===================================================================
--- original.js
+++ change.js
@@ -24,9 +24,9 @@
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
- self.jumpSpeed = -60;
+ self.jumpSpeed = -30;
self.gravity = 1;
self.isJumping = false;
self.isFalling = false;
self.update = function () {
@@ -42,9 +42,9 @@
self.jumpSpeed += self.gravity;
if (self.y >= game.groundLevel) {
self.y = game.groundLevel;
self.isFalling = false;
- self.jumpSpeed = -60;
+ self.jumpSpeed = -30;
}
}
};
self.jump = function () {