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Fix start button not visible
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Please try these suggestions
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Line the left edge of the screen with the side asset
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Please try these suggestions
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Analyse and rewrite the code for the start button so that it loads correctly
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Use the button asset for Start buttin
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Duplicate the side and side2 assets along the edge of screen so that the image continues on both seides
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Load start button in center of screen
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Hobbit does not move or mirror until player clicks start button to begin race
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Player can move hobbit on screen
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Beginning position for hobbit should be bottom center of screen
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Please try the above suggestions
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Side and side2 asset only once the hobbit animation begins. When hobbit animation stops, side assets also stop
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Remove counter from top of screen
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Ensure hobbit it visible on screen
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Replace side asset with side2 on the left side of the screen inlh
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Position side asset on the left and right sides of screen. And loop the graphic so that it continues up the side
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Position button asset at center of screen at game load. This is the start button
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Ensure that the start button is displayed in front of all other assets
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Display start button and game load. Countdown begins after player clicks start button
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Please try the above suggestion
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Please fix the bug: 'Script error.' in or related to this line: 'self.countdown = 3;' Line Number: 172
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Please fix the bug: 'Script error.' in or related to this line: 'self.countdown = 3;' Line Number: 171
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Begin hobbit at bottom center of screen. Player can only move the hobbit along the bottom half of the screen
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Display start button at beginning of game. Nice player has clicked it destroy start button
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Define the Hobbit class var Hobbit = Container.expand(function () { var self = Container.call(this); self.animationState = 0; self.hobbitGraphics = self.attachAsset('hobbit', { anchorX: 0.5, anchorY: 0.5 }); self.switchAsset = function () { if (self.animationState == 0) { self.hobbitGraphics = self.attachAsset('hobbitMirrored', { anchorX: 0.5, anchorY: 0.5 }); self.animationState = 1; } else { self.hobbitGraphics = self.attachAsset('hobbit', { anchorX: 0.5, anchorY: 0.5 }); self.animationState = 0; } }; self.speed = 5; self.update = function () { // Update logic for the hobbit if (this.jumping) { this.jumpSpeed -= this.gravity; this.y -= this.jumpSpeed; if (this.y > this.ground) { this.y = this.ground; this.jumping = false; } } if (gameStarted && LK.ticks % 30 == 0) { this.switchAsset(); } }; self.jump = function () { if (!this.jumping) { this.jumping = true; this.jumpSpeed = this.jumpPower; } }; }); // Define the StartButton class var StartButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('button', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for the start button }; }); // Define the Track class var Track = Container.expand(function () { var self = Container.call(this); var trackGraphics = self.attachAsset('track', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for the track }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize the start button var startButton = game.addChild(new StartButton()); startButton.x = 2048 / 2; startButton.y = 2732 / 2; startButton.visible = true; // Ensure start button is visible startButton.interactive = true; // Ensure start button is interactive startButton.alpha = 1; // Ensure start button is not transparent // Initialize game variables var track = game.addChild(new Track()); track.x = 2048 / 2; track.y = 2732 / 2; var hobbit = game.addChild(new Hobbit()); hobbit.x = 2048 / 2; hobbit.y = 2732 - hobbit.height / 2; // Position hobbit at the bottom center of the screen hobbit.visible = true; // Ensure hobbit is visible var gameStarted = false; // Track if the game has started or not // Initialize the side assets and position them on the left and right sides of the screen var leftSide1 = game.addChild(LK.getAsset('Side2', { anchorX: 0, anchorY: 0.5 })); leftSide1.x = 0; leftSide1.y = 0; var leftSide2 = game.addChild(LK.getAsset('Side2', { anchorX: 0, anchorY: 0.5 })); leftSide2.x = 0; leftSide2.y = leftSide1.height; var rightSide1 = game.addChild(LK.getAsset('Side', { anchorX: 0.5, anchorY: 0.5 })); rightSide1.x = 2048; rightSide1.y = 0; var rightSide2 = game.addChild(LK.getAsset('Side', { anchorX: 0.5, anchorY: 0.5 })); rightSide2.x = 2048; rightSide2.y = rightSide1.height; var countdownTxt = new Text2('3', { size: 150, fill: "#ffffff" }); countdownTxt.anchor.set(0.5, 0); LK.gui.center.addChild(countdownTxt); var score = 0; var countdown = 3; var dragNode = null; // Handle move events function handleMove(x, y, obj) { if (dragNode) { dragNode.x = x; } } // Mouse or touch move on game object game.move = handleMove; // Allow dragging of the hobbit to start from anywhere game.down = function (x, y, obj) { if (obj.target === startButton && startButton.visible) { startButton.destroy(); countdownTxt.setText(countdown); game.start(); countdown = 3; countdownTxt.setText(countdown); gameStarted = true; // Set gameStarted to true when the start button is clicked } else if (gameStarted) { dragNode = hobbit; handleMove(x, y, obj); hobbit.jump(); } }; // Mouse or touch up on game object game.up = function (x, y, obj) { dragNode = null; }; // Update game logic game.update = function () { // Update the side assets to loop them so that they continue up the side var speed = 5; // Speed at which the side assets move // Move left side assets leftSide1.y += speed; leftSide2.y += speed; // Check if left side assets are off the screen if (leftSide1.y > 2732) { leftSide1.y = leftSide2.y - leftSide1.height; } if (leftSide2.y > 2732) { leftSide2.y = leftSide1.y - leftSide2.height; } // Move right side assets rightSide1.y += speed; rightSide2.y += speed; // Check if right side assets are off the screen if (rightSide1.y > 2732) { rightSide1.y = rightSide2.y - rightSide1.height; } if (rightSide2.y > 2732) { rightSide2.y = rightSide1.y - rightSide2.height; } if (startButton.destroyed && countdown > 0) { if (LK.ticks % 60 == 0) { // every second countdown -= 1; countdownTxt.setText(countdown); if (countdown == 0) { countdownTxt.destroy(); } } } else if (countdown == 0) { // Update score score += 1; scoreTxt.setText(score); } // Check if hobbit is off track if (countdown == 0 && !hobbit.intersects(track)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } };
===================================================================
--- original.js
+++ change.js
@@ -85,8 +85,9 @@
startButton.x = 2048 / 2;
startButton.y = 2732 / 2;
startButton.visible = true; // Ensure start button is visible
startButton.interactive = true; // Ensure start button is interactive
+startButton.alpha = 1; // Ensure start button is not transparent
// Initialize game variables
var track = game.addChild(new Track());
track.x = 2048 / 2;
track.y = 2732 / 2;
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