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Please fix the bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'statusText.style.fill = "#44ff44";' Line Number: 189
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Red Light Green Light
Initial prompt
Game description: Create a simple game where the player must move toward a goal only when the light is green. If the player moves during the red light, they lose. Controls: The player holds down a the spacebar to move forward. If the key is pressed while the light is red, the player loses. Traffic light mechanic: The light switches between green and red at random intervals (between 2 to 5 seconds). While the light is green, the player can move. While the light is red, the player must stop. Conditions: If the player reaches the end of the path, they win. If they move during the red light, they lose.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.isMoving = false; self.moveForward = function () { if (self.isMoving && lightIsGreen) { self.x += self.speed; } }; return self; }); var TrafficLight = Container.expand(function () { var self = Container.call(this); var lightBox = self.attachAsset('trafficLight', { anchorX: 0.5, anchorY: 0.5 }); var redLightGraphics = self.attachAsset('redLight', { anchorX: 0.5, anchorY: 0.5, x: 0, y: -40 }); var greenLightGraphics = self.attachAsset('greenLight', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 40 }); self.setGreen = function () { redLightGraphics.alpha = 0.3; greenLightGraphics.alpha = 1.0; }; self.setRed = function () { redLightGraphics.alpha = 1.0; greenLightGraphics.alpha = 0.3; }; // Start with green light self.setGreen(); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var player; var trafficLight; var finishLine; var path; var lightIsGreen = true; var isPlayerMoving = false; var lightTimer = 0; var nextLightChange = 3000; // 3 seconds initially var gameStarted = false; // Create game elements function initializeGame() { // Create path path = game.addChild(LK.getAsset('path', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1400 })); // Create finish line finishLine = game.addChild(LK.getAsset('finishLine', { anchorX: 0.5, anchorY: 0.5, x: 1800, y: 1400 })); // Create player player = game.addChild(new Player()); player.x = 250; player.y = 1400; // Create traffic light trafficLight = game.addChild(new TrafficLight()); trafficLight.x = 1024; trafficLight.y = 800; gameStarted = true; } // Generate random light change interval function getRandomLightInterval() { return Math.random() * 3000 + 2000; // 2-5 seconds } // Handle light changes function updateTrafficLight() { lightTimer += 16.67; // Approximately 60 FPS if (lightTimer >= nextLightChange) { lightIsGreen = !lightIsGreen; if (lightIsGreen) { trafficLight.setGreen(); } else { trafficLight.setRed(); } lightTimer = 0; nextLightChange = getRandomLightInterval(); } } // Check for game over condition function checkGameOver() { if (isPlayerMoving && !lightIsGreen) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Check for victory condition function checkVictory() { if (player.x >= finishLine.x - 50) { LK.effects.flashScreen(0x00ff00, 1000); LK.showYouWin(); } } // Touch controls game.down = function (x, y, obj) { if (gameStarted) { isPlayerMoving = true; player.isMoving = true; } }; game.up = function (x, y, obj) { if (gameStarted) { isPlayerMoving = false; player.isMoving = false; } }; // Main game loop game.update = function () { if (!gameStarted) { initializeGame(); return; } updateTrafficLight(); checkGameOver(); // Move player if conditions are met if (isPlayerMoving && lightIsGreen) { player.moveForward(); } checkVictory(); }; // Add instructions text var instructionsText = new Text2('Hold to move forward\nOnly move on GREEN light!', { size: 60, fill: 0xFFFFFF }); instructionsText.anchor.set(0.5, 0); instructionsText.x = 1024; instructionsText.y = 200; game.addChild(instructionsText); // Add status text var statusText = new Text2('GREEN - GO!', { size: 80, fill: 0x44FF44 }); statusText.anchor.set(0.5, 0); LK.gui.top.addChild(statusText); // Update status text based on light LK.setInterval(function () { if (lightIsGreen) { statusText.setText('GREEN - GO!'); statusText.fill = "#44ff44"; } else { statusText.setText('RED - STOP!'); statusText.fill = "#ff4444"; } }, 100); ;
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.isMoving = false;
self.moveForward = function () {
if (self.isMoving && lightIsGreen) {
self.x += self.speed;
}
};
return self;
});
var TrafficLight = Container.expand(function () {
var self = Container.call(this);
var lightBox = self.attachAsset('trafficLight', {
anchorX: 0.5,
anchorY: 0.5
});
var redLightGraphics = self.attachAsset('redLight', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: -40
});
var greenLightGraphics = self.attachAsset('greenLight', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 40
});
self.setGreen = function () {
redLightGraphics.alpha = 0.3;
greenLightGraphics.alpha = 1.0;
};
self.setRed = function () {
redLightGraphics.alpha = 1.0;
greenLightGraphics.alpha = 0.3;
};
// Start with green light
self.setGreen();
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
var player;
var trafficLight;
var finishLine;
var path;
var lightIsGreen = true;
var isPlayerMoving = false;
var lightTimer = 0;
var nextLightChange = 3000; // 3 seconds initially
var gameStarted = false;
// Create game elements
function initializeGame() {
// Create path
path = game.addChild(LK.getAsset('path', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1400
}));
// Create finish line
finishLine = game.addChild(LK.getAsset('finishLine', {
anchorX: 0.5,
anchorY: 0.5,
x: 1800,
y: 1400
}));
// Create player
player = game.addChild(new Player());
player.x = 250;
player.y = 1400;
// Create traffic light
trafficLight = game.addChild(new TrafficLight());
trafficLight.x = 1024;
trafficLight.y = 800;
gameStarted = true;
}
// Generate random light change interval
function getRandomLightInterval() {
return Math.random() * 3000 + 2000; // 2-5 seconds
}
// Handle light changes
function updateTrafficLight() {
lightTimer += 16.67; // Approximately 60 FPS
if (lightTimer >= nextLightChange) {
lightIsGreen = !lightIsGreen;
if (lightIsGreen) {
trafficLight.setGreen();
} else {
trafficLight.setRed();
}
lightTimer = 0;
nextLightChange = getRandomLightInterval();
}
}
// Check for game over condition
function checkGameOver() {
if (isPlayerMoving && !lightIsGreen) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Check for victory condition
function checkVictory() {
if (player.x >= finishLine.x - 50) {
LK.effects.flashScreen(0x00ff00, 1000);
LK.showYouWin();
}
}
// Touch controls
game.down = function (x, y, obj) {
if (gameStarted) {
isPlayerMoving = true;
player.isMoving = true;
}
};
game.up = function (x, y, obj) {
if (gameStarted) {
isPlayerMoving = false;
player.isMoving = false;
}
};
// Main game loop
game.update = function () {
if (!gameStarted) {
initializeGame();
return;
}
updateTrafficLight();
checkGameOver();
// Move player if conditions are met
if (isPlayerMoving && lightIsGreen) {
player.moveForward();
}
checkVictory();
};
// Add instructions text
var instructionsText = new Text2('Hold to move forward\nOnly move on GREEN light!', {
size: 60,
fill: 0xFFFFFF
});
instructionsText.anchor.set(0.5, 0);
instructionsText.x = 1024;
instructionsText.y = 200;
game.addChild(instructionsText);
// Add status text
var statusText = new Text2('GREEN - GO!', {
size: 80,
fill: 0x44FF44
});
statusText.anchor.set(0.5, 0);
LK.gui.top.addChild(statusText);
// Update status text based on light
LK.setInterval(function () {
if (lightIsGreen) {
statusText.setText('GREEN - GO!');
statusText.fill = "#44ff44";
} else {
statusText.setText('RED - STOP!');
statusText.fill = "#ff4444";
}
}, 100);
;
The character is a small 2D cartoon-style human with a big head and simple features. They have large eyes, a small mouth, and wear a colorful T-shirt, shorts, and sneakers. The colors are bright and friendly to make the character look playful and fun. The game is shown from a side view, so the character is always seen from the side. Only provide the running sprite, showing the character moving with simple leg and arm movements.. In-Game asset. 2d. High contrast. No shadows
has a horizontal road. In-Game asset. 2d. High contrast. No shadows
un semaforo conn solo rojo y verde. In-Game asset. 2d. High contrast. No shadows
a circle green. In-Game asset. 2d. High contrast. No shadows
finish line vertical. In-Game asset. 2d. High contrast. No shadows