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arkaplan "background3" olduğunda night sesini ekle
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Please fix the bug: 'playerGraphics.play is not a function' in or related to this line: 'playerGraphics.play(); // Start the animation' Line Number: 60
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Please fix the bug: 'playerGraphics.gotoAndPlay is not a function' in or related to this line: 'playerGraphics.gotoAndPlay(0); // Start the animation' Line Number: 60
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Please fix the bug: 'playerGraphics.play is not a function' in or related to this line: 'playerGraphics.play(); // Start the animation' Line Number: 60
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Please fix the bug: 'playerGraphics.startAnimation is not a function' in or related to this line: 'playerGraphics.startAnimation(); // Start the animation' Line Number: 60
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Please fix the bug: 'playerGraphics.play is not a function' in or related to this line: 'playerGraphics.play(); // Start the animation' Line Number: 60
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karaktere koşma animasyonu ekle
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oyuna yağmur yağma animasyonu ekle
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'rain')' in or related to this line: 'LK.plugins.rain.start();' Line Number: 178
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Please fix the bug: 'Cannot read properties of undefined (reading 'import')' in or related to this line: 'LK.plugins["import"]('rain');' Line Number: 91
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'rain')' in or related to this line: 'LK.plugins.rain.start();' Line Number: 178
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Please fix the bug: 'Cannot read properties of undefined (reading 'import')' in or related to this line: 'LK.plugins["import"]('rain');' Line Number: 91
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'rain')' in or related to this line: 'LK.plugins.rain.start();' Line Number: 178
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arkaplan "background3" olduğunda yağmur yağma animasyonu olsun
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karakter engele 3 kez değdiğinde oyun bitsin
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yağmur yağma animasyonu olsun oyun boyunca
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karakter her yere indiğinde boing2 sesini çal
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karakter her zıpladığında boing sesini çal
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engel dönerek gelmeli
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Please fix the bug: 'ReferenceError: Enemy2 is not defined' in or related to this line: 'var enemy = new Enemy2();' Line Number: 119
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engeli "enemy2" olarak değiştir
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player "background3" ün üst katmanında gözüksün
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arka plan "background3" olduğunda karakter gözükmeli
/****
* Classes
****/
// Define a class for enemies
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.x -= self.speed;
if (self.x < -50) {
self.destroy();
}
};
});
// Define a class for enemies
var Enemy2 = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy2', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.x -= self.speed;
self.rotation += 0.1; // Add rotation to the enemy
if (self.x < -50) {
self.destroy();
}
};
});
//<Assets used in the game will automatically appear here>
// Define a class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player_run', {
anchorX: 0.5,
anchorY: 0.5
});
playerGraphics.animationSpeed = 0.1; // Adjust the speed of the animation
playerGraphics.loop = true; // Make the animation loop
playerGraphics.gotoAndPlay(0); // Start the animation
self.speed = 5;
self.jumpHeight = 40;
self.isJumping = false;
self.velocityY = 0;
self.update = function () {
if (self.isJumping) {
self.y += self.velocityY;
self.velocityY += 0.7; // Decreased gravity effect by 30%
if (self.y >= 2732 / 2) {
// Ground level
self.y = 2732 / 2;
self.isJumping = false;
self.velocityY = 0;
LK.getSound('boing2').play();
}
}
};
self.jump = function () {
if (!self.isJumping) {
self.isJumping = true;
self.velocityY = -self.jumpHeight;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
var background = game.addChild(LK.getAsset('background2', {
anchorX: 0,
anchorY: 0,
width: 2048,
height: 2732
}));
background.x = 0;
background.y = 0;
var background2 = game.addChild(LK.getAsset('background2', {
anchorX: 0,
anchorY: 0,
width: 2048,
height: 2732
}));
background2.x = 2048;
background2.y = 0;
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 / 2;
// Initialize enemies
var enemies = [];
var enemySpawnInterval = 100;
var enemySpawnCounter = 0;
// Create a new Text2 object to display the score
var scoreText = new Text2('0', {
size: 100,
fill: 0xFFFFFF
});
// Add the score text to the game GUI at the top center of the screen
LK.gui.top.addChild(scoreText);
scoreText.x = 2048 / 2;
scoreText.y = 0;
// Handle game updates
game.update = function () {
player.update();
// Move the background
background.x -= 4;
background2.x -= 4;
if (background.x <= -2048) {
background.x = 2048;
}
if (background2.x <= -2048) {
background2.x = 2048;
}
// Spawn enemies
enemySpawnCounter++;
if (enemySpawnCounter >= enemySpawnInterval) {
var enemy = new Enemy2();
enemy.x = 2048;
enemy.y = 2732 / 2;
enemies.push(enemy);
game.addChild(enemy);
// Randomize the spawn interval for the next enemy
enemySpawnInterval = Math.floor(Math.random() * 150) + 50;
enemySpawnCounter = 0;
}
// Update enemies
for (var j = enemies.length - 1; j >= 0; j--) {
enemies[j].update();
if (player.intersects(enemies[j])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
} else if (player.x > enemies[j].x && !enemies[j].passed) {
enemies[j].passed = true;
LK.setScore(LK.getScore() + 1);
scoreText.setText(LK.getScore());
if (LK.getScore() == 3) {
background.destroy();
background2.destroy();
background = game.addChildAt(LK.getAsset('background3', {
anchorX: 0,
anchorY: 0,
width: 2048,
height: 2732
}), 0);
background.x = 0;
background.y = 0;
background2 = game.addChildAt(LK.getAsset('background3', {
anchorX: 0,
anchorY: 0,
width: 2048,
height: 2732
}), 0);
background2.x = 2048;
background2.y = 0;
}
}
}
};
// Handle player jump
game.down = function (x, y, obj) {
player.jump();
LK.getSound('boing').play();
}; ===================================================================
--- original.js
+++ change.js
@@ -41,9 +41,9 @@
anchorY: 0.5
});
playerGraphics.animationSpeed = 0.1; // Adjust the speed of the animation
playerGraphics.loop = true; // Make the animation loop
- playerGraphics.play(); // Start the animation
+ playerGraphics.gotoAndPlay(0); // Start the animation
self.speed = 5;
self.jumpHeight = 40;
self.isJumping = false;
self.velocityY = 0;