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arkaplan "background3" olduğunda night sesini ekle
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Please fix the bug: 'playerGraphics.play is not a function' in or related to this line: 'playerGraphics.play(); // Start the animation' Line Number: 60
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Please fix the bug: 'playerGraphics.gotoAndPlay is not a function' in or related to this line: 'playerGraphics.gotoAndPlay(0); // Start the animation' Line Number: 60
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Please fix the bug: 'playerGraphics.play is not a function' in or related to this line: 'playerGraphics.play(); // Start the animation' Line Number: 60
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Please fix the bug: 'playerGraphics.startAnimation is not a function' in or related to this line: 'playerGraphics.startAnimation(); // Start the animation' Line Number: 60
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Please fix the bug: 'playerGraphics.play is not a function' in or related to this line: 'playerGraphics.play(); // Start the animation' Line Number: 60
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karaktere koşma animasyonu ekle
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oyuna yağmur yağma animasyonu ekle
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'rain')' in or related to this line: 'LK.plugins.rain.start();' Line Number: 178
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Please fix the bug: 'Cannot read properties of undefined (reading 'import')' in or related to this line: 'LK.plugins["import"]('rain');' Line Number: 91
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'rain')' in or related to this line: 'LK.plugins.rain.start();' Line Number: 178
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Please fix the bug: 'Cannot read properties of undefined (reading 'import')' in or related to this line: 'LK.plugins["import"]('rain');' Line Number: 91
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'rain')' in or related to this line: 'LK.plugins.rain.start();' Line Number: 178
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arkaplan "background3" olduğunda yağmur yağma animasyonu olsun
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karakter engele 3 kez değdiğinde oyun bitsin
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yağmur yağma animasyonu olsun oyun boyunca
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karakter her yere indiğinde boing2 sesini çal
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karakter her zıpladığında boing sesini çal
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engel dönerek gelmeli
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Please fix the bug: 'ReferenceError: Enemy2 is not defined' in or related to this line: 'var enemy = new Enemy2();' Line Number: 119
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engeli "enemy2" olarak değiştir
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player "background3" ün üst katmanında gözüksün
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arka plan "background3" olduğunda karakter gözükmeli
/**** * Classes ****/ // Define a class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.x -= self.speed; if (self.x < -50) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.jumpHeight = 40; self.isJumping = false; self.velocityY = 0; self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.7; // Decreased gravity effect by 30% if (self.y >= 2732 / 2) { // Ground level self.y = 2732 / 2; self.isJumping = false; self.velocityY = 0; } } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = -self.jumpHeight; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ var background = game.addChild(LK.getAsset('background2', { anchorX: 0, anchorY: 0, width: 2048, height: 2732 })); background.x = 0; background.y = 0; var background2 = game.addChild(LK.getAsset('background2', { anchorX: 0, anchorY: 0, width: 2048, height: 2732 })); background2.x = 2048; background2.y = 0; // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 / 2; // Initialize enemies var enemies = []; var enemySpawnInterval = 100; var enemySpawnCounter = 0; // Create a new Text2 object to display the score var scoreText = new Text2('0', { size: 100, fill: 0xFFFFFF }); // Add the score text to the game GUI at the top center of the screen LK.gui.top.addChild(scoreText); scoreText.x = 2048 / 2; scoreText.y = 0; // Handle game updates game.update = function () { player.update(); // Move the background background.x -= 4; background2.x -= 4; if (background.x <= -2048) { background.x = 2048; } if (background2.x <= -2048) { background2.x = 2048; } // Spawn enemies enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval) { var enemy = new Enemy(); enemy.x = 2048; enemy.y = 2732 / 2; enemies.push(enemy); game.addChild(enemy); // Randomize the spawn interval for the next enemy enemySpawnInterval = Math.floor(Math.random() * 150) + 50; enemySpawnCounter = 0; } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (player.intersects(enemies[j])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } else if (player.x > enemies[j].x && !enemies[j].passed) { enemies[j].passed = true; LK.setScore(LK.getScore() + 1); scoreText.setText(LK.getScore()); if (LK.getScore() == 3) { background.destroy(); background2.destroy(); background = game.addChildAt(LK.getAsset('background3', { anchorX: 0, anchorY: 0, width: 2048, height: 2732 }), 0); background.x = 0; background.y = 0; background2 = game.addChildAt(LK.getAsset('background3', { anchorX: 0, anchorY: 0, width: 2048, height: 2732 }), 0); background2.x = 2048; background2.y = 0; } } } }; // Handle player jump game.down = function (x, y, obj) { player.jump(); };
===================================================================
--- original.js
+++ change.js
@@ -127,28 +127,24 @@
scoreText.setText(LK.getScore());
if (LK.getScore() == 3) {
background.destroy();
background2.destroy();
- background = game.addChild(LK.getAsset('background3', {
+ background = game.addChildAt(LK.getAsset('background3', {
anchorX: 0,
anchorY: 0,
width: 2048,
height: 2732
- }));
+ }), 0);
background.x = 0;
background.y = 0;
- background2 = game.addChild(LK.getAsset('background3', {
+ background2 = game.addChildAt(LK.getAsset('background3', {
anchorX: 0,
anchorY: 0,
width: 2048,
height: 2732
- }));
+ }), 0);
background2.x = 2048;
background2.y = 0;
- // Add player character to the game
- player = game.addChild(new Player());
- player.x = 2048 / 2;
- player.y = 2732 / 2;
}
}
}
};