/****
* Classes
****/
// Define the Cactus class
var Cactus = Container.expand(function () {
var self = Container.call(this);
var cactusGraphics = self.attachAsset('cactus', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.x -= self.speed;
if (self.x < -self.width) {
self.destroy();
}
};
});
// Define the Floor class
var Floor = Container.expand(function () {
var self = Container.call(this);
var floorGraphics = self.attachAsset('floor', {
anchorX: 0.5,
anchorY: 0.5
});
});
// Define the Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.x -= self.speed;
if (self.x < -self.width) {
self.destroy();
}
};
});
//<Assets used in the game will automatically appear here>
// Define the Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.jumpSpeed = -30;
self.gravity = 1;
self.isJumping = false;
self.isFalling = false;
self.update = function () {
if (self.isJumping) {
self.y += self.jumpSpeed;
self.jumpSpeed += self.gravity;
if (self.jumpSpeed >= 0) {
self.isJumping = false;
self.isFalling = true;
}
} else if (self.isFalling) {
self.y += self.jumpSpeed;
self.jumpSpeed += self.gravity;
if (self.y >= game.groundLevel) {
self.y = game.groundLevel;
self.isFalling = false;
self.jumpSpeed = -30;
}
}
};
self.jump = function () {
if (!self.isJumping && !self.isFalling) {
self.isJumping = true;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xEDC9AF // Desert sand background
});
/****
* Game Code
****/
// Initialize game variables
game.groundLevel = 2500;
game.obstacles = [];
game.score = 0;
// Create floor instance
var floor = game.addChild(new Floor());
floor.x = 2048 / 2;
floor.y = game.groundLevel + 25; // Adjust y position to align with ground level
// Create looped cactus instances
function createCactus() {
var cactus = new Cactus();
cactus.x = 2048;
cactus.y = game.groundLevel - 100; // Adjust y position to align with ground level
game.addChild(cactus);
return cactus;
}
var cacti = [];
for (var i = 0; i < 5; i++) {
var cactus = createCactus();
cactus.x += i * 500; // Space out cacti
cacti.push(cactus);
}
// Create player instance
var player = game.addChild(new Player());
player.x = 200;
player.y = game.groundLevel;
// Create score text
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to handle player jump
game.down = function (x, y, obj) {
player.jump();
};
// Function to spawn obstacles
function spawnObstacle() {
var obstacle = new Obstacle();
obstacle.x = 2048;
obstacle.y = game.groundLevel;
game.obstacles.push(obstacle);
game.addChild(obstacle);
}
// Update game state
game.update = function () {
player.update();
for (var i = game.obstacles.length - 1; i >= 0; i--) {
game.obstacles[i].update();
if (player.intersects(game.obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Update cacti positions
for (var j = cacti.length - 1; j >= 0; j--) {
cacti[j].update();
if (cacti[j].x < -cacti[j].width) {
cacti[j].x = 2048 + cacti[j].width; // Reset cactus position to the right
}
}
if (LK.ticks % 60 == 0) {
spawnObstacle();
game.score++;
scoreTxt.setText(game.score);
}
};