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Fix Bug: 'Uncaught ReferenceError: walletForeground is not defined' in this line: 'self.coinText.x = walletForeground.x + 65;' Line Number: 290
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create 5 more levels
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make the game slightly easier than now after level 5
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'width')' in this line: 'self.healthBar.x = -self.HealthBar.width / 2;' Line Number: 455
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'width')' in this line: 'self.healthBar.x = -self.HealthBar.width / 2;' Line Number: 455
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Fix Bug: 'ReferenceError: size is not defined' in this line: 'self.size = size;' Line Number: 33
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make healthbar bigger for larger enemies
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'toString')' in this line: 'var damageText = new Text2(damage.toString(), {' Line Number: 3
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spawn a damage when and where the snowball hits that shows damage taken. Tween the text upwards with a random x and fade out in 1 second
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larger enemies should be slightly slower
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remove numZombieKids from levels array
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remove numZombieKids from levels array and use length of zombieKidSizes instead
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higher speed on snowballs should cause more damage to zombie kids
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add zombiekid sizes to levels array
var HealthBar = Container.expand(function (maxHealth) { var self = Container.call(this); var healthBarBg = self.createAsset('healthBarBg', 'Health Bar Background', 0, 0.5); var healthBarFill = self.createAsset('healthBarFill', 'Health Bar Fill', 0, 0.5); healthBarFill.tint = 0x00ff00; self.maxHealth = maxHealth; self.currentHealth = maxHealth; self.updateHealth = function (newHealth) { self.currentHealth = newHealth; var healthPercentage = self.currentHealth / self.maxHealth; healthBarFill.scale.x = healthPercentage; var redValue = (1 - healthPercentage) * 255; var greenValue = healthPercentage * 255; healthBarFill.tint = (redValue << 16) + (greenValue << 8); }; self.init = function () { healthBarBg.width = 100; healthBarBg.height = 20; healthBarFill.width = 100; healthBarFill.height = 20; self.addChild(healthBarBg); self.addChild(healthBarFill); }; self.init(); }); var GameOverScreen = Container.expand(function (score) { var self = Container.call(this); var gameOverBg = self.createAsset('gameOverBg', 'Game Over Background', 0, 0); gameOverBg.width = LK.gui.width; console.log("ww", LK.gui.width); gameOverBg.height = LK.gui.height; self.addChild(gameOverBg); var scoreText = new Text2('Score: ' + score, { size: 100, fill: '#ff0000', weight: 'bold', align: 'center' }); scoreText.anchor.set(0.5, 0.5); scoreText.x = LK.gui.width / 2; scoreText.y = 500; self.addChild(scoreText); }); var IntroScreen = Container.expand(function () { var self = Container.call(this); var upgradeBg = self.createAsset('introBg', 'Intro Screen Background', 0, 0); var h = H_GUI; var w = W_GUI; upgradeBg.width = w; upgradeBg.height = h; self.addChild(upgradeBg); var infoText = new Text2('Throw snowballs at kids to save Christmas!', { size: 60, fill: '#ffffff', weight: 700, align: 'center' }); infoText.anchor.set(0.5, 0.5); infoText.x = w / 2; infoText.y = 120; self.addChild(infoText); var playButton = self.createAsset('playButton', 'Play Button', 0.5, 0.5); playButton.x = w / 2; playButton.y = h - 250; var playButton2 = self.createAsset('playButton', 'Play Button', 0.5, 0.5); playButton2.x = w / 2; playButton2.y = h - 250; self.addChild(playButton2); self.addChild(playButton); playButton.blendMode = 2; playButton2.blendMode = 1; playButton.on('down', function () { LK.gui.topLeft.removeChild(self); self.destroy(); self.getGameInstance().startNextWave(); }); pulsate(playButton2, 1.1); pulsate(playButton, 1.05); }); var UpgradeItemContainer = Container.expand(function (upgradeType, labelText, infoText, onClickCallback) { var self = Container.call(this); var bg = self.createAsset('upgradeItemBg', 'Upgrade Item Background', 0.5, 0.5); bg.width = W_GUI * 0.6; bg.height = 265; bg.x = W_GUI / 2; bg.y = 95; self.addChild(bg); var text = new Text2(labelText, { size: 40, fill: '#006600', weight: 'bold' }); text.anchor.set(0, 0.5); text.x = W_GUI / 2 - bg.width / 2 + 50; text.y = 8; var textInfo = new Text2(infoText, { size: 30, fill: '#000000', weight: 'bold' }); textInfo.anchor.set(0, 0.5); textInfo.x = text.x; textInfo.y = text.y + 48; var priceText = new Text2('0', { size: 50, fill: '#000000', weight: 'bold', align: 'center' }); priceText.anchor.set(0, 0.5); self.addChild(textInfo); self.addChild(text); self.addChild(priceText); var button = self.createAsset('upgradeButton', 'Upgrade Button', 0.5, 0.5); button.x = W_GUI / 2 + bg.width / 2 - 50; button.y = bg.height / 2 - 45; pulsate(button, 1.02, 0.001); self.addChild(button); var dotContainer = new Container(); var dots = []; for (var i = 0; i < 10; i++) { var dot = self.createAsset('dot', 'Dot Image', 0.5, 1); dot.x = i * 55; dot.scale.x = 3; dot.y = 0; dots.push(dot); dotContainer.addChild(dot); } dotContainer.x = LK.gui.width / 2 - bg.width / 2 + 70; dotContainer.y = bg.height - 70; self.addChild(dotContainer); var coinSprite = self.createAsset('coinSprite', 'Coin Sprite', 0, 0.5); coinSprite.x = text.x - 2; coinSprite.y = text.y + 111; priceText.x = coinSprite.x + coinSprite.width + 20; priceText.y = coinSprite.y + 2; self.addChild(coinSprite); button.on('down', function () { self.buy(); onClickCallback(upgradeType); }); var price = basePrice[upgradeType]; self.update = function () { price = Math.ceil(basePrice[upgradeType] * Math.pow(1.5, upgrades[upgradeType] + 1)); console.log("price", upgradeType, price); priceText.setText(price); for (var i = 0; i < dots.length; i++) { var d = dots[i]; upgrades[upgradeType] > i ? d.tint = 0x00ee00 : d.tint = 0x555555; } if (coinAmount < price) { button.blendMode = 2; button.alpha = 0.5; } else { button.blendMode = 0; alpha = 1; } }; self.buy = function () { if (coinAmount < price) return; coinAmount -= price; self.getGameInstance().wallet.update(); upgrades[upgradeType]++; self.parent.updateAll(); }; self.update(); }); var UpgradeContainer = Container.expand(function () { var self = Container.call(this); var upgradeBg = self.createAsset('upgradeBg', 'Upgrade Background', 0, 0); var h = LK.gui.height; var w = LK.gui.width; upgradeBg.width = w; upgradeBg.height = h; self.addChild(upgradeBg); var upgradeTitleAsset = self.createAsset('upgradeTitle', 'Upgrade Title Asset', 0.5, 0.5); upgradeTitleAsset.x = w / 2; upgradeTitleAsset.y = 230; self.addChild(upgradeTitleAsset); var u1 = new UpgradeItemContainer('snowballs', 'More Ho Ho Ho', 'More snowballs', function () {}); self.addChild(u1); var u2 = new UpgradeItemContainer('strength', 'Increase Christmas Spirit', 'Santa gets stronger', function () {}); self.addChild(u2); var u3 = new UpgradeItemContainer('gifts', 'Boost Joy and Laugter', 'Extra gifts', function () { self.getGameInstance().placeGift(); }); self.updateAll = function () { u1.update(); u2.update(); u3.update(); }; self.addChild(u3); u1.y = 530; u2.y = u1.y + 320; u3.y = u2.y + 320; var playButton = self.createAsset('playButton', 'Play Button', 0.5, 0.5); pulsate(playButton, 1.05); playButton.x = w / 2; playButton.y = h - 270; self.addChild(playButton); playButton.on('down', function () { LK.gui.topCenter.visible = true; self.getGameInstance().startNextWave(); self.destroy(); }); }); var WaveCounterText = Container.expand(function (level) { var self = Container.call(this); var text = new Text2('Wave ' + level, { size: 250, weight: 700, fill: "#005500", align: 'center' }); text.anchor.set(.5, .5); text.x = 2048 / 2; text.y = 2732 / 2; self.addChild(text); var maxScale = 1.1; var minScale = 0.9; var scaleStep = 0.005; var growing = true; self.scale.x = self.scale.y = minScale; LK.on('tick', function () { if (growing) { text.scale.x += scaleStep; text.scale.y += scaleStep; if (text.scale.x >= maxScale) growing = false; } else { text.scale.x -= scaleStep; text.scale.y -= scaleStep; if (text.scale.x <= minScale) growing = true; } }); LK.setTimeout(function () { var fadeStep = 0.05; var fadeInterval = LK.setInterval(function () { text.alpha -= fadeStep; if (text.alpha <= 0) { LK.clearInterval(fadeInterval); self.destroy(); } }, 1000 / 60); }, 3000); }); var Wallet = Container.expand(function () { var self = Container.call(this); self.setCoinText = function (coinCount) { self.coinText.setText(coinCount.toString()); }; var walletBackground = self.createAsset('walletBg', 'Wallet Background', .5, .5); var walletForeground = self.createAsset('walletFg', 'Wallet Foreground', 1, .5); walletForeground.scale.x = walletForeground.scale.y = .7; self.init = function () { self.x = 1418 - walletBackground.width / 2; self.y = 110; self.coinText = new Text2('' + coinCount, { size: 50, weight: 700, fill: '#000000', align: 'center' }); self.coinText.x = walletForeground.x + 65; self.coinText.y = walletForeground.y; self.coinText.anchor.set(1, 0.5); self.addChild(self.coinText); LK.gui.topLeft.addChildAt(self, LK.gui.topLeft.children.length); }; self.update = function () { self.coinText.setText('' + coinAmount); LK.gui.topLeft.addChildAt(self, LK.gui.topLeft.children.length); }; }); var CoinLayer = Container.expand(function () { var self = Container.call(this); self.coins = []; self.x = 0; self.y = 0; self.addCoin = function (coin) { console.log("add"); self.coins.push(coin); self.addChild(coin); }; self.removeCoin = function (coin) { var index = self.coins.indexOf(coin); if (index > -1) { self.coins.splice(index, 1); coin.destroy(); } }; self.updateCoinDisplay = function () { var gameInstance = self.getGameInstance(); if (gameInstance) { gameInstance.wallet.setCoinText(self.coins.length); } }; }); var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.createAsset('coin', 'Coin Graphics', .5, .5); self.init = function (coinLayer) { self.x = Math.random() * (2048 - self.width) + self.width / 2; self.y = Math.random() * (2732 - self.height) + self.height / 2; self.coinLayer = coinLayer; coinLayer.addCoin(self); }; self.on('down', function (obj) { console.log('coin down', obj.event.global); self.coinLayer.removeCoin(self); coinAmount += 5; self.getGameInstance().wallet.update(); }); pulsate(self, 1.05, 0.01); }); var Shadow = Container.expand(function () { var self = Container.call(this); var shadowGraphics = self.createAsset('shadow', 'Shadow Graphics', .5, .5); self.follow = function (target) { self.x = target.x - (1 - target.percentFromHalf) * 100; self.y = target.y + (1 - target.percentFromHalf) * 100; var scale = target.scale.x * target.scale.x * 0.7; self.scale.x = self.scale.y = scale; self.scale.x = self.scale.y = scale; self.alpha = .5 * (target.percentFromHalf + .2); }; }); var Aim = Container.expand(function () { var self = Container.call(this); var aimGraphics = self.createAsset('aim', 'Aim Graphics', .5, .5); }); var ParticleSplash = Container.expand(function (didHit) { var self = Container.call(this); var particleSplashGraphics = self.createAsset('particleSplash', 'Particle Splash Graphics', .5, .5); var randomScale = 0.5 + Math.random() * 0.5; var alpha = 0.5 + Math.random() * 0.5; if (!didHit) randomScale *= 0.5; self.scale.x = randomScale; self.scale.y = randomScale; self.directionX = Math.random() * 2 - 1; self.directionY = Math.random() * 2 - 1; if (!didHit) { self.directionX *= 0.2; self.directionY *= 0.2; } self.animate = function () { if (didHit) self.alpha -= 0.01; else self.alpha -= 0.03; self.x += self.directionX; self.y += self.directionY; if (self.alpha <= 0) { self.destroy(); } }; }); var Snowball = Container.expand(function () { var self = Container.call(this); var snowballGraphics = self.createAsset('snowball', 'Snowball Graphics', .5, .5); self.speed = Math.pow(1.2, upgrades.snowballs + 1) * -10; self.speedX = 0; self.speedY = 0; self.totalDistance = 0; self.spinX = 10; self.moves = 0; self.move = function () { self.moves++; self.totalDistance = Math.sqrt(Math.pow(self.startX - self.x, 2) + Math.pow(self.y - self.startY, 2)); var halfDistance = self.targetTotalDistance / 2; var distanceFromHalf = 0; if (self.totalDistance < halfDistance) distanceFromHalf = halfDistance - self.totalDistance; else distanceFromHalf = self.totalDistance - halfDistance; var percentFromHalf = distanceFromHalf / halfDistance; self.percentFromHalf = percentFromHalf; if (percentFromHalf > 1.1) { self.shouldBeDestroyed = true; } else { var scaleAdj = 2 - percentFromHalf * 1.2; self.scale.x = 1 + scaleAdj; self.scale.y = 1 + scaleAdj; self.rotation += self.spinX; self.mayHit = scaleAdj < 0.8; self.x += self.speedX + self.spinX * self.moves * 3; self.y += self.speedY + self.spinY * 100; if (self.shadow) self.shadow.follow(self); } }; self.init = function () { self.targetTotalDistance = Math.sqrt(Math.pow(self.targetX - self.x, 2) + Math.pow(self.y - self.targetY, 2)); self.shadow = new Shadow(); self.shadow.follow(self); LK.stage.addChild(self.shadow); LK.stage.addChild(self); self.spinX = -self.spinX / 5000; self.spinY = -self.spinY / 5000; console.log(self.spinX, self.spinY); }; self.die = function () { self.shadow && self.shadow.destroy(); self.aim && self.aim.destroy(); self.destroy(); }; }); var ZombieKid = Container.expand(function (size) { var self = Container.call(this); self.size = size; var zombieKidGraphics; switch (self.size) { case 1: zombieKidGraphics = self.createAsset('zombieKidSmall', 'Small Zombie Kid Graphics', .5, 0.8); break; case 2: zombieKidGraphics = self.createAsset('zombieKidMedium', 'Medium Zombie Kid Graphics', .5, 0.8); break; case 3: zombieKidGraphics = self.createAsset('zombieKidLarge', 'Large Zombie Kid Graphics', .5, 0.8); break; case 4: zombieKidGraphics = self.createAsset('zombieKidXLarge', 'Extra Large Zombie Kid Graphics', .5, 0.8); break; case 5: zombieKidGraphics = self.createAsset('zombieKidXXLarge', 'Extra Extra Large Zombie Kid Graphics', .5, 0.8); break; default: zombieKidGraphics = self.createAsset('zombieKid', 'Default Zombie Kid Graphics', .5, 0.8); } self.healthBar = new HealthBar(self.size * 20); self.healthBar.y = 80; self.healthBar.x = -50; self.addChild(self.healthBar); self.speed = Math.random() * 2 + 1; self.hasGift = false; self.pickedUpGift = null; self.findNewTarget = function () { var availableGifts = []; if (this.parent) { availableGifts = this.parent.children.filter(function (child) { return child instanceof ChristmasGift && !child.isDestroyed && !child.hasBeenPickedUp; }); } if (availableGifts.length > 0) { var randomIndex = Math.floor(Math.random() * availableGifts.length); this.targetGift = availableGifts[randomIndex]; } }; self.move = function () { if (!self.hasGift) { if (self.targetGift) { var dx = self.targetGift.x - self.x; var dy = self.targetGift.y - self.y; } var angle = Math.atan2(dy, dx); self.x += Math.cos(angle) * self.speed + Math.random() * self.speed; self.y += Math.sin(angle) * self.speed + Math.random() * self.speed * .5; if (self.targetGift && !self.targetGift.isDestroyed && !self.targetGift.hasBeenPickedUp && Math.abs(self.x - self.targetGift.x) < 10 && Math.abs(self.y - self.targetGift.y + 50) < 50) { self.hasGift = true; self.exitDirection = Math.random() < .5 ? -1 : 1; self.targetGift.hasBeenPickedUp = true; self.targetGift.owner = self; self.pickedUpGift = self.targetGift; if (self.pickedUpGift.parent) { self.pickedUpGift.parent.setChildIndex(self.pickedUpGift, self.pickedUpGift.parent.children.length - 1); } } else if (!self.targetGift || self.targetGift.isDestroyed || self.targetGift.hasBeenPickedUp) { self.findNewTarget(); } } else { if (self.hasGift && !self.speedIncreased) { self.speed *= 1.5; self.speedIncreased = true; } self.x += self.speed * self.exitDirection; self.y -= self.speed * Math.random(); if (self.pickedUpGift) { self.pickedUpGift.x = self.x; self.pickedUpGift.y = self.y + 30; self.pickedUpGift.hasBeenPickedUp = true; } } }; }); var Santa = Container.expand(function () { var self = Container.call(this); var santaGraphics = self.createAsset('santa', 'Santa Graphics', .5, .5); }); var ChristmasGift = Container.expand(function () { var self = Container.call(this); self.offScreenHandler = function () { if (self.y > 2732 || self.x < 0 || self.x > 2048 || self.y < 0) { self.flaggedForRemoval = true; } }; var giftTypes = ['christmasGift1', 'christmasGift2', 'christmasGift3']; var randomType = giftTypes[Math.floor(Math.random() * giftTypes.length)]; var christmasGiftGraphics = self.createAsset(randomType, 'Christmas Gifts Graphics', 0.5, 1); self.x = Math.random() * 1536 + 256; self.y = Math.random() * 1532 + 500; }); var ProgressBar = Container.expand(function () { var self = Container.call(this); var progressBarGraphics = self.createAsset('progressBar2', 'Progress Bar Graphics', 0.5, 0.5); self.updateProgress = function (progress) { progressBarGraphics.scale.x = progress; self.alpha = Math.max(progress, 0.15); }; self.init = function () { self.x = LK.gui.width / 2; self.y = LK.gui.height - 25; LK.gui.topLeft.addChild(self); }; self.alpha = 0.45; self.maxScale = LK.gui.width / 100; self.scale.x = self.maxScale; self.height = 45; self.init(); }); var W_GUI = 1440; var H_GUI = 1920; var coinAmount = 0; var coinCount = 0; var snowballUpgrades = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; var baseStrength = .5; var upgrades = { snowballs: 0, strength: 0, gifts: 0 }; var basePrice = { snowballs: 10, strength: 5, gifts: 1 }; function upgrade(type) { console.log("upgrade", type); } function pulsate(item, amount, scaleStep) { var maxScale = 1 * amount; var minScale = 1 / amount; var scaleStep = scaleStep || 0.004; var growing = true; item.scale.x = minScale; item.scale.y = minScale; LK.on('tick', function () { if (growing) { item.scale.x += scaleStep; item.scale.y += scaleStep; if (item.scale.x >= maxScale) growing = false; } else { item.scale.x -= scaleStep; item.scale.y -= scaleStep; if (item.scale.x <= minScale) growing = true; } }); } ; Container.prototype.getGameInstance = function () { var currentParent = this.parent; while (currentParent) { if (currentParent instanceof Game) { return currentParent; } currentParent = currentParent.parent; } if (currentParent === LK.stage) { return currentParent; } return LK.stage.children.find(function (child) { return child instanceof Game; }); }; var currentLevel = 0; var levels = [{ numZombieKids: 3, zombieKidSpeed: 2, zombieKidSizes: [1, 2, 3, 4, 5] }, { numZombieKids: 5, zombieKidSpeed: 2.5, zombieKidSizes: [1, 1, 2, 2, 3] }, { numZombieKids: 7, zombieKidSpeed: 3, zombieKidSizes: [1, 1, 2, 2, 3, 3, 4] }, { numZombieKids: 9, zombieKidSpeed: 3.5, zombieKidSizes: [1, 1, 2, 2, 3, 3, 4, 4, 5] }, { numZombieKids: 11, zombieKidSpeed: 4, zombieKidSizes: [1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1] }, { numZombieKids: 13, zombieKidSpeed: 4.5, zombieKidSizes: [1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2] }, { numZombieKids: 15, zombieKidSpeed: 5, zombieKidSizes: [1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3] }, { numZombieKids: 17, zombieKidSpeed: 5.5, zombieKidSizes: [1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4] }, { numZombieKids: 19, zombieKidSpeed: 6, zombieKidSizes: [1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5] }, { numZombieKids: 21, zombieKidSpeed: 6.5, zombieKidSizes: [1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1] }, { numZombieKids: 23, zombieKidSpeed: 7, zombieKidSizes: [1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2] }, { numZombieKids: 25, zombieKidSpeed: 7.5, zombieKidSizes: [1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3] }, { numZombieKids: 27, zombieKidSpeed: 8, zombieKidSizes: [1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4] }, { numZombieKids: 29, zombieKidSpeed: 8.5, zombieKidSizes: [1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5] }, { numZombieKids: 31, zombieKidSpeed: 9, zombieKidSizes: [1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1] }, { numZombieKids: 33, zombieKidSpeed: 9.5, zombieKidSizes: [1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2] }, { numZombieKids: 35, zombieKidSpeed: 10, zombieKidSizes: [1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3] }, { numZombieKids: 37, zombieKidSpeed: 10.5, zombieKidSizes: [1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4] }, { numZombieKids: 39, zombieKidSpeed: 11, zombieKidSizes: [1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5] }, { numZombieKids: 41, zombieKidSpeed: 11.5, zombieKidSizes: [1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1] }, { numZombieKids: 43, zombieKidSpeed: 12, zombieKidSizes: [1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2] }, { numZombieKids: 45, zombieKidSpeed: 12.5, zombieKidSizes: [1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3] }, { numZombieKids: 47, zombieKidSpeed: 13, zombieKidSizes: [1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 1, 2, 2, 3, 3, 4] }]; var Game = Container.expand(function () { var self = Container.call(this); console.log(LK.gui.width, LK.gui.height); Game.prototype.spawnSnowParticles = function (snowball, didHit) { var splashes = Math.abs(snowball.speedX) + Math.abs(snowball.speedY); for (var i = 0; i < Math.max(5, splashes / 5); i++) { var particleSplash = new ParticleSplash(didHit); particleSplash.x = snowball.x; particleSplash.y = snowball.y; particleSplash.directionX *= snowball.speedY; particleSplash.directionY *= snowball.speedY; this.addChild(particleSplash); } }; self.waveInProgress = false; self.showUpgradeContainer = function () { self.waveInProgress = false; var upgradeContainer = new UpgradeContainer(); LK.gui.topLeft.addChild(upgradeContainer); self.wallet.update(); LK.gui.topCenter.visible = false; }; var introScreen = new IntroScreen(); LK.gui.topLeft.addChild(introScreen); LK.gui.topCenter.visible = false; self.progressBar = new ProgressBar(); self.zombieKids = []; self.spawnZombieKids = function () { self.christmasGifts = self.christmasGifts || []; var zombieKidSizes = levels[currentLevel].zombieKidSizes || []; for (var i = 0; i < zombieKidSizes.length; i++) { var newZombieKid = new ZombieKid(zombieKidSizes[i]); newZombieKid.speed = self.zombieKidSpeed; newZombieKid.x = Math.random() * (2048 - newZombieKid.width); newZombieKid.y = 0; self.zombieKids.push(newZombieKid); self.addChild(newZombieKid); } }; self.startNextWave = function () { console.log("Start level", currentLevel); self.wallet.visible = true; if (currentLevel < levels.length) { var level = levels[currentLevel]; self.numZombieKids = level.numZombieKids; self.coinFrequency = level.coinFrequency; self.zombieKidSpeed = level.zombieKidSpeed; self.spawnZombieKids(); currentLevel++; var waveCounterTxt = new WaveCounterText(currentLevel); self.addChild(waveCounterTxt); self.waveInProgress = true; LK.setTimeout(function () { var coin = new Coin(); coin.init(self.coinLayer); }, Math.random() * 5000); } }; var background = self.createAsset('background', 'Full Screen Background', 0, 0); background.width = 2048; background.height = 2732; self.isThrowing = false; self.addChildAt(background, 0); self.coinLayer = new CoinLayer(); self.addChild(self.coinLayer); var santa = self.addChild(new Santa()); santa.x = 2048 / 2; santa.y = 2732 - santa.height - 2732 / 20; self.christmasGifts = self.christmasGifts || []; var placedGifts = 0; var tries = 0; self.placeGift = function () { var gift = new ChristmasGift(); pulsate(gift, 1.03, 0.002); var intersects = false; for (var j = 0; j < self.christmasGifts.length; j++) { if (gift === self.christmasGifts[j]) continue; if (Math.abs(gift.x - self.christmasGifts[j].x) < 150 && Math.abs(gift.y - self.christmasGifts[j].y) < 150) intersects = true; } if (!intersects) { self.christmasGifts.push(gift); self.addChild(gift); placedGifts++; } }; while (placedGifts < 10) { tries++; if (tries > 1000) break; self.placeGift(); } var scoreTxt = new Text2('0', { size: 150, weight: 700, fill: "#000000" }); self.wallet = new Wallet(); self.wallet.init(); self.wallet.visible = false; self.coinLayer = new CoinLayer(); self.addChild(self.coinLayer); scoreTxt.anchor.set(0.5, 0.5); scoreTxt.x = 0; scoreTxt.y = 100; LK.gui.topCenter.addChild(scoreTxt); self.updateScoreDisplay = function () { scoreTxt.setText(LK.getScore().toString()); }; self.updateScoreDisplay(); self.snowballs = []; var touchStartTime = 0; self.removeSnowball = function (snowball) { var a = self.snowballs.indexOf(snowball); if (self.snowballs[a].aim) self.snowballs[a].aim.destroy(); if (self.snowballs[a].shadow) self.snowballs[a].shadow.destroy(); self.snowballs.splice(a, 1); snowball.destroy(); }; self.showGameOverScreen = function () { var gameOverScreen = new GameOverScreen(LK.getScore()); LK.gui.topLeft.addChild(gameOverScreen); LK.setTimeout(function () { LK.showGameOver(); }, 3000); }; self.spawnAim = function (pos) { var aim = new Aim(); self.currentAim = aim; aim.x = pos.x; aim.y = pos.y; var progress = 0; aim.scale.x = aim.scale.y = 0.5 + progress * 0.5; self.addChild(aim); self.lastAim = aim; aim.tweenToAlpha = function (targetAlpha, duration) { var step = (1 - targetAlpha) / (duration * 60); var fadeInterval = LK.setInterval(function () { aim.alpha -= step; if (aim.alpha <= targetAlpha) { LK.clearInterval(fadeInterval); aim.destroy(); } }, 1000 / 60); }; aim.tweenToAlpha(0, 3); }; stage.on('down', function (obj) { touchStartTime = LK.ticks; isThrowing = true; var event = obj.event; var pos = event.getLocalPosition(self); self.downPos = pos; santa.baseRotation = Math.atan2(pos.y - santa.y, pos.x - santa.x) + Math.PI * 0.6; self.aimPosition = pos; if (self.snowballs.length < upgrades.snowballs + 2) { self.spawnAim(pos); } }); stage.on('up', function (obj) { if (self.aim) { self.aim.destroy(); self.aim = null; } self.progressBar.updateProgress(0); santa.rotation = santa.baseRotation; isThrowing = false; if (self.snowballs.length < upgrades.snowballs + 2 && self.aimPosition) { var newSnowball = new Snowball(self.currentAim); newSnowball.x = santa.x + 120; ; newSnowball.y = santa.y; newSnowball.startX = santa.x + 120; newSnowball.startY = santa.y; newSnowball.aim = self.currentAim; var endPos = obj.event.getLocalPosition(self); newSnowball.spinX = self.downPos.x - endPos.x; newSnowball.spinY = self.downPos.y - endPos.y; var aim = 0.5; var missDistance = 300; var missX = Math.random() * missDistance - missDistance / 2; var missY = Math.random() * missDistance - missDistance / 2; newSnowball.targetX = self.aimPosition.x + +missX * aim; newSnowball.targetY = self.aimPosition.y + missY * aim; ; newSnowball.init(); var dx = newSnowball.targetX - newSnowball.x + newSnowball.spinX * 0.5; var dy = newSnowball.targetY - newSnowball.y; var distance = Math.sqrt(dx * dx + dy * dy); var throwSpeed = 1.5 + upgrades.strength * 0.3; var touchDuration = LK.ticks - touchStartTime; touchDuration = Math.min(touchDuration, 30); var speedMultiplier = Math.max(touchDuration / 15, 1) * throwSpeed; console.log("speedMultiplier", speedMultiplier, touchDuration); newSnowball.speedMultiplier = speedMultiplier; var aim = 0.5; var missDistance = 20; var missX = Math.random() * missDistance - missDistance / 2; var missY = Math.random() * missDistance - missDistance / 2; newSnowball.speedX = -dx / distance * newSnowball.speed * speedMultiplier; newSnowball.speedY = -Math.abs(dy / distance * newSnowball.speed) * speedMultiplier; self.snowballs.push(newSnowball); self.aimPosition = null; } self.currentAim = null; }); LK.on('tick', function () { var zombieKids = self.zombieKids; if (touchStartTime > 0 && isThrowing) { var progress = Math.min((LK.ticks - touchStartTime) / 30, 1); self.progressBar.updateProgress(progress); santa.rotation = santa.baseRotation + progress * Math.PI * 2 / 10; if (self.aim) { self.aim.scale.x = self.aim.scale.y = 0.5 + progressBarGraphics.scale.x * 0.5; } if (self.currentAim) { self.currentAim.scale.x = 0.2 + progress; self.currentAim.scale.y = 0.2 + progress; } } for (var a = self.snowballs.length - 1; a >= 0; a--) { if (self.snowballs[a]) { self.snowballs[a].move(); for (var b = self.zombieKids.length - 1; b >= 0; b--) { if (zombieKids[b] && self.snowballs[a] && self.snowballs[a].intersects(zombieKids[b]) && self.snowballs[a].mayHit) { LK.setScore(LK.getScore() + currentLevel); coinAmount += 1; self.wallet.update(); self.updateScoreDisplay(); self.spawnSnowParticles(self.snowballs[a], true); if (zombieKids[b].hasGift) { var droppedGift = zombieKids[b].pickedUpGift; droppedGift.x = zombieKids[b].x; droppedGift.y = zombieKids[b].y; droppedGift.hasBeenDropped = true; droppedGift.hasBeenPickedUp = false; } var damage = 20 + (self.snowballs[a].speedMultiplier - 1) * 10; zombieKids[b].healthBar.updateHealth(zombieKids[b].healthBar.currentHealth - damage); if (zombieKids[b].healthBar.currentHealth <= 0) { zombieKids[b].destroy(); zombieKids.splice(b, 1); } self.removeSnowball(self.snowballs[a]); if (Math.random() < 0.3) { var coin = new Coin(); coin.init(self.coinLayer); } break; } } if (self.snowballs[a] && (self.snowballs[a].y < -50 || self.snowballs[a].shouldBeDestroyed)) { self.removeSnowball(self.snowballs[a]); } } } if (self.zombieKids.length === 0 && self.waveInProgress && currentLevel > 0) { self.waveInProgress = false; LK.setTimeout(function () { self.showUpgradeContainer(); }, 1000); } for (var b = self.zombieKids.length - 1; b >= 0; b--) { if (zombieKids[b]) { zombieKids[b].move(); } } for (var c = self.children.length - 1; c >= 0; c--) { if (self.children[c] instanceof ParticleSplash) { self.children[c].animate(); } } for (var j = 0; j < self.christmasGifts.length; j++) { self.christmasGifts[j].offScreenHandler(); if (self.christmasGifts[j].flaggedForRemoval) { self.christmasGifts[j].owner.hasGift = false; self.christmasGifts[j].owner.targetGift = false; self.christmasGifts[j].destroy(); self.christmasGifts.splice(j, 1); if (self.christmasGifts.length === 0) { self.showGameOverScreen(); } } } }); });
===================================================================
--- original.js
+++ change.js
@@ -567,9 +567,9 @@
var currentLevel = 0;
var levels = [{
numZombieKids: 3,
zombieKidSpeed: 2,
- zombieKidSizes: [1, 1, 2]
+ zombieKidSizes: [1, 2, 3, 4, 5]
}, {
numZombieKids: 5,
zombieKidSpeed: 2.5,
zombieKidSizes: [1, 1, 2, 2, 3]
a christmas gift Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red crosshair Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snowball of soft snow Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Christmas gift with glowing green wrapping paper Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a christmas gift in beautiful glowing wrapping paper Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Christmas gift beautifully wrapped in green glowing wrapping paper Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Snowy flat surface viewed from above at nighttime Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
an empty painting with a winter styled frame Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a kid thief in wearing a black hoodie. Also looking like a zombie Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A button with the text "play". Winter theme Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A winter themed button, with no text Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A buy upgrade button, winter theme, no text Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a wide white sheet of paper Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a snowball Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a snowball
A game over screen for the game "Snowball Santa". Santa is very sad because all the presents has been stolen from ninja kids. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A wooden sign with text "UPGRADES" in a winter theme. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A ninja kid thief, full body, with a dark purple hoodie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A ninja kid thief, full body, with a dark colored hoodie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A ninja kid thief, full body, with a dark colored hoodie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a precious colorful glowing gem with snow and ice on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a logo for the game "Snowball santa" with the text "Snowball Santa". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A beautiful winter snowy christmas landscape with ninja thieves kids lurking. Christmas gifts are hidden in the snow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.