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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'var targetGift = self.gameInstance.christmasGifts.length > 0 ? self.gameInstance.christmasGifts[Math.floor(Math.random() * self.gameInstance.christmasGifts.length)] : null;' Line Number: 86
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'var targetGift = self.gameInstance.christmasGifts[Math.floor(Math.random() * self.gameInstance.christmasGifts.length)];' Line Number: 86
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Fix Bug: 'ReferenceError: christmasGifts is not defined' in this line: 'var targetGift = christmasGifts[Math.floor(Math.random() * christmasGifts.length)];' Line Number: 85
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Fix Bug: 'ReferenceError: christmasGifts is not defined' in this line: 'var targetGift = christmasGifts[Math.floor(Math.random() * christmasGifts.length)];' Line Number: 85
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Fix Bug: 'ReferenceError: christmasGifts is not defined' in this line: 'var targetGift = christmasGifts[Math.floor(Math.random() * christmasGifts.length)];' Line Number: 85
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in this line: 'var minY = this.santa.y + 200;' Line Number: 140
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in this line: 'var minY = santa.y + 200;' Line Number: 112
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in this line: 'var minY = this.santa.y + 200;' Line Number: 140
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in this line: 'var minY = santa.y + 200;' Line Number: 112
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in this line: 'var minY = santa.y + 200;' Line Number: 112
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in this line: 'var minY = this.santa.y + 200;' Line Number: 139
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in this line: 'var minY = santa.y + 200;' Line Number: 112
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spawn christmas gifts randomly on screen
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Fix Bug: 'Uncaught ReferenceError: santa is not defined' in this line: 'var underSantaXStart = santa.x - santa.width / 2;' Line Number: 114
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spawn gifts all across the screen, but not under santa
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when all gifts has been taken by zombie kids, the game is over
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Fix Bug: 'Uncaught ReferenceError: santaGraphics is not defined' in this line: 'self.y = Math.random() * (2732 - santaY - 200 - santaGraphics.height) + santaY + 200 + santaGraphics.height;' Line Number: 111
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Fix Bug: 'Uncaught ReferenceError: santa is not defined' in this line: 'self.y = Math.random() * (2732 - santaY - 200 - santa.height) + santaY + 200 + santa.height;' Line Number: 111
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dont spawn christmas gifts behind santa
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only spawn 10 christmas gifts
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zombiekids should only target a christmas gift on stage
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'christmasGifts')' in this line: 'self.parent.christmasGifts.splice(self.parent.christmasGifts.indexOf(targetGift), 1);' Line Number: 93
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when a zombiekid reaches its target christmas gift, remove both zombiekid and christmas gift
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Fix Bug: 'ReferenceError: christmasGifts is not defined' in this line: 'var targetGift = christmasGifts[Math.floor(Math.random() * christmasGifts.length)];' Line Number: 85
var Shadow = Container.expand(function () { var self = Container.call(this); var shadowGraphics = self.createAsset('shadow', 'Shadow Graphics', .5, .5); self.follow = function (target) { self.x = target.x; self.y = target.y + 50; var scale = target.scale.x * target.scale.x * 0.7; self.scale.x = self.scale.y = scale; self.scale.x = self.scale.y = scale; self.alpha = .5 / scale; }; }); var Aim = Container.expand(function () { var self = Container.call(this); var aimGraphics = self.createAsset('aim', 'Aim Graphics', .5, .5); }); var ParticleSplash = Container.expand(function () { var self = Container.call(this); var particleSplashGraphics = self.createAsset('particleSplash', 'Particle Splash Graphics', .5, .5); var randomScale = 0.5 + Math.random() * 0.5; self.scale.x = randomScale; self.scale.y = randomScale; self.directionX = Math.random() * 2 - 1; self.directionY = Math.random() * 2 - 1; self.animate = function () { self.alpha -= 0.01; self.x += self.directionX; self.y += self.directionY; if (self.alpha <= 0) { self.destroy(); } }; }); var ProgressBar = Container.expand(function () { var self = Container.call(this); var progressBarGraphics = self.createAsset('progressBar', 'Progress Bar Graphics', 0, .5); self.updateProgress = function (progress) { progressBarGraphics.scale.x = progress; }; }); var Snowball = Container.expand(function () { var self = Container.call(this); self.aim = arguments[0]; var snowballGraphics = self.createAsset('snowball', 'Snowball Graphics', .5, .5); self.speed = -5; self.targetX = self.aim.x; self.targetY = self.aim.y; self.speedX = 0; self.speedY = 0; self.totalDistance = 0; self.rotationAjd = (Math.random() - 0.5) * 0.05; self.move = function () { self.totalDistance = Math.sqrt(Math.pow(self.startX - self.x, 2) + Math.pow(self.y - self.startY, 2)); var halfDistance = self.targetTotalDistance / 2; var distanceFromHalf = 0; if (self.totalDistance < halfDistance) distanceFromHalf = halfDistance - self.totalDistance; else distanceFromHalf = self.totalDistance - halfDistance; var percentFromHalf = distanceFromHalf / halfDistance; if (percentFromHalf > 1.1) { self.shouldBeDestroyed = true; } else { var scaleAdj = 2 - percentFromHalf * 2; self.scale.x = 1 + scaleAdj; self.scale.y = 1 + scaleAdj; self.rotation += self.rotationAjd; self.mayHit = scaleAdj < 0.8; console.log(scaleAdj); self.x += self.speedX; self.y += self.speedY; if (self.shadow) self.shadow.follow(self); } }; self.init = function () { self.targetTotalDistance = Math.sqrt(Math.pow(self.targetX - self.x, 2) + Math.pow(self.y - self.targetY, 2)); self.shadow = new Shadow(); self.shadow.follow(self); LK.stage.addChild(self.shadow); LK.stage.addChild(self); }; }); var ZombieKid = Container.expand(function () { var self = Container.call(this); var zombieKidGraphics = self.createAsset('zombieKid', 'Zombie Kid Graphics', .5, .5); self.speed = Math.random() * 2 + 1; self.move = function () { var targetGift = self.parent.christmasGifts[Math.floor(Math.random() * self.parent.christmasGifts.length)]; if (targetGift) { var dx = targetGift.x - self.x; var dy = targetGift.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); self.x += self.speed * (dx / distance); self.y += self.speed * (dy / distance); } }; }); var Santa = Container.expand(function () { var self = Container.call(this); var santaGraphics = self.createAsset('santa', 'Santa Graphics', .5, .5); }); var ChristmasGift = Container.expand(function (santaY) { var self = Container.call(this); var christmasGiftGraphics = self.createAsset('christmasGifts', 'Christmas Gifts Graphics', 0.5, 1); self.x = Math.random() * 1536 + 256; self.y = Math.random() * (2732 - santaY - 200) + santaY + 200; }); var Game = Container.expand(function () { var self = Container.call(this); var background = self.createAsset('background', 'Full Screen Background', 0, 0); background.width = 2048; background.height = 2732; self.isThrowing = false; self.addChildAt(background, 0); var santa = self.addChild(new Santa()); santa.x = 2048 / 2; santa.y = 2732 - santa.height - 2732 / 8; self.christmasGifts = []; var progressBar = self.addChild(new ProgressBar()); progressBar.x = 2048 - progressBar.width; progressBar.y = 2732 - progressBar.height; var christmasGifts = []; for (var i = 0; i < 50; i++) { var gift = new ChristmasGift(santa.y); self.christmasGifts.push(gift); self.addChild(gift); } var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(.5, 0); LK.gui.topCenter.addChild(scoreTxt); self.updateScoreDisplay = function () { scoreTxt.setText(LK.getScore().toString()); }; self.updateScoreDisplay(); var snowballs = []; var zombieKids = []; var touchStartTime = 0; stage.on('down', function (obj) { touchStartTime = LK.ticks; progressBar.updateProgress(0); isThrowing = true; var event = obj.event; var pos = event.getLocalPosition(self); santa.baseRotation = Math.atan2(pos.y - santa.y, pos.x - santa.x) + Math.PI * 0.6; self.aimPosition = pos; var aim = new Aim(); self.currentAim = aim; aim.x = pos.x; aim.y = pos.y; var progress = 0; aim.scale.x = aim.scale.y = 0.5 + progress * 0.5; self.addChild(aim); aim.tweenToAlpha = function (targetAlpha, duration) { var step = (1 - targetAlpha) / (duration * 60); var fadeInterval = LK.setInterval(function () { aim.alpha -= step; if (aim.alpha <= targetAlpha) { LK.clearInterval(fadeInterval); aim.destroy(); } }, 1000 / 60); }; aim.tweenToAlpha(0, 3); }); stage.on('up', function (obj) { if (self.aim) { self.aim.destroy(); self.aim = null; } progressBar.updateProgress(0); santa.rotation = santa.baseRotation; isThrowing = false; if (snowballs.length < 5 && self.aimPosition) { var newSnowball = new Snowball(self.currentAim); newSnowball.x = santa.x + 120; ; newSnowball.y = santa.y; newSnowball.startX = santa.x + 120; newSnowball.startY = santa.y; newSnowball.targetX = self.aimPosition.x; newSnowball.targetY = self.aimPosition.y; newSnowball.init(); var dx = newSnowball.targetX - newSnowball.x; var dy = newSnowball.targetY - newSnowball.y; var distance = Math.sqrt(dx * dx + dy * dy); var throwSpeed = 10; var touchDuration = LK.ticks - touchStartTime; var speedMultiplier = Math.min(touchDuration / 30, 10) * throwSpeed; newSnowball.speedMultiplier = speedMultiplier; newSnowball.speedX = -dx / distance * newSnowball.speed * speedMultiplier; newSnowball.speedY = -Math.abs(dy / distance * newSnowball.speed) * speedMultiplier; snowballs.push(newSnowball); self.aimPosition = null; } self.currentAim = null; }); LK.on('tick', function () { if (touchStartTime > 0 && isThrowing) { var progress = Math.min((LK.ticks - touchStartTime) / 30, 1); progressBar.updateProgress(progress); santa.rotation = santa.baseRotation + progress * Math.PI * 2 / 10; if (self.aim) { self.aim.scale.x = self.aim.scale.y = 0.5 + progressBarGraphics.scale.x * 0.5; } if (self.currentAim) { self.currentAim.scale.x = 0.2 + progress; self.currentAim.scale.y = 0.2 + progress; } } for (var a = snowballs.length - 1; a >= 0; a--) { if (snowballs[a]) { snowballs[a].move(); for (var b = zombieKids.length - 1; b >= 0; b--) { if (zombieKids[b] && snowballs[a].intersects(zombieKids[b]) && snowballs[a].mayHit) { LK.setScore(LK.getScore() + 1); self.updateScoreDisplay(); for (var i = 0; i < 10; i++) { var particleSplash = new ParticleSplash(); particleSplash.x = snowballs[a].x; particleSplash.y = snowballs[a].y; particleSplash.directionX *= snowballs[a].speedY; particleSplash.directionY *= snowballs[a].speedY; self.addChild(particleSplash); } zombieKids[b].destroy(); zombieKids.splice(b, 1); if (snowballs[a].aim) snowballs[a].aim.destroy(); if (snowballs[a].shadow) snowballs[a].shadow.destroy(); snowballs[a].destroy(); snowballs.splice(a, 1); break; } } if (snowballs[a] && (snowballs[a].y < -50 || snowballs[a].shouldBeDestroyed)) { snowballs[a].destroy(); snowballs.splice(a, 1); } } } for (var b = zombieKids.length - 1; b >= 0; b--) { if (zombieKids[b]) { zombieKids[b].move(); } if (zombieKids[b].y > 2732) { LK.showGameOver(); } } for (var c = self.children.length - 1; c >= 0; c--) { if (self.children[c] instanceof ParticleSplash) { self.children[c].animate(); } } if (LK.ticks % 60 == 0) { var newZombieKid = new ZombieKid(); newZombieKid.x = Math.random() * (2048 - newZombieKid.width); newZombieKid.y = -newZombieKid.height; zombieKids.push(newZombieKid); self.addChild(newZombieKid); } }); });
var Shadow = Container.expand(function () {
var self = Container.call(this);
var shadowGraphics = self.createAsset('shadow', 'Shadow Graphics', .5, .5);
self.follow = function (target) {
self.x = target.x;
self.y = target.y + 50;
var scale = target.scale.x * target.scale.x * 0.7;
self.scale.x = self.scale.y = scale;
self.scale.x = self.scale.y = scale;
self.alpha = .5 / scale;
};
});
var Aim = Container.expand(function () {
var self = Container.call(this);
var aimGraphics = self.createAsset('aim', 'Aim Graphics', .5, .5);
});
var ParticleSplash = Container.expand(function () {
var self = Container.call(this);
var particleSplashGraphics = self.createAsset('particleSplash', 'Particle Splash Graphics', .5, .5);
var randomScale = 0.5 + Math.random() * 0.5;
self.scale.x = randomScale;
self.scale.y = randomScale;
self.directionX = Math.random() * 2 - 1;
self.directionY = Math.random() * 2 - 1;
self.animate = function () {
self.alpha -= 0.01;
self.x += self.directionX;
self.y += self.directionY;
if (self.alpha <= 0) {
self.destroy();
}
};
});
var ProgressBar = Container.expand(function () {
var self = Container.call(this);
var progressBarGraphics = self.createAsset('progressBar', 'Progress Bar Graphics', 0, .5);
self.updateProgress = function (progress) {
progressBarGraphics.scale.x = progress;
};
});
var Snowball = Container.expand(function () {
var self = Container.call(this);
self.aim = arguments[0];
var snowballGraphics = self.createAsset('snowball', 'Snowball Graphics', .5, .5);
self.speed = -5;
self.targetX = self.aim.x;
self.targetY = self.aim.y;
self.speedX = 0;
self.speedY = 0;
self.totalDistance = 0;
self.rotationAjd = (Math.random() - 0.5) * 0.05;
self.move = function () {
self.totalDistance = Math.sqrt(Math.pow(self.startX - self.x, 2) + Math.pow(self.y - self.startY, 2));
var halfDistance = self.targetTotalDistance / 2;
var distanceFromHalf = 0;
if (self.totalDistance < halfDistance) distanceFromHalf = halfDistance - self.totalDistance; else distanceFromHalf = self.totalDistance - halfDistance;
var percentFromHalf = distanceFromHalf / halfDistance;
if (percentFromHalf > 1.1) {
self.shouldBeDestroyed = true;
} else {
var scaleAdj = 2 - percentFromHalf * 2;
self.scale.x = 1 + scaleAdj;
self.scale.y = 1 + scaleAdj;
self.rotation += self.rotationAjd;
self.mayHit = scaleAdj < 0.8;
console.log(scaleAdj);
self.x += self.speedX;
self.y += self.speedY;
if (self.shadow) self.shadow.follow(self);
}
};
self.init = function () {
self.targetTotalDistance = Math.sqrt(Math.pow(self.targetX - self.x, 2) + Math.pow(self.y - self.targetY, 2));
self.shadow = new Shadow();
self.shadow.follow(self);
LK.stage.addChild(self.shadow);
LK.stage.addChild(self);
};
});
var ZombieKid = Container.expand(function () {
var self = Container.call(this);
var zombieKidGraphics = self.createAsset('zombieKid', 'Zombie Kid Graphics', .5, .5);
self.speed = Math.random() * 2 + 1;
self.move = function () {
var targetGift = self.parent.christmasGifts[Math.floor(Math.random() * self.parent.christmasGifts.length)];
if (targetGift) {
var dx = targetGift.x - self.x;
var dy = targetGift.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
self.x += self.speed * (dx / distance);
self.y += self.speed * (dy / distance);
}
};
});
var Santa = Container.expand(function () {
var self = Container.call(this);
var santaGraphics = self.createAsset('santa', 'Santa Graphics', .5, .5);
});
var ChristmasGift = Container.expand(function (santaY) {
var self = Container.call(this);
var christmasGiftGraphics = self.createAsset('christmasGifts', 'Christmas Gifts Graphics', 0.5, 1);
self.x = Math.random() * 1536 + 256;
self.y = Math.random() * (2732 - santaY - 200) + santaY + 200;
});
var Game = Container.expand(function () {
var self = Container.call(this);
var background = self.createAsset('background', 'Full Screen Background', 0, 0);
background.width = 2048;
background.height = 2732;
self.isThrowing = false;
self.addChildAt(background, 0);
var santa = self.addChild(new Santa());
santa.x = 2048 / 2;
santa.y = 2732 - santa.height - 2732 / 8;
self.christmasGifts = [];
var progressBar = self.addChild(new ProgressBar());
progressBar.x = 2048 - progressBar.width;
progressBar.y = 2732 - progressBar.height;
var christmasGifts = [];
for (var i = 0; i < 50; i++) {
var gift = new ChristmasGift(santa.y);
self.christmasGifts.push(gift);
self.addChild(gift);
}
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(.5, 0);
LK.gui.topCenter.addChild(scoreTxt);
self.updateScoreDisplay = function () {
scoreTxt.setText(LK.getScore().toString());
};
self.updateScoreDisplay();
var snowballs = [];
var zombieKids = [];
var touchStartTime = 0;
stage.on('down', function (obj) {
touchStartTime = LK.ticks;
progressBar.updateProgress(0);
isThrowing = true;
var event = obj.event;
var pos = event.getLocalPosition(self);
santa.baseRotation = Math.atan2(pos.y - santa.y, pos.x - santa.x) + Math.PI * 0.6;
self.aimPosition = pos;
var aim = new Aim();
self.currentAim = aim;
aim.x = pos.x;
aim.y = pos.y;
var progress = 0;
aim.scale.x = aim.scale.y = 0.5 + progress * 0.5;
self.addChild(aim);
aim.tweenToAlpha = function (targetAlpha, duration) {
var step = (1 - targetAlpha) / (duration * 60);
var fadeInterval = LK.setInterval(function () {
aim.alpha -= step;
if (aim.alpha <= targetAlpha) {
LK.clearInterval(fadeInterval);
aim.destroy();
}
}, 1000 / 60);
};
aim.tweenToAlpha(0, 3);
});
stage.on('up', function (obj) {
if (self.aim) {
self.aim.destroy();
self.aim = null;
}
progressBar.updateProgress(0);
santa.rotation = santa.baseRotation;
isThrowing = false;
if (snowballs.length < 5 && self.aimPosition) {
var newSnowball = new Snowball(self.currentAim);
newSnowball.x = santa.x + 120;
;
newSnowball.y = santa.y;
newSnowball.startX = santa.x + 120;
newSnowball.startY = santa.y;
newSnowball.targetX = self.aimPosition.x;
newSnowball.targetY = self.aimPosition.y;
newSnowball.init();
var dx = newSnowball.targetX - newSnowball.x;
var dy = newSnowball.targetY - newSnowball.y;
var distance = Math.sqrt(dx * dx + dy * dy);
var throwSpeed = 10;
var touchDuration = LK.ticks - touchStartTime;
var speedMultiplier = Math.min(touchDuration / 30, 10) * throwSpeed;
newSnowball.speedMultiplier = speedMultiplier;
newSnowball.speedX = -dx / distance * newSnowball.speed * speedMultiplier;
newSnowball.speedY = -Math.abs(dy / distance * newSnowball.speed) * speedMultiplier;
snowballs.push(newSnowball);
self.aimPosition = null;
}
self.currentAim = null;
});
LK.on('tick', function () {
if (touchStartTime > 0 && isThrowing) {
var progress = Math.min((LK.ticks - touchStartTime) / 30, 1);
progressBar.updateProgress(progress);
santa.rotation = santa.baseRotation + progress * Math.PI * 2 / 10;
if (self.aim) {
self.aim.scale.x = self.aim.scale.y = 0.5 + progressBarGraphics.scale.x * 0.5;
}
if (self.currentAim) {
self.currentAim.scale.x = 0.2 + progress;
self.currentAim.scale.y = 0.2 + progress;
}
}
for (var a = snowballs.length - 1; a >= 0; a--) {
if (snowballs[a]) {
snowballs[a].move();
for (var b = zombieKids.length - 1; b >= 0; b--) {
if (zombieKids[b] && snowballs[a].intersects(zombieKids[b]) && snowballs[a].mayHit) {
LK.setScore(LK.getScore() + 1);
self.updateScoreDisplay();
for (var i = 0; i < 10; i++) {
var particleSplash = new ParticleSplash();
particleSplash.x = snowballs[a].x;
particleSplash.y = snowballs[a].y;
particleSplash.directionX *= snowballs[a].speedY;
particleSplash.directionY *= snowballs[a].speedY;
self.addChild(particleSplash);
}
zombieKids[b].destroy();
zombieKids.splice(b, 1);
if (snowballs[a].aim) snowballs[a].aim.destroy();
if (snowballs[a].shadow) snowballs[a].shadow.destroy();
snowballs[a].destroy();
snowballs.splice(a, 1);
break;
}
}
if (snowballs[a] && (snowballs[a].y < -50 || snowballs[a].shouldBeDestroyed)) {
snowballs[a].destroy();
snowballs.splice(a, 1);
}
}
}
for (var b = zombieKids.length - 1; b >= 0; b--) {
if (zombieKids[b]) {
zombieKids[b].move();
}
if (zombieKids[b].y > 2732) {
LK.showGameOver();
}
}
for (var c = self.children.length - 1; c >= 0; c--) {
if (self.children[c] instanceof ParticleSplash) {
self.children[c].animate();
}
}
if (LK.ticks % 60 == 0) {
var newZombieKid = new ZombieKid();
newZombieKid.x = Math.random() * (2048 - newZombieKid.width);
newZombieKid.y = -newZombieKid.height;
zombieKids.push(newZombieKid);
self.addChild(newZombieKid);
}
});
});
a christmas gift Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red crosshair Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snowball of soft snow Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Christmas gift with glowing green wrapping paper Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a christmas gift in beautiful glowing wrapping paper Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Christmas gift beautifully wrapped in green glowing wrapping paper Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Snowy flat surface viewed from above at nighttime Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
an empty painting with a winter styled frame Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a kid thief in wearing a black hoodie. Also looking like a zombie Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A button with the text "play". Winter theme Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A winter themed button, with no text Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A buy upgrade button, winter theme, no text Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a wide white sheet of paper Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a snowball Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a snowball
A game over screen for the game "Snowball Santa". Santa is very sad because all the presents has been stolen from ninja kids. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A wooden sign with text "UPGRADES" in a winter theme. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A ninja kid thief, full body, with a dark purple hoodie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A ninja kid thief, full body, with a dark colored hoodie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A ninja kid thief, full body, with a dark colored hoodie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a precious colorful glowing gem with snow and ice on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a logo for the game "Snowball santa" with the text "Snowball Santa". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A beautiful winter snowy christmas landscape with ninja thieves kids lurking. Christmas gifts are hidden in the snow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.