10;
var damageText = new DamageText(damage);
self.addChild(damageText);
damageText.init(self.snowballs[a].x, self.snowballs[a].y);
if (zombieKids[b].hasGift) {
var droppedGift = zombieKids[b].pickedUpGift;
droppedGift.x = zombieKids[b].x;
droppedGift.y = zombieKids[b].y;
droppedGift.hasBeenDropped = true;
droppedGift.hasBeenPickedUp = false;
}
zombieKids[b].healthBar.updateHealth(zombieKids[b].healthBar.currentHealth - damage);
if (zombieKids[b].healthBar.currentHealth <= 0) {
zombieKids[b].destroy();
zombieKids.splice(b, 1);
}
self.removeSnowball(self.snowballs[a]);
if (Math.random() < 0.3) {
var coin = new Coin();
coin.init(self.coinLayer);
}
break;
}
}
if (self.snowballs[a] && (self.snowballs[a].y < -50 || self.snowballs[a].shouldBeDestroyed)) {
self.removeSnowball(self.snowballs[a]);
}
}
}
if (self.zombieKids.length === 0 && self.waveInProgress && currentLevel > 0) {
self.waveInProgress = false;
LK.setTimeout(function () {
self.showUpgradeContainer();
}, 1000);
}
for (var b = self.zombieKids.length - 1; b >= 0; b--) {
if (zombieKids[b]) {
zombieKids[b].move();
}
}
for (var c = self.children.length - 1; c >= 0; c--) {
if (self.children[c] instanceof ParticleSplash) {
self.children[c].animate();
}
}
for (var j = 0; j < self.christmasGifts.length; j++) {
self.christmasGifts[j].offScreenHandler();
if (self.christmasGifts[j].flaggedForRemoval) {
self.christmasGifts[j].owner.hasGift = false;
self.christmasGifts[j].owner.targetGift = false;
self.christmasGifts[j].destroy();
self.christmasGifts.splice(j, 1);
if (self.christmasGifts.length === 0) {
self.showGameOverScreen();
}
}
}
});
});
===================================================================
--- original.js
+++ change.js
@@ -277,8 +277,11 @@
self.setCoinText = function (coinCount) {
self.coinText.setText(coinCount.toString());
};
var walletBackground = self.createAsset('walletBg', 'Wallet Background', .5, .5);
+ var walletForeground = self.createAsset('walletFg', 'Wallet Foreground', 1, .5);
+ walletForeground.alpha = 0;
+ walletForeground.scale.x = walletForeground.scale.y = .7;
self.init = function () {
self.x = 1418 - walletBackground.width / 2;
self.y = 110;
self.coinText = new Text2('' + coinCount, {
@@ -286,10 +289,10 @@
weight: 700,
fill: '#000000',
align: 'center'
});
- self.coinText.x = walletBackground.x + 65;
- self.coinText.y = walletBackground.y + walletBackground.height / 2;
+ self.coinText.x = walletForeground.x + 65;
+ self.coinText.y = walletForeground.y;
self.coinText.anchor.set(1, 0.5);
self.addChild(self.coinText);
LK.gui.topLeft.addChildAt(self, LK.gui.topLeft.children.length);
};
a christmas gift Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red crosshair Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snowball of soft snow Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Christmas gift with glowing green wrapping paper Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a christmas gift in beautiful glowing wrapping paper Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Christmas gift beautifully wrapped in green glowing wrapping paper Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Snowy flat surface viewed from above at nighttime Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
an empty painting with a winter styled frame Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a kid thief in wearing a black hoodie. Also looking like a zombie Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A button with the text "play". Winter theme Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A winter themed button, with no text Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A buy upgrade button, winter theme, no text Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a wide white sheet of paper Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a snowball Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a snowball
A game over screen for the game "Snowball Santa". Santa is very sad because all the presents has been stolen from ninja kids. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A wooden sign with text "UPGRADES" in a winter theme. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A ninja kid thief, full body, with a dark purple hoodie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A ninja kid thief, full body, with a dark colored hoodie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A ninja kid thief, full body, with a dark colored hoodie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a precious colorful glowing gem with snow and ice on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a logo for the game "Snowball santa" with the text "Snowball Santa". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A beautiful winter snowy christmas landscape with ninja thieves kids lurking. Christmas gifts are hidden in the snow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.