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Please fix the bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'statusText.style.fill = "#44ff44";' Line Number: 189
Code edit (1 edits merged)
Please save this source code
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Red Light Green Light
Initial prompt
Game description: Create a simple game where the player must move toward a goal only when the light is green. If the player moves during the red light, they lose. Controls: The player holds down a the spacebar to move forward. If the key is pressed while the light is red, the player loses. Traffic light mechanic: The light switches between green and red at random intervals (between 2 to 5 seconds). While the light is green, the player can move. While the light is red, the player must stop. Conditions: If the player reaches the end of the path, they win. If they move during the red light, they lose.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.isMoving = false; self.moveForward = function () { if (self.isMoving && lightIsGreen) { self.x += self.speed; } }; return self; }); var TrafficLight = Container.expand(function () { var self = Container.call(this); var lightBox = self.attachAsset('trafficLight', { anchorX: 0.5, anchorY: 0.5 }); var redLightGraphics = self.attachAsset('redLight', { anchorX: 0.5, anchorY: 0.5, x: 0, y: -40 }); var greenLightGraphics = self.attachAsset('greenLight', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 40 }); self.setGreen = function () { redLightGraphics.alpha = 0.3; greenLightGraphics.alpha = 1.0; }; self.setRed = function () { redLightGraphics.alpha = 1.0; greenLightGraphics.alpha = 0.3; }; // Start with green light self.setGreen(); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var player; var trafficLight; var finishLine; var path; var lightIsGreen = true; var isPlayerMoving = false; var lightTimer = 0; var nextLightChange = 3000; // 3 seconds initially var gameStarted = false; // Create game elements function initializeGame() { // Create path path = game.addChild(LK.getAsset('path', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1400 })); // Create finish line finishLine = game.addChild(LK.getAsset('finishLine', { anchorX: 0.5, anchorY: 0.5, x: 1800, y: 1400 })); // Create player player = game.addChild(new Player()); player.x = 250; player.y = 1400; // Create traffic light trafficLight = game.addChild(new TrafficLight()); trafficLight.x = 1024; trafficLight.y = 800; gameStarted = true; } // Generate random light change interval function getRandomLightInterval() { return Math.random() * 3000 + 2000; // 2-5 seconds } // Handle light changes function updateTrafficLight() { lightTimer += 16.67; // Approximately 60 FPS if (lightTimer >= nextLightChange) { lightIsGreen = !lightIsGreen; if (lightIsGreen) { trafficLight.setGreen(); } else { trafficLight.setRed(); } lightTimer = 0; nextLightChange = getRandomLightInterval(); } } // Check for game over condition function checkGameOver() { if (isPlayerMoving && !lightIsGreen) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Check for victory condition function checkVictory() { if (player.x >= finishLine.x - 50) { LK.effects.flashScreen(0x00ff00, 1000); LK.showYouWin(); } } // Touch controls game.down = function (x, y, obj) { if (gameStarted) { isPlayerMoving = true; player.isMoving = true; } }; game.up = function (x, y, obj) { if (gameStarted) { isPlayerMoving = false; player.isMoving = false; } }; // Main game loop game.update = function () { if (!gameStarted) { initializeGame(); return; } updateTrafficLight(); checkGameOver(); // Move player if conditions are met if (isPlayerMoving && lightIsGreen) { player.moveForward(); } checkVictory(); }; // Add instructions text var instructionsText = new Text2('Hold to move forward\nOnly move on GREEN light!', { size: 60, fill: 0xFFFFFF }); instructionsText.anchor.set(0.5, 0); instructionsText.x = 1024; instructionsText.y = 200; game.addChild(instructionsText); // Add status text var statusText = new Text2('GREEN - GO!', { size: 80, fill: 0x44FF44 }); statusText.anchor.set(0.5, 0); LK.gui.top.addChild(statusText); // Update status text based on light LK.setInterval(function () { if (lightIsGreen) { statusText.setText('GREEN - GO!'); statusText.fill = "#44ff44"; } else { statusText.setText('RED - STOP!'); statusText.fill = "#ff4444"; } }, 100); ;
===================================================================
--- original.js
+++ change.js
@@ -175,10 +175,11 @@
// Update status text based on light
LK.setInterval(function () {
if (lightIsGreen) {
statusText.setText('GREEN - GO!');
- statusText.style.fill = "#44ff44";
+ statusText.fill = "#44ff44";
} else {
statusText.setText('RED - STOP!');
- statusText.style.fill = "#ff4444";
+ statusText.fill = "#ff4444";
}
-}, 100);
\ No newline at end of file
+}, 100);
+;
\ No newline at end of file
The character is a small 2D cartoon-style human with a big head and simple features. They have large eyes, a small mouth, and wear a colorful T-shirt, shorts, and sneakers. The colors are bright and friendly to make the character look playful and fun. The game is shown from a side view, so the character is always seen from the side. Only provide the running sprite, showing the character moving with simple leg and arm movements.. In-Game asset. 2d. High contrast. No shadows
has a horizontal road. In-Game asset. 2d. High contrast. No shadows
un semaforo conn solo rojo y verde. In-Game asset. 2d. High contrast. No shadows
a circle green. In-Game asset. 2d. High contrast. No shadows
finish line vertical. In-Game asset. 2d. High contrast. No shadows