Code edit (8 edits merged)
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create an asset to set the background called "happyBkg1"
Code edit (1 edits merged)
Please save this source code
User prompt
update code so that heroship follows the pointer
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Fix Bug: 'TypeError: LK.tween is not a function' in this line: 'LK.tween(self, {' Line Number: 25
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make it so the heroship moves towards the pointer. tween the position to make the movement smooth.
Initial prompt
Smiley shots
/**** * Classes ****/ // Hero ship class var HeroShip = Container.expand(function () { var self = Container.call(this); var shipGraphics = self.createAsset('heroShip', 'Cute smiley ship', 0.5, 0.5); self.speed = 5; self.isShooting = false; self.shootingInterval = 30; self._shootingCounter = 0; self.shoot = function () { var bullet = new HeroBullet(); bullet.x = self.x; bullet.y = self.y - self.height / 2; game.addChild(bullet); return bullet; }; }); // Hero bullet class var HeroBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.createAsset('heroBullet', 'Heart bullet', 0.5, 1); self.speed = -10; self.move = function () { self.y += self.speed; }; }); // Enemy ship class var EnemyShip = Container.expand(function () { var self = Container.call(this); var shipGraphics = self.createAsset('enemyShip', 'Evil smiley', 0.5, 0.5); self.speed = 2; self.move = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ background: LK.getAsset('happyBkg1', 'Happy background', 10, 10) }); /**** * Game Code ****/ // Initialize important asset arrays var heroBullets = []; var enemyShips = []; // Create hero ship var heroShip = game.addChild(new HeroShip()); heroShip.x = game.width / 2; heroShip.y = game.height - 450; // Create enemies function spawnEnemy() { var enemy = new EnemyShip(); enemy.x = Math.random() * (game.width - enemy.width) + enemy.width / 2; enemy.y = -enemy.height / 2; enemyShips.push(enemy); game.addChild(enemy); } // Spawn initial enemies for (var i = 0; i < 5; i++) { spawnEnemy(); } // Game tick event LK.on('tick', function () { // Move hero bullets for (var i = heroBullets.length - 1; i >= 0; i--) { var bullet = heroBullets[i]; bullet.move(); if (bullet.y < -bullet.height) { bullet.destroy(); heroBullets.splice(i, 1); } else { // Check collision with enemies for (var j = enemyShips.length - 1; j >= 0; j--) { if (bullet.intersects(enemyShips[j])) { bullet.destroy(); enemyShips[j].destroy(); heroBullets.splice(i, 1); enemyShips.splice(j, 1); break; } } } } // Move enemy ships for (var i = enemyShips.length - 1; i >= 0; i--) { var enemy = enemyShips[i]; enemy.move(); if (enemy.y > game.height + enemy.height / 2) { enemy.destroy(); enemyShips.splice(i, 1); spawnEnemy(); } } // Shoot bullets if (heroShip._shootingCounter % heroShip.shootingInterval == 0) { if (heroShip.isShooting) { heroBullets.push(heroShip.shoot()); heroShip._shootingCounter = 0; } } heroShip._shootingCounter += 1; }); // Touch controls to make heroShip follow the pointer game.on('move', function (obj) { var touchPos = obj.event.getLocalPosition(game); heroShip.x = touchPos.x; }); game.on('down', function (obj) { heroShip._shootingCounter = 0; heroShip.isShooting = true; }); game.on('up', function (obj) { heroShip.isShooting = false; });
===================================================================
--- original.js
+++ change.js
@@ -39,9 +39,9 @@
/****
* Initialize Game
****/
var game = new LK.Game({
- background: LK.getAsset('happyBkg1', 'Happy background', 0, 0)
+ background: LK.getAsset('happyBkg1', 'Happy background', 10, 10)
});
/****
* Game Code
a cute cool looking emoji face. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cute looking heart. bright red.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
an evil looking emoji. purple and blue colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a shiny blue cute star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A start button. White on Red.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a grey touchpad. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a bright yellow shiny cute star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.