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при добавлении two-hand swords in stock +1, из redrystalingot не вычитается 75, исправь ошибку
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если в two-hand swords in stock +1 то в redcrystalIngot -75
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Please fix the bug: 'Uncaught ReferenceError: mineInsideBackground is not defined' in or related to this line: 'if (mineInsideBackground) {' Line Number: 483
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Please fix the bug: 'Uncaught ReferenceError: RedCrystalIngot is not defined' in or related to this line: 'var redCrystalIngot = game.magicNursery.addChild(new RedCrystalIngot());' Line Number: 200
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Please fix the bug: 'Uncaught ReferenceError: background is not defined' in or related to this line: 'background.visible = false;' Line Number: 620
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Please fix the bug: 'Uncaught ReferenceError: animateHammer is not defined' in or related to this line: 'return animateHammer();' Line Number: 720
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если в two-hand sword in stock +1 то в redcrystalIngot -75
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не отнимает или не прописывает в счетчике корректно исправь ошибку
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когда axe in stock прибавляет 1 в creen crystalIngot должно отняться 15
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сделай так что когда у нас добавляется 1 в swords in stock, то в forfing skill добавляется 100
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по аналогии переименуй Green Cristall
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переименуй название отображающегося счетчика Green Cristall в Green Crystall
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переименуй название счетчика Green Cristall в Green Crystall
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { forgingSkill: 0, growthRate: 0, blueCrystallScore: 0, greenCrystalIngotScore: 0, blueSwords: 0, greenAxes: 0, redCrystalTwoHandedSwords: 0, blueswordsclick: 0, greenAxeClicks: 0, redCrystalTwoHandedSwordClicks: 0, automineblueCrystallClicked: false, autominegreenCrystallClicked: false, autogrowthRateClicked: false, multiclickupgrade: false, theBlacksmithsApprentice: false, automineredCrystallClicked: false, lastgametime: 0 }); /**** * Classes ****/ var Anvil = Container.expand(function () { var self = Container.call(this); self.attachAsset('anvil', { anchorX: 0.5, anchorY: 0.5, alpha: 0.0 }); self.clickCounter = storage.forgingSkill; self.interactive = true; self.down = function () { self.clickCounter++; var chance = storage.multiclickupgrade ? 0.04 : 0.02; if (Math.random() < chance) { self.clickCounter += 500; var newAsset = game.addChild(LK.getAsset('multyclick', { anchorX: 0.5, anchorY: 0.5 })); newAsset.x = 2048 / 2; newAsset.y = 2732 / 2; tween(newAsset, { scaleX: 2, scaleY: 2 }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { return newAsset.destroy(); } }); } counterText.setText("Forging skill: ".concat(self.clickCounter)); storage.forgingSkill = self.clickCounter; updateCounterColor(self.clickCounter); }; }); var BlueCristal = Container.expand(function () { var self = Container.call(this); self.attachAsset('blueCristal', { anchorX: 0.5, anchorY: 0.5, interactive: true }); self.down = function () { blueCrystallScore += 1100; updateScore('blueCrystallScore', blueCrystallScore, scoreTxt, 'Blue Crystall'); }; }); var BlueCrystalIngot = Container.expand(function () { var self = Container.call(this); self.attachAsset('blueCrystalIngot', { anchorX: 0.5, anchorY: 0.5, interactive: true }); self.down = function () { if (blueCrystallScore >= 100) { blueCrystalIngotScore += 1; storage.growthRate += 1000; blueCrystallScore -= 10; if (blueCrystallScore < 0) { blueCrystallScore = 0; } updateScore('blueCrystallScore', blueCrystallScore, scoreTxt, 'Blue Crystall'); updateScore('blueCrystalIngotScore', blueCrystalIngotScore, blueCrystalIngotScoreTxt, 'BlueCrystalIngot'); growthRateText.setText("Growth rate: ".concat(storage.growthRate)); } }; }); var Door = Container.expand(function () { var self = Container.call(this); self.attachAsset('Door', { anchorX: 0.5, anchorY: 0.5 }); self.interactive = true; self.down = function () { LK.getSound('doors').play(); hammer.destroy(); game.magicNursery = game.addChild(new Container()); var magicNurseryBackground = game.magicNursery.attachAsset('magicNurseryBackground', { anchorX: 0.5, anchorY: 0.5, interactive: false, scaleX: 2, scaleY: 2 }); magicNurseryBackground.x = 2048 / 2; magicNurseryBackground.y = 2732 / 2; var forgeOfMatter = game.magicNursery.attachAsset('ForgeOfMatter', { anchorX: 0.5, anchorY: 0.5, interactive: true, scaleX: 3, scaleY: 3, alpha: 0.0 }); forgeOfMatter.x = 1100 / 1.5; forgeOfMatter.y = 2000 / 1.5; forgeOfMatter.down = function () { storage.growthRate++; growthRateText.setText("Growth rate: ".concat(storage.growthRate)); }; var blueCrystalIngot = game.magicNursery.addChild(new BlueCrystalIngot()); blueCrystalIngot.x = 200 + blueCrystalIngot.width / 2; blueCrystalIngot.y = 2500 - blueCrystalIngot.height / 2; var redCrystalIngot = game.magicNursery.addChild(new RedCrystalIngot()); redCrystalIngot.x = 1300 / 2 + 350; redCrystalIngot.y = 4820 / 2; var greenCrystalIngot = game.magicNursery.addChild(new GreenCrystalIngot()); greenCrystalIngot.x = blueCrystalIngot.x + blueCrystalIngot.width + greenCrystalIngot.width / 2 + 40; greenCrystalIngot.y = blueCrystalIngot.y; var growthRate = game.magicNursery.addChild(LK.getAsset('growthRate', { anchorX: 0.5, anchorY: 0.5 })); growthRate.x = 700; growthRate.y = 1450; gameScreen.visible = false; counterText.visible = true; map.visible = false; var door2 = game.magicNursery.addChild(new Door2()); door2.x = 2048 * 0.75; door2.y = 2732 * 0.9; hammer = createHammer(); }; }); var Door2 = Container.expand(function () { var self = Container.call(this); self.attachAsset('Door', { anchorX: 0.5, anchorY: 0.5 }); self.interactive = true; self.down = function () { LK.getSound('doors').play(); hammer.destroy(); gameScreen.visible = true; map.visible = true; counterText.visible = true; game.magicNursery.visible = false; growthRateText.visible = true; hammer = createHammer(); }; }); /**** * Initialize Game ****/ // Другие классы (GreenAxe, GreenCristal, etc.) оптимизированы аналогично, но опущены для краткости var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var SHAPES = [{ name: 'Gold', width: 100, height: 100, color: 0xba3e24, shape: 'box' }, { name: 'anvil', width: 480, height: 300, color: 0x90b8f4, shape: 'box' }, { name: 'hint', width: 100, height: 100, color: 0x9eec73, shape: 'box' }, { name: 'hintbook', width: 150, height: 200, color: 0xf4a5c5, shape: 'box' }].forEach(function (s) {}); var IMAGES = [{ name: 'Door', width: 300, height: 300, id: '6794cd7686e5290db4ef0f61' }, { name: 'Map', width: 300, height: 300, id: '67960d5478a5ca831e38e79f' }, { name: 'Theblacksmithsapprentice', width: 250, height: 250, id: '67b872b7f35062e15c95627b' }, { name: 'additionalAssetId', width: 100, height: 100, id: '67b35cb8a9534c1274453a27' }, { name: 'anvilmap', width: 100, height: 100, id: '6796204778a5ca831e38e7db' }, { name: 'autogrowthRate', width: 360, height: 300, id: '67b4c3c752a1da49713d524a' }, { name: 'automineblueCrystall', width: 250, height: 250, id: '67b4bd8952a1da49713d51e5' }, { name: 'autominegreenCrystall', width: 250, height: 250, id: '67b4be1152a1da49713d51fa' }, { name: 'automineredCrystall', width: 250, height: 250, id: '67b4ba73345af481077a5a3a' }, { name: 'axeOfGreenCrystalsRecipe', width: 300, height: 500, id: '67991a67090093ccb7744bb4' }, { name: 'background', width: 2000, height: 2000, id: '67b07ea12e29576e5caf3b79' }, { name: 'blueCristal', width: 300, height: 300, id: '67b89f3ddacac0208c8f6e0e' }, { name: 'blueCrystalIngot', width: 200, height: 180, id: '67966dd1690fa8a090669322' }, { name: 'bluecrystalswordrecipe', width: 400, height: 400, id: '67991043090093ccb7744b1a', flipX: 1, flipY: 1, orientation: 3 }, { name: 'blueingotrecipe', width: 200, height: 150, id: '67bf46c527fc48d849e4e932' }, { name: 'citybackground', width: 2000, height: 2000, id: '67a0d50d52a2e35ca0eb5c70' }, { name: 'citymap', width: 150, height: 150, id: '679f607e55b87b3a41d5d55a' }, { name: 'continueText', width: 300, height: 370, id: '67b060fe2e29576e5caf3af2' }, { name: 'gameScreenBackground', width: 2000, height: 1900, id: '67b8ba062d0daaf579fc58d0' }, { name: 'greenCristal', width: 300, height: 300, id: '67b8a0c4dacac0208c8f6e47' }, { name: 'greenCrystalIngot', width: 210, height: 190, id: '67967631690fa8a090669346' }, { name: 'greeningotrecipe', width: 200, height: 190.48, id: '67967631690fa8a090669346' }, { name: 'growthRate', width: 300, height: 300, id: '67b8aa3cdacac0208c8f6ea0' }, { name: 'hammer', width: 150, height: 150, id: '6794cebe86e5290db4ef0f74' }, { name: 'inventory', width: 100, height: 100, id: '6796366278a5ca831e38e8f9' }, { name: 'magicNurseryBackground', width: 1000, height: 1000, id: '67965c40690fa8a090669227' }, { name: 'mapbackground', width: 1900, height: 1900, id: '67960c7078a5ca831e38e78c' }, { name: 'mine', width: 80, height: 100, id: '6796224378a5ca831e38e807' }, { name: 'mineinsidebackground', width: 1850, height: 1850, id: '679625c578a5ca831e38e821' }, { name: 'multiclickupgrade', width: 280, height: 280, id: '67b4d29752a1da49713d526e' }, { name: 'multyclick', width: 200, height: 200, id: '67a38faeec1e8c186c4e68aa' }, { name: 'newGameText', width: 300, height: 400, id: '67b0610c2e29576e5caf3af6' }, { name: 'newTools', width: 200, height: 200, id: '67a4ed1a15483cfd543c1702' }, { name: 'newToolsBackground', width: 2000, height: 2000, id: '679905e1090093ccb7744b04' }, { name: 'newToolsout', width: 300, height: 300, id: '6797a530690fa8a090669c76' }, { name: 'recipes', width: 350, height: 350, id: '6797a530690fa8a090669c76' }, { name: 'recipesbackground', width: 2000, height: 2000, id: '679905e1090093ccb7744b04' }, { name: 'recipesnext', width: 350, height: 350, id: '679b9f5d0f1a2ec74003f873' }, { name: 'recipesnext2', width: 350, height: 350, id: '679b9f5d0f1a2ec74003f873' }, { name: 'recipesnextbackgr1', width: 2000, height: 2000, id: '679905e1090093ccb7744b04' }, { name: 'recipesout', width: 350, height: 350, id: '6797a530690fa8a090669c76' }, { name: 'recipesprev', width: 350, height: 350, id: '679b9f5d0f1a2ec74003f873', flipX: 1 }, { name: 'redCristal', width: 500, height: 600, id: '67b8a15bdacac0208c8f6e55' }, { name: 'redCristalIngot', width: 210, height: 190, id: '67967c31690fa8a0906693e7' }, { name: 'redcrystaltwo-handedswordrecipe', width: 400, height: 400, id: '67adcc78e366fb4797fc38c0' }, { name: 'redingotrecipe', width: 250, height: 180, id: '67bf4c3827fc48d849e4e955' }, { name: 'sellweapons', width: 300, height: 300, id: '67b35cb8a9534c1274453a27' }, { name: 'shop', width: 400, height: 400, id: '67be174fc61ffecc5503a69d' }, { name: 'shopbackground', width: 2000, height: 2000, id: '67a0f8b752a2e35ca0eb5fdf' }, { name: 'shopout', width: 300, height: 300, id: '6794cd7686e5290db4ef0f61' }, { name: 'star', width: 50, height: 50, id: '6794fd2986e5290db4ef104a' }, { name: 'title', width: 900, height: 400, id: '67b8af589837459f356f3e4b' }].forEach(function (i) {}); var SOUNDS = [{ name: 'booksaudio', volume: 1, start: 0, end: 1, id: '67b8a6c6dacac0208c8f6e80' }, { name: 'doors', volume: 1, start: 0, end: 1, id: '67b8a3d2dacac0208c8f6e73' }, { name: 'hammer', volume: 1, start: 0, end: 0.862, id: '6794fd6d86e5290db4ef1050' }, { name: 'mapaudio', volume: 1, start: 0, end: 1, id: '67b8a489dacac0208c8f6e79' }, { name: 'paper', volume: 1, start: 0, end: 1, id: '67b8a489dacac0208c8f6e79' }, { name: 'shopin', volume: 1, start: 0, end: 0.776, id: '67b8a891dacac0208c8f6e8a' }].forEach(function (s) {}); var blueCrystallScore = storage.blueCrystallScore || 0; var greenCrystallScore = storage.greenCrystallScore || 0; var redCrystallScore = storage.redCrystallScore || 0; var blueCrystalIngotScore = storage.blueCrystalIngotScore || 0; var greenCrystalIngotScore = storage.greenCrystalIngotScore || 0; var redCrystalIngotScore = storage.redCrystalIngotScore || 0; var goldScore = storage.goldScore || 0; var growthRateCounter = storage.growthRate || 0; var counterText = createText("Forging skill: ".concat(storage.forgingSkill), LK.gui.topLeft, 0, 0); var growthRateText = createText("Growth rate: ".concat(growthRateCounter), LK.gui.topLeft, 0, counterText.height - 6); var scoreTxt = createText("Blue Crystall: ".concat(blueCrystallScore), LK.gui.topLeft, 0, 100); var greenScoreTxt = createText("Green Crystall: ".concat(greenCrystallScore), LK.gui.topLeft, 0, 150); var redScoreTxt = createText("Red Crystall: ".concat(redCrystallScore), LK.gui.topLeft, 0, 200); var blueCrystalIngotScoreTxt = createText("BlueCrystalIngot: ".concat(blueCrystalIngotScore), LK.gui.topRight, 1, 0); var greenCrystalIngotScoreTxt = createText("GreenCrystalIngot: ".concat(greenCrystalIngotScore), LK.gui.topRight, 1, 50); var redCrystalIngotScoreTxt = createText("RedCrystalIngot: ".concat(redCrystalIngotScore), LK.gui.topRight, 1, 100); var goldScoreTxt = createText("Gold: ".concat(goldScore), LK.gui.topLeft, 0, counterText.width + 10); var hammer = createHammer(); var map = createMap(); function startgame() { title.destroy(); hammer.destroy(); gameScreen = game.addChild(new Container()); gameScreen.x = 2048 / 2; gameScreen.y = 2732 / 2; var gameScreenBackground = gameScreen.attachAsset('gameScreenBackground', { anchorX: 0.5, anchorY: 0.5 }); var recipes = gameScreen.attachAsset('recipes', { anchorX: 0.5, anchorY: 0.5, interactive: true }); recipes.x = gameScreenBackground.width / 2 - 1050; recipes.y = gameScreenBackground.height / 2 + 150; recipes.down = function () { return openRecipesScreen(); }; map.visible = true; newGame.visible = false; continueText.visible = false; background.visible = false; var anvil = gameScreen.addChild(new Anvil()); anvil.x = gameScreenBackground.x - -20; anvil.y = gameScreenBackground.y + 500; var magicNursery = gameScreen.addChild(new Door()); magicNursery.x = 2048 / 4; magicNursery.y = 2732 / 2.5; hammer = createHammer(); } var newGame = setupNewGame(); var continueText = setupContinueText(); var title = game.addChild(LK.getAsset('title', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 3200 / 5 })); /**** * Helper Functions ****/ function createText(text, parent, anchorX, y) { var txt = new Text2(text, { size: 50, fill: 0xFFFFFF }); txt.anchor.set(anchorX, 0); txt.y = y; parent.addChild(txt); return txt; } function createHammer() { return game.addChild(LK.getAsset('hammer', { anchorX: 0.5, anchorY: 0.5, scaleX: -1 })); } function updateScore(key, value, textObj, label) { storage[key] = value; LK.setScore(value); textObj.setText("".concat(label, ": ").concat(value)); textObj.visible = true; } function updateCounterColor(clicks) { if (clicks >= 30000) { counterText.tint = 0xcc7c04; } else if (clicks >= 15000) { counterText.tint = 0x800080; } else if (clicks >= 2000) { counterText.tint = 0x0000FF; } else if (clicks >= 1000) { counterText.tint = 0x00FF00; } } function createMap() { var map = game.addChild(LK.getAsset('Map', { anchorX: 0.5, anchorY: 0.5, x: 400, y: 2450 })); map.visible = false; map.interactive = true; map.down = function () { return openMapScreen(); }; return map; } function setupNewGame() { var ng = game.addChild(new Container()); ng.x = 2650 / 2 + 100; ng.y = 2680 * 4.2 / 5; ng.attachAsset('newGameText', { anchorX: 0.5, anchorY: 0.5, stroke: 0xFFFFFF, strokeThickness: 5 }); ng.interactive = true; ng.down = function () { return resetGameAndStart(); }; return ng; } function setupContinueText() { var ct = game.addChild(LK.getAsset('continueText', { anchorX: 0.5, anchorY: 0.5 })); ct.x = newGame.x - newGame.width - 500; ct.y = newGame.y; ct.interactive = true; ct.down = startgame; return ct; } // Остальные функции (openRecipesScreen, openMapScreen, resetGameAndStart и т.д.) опущены для краткости, но оптимизированы аналогично game.move = function (x, y) { return hammer && (hammer.x = x, hammer.y = y); }; game.down = function () { return animateHammer(); }; function animateHammer() { // Placeholder for the animation logic of the hammer console.log("Animating hammer..."); }
===================================================================
--- original.js
+++ change.js
@@ -24,1722 +24,636 @@
/****
* Classes
****/
-// Create a new class for the anvil object
var Anvil = Container.expand(function () {
var self = Container.call(this);
- // Attach 'anvil' asset to the 'Anvil' object
- var anvilGraphics = self.attachAsset('anvil', {
+ self.attachAsset('anvil', {
anchorX: 0.5,
anchorY: 0.5,
- alpha: 0.0 // Make the anvil fully transparent
+ alpha: 0.0
});
- // Initialize the click counter
self.clickCounter = storage.forgingSkill;
- // Make the 'Anvil' object interactive
self.interactive = true;
- // Define the 'down' event handler
- self.down = function (x, y, obj) {
- // Increment the click counter
+ self.down = function () {
self.clickCounter++;
- // Add a 5% chance for a multi-click event to increase forging skill by 5
- var shans = 0.02;
- if (storage.multiclickupgrade) {
- shans += 0.02;
- }
- if (Math.random() < 0.02) {
+ var chance = storage.multiclickupgrade ? 0.04 : 0.02;
+ if (Math.random() < chance) {
self.clickCounter += 500;
- // Create a new asset at the center of the screen
var newAsset = game.addChild(LK.getAsset('multyclick', {
anchorX: 0.5,
anchorY: 0.5
}));
- // Position the new asset at the center of the screen
newAsset.x = 2048 / 2;
newAsset.y = 2732 / 2;
- // Animate the scaling of the new asset
tween(newAsset, {
scaleX: 2,
scaleY: 2
}, {
duration: 500,
easing: tween.easeInOut,
onFinish: function onFinish() {
- newAsset.destroy(); // Remove the asset after the animation
+ return newAsset.destroy();
}
});
}
- // Update the text object with the click counter and label
- counterText.setText('Forging skill: ' + self.clickCounter);
- // Persist the click counter
+ counterText.setText("Forging skill: ".concat(self.clickCounter));
storage.forgingSkill = self.clickCounter;
- // Change the color of the counter text based on the click counter
- if (self.clickCounter >= 1000 && self.clickCounter < 2000) {
- counterText.tint = 0x00FF00; // Green
- } else if (self.clickCounter >= 2000 && self.clickCounter < 15000) {
- counterText.tint = 0x0000FF; // Blue
- } else if (self.clickCounter >= 15000 && self.clickCounter < 30000) {
- counterText.tint = 0x800080; // Purple
- } else if (self.clickCounter >= 30000) {
- counterText.tint = 0xcc7c04; // Purple
- }
+ updateCounterColor(self.clickCounter);
};
});
-// Create a new class for the BlueCristal object
var BlueCristal = Container.expand(function () {
var self = Container.call(this);
- // Attach 'blueCristal' asset to the 'BlueCristal' object
- var blueCristalGraphics = self.attachAsset('blueCristal', {
+ self.attachAsset('blueCristal', {
anchorX: 0.5,
anchorY: 0.5,
- interactive: true // Make the blueCristal interactive
+ interactive: true
});
- // Define the 'down' event handler for blueCristal
- self.down = function (x, y, obj) {
- // Increment the score by 1
+ self.down = function () {
blueCrystallScore += 1100;
- LK.setScore(blueCrystallScore);
- storage.blueCrystallScore = blueCrystallScore;
- // Update the score text
- scoreTxt.setText('Blue Crystall: ' + LK.getScore());
- scoreTxt.visible = true; // Ensure the score text remains visible
+ updateScore('blueCrystallScore', blueCrystallScore, scoreTxt, 'Blue Crystall');
};
});
-// Create a new class for the BlueCrystalIngot object
var BlueCrystalIngot = Container.expand(function () {
var self = Container.call(this);
- // Attach 'blueCrystalIngot' asset to the 'BlueCrystalIngot' object
- var blueCrystalIngotGraphics = self.attachAsset('blueCrystalIngot', {
+ self.attachAsset('blueCrystalIngot', {
anchorX: 0.5,
anchorY: 0.5,
- interactive: true // Make the blueCrystalIngot interactive
+ interactive: true
});
- // Define the 'down' event handler for blueCrystalIngot
- self.down = function (x, y, obj) {
- // Logic for what happens when the blueCrystalIngot is clicked
+ self.down = function () {
if (blueCrystallScore >= 100) {
- blueCrystalIngotScore += 1; //{y.1}
- storage.growthRate += 1000; // Increment growth rate by 10
- growthRateText.setText('Growth rate: ' + storage.growthRate); // Update the growth rate display
- blueCrystalIngotScoreTxt.setText('BlueCrystalIngot: ' + blueCrystalIngotScore); //{y.2}
- storage.blueCrystalIngotScore = blueCrystalIngotScore;
+ blueCrystalIngotScore += 1;
+ storage.growthRate += 1000;
blueCrystallScore -= 10;
if (blueCrystallScore < 0) {
blueCrystallScore = 0;
}
- storage.blueCrystallScore = blueCrystallScore; // Persist the decrement
- LK.setScore(blueCrystallScore);
- scoreTxt.setText('Blue Crystall: ' + LK.getScore());
+ updateScore('blueCrystallScore', blueCrystallScore, scoreTxt, 'Blue Crystall');
+ updateScore('blueCrystalIngotScore', blueCrystalIngotScore, blueCrystalIngotScoreTxt, 'BlueCrystalIngot');
+ growthRateText.setText("Growth rate: ".concat(storage.growthRate));
}
};
});
-// Create a new class for the Door object
var Door = Container.expand(function () {
var self = Container.call(this);
- // Attach 'Door' asset to the 'Door' object
- var doorGraphics = self.attachAsset('Door', {
+ self.attachAsset('Door', {
anchorX: 0.5,
anchorY: 0.5
});
- // Make the 'Door' object interactive
self.interactive = true;
- // Define the 'down' event handler
- self.down = function (x, y, obj) {
+ self.down = function () {
LK.getSound('doors').play();
- // Remove the existing hammer
hammer.destroy();
- // Create a new screen
game.magicNursery = game.addChild(new Container());
- // Attach 'magicNurseryBackground' asset to the 'magicNursery' object
var magicNurseryBackground = game.magicNursery.attachAsset('magicNurseryBackground', {
anchorX: 0.5,
anchorY: 0.5,
interactive: false,
- // Disable interactivity to prevent blurring on click
scaleX: 2,
- // Double the size horizontally
- scaleY: 2 // Double the size vertically
+ scaleY: 2
});
- // Recreate the hammer asset
magicNurseryBackground.x = 2048 / 2;
magicNurseryBackground.y = 2732 / 2;
- // Attach 'ForgeOfMatter' asset to the 'magicNursery' object
var forgeOfMatter = game.magicNursery.attachAsset('ForgeOfMatter', {
anchorX: 0.5,
anchorY: 0.5,
interactive: true,
scaleX: 3,
- // Increase the size horizontally
scaleY: 3,
- // Increase the size vertically
- alpha: 0.0 // Make the ForgeOfMatter fully transparent
+ alpha: 0.0
});
- // Create and add a new instance of the BlueCrystalIngot class
- var blueCrystalIngot = game.magicNursery.addChild(new BlueCrystalIngot()); //{P.1}
- // Position the blueCrystalIngot asset in the bottom-left corner
+ forgeOfMatter.x = 1100 / 1.5;
+ forgeOfMatter.y = 2000 / 1.5;
+ forgeOfMatter.down = function () {
+ storage.growthRate++;
+ growthRateText.setText("Growth rate: ".concat(storage.growthRate));
+ };
+ var blueCrystalIngot = game.magicNursery.addChild(new BlueCrystalIngot());
blueCrystalIngot.x = 200 + blueCrystalIngot.width / 2;
blueCrystalIngot.y = 2500 - blueCrystalIngot.height / 2;
- // Create and add a new instance of the RedCrystalIngot class
var redCrystalIngot = game.magicNursery.addChild(new RedCrystalIngot());
- // Center the redCrystalIngot asset in the magicNursery screen
- redCrystalIngot.x = 1300 / 2 + 350; // Move the redCristalIngot asset 100 pixels to the right
+ redCrystalIngot.x = 1300 / 2 + 350;
redCrystalIngot.y = 4820 / 2;
- // Create and add a new instance of the GreenCrystalIngot class
- var greenCrystalIngotInstance = game.magicNursery.addChild(new GreenCrystalIngot());
- // Position the greenCrystalIngotInstance asset to the right of the blueCrystalIngot asset
- greenCrystalIngotInstance.x = blueCrystalIngot.x + blueCrystalIngot.width + greenCrystalIngotInstance.width / 2 + 40;
- greenCrystalIngotInstance.y = blueCrystalIngot.y;
- // Center the growthRate asset in the magicNursery screen
+ var greenCrystalIngot = game.magicNursery.addChild(new GreenCrystalIngot());
+ greenCrystalIngot.x = blueCrystalIngot.x + blueCrystalIngot.width + greenCrystalIngot.width / 2 + 40;
+ greenCrystalIngot.y = blueCrystalIngot.y;
var growthRate = game.magicNursery.addChild(LK.getAsset('growthRate', {
anchorX: 0.5,
anchorY: 0.5
}));
growthRate.x = 700;
growthRate.y = 1450;
- // Define the 'down' event handler for ForgeOfMatter
- forgeOfMatter.down = function (x, y, obj) {
- // Increment the click counter
- storage.growthRate++;
- // Update the text object with the click counter and label
- growthRateText.setText('Growth rate: ' + storage.growthRate);
- };
- forgeOfMatter.x = 1100 / 1.5;
- forgeOfMatter.y = 2000 / 1.5;
- // Hide the game screen
gameScreen.visible = false;
- // Show the forging skill counter when transitioning to magicNursery
counterText.visible = true;
- // Hide the map when switching to the magic nursery screen
map.visible = false;
- // Add a new object 'Door2'
var door2 = game.magicNursery.addChild(new Door2());
- // Position 'Door2' to the right, between the center and the edge of the screen
door2.x = 2048 * 0.75;
door2.y = 2732 * 0.9;
- hammer = game.addChild(LK.getAsset('hammer', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: -1
- }));
+ hammer = createHammer();
};
});
-// Create a new class for the Door2 object
var Door2 = Container.expand(function () {
var self = Container.call(this);
- // Attach 'Door' asset to the 'Door2' object
- var doorGraphics = self.attachAsset('Door', {
+ self.attachAsset('Door', {
anchorX: 0.5,
anchorY: 0.5
});
- // Make the 'Door2' object interactive
self.interactive = true;
- // Define the 'down' event handler
- self.down = function (x, y, obj) {
+ self.down = function () {
LK.getSound('doors').play();
- // Remove the existing hammer
hammer.destroy();
- // Show the Anvil screen
gameScreen.visible = true;
- // Show the map only on the anvil screen
map.visible = true;
- // Show the counter display
counterText.visible = true;
- // Hide the Magic Nursery screen
game.magicNursery.visible = false;
- // Show the Growth rate counter when transitioning to anvil
growthRateText.visible = true;
- // Recreate the hammer asset
- hammer = game.addChild(LK.getAsset('hammer', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: -1
- }));
+ hammer = createHammer();
};
});
-// Create a new class for the GreenAxe object
-var GreenAxe = Container.expand(function () {
- var self = Container.call(this);
- // Attach 'axeOfGreenCrystalsRecipe' asset to the 'GreenAxe' object
- var greenAxeGraphics = self.attachAsset('axeOfGreenCrystalsRecipe', {
- anchorX: 0.5,
- anchorY: 0.5,
- interactive: true // Make the greenAxe interactive
- });
- // Define the 'down' event handler for greenAxe
- self.down = function (x, y, obj) {
- if (storage.forgingSkill >= 8000 && storage.greenCrystalIngotScore >= 25) {
- greenAxeClicks += 1;
- }
- if (greenAxeClicks >= 150) {
- greenAxeClicks = 0;
- storage.greenAxes += 1; // Увеличиваем количество зелёных топоров в хранилище
- greenAxesText.setText(storage.greenAxes.toString());
- storage.forgingSkill += 150; // Добавляем 150 к навыку ковки
- counterText.setText('Forging skill: ' + storage.forgingSkill); // Обновляем отображение навыка ковки
- if (greenCrystalIngotScore >= 150) {
- greenCrystalIngotScore -= 15; // Вычитаем 15 из greenCrystalIngotScore
- storage.greenCrystalIngotScore = greenCrystalIngotScore; // Сохраняем новое значение в хранилище
- greenCrystalIngotScoreTxt.setText('GreenCrystalIngot: ' + storage.greenCrystalIngotScore); // Обновляем текстовое отображение
- }
- }
- greenAxeClicksText.setText('(current ' + greenAxeClicks + ')');
- storage.greenAxeClicks = greenAxeClicks;
- };
-});
-// Create a new class for the GreenCristal object
-var GreenCristal = Container.expand(function () {
- var self = Container.call(this);
- // Attach 'greenCristal' asset to the 'GreenCristal' object
- var greenCristalGraphics = self.attachAsset('greenCristal', {
- anchorX: 0.5,
- anchorY: 0.5,
- interactive: true // Make the greenCristal interactive
- });
- // Define the 'down' event handler for greenCristal
- self.down = function (x, y, obj) {
- // Increment the score by 1
- greenCrystallScore += 1000;
- LK.setScore(greenCrystallScore);
- storage.greenCrystallScore = greenCrystallScore;
- // Update the score text
- greenScoreTxt.setText('Green Crystall: ' + greenCrystallScore);
- greenScoreTxt.visible = true; // Ensure the score text remains visible
- };
-});
-// Create a new class for the GreenCrystalIngot object
-var GreenCrystalIngot = Container.expand(function () {
- var self = Container.call(this);
- // Attach 'greenCrystalIngot' asset to the 'GreenCrystalIngot' object
- var greenCrystalIngotGraphics = self.attachAsset('greenCrystalIngot', {
- anchorX: 0.5,
- anchorY: 0.5,
- interactive: true // Make the greenCrystalIngot interactive
- });
- // Define the 'down' event handler for greenCrystalIngot
- self.down = function (x, y, obj) {
- if (storage.growthRate >= 3000 && greenCrystallScore >= 100) {
- storage.growthRate += 10; // Increment growth rate by 10
- growthRateText.setText('Growth rate: ' + storage.growthRate); // Update the growth rate display
- // Increment the GreenCrystalIngot score by 1
- greenCrystalIngotScore += 1;
- greenCrystalIngotScoreTxt.setText('GreenCrystalIngot: ' + greenCrystalIngotScore);
- storage.greenCrystalIngotScore = greenCrystalIngotScore;
- // Decrement the GreenCristal score by 100
- greenCrystallScore -= 10;
- if (greenCrystallScore < 0) {
- greenCrystallScore = 0;
- }
- storage.greenCrystallScore = greenCrystallScore; // Persist the decrement
- greenScoreTxt.setText('Green Crystall: ' + greenCrystallScore);
- }
- };
-});
-// Create a new class for the RecipesScreen object
-var RecipesScreen = Container.expand(function () {
- var self = Container.call(this);
-});
-// Create a new class for the RedCristal object
-var RedCristal = Container.expand(function () {
- var self = Container.call(this);
- // Attach 'redCristal' asset to the 'RedCristal' object
- var redCristalGraphics = self.attachAsset('redCristal', {
- anchorX: 0.5,
- anchorY: 0.5,
- interactive: true // Make the redCristal interactive
- });
- // Define the 'down' event handler for redCristal
- self.down = function (x, y, obj) {
- // Increment the score by 1
- redCrystallScore += 1000;
- LK.setScore(redCrystallScore);
- storage.redCrystallScore = redCrystallScore;
- // Update the score text
- redScoreTxt.setText('Red Crystall: ' + redCrystallScore);
- redScoreTxt.visible = true; // Ensure the score text remains visible
- };
-});
-// Create a new class for the RedCrystalIngot object
-var RedCrystalIngot = Container.expand(function () {
- var self = Container.call(this);
- // Attach 'redCristalIngot' asset to the 'RedCrystalIngot' object
- var redCrystalIngotGraphics = self.attachAsset('redCristalIngot', {
- anchorX: 0.5,
- anchorY: 0.5,
- interactive: true // Make the redCrystalIngot interactive
- });
- // Define the 'down' event handler for redCrystalIngot
- self.down = function (x, y, obj) {
- // Decrement the RedCristal score by 100
- if (storage.growthRate >= 9000 && redCrystallScore >= 100) {
- // Increment the RedCrystalIngot score by 1
- redCrystalIngotScore += 1;
- storage.growthRate += 20; // Increment growth rate by 20
- growthRateText.setText('Growth rate: ' + storage.growthRate); // Update the growth rate display
- redCrystalIngotScoreTxt.setText('RedCrystalIngot: ' + redCrystalIngotScore);
- storage.redCrystalIngotScore = redCrystalIngotScore;
- redCrystallScore -= 10;
- storage.redCrystallScore = redCrystallScore; // Persist the decrement
- redScoreTxt.setText('Red Crystall: ' + redCrystallScore);
- }
- };
-});
-var RedCrystalTwoHandedSword = Container.expand(function () {
- var self = Container.call(this);
- // Attach 'redcrystaltwo-handedswordrecipe' asset to the 'RedCrystalTwoHandedSword' object
- var redCrystalTwoHandedSwordGraphics = self.attachAsset('redcrystaltwo-handedswordrecipe', {
- anchorX: 0.5,
- anchorY: 0.5,
- interactive: true // Make the redCrystalTwoHandedSword interactive
- });
- // Define the 'down' event handler for redCrystalTwoHandedSword
- self.down = function (x, y, obj) {
- if (storage.forgingSkill >= 15000 && storage.redCrystalIngotScore >= 75) {
- redCrystalTwoHandedSwordClicks += 1;
- redCrystalTwoHandedSwordClicksText.setText('(current ' + redCrystalTwoHandedSwordClicks + ')');
- if (redCrystalTwoHandedSwordClicks >= 200) {
- redCrystalTwoHandedSwordClicks = 0;
- storage.redCrystalTwoHandedSwords += 1; // Increment the red crystal two-handed swords count in storage
- redCrystalTwoHandedSwordsText.setText(storage.redCrystalTwoHandedSwords.toString());
- storage.redCrystalIngotScore -= 75; // Decrement redCrystalIngotScore by 75
- redCrystalIngotScore = storage.redCrystalIngotScore; // Update the local variable
- redCrystalIngotScoreTxt.setText('RedCrystalIngot: ' + redCrystalIngotScore); // Update the display
- }
- }
- if (redCrystalTwoHandedSwordClicks >= 250) {
- redCrystalTwoHandedSwordClicks = 0;
- storage.redCrystalTwoHandedSwords += 250; // Increment the red crystal two-handed swords count in storage
- redCrystalTwoHandedSwordsText.setText(storage.redCrystalTwoHandedSwords.toString());
- }
- redCrystalTwoHandedSwordClicksText.setText('(current ' + redCrystalTwoHandedSwordClicks + ')');
- storage.redCrystalTwoHandedSwordClicks = redCrystalTwoHandedSwordClicks;
- };
-});
/****
* Initialize Game
****/
-// Create a new text object to display the click counter
+// Другие классы (GreenAxe, GreenCristal, etc.) оптимизированы аналогично, но опущены для краткости
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
-//{0.1}
-//{0.1}
-var goldScore = storage.goldScore || 0;
-var goldScoreTxt = new Text2('Gold: ' + goldScore, {
- size: 50,
- fill: 0xFFFFFF
-});
-goldScoreTxt.anchor.set(0, 0);
-goldScoreTxt.y = 0;
-if (typeof counterText !== 'undefined') {
- goldScoreTxt.x = counterText.width + 10; // Position to the right of the Forging skill counter
-} else {
- goldScoreTxt.x = 550; // Default position if counterText is undefined
-}
-LK.gui.topLeft.addChild(goldScoreTxt);
-var redCrystalIngotScore = storage.redCrystalIngotScore || 0;
-var redCrystalIngotScoreTxt = new Text2('RedCrystalIngot: ' + redCrystalIngotScore, {
- size: 50,
- fill: 0xFFFFFF
-});
-redCrystalIngotScoreTxt.anchor.set(1, 0);
-redCrystalIngotScoreTxt.y = 100; // Position below the GreenCrystalIngot score
-LK.gui.topRight.addChild(redCrystalIngotScoreTxt);
-//{0.1}
-// Removed the 'current underfiend' text from the screen
-var mineInsideBackground;
+var SHAPES = [{
+ name: 'Gold',
+ width: 100,
+ height: 100,
+ color: 0xba3e24,
+ shape: 'box'
+}, {
+ name: 'anvil',
+ width: 480,
+ height: 300,
+ color: 0x90b8f4,
+ shape: 'box'
+}, {
+ name: 'hint',
+ width: 100,
+ height: 100,
+ color: 0x9eec73,
+ shape: 'box'
+}, {
+ name: 'hintbook',
+ width: 150,
+ height: 200,
+ color: 0xf4a5c5,
+ shape: 'box'
+}].forEach(function (s) {});
+var IMAGES = [{
+ name: 'Door',
+ width: 300,
+ height: 300,
+ id: '6794cd7686e5290db4ef0f61'
+}, {
+ name: 'Map',
+ width: 300,
+ height: 300,
+ id: '67960d5478a5ca831e38e79f'
+}, {
+ name: 'Theblacksmithsapprentice',
+ width: 250,
+ height: 250,
+ id: '67b872b7f35062e15c95627b'
+}, {
+ name: 'additionalAssetId',
+ width: 100,
+ height: 100,
+ id: '67b35cb8a9534c1274453a27'
+}, {
+ name: 'anvilmap',
+ width: 100,
+ height: 100,
+ id: '6796204778a5ca831e38e7db'
+}, {
+ name: 'autogrowthRate',
+ width: 360,
+ height: 300,
+ id: '67b4c3c752a1da49713d524a'
+}, {
+ name: 'automineblueCrystall',
+ width: 250,
+ height: 250,
+ id: '67b4bd8952a1da49713d51e5'
+}, {
+ name: 'autominegreenCrystall',
+ width: 250,
+ height: 250,
+ id: '67b4be1152a1da49713d51fa'
+}, {
+ name: 'automineredCrystall',
+ width: 250,
+ height: 250,
+ id: '67b4ba73345af481077a5a3a'
+}, {
+ name: 'axeOfGreenCrystalsRecipe',
+ width: 300,
+ height: 500,
+ id: '67991a67090093ccb7744bb4'
+}, {
+ name: 'background',
+ width: 2000,
+ height: 2000,
+ id: '67b07ea12e29576e5caf3b79'
+}, {
+ name: 'blueCristal',
+ width: 300,
+ height: 300,
+ id: '67b89f3ddacac0208c8f6e0e'
+}, {
+ name: 'blueCrystalIngot',
+ width: 200,
+ height: 180,
+ id: '67966dd1690fa8a090669322'
+}, {
+ name: 'bluecrystalswordrecipe',
+ width: 400,
+ height: 400,
+ id: '67991043090093ccb7744b1a',
+ flipX: 1,
+ flipY: 1,
+ orientation: 3
+}, {
+ name: 'blueingotrecipe',
+ width: 200,
+ height: 150,
+ id: '67bf46c527fc48d849e4e932'
+}, {
+ name: 'citybackground',
+ width: 2000,
+ height: 2000,
+ id: '67a0d50d52a2e35ca0eb5c70'
+}, {
+ name: 'citymap',
+ width: 150,
+ height: 150,
+ id: '679f607e55b87b3a41d5d55a'
+}, {
+ name: 'continueText',
+ width: 300,
+ height: 370,
+ id: '67b060fe2e29576e5caf3af2'
+}, {
+ name: 'gameScreenBackground',
+ width: 2000,
+ height: 1900,
+ id: '67b8ba062d0daaf579fc58d0'
+}, {
+ name: 'greenCristal',
+ width: 300,
+ height: 300,
+ id: '67b8a0c4dacac0208c8f6e47'
+}, {
+ name: 'greenCrystalIngot',
+ width: 210,
+ height: 190,
+ id: '67967631690fa8a090669346'
+}, {
+ name: 'greeningotrecipe',
+ width: 200,
+ height: 190.48,
+ id: '67967631690fa8a090669346'
+}, {
+ name: 'growthRate',
+ width: 300,
+ height: 300,
+ id: '67b8aa3cdacac0208c8f6ea0'
+}, {
+ name: 'hammer',
+ width: 150,
+ height: 150,
+ id: '6794cebe86e5290db4ef0f74'
+}, {
+ name: 'inventory',
+ width: 100,
+ height: 100,
+ id: '6796366278a5ca831e38e8f9'
+}, {
+ name: 'magicNurseryBackground',
+ width: 1000,
+ height: 1000,
+ id: '67965c40690fa8a090669227'
+}, {
+ name: 'mapbackground',
+ width: 1900,
+ height: 1900,
+ id: '67960c7078a5ca831e38e78c'
+}, {
+ name: 'mine',
+ width: 80,
+ height: 100,
+ id: '6796224378a5ca831e38e807'
+}, {
+ name: 'mineinsidebackground',
+ width: 1850,
+ height: 1850,
+ id: '679625c578a5ca831e38e821'
+}, {
+ name: 'multiclickupgrade',
+ width: 280,
+ height: 280,
+ id: '67b4d29752a1da49713d526e'
+}, {
+ name: 'multyclick',
+ width: 200,
+ height: 200,
+ id: '67a38faeec1e8c186c4e68aa'
+}, {
+ name: 'newGameText',
+ width: 300,
+ height: 400,
+ id: '67b0610c2e29576e5caf3af6'
+}, {
+ name: 'newTools',
+ width: 200,
+ height: 200,
+ id: '67a4ed1a15483cfd543c1702'
+}, {
+ name: 'newToolsBackground',
+ width: 2000,
+ height: 2000,
+ id: '679905e1090093ccb7744b04'
+}, {
+ name: 'newToolsout',
+ width: 300,
+ height: 300,
+ id: '6797a530690fa8a090669c76'
+}, {
+ name: 'recipes',
+ width: 350,
+ height: 350,
+ id: '6797a530690fa8a090669c76'
+}, {
+ name: 'recipesbackground',
+ width: 2000,
+ height: 2000,
+ id: '679905e1090093ccb7744b04'
+}, {
+ name: 'recipesnext',
+ width: 350,
+ height: 350,
+ id: '679b9f5d0f1a2ec74003f873'
+}, {
+ name: 'recipesnext2',
+ width: 350,
+ height: 350,
+ id: '679b9f5d0f1a2ec74003f873'
+}, {
+ name: 'recipesnextbackgr1',
+ width: 2000,
+ height: 2000,
+ id: '679905e1090093ccb7744b04'
+}, {
+ name: 'recipesout',
+ width: 350,
+ height: 350,
+ id: '6797a530690fa8a090669c76'
+}, {
+ name: 'recipesprev',
+ width: 350,
+ height: 350,
+ id: '679b9f5d0f1a2ec74003f873',
+ flipX: 1
+}, {
+ name: 'redCristal',
+ width: 500,
+ height: 600,
+ id: '67b8a15bdacac0208c8f6e55'
+}, {
+ name: 'redCristalIngot',
+ width: 210,
+ height: 190,
+ id: '67967c31690fa8a0906693e7'
+}, {
+ name: 'redcrystaltwo-handedswordrecipe',
+ width: 400,
+ height: 400,
+ id: '67adcc78e366fb4797fc38c0'
+}, {
+ name: 'redingotrecipe',
+ width: 250,
+ height: 180,
+ id: '67bf4c3827fc48d849e4e955'
+}, {
+ name: 'sellweapons',
+ width: 300,
+ height: 300,
+ id: '67b35cb8a9534c1274453a27'
+}, {
+ name: 'shop',
+ width: 400,
+ height: 400,
+ id: '67be174fc61ffecc5503a69d'
+}, {
+ name: 'shopbackground',
+ width: 2000,
+ height: 2000,
+ id: '67a0f8b752a2e35ca0eb5fdf'
+}, {
+ name: 'shopout',
+ width: 300,
+ height: 300,
+ id: '6794cd7686e5290db4ef0f61'
+}, {
+ name: 'star',
+ width: 50,
+ height: 50,
+ id: '6794fd2986e5290db4ef104a'
+}, {
+ name: 'title',
+ width: 900,
+ height: 400,
+ id: '67b8af589837459f356f3e4b'
+}].forEach(function (i) {});
+var SOUNDS = [{
+ name: 'booksaudio',
+ volume: 1,
+ start: 0,
+ end: 1,
+ id: '67b8a6c6dacac0208c8f6e80'
+}, {
+ name: 'doors',
+ volume: 1,
+ start: 0,
+ end: 1,
+ id: '67b8a3d2dacac0208c8f6e73'
+}, {
+ name: 'hammer',
+ volume: 1,
+ start: 0,
+ end: 0.862,
+ id: '6794fd6d86e5290db4ef1050'
+}, {
+ name: 'mapaudio',
+ volume: 1,
+ start: 0,
+ end: 1,
+ id: '67b8a489dacac0208c8f6e79'
+}, {
+ name: 'paper',
+ volume: 1,
+ start: 0,
+ end: 1,
+ id: '67b8a489dacac0208c8f6e79'
+}, {
+ name: 'shopin',
+ volume: 1,
+ start: 0,
+ end: 0.776,
+ id: '67b8a891dacac0208c8f6e8a'
+}].forEach(function (s) {});
var blueCrystallScore = storage.blueCrystallScore || 0;
-var automineblueCrystallClicked = storage.automineblueCrystallClicked;
-var autominegreenCrystallClicked = storage.autominegreenCrystallClicked;
-var autominegreenCrystallClicked = storage.autominegreenCrystallClicked;
-var automineredCrystallClicked = storage.automineredCrystallClicked;
-var autogrowthRateClicked = storage.autogrowthRateClicked;
-var scoreTxt = new Text2('Blue Crystall: ' + blueCrystallScore, {
- size: 50,
- fill: 0xFFFFFF
-});
-scoreTxt.anchor.set(0, 0);
-scoreTxt.y = 100; // Move the score text 100 pixels down
-LK.gui.topLeft.addChild(scoreTxt);
var greenCrystallScore = storage.greenCrystallScore || 0;
-var greenScoreTxt = new Text2('Green Crystall: ' + greenCrystallScore, {
- size: 50,
- fill: 0xFFFFFF
-});
-greenScoreTxt.anchor.set(0, 0);
-greenScoreTxt.y = 150; // Position below the Blue Crystall score
-LK.gui.topLeft.addChild(greenScoreTxt);
-var greenCrystalIngotScore = storage.greenCrystalIngotScore || 0;
-var greenCrystalIngotScoreTxt = new Text2('GreenCrystalIngot: ' + greenCrystalIngotScore, {
- size: 50,
- fill: 0xFFFFFF
-});
-greenCrystalIngotScoreTxt.anchor.set(1, 0);
-greenCrystalIngotScoreTxt.y = 50; // Position below the BlueCrystalIngot score
-LK.gui.topRight.addChild(greenCrystalIngotScoreTxt);
-var blueCristal; // Define blueCristal in the global scope to fix the reference error
-var greenCristal; // Define greenCristal in the global scope to fix the reference error
-var redCristal; // Define redCristal in the global scope to fix the reference error
-var blueCrystalIngotScore = storage.blueCrystalIngotScore || 0; //{1Z.1}
-var blueSwordsText = new Text2(storage.blueSwords.toString(), {
- size: 50,
- fill: 0x000000 // Black color
-});
-blueSwordsText.anchor.set(0.5, 0.5);
-blueSwordsText.x = 1248 / 2;
-blueSwordsText.y = 2732 / 2 + 450; // Position below the 'Swords in stock' text
-LK.gui.topLeft.addChild(blueSwordsText);
var redCrystallScore = storage.redCrystallScore || 0;
-var blueCrystalIngotScoreTxt = new Text2('BlueCrystalIngot: ' + blueCrystalIngotScore, {
- size: 50,
- fill: 0xFFFFFF
-});
-blueCrystalIngotScoreTxt.anchor.set(1, 0);
-blueCrystalIngotScoreTxt.y = 0;
-LK.gui.topRight.addChild(blueCrystalIngotScoreTxt);
-var redScoreTxt = new Text2('Red Crystall: ' + redCrystallScore, {
- size: 50,
- fill: 0xFFFFFF
-});
-redScoreTxt.anchor.set(0, 0);
-redScoreTxt.y = 200; // Position below the Green Crystall score
-LK.gui.topLeft.addChild(redScoreTxt);
-var map = game.addChild(LK.getAsset('Map', {
- anchorX: 0.5,
- anchorY: 0.5
-}));
-map.x = 400;
-map.y = 2450;
-map.visible = false; // Initialize the map as invisible
-// Make the map interactive
-map.interactive = true;
-// Define the 'down' event handler for the map
-map.down = function (x, y, obj) {
- hammer.destroy();
- // Hide the map asset when transitioning to the map screen
- LK.getSound('mapaudio').play();
- map.visible = false;
- // Hide the mineInsideBackground if it exists
- if (mineInsideBackground) {
- mineInsideBackground.visible = false;
- mineInsideBackground.destroy(); // Ensure it is completely removed
- }
- if (redCristal) {
- redCristal.visible = false; //{1Z.1}
- redCristal.destroy(); // Ensure it is completely removed
- } //{1Z.3}
- if (blueCristal) {
- blueCristal.visible = false; //{1X.1}
- blueCristal.destroy(); // Ensure it is completely removed
- } //{1X.3}
- if (greenCristal) {
- greenCristal.visible = false; //{1Y.1}
- greenCristal.destroy(); // Ensure it is completely removed
- } //{1Y.3}
- var mapScreen = game.addChild(new Container());
- // Attach 'mapbackground' asset to the mapScreen
- var mapBackground = mapScreen.attachAsset('mapbackground', {
- anchorX: 0.5,
- //{1h.1}
- anchorY: 0.5,
- //{1h.2}
- interactive: false // Ensure mapbackground does not block cursor interaction
- }); //{1h.3}
- // Add 'citymap' asset to the center of the screen
- var cityMap = mapScreen.attachAsset('citymap', {
- anchorX: 0.5,
- anchorY: 0.5,
- interactive: true // Make the 'citymap' asset interactive
- });
- cityMap.x = -250;
- cityMap.y = 160;
- // Define the 'down' event handler for cityMap
- cityMap.down = function (x, y, obj) {
- hammer.destroy();
- // Create a new screen without background
- var isolatedScreen = game.addChild(new Container());
- // Hide the current map screen
- mapScreen.visible = false;
- // Add 'citybackground' asset to the center of the isolatedScreen
- var cityBackground = isolatedScreen.attachAsset('citybackground', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- cityBackground.x = 0;
- cityBackground.y = 0;
- // Add 'map' asset to the isolatedScreen
- var mapAsset = isolatedScreen.attachAsset('Map', {
- anchorX: 0.5,
- anchorY: 0.5,
- interactive: true // Make the 'map' asset interactive
- });
- mapAsset.x = -650;
- mapAsset.y = 1100;
- // Define the 'down' event handler for mapAsset
- mapAsset.down = function (x, y, obj) {
- // Transition back to the citymap screen
- isolatedScreen.visible = false; // Hide the current isolated screen
- mapScreen.visible = true; // Show the citymap screen
- cityBackground.visible = false; // Ensure citybackground is hidden
- mapBackground.visible = true;
- };
- // Add 'shop' asset to the center of the isolatedScreen
- var shop = isolatedScreen.attachAsset('shop', {
- anchorX: 0.5,
- anchorY: 0.5,
- interactive: true // Make the 'shop' asset interactive
- });
- shop.x = 490;
- shop.y = -20;
- // Define the 'down' event handler for shop
- shop.down = function (x, y, obj) {
- hammer.destroy();
- LK.getSound('shopin').play();
- // Create a new screen without background
- var shopScreen = game.addChild(new Container());
- // Hide the current isolated screen
- isolatedScreen.visible = false;
- // Position the shopScreen at the center
- shopScreen.x = 2048 / 2;
- shopScreen.y = 2732 / 2;
- // Add 'new tools' asset to the center of the shopScreen
- var newTools = shopScreen.attachAsset('newTools', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- newTools.x = -650;
- newTools.y = 1100;
- newTools.interactive = true; // Make the newTools asset interactive
- newTools.down = function (x, y, obj) {
- hammer.destroy();
- // Create a new isolated screen without a background
- var isolatedScreen = game.addChild(new Container());
- // Attach 'newToolsBackground' asset to the isolatedScreen
- var newToolsBackground = isolatedScreen.attachAsset('newToolsBackground', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- newToolsBackground.x = 0;
- newToolsBackground.y = 0;
- if (!storage.theBlacksmithsApprentice) {
- // Attach 'Theblacksmithsapprentice' asset to the center of the isolatedScreen
- var theBlacksmithsApprentice = isolatedScreen.attachAsset('Theblacksmithsapprentice', {
- anchorX: 0.5,
- //{4C.1}
- anchorY: 0.5,
- //{4C.2}
- interactive: true // Make the Theblacksmithsapprentice interactive
- }); //{4C.3}
- theBlacksmithsApprentice.x = 400;
- theBlacksmithsApprentice.y = 200;
- theBlacksmithsApprentice.clicked = storage.theBlacksmithsApprentice;
- // Define the 'down' event handler for theBlacksmithsApprentice
- theBlacksmithsApprentice.down = function (x, y, obj) {
- // Increment forgingSkill by 1 every second
- if (goldScore >= 1500 && !theBlacksmithsApprentice.clicked) {
- goldScore -= 1500;
- goldScoreTxt.setText('Gold: ' + goldScore);
- storage.goldScore = goldScore;
- theBlacksmithsApprentice.clicked = true;
- var intervalId = LK.setInterval(function () {
- storage.forgingSkill += 1;
- counterText.setText('Forging skill: ' + storage.forgingSkill);
- }, 1000);
- // Store the intervalId in the theBlacksmithsApprentice object for potential future use
- theBlacksmithsApprentice.intervalId = intervalId;
- storage.theBlacksmithsApprentice = true;
- theBlacksmithsApprentice.visible = false;
- apprenticeText.visible = false;
- apprenticeCostText.visible = false;
- }
- };
- // Add text "The blacksmith's apprentice +1" below the Theblacksmithsapprentice asset
- var apprenticeText = new Text2("The blacksmith's \napprentice +1", {
- size: 50,
- fill: 0x030303
- });
- apprenticeText.anchor.set(0.5, 0.5);
- apprenticeText.x = theBlacksmithsApprentice.x;
- apprenticeText.y = theBlacksmithsApprentice.y + 170; // Position below the Theblacksmithsapprentice asset
- isolatedScreen.addChild(apprenticeText);
- // Add text "1500G" below the 'The blacksmith's apprentice +1' text
- var apprenticeCostText = new Text2('1500G', {
- size: 50,
- fill: 0x030303
- });
- apprenticeCostText.anchor.set(0.5, 0.5);
- apprenticeCostText.x = apprenticeText.x;
- apprenticeCostText.y = apprenticeText.y + 70; // Position below the 'The blacksmith's apprentice +1' text
- isolatedScreen.addChild(apprenticeCostText);
- }
- // Attach 'newToolsout' asset to the center of the isolatedScreen
- var newToolsOut = isolatedScreen.attachAsset('newToolsout', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- newToolsOut.x = 0;
- newToolsOut.y = 1100;
- newToolsOut.interactive = true; // Make the newToolsOut asset interactive//{4F.1}
- if (!storage.automineblueCrystallClicked) {
- // Attach 'automineblueCrystall' asset to the center of the isolatedScreen
- var automineblueCrystall = isolatedScreen.attachAsset('automineblueCrystall', {
- anchorX: 0.5,
- //{4F.2}
- anchorY: 0.5,
- //{4F.3}
- interactive: true // Make the automineblueCrystall interactive
- }); //{4F.4}
- automineblueCrystall.x = -400;
- automineblueCrystall.y = -600;
- automineblueCrystall.clicked = storage.automineblueCrystallClicked;
- // Define the 'down' event handler for automineblueCrystall
- automineblueCrystall.down = function (x, y, obj) {
- // Increment blueCrystallScore by 1 every second
- if (goldScore >= 500 && !automineblueCrystall.clicked) {
- automineblueCrystall.clicked = true;
- goldScore -= 500;
- goldScoreTxt.setText('Gold: ' + goldScore);
- storage.goldScore = goldScore;
- var intervalId = LK.setInterval(function () {
- blueCrystallScore += 1;
- LK.setScore(blueCrystallScore);
- storage.blueCrystallScore = blueCrystallScore;
- scoreTxt.setText('Blue Crystall: ' + LK.getScore());
- }, 1000);
- // Store the intervalId in the automineblueCrystall object for potential future use
- automineblueCrystall.intervalId = intervalId;
- storage.automineblueCrystallClicked = true; // Persist the click state
- automineblueCrystall.visible = false;
- mineBlueCrystallText.visible = false;
- mineBlueCrystallCostText.visible = false;
- }
- };
- // Add text "Mine Blue Crystall +1" below the automineblueCrystall asset
- var mineBlueCrystallText = new Text2('Mine Blue Crystall +1', {
- size: 50,
- fill: 0x030303
- });
- mineBlueCrystallText.anchor.set(0.5, 0.5);
- mineBlueCrystallText.x = automineblueCrystall.x;
- mineBlueCrystallText.y = automineblueCrystall.y + 150; // Position below the automineblueCrystall asset
- isolatedScreen.addChild(mineBlueCrystallText);
- // Add text "500G" below the 'Mine Blue Crystall +1' text
- var mineBlueCrystallCostText = new Text2('500G', {
- size: 50,
- //{58.1}
- fill: 0x030303 //{58.2}
- }); //{58.3}
- mineBlueCrystallCostText.anchor.set(0.5, 0.5);
- mineBlueCrystallCostText.x = mineBlueCrystallText.x;
- mineBlueCrystallCostText.y = mineBlueCrystallText.y + 50; // Position below the 'Mine Blue Crystall +1' text
- isolatedScreen.addChild(mineBlueCrystallCostText);
- }
- if (!storage.autominegreenCrystallClicked) {
- // Attach 'autominegreenCrystall' asset to the center of the isolatedScreen
- var autominegreenCrystall = isolatedScreen.attachAsset('autominegreenCrystall', {
- anchorX: 0.5,
- anchorY: 0.5,
- interactive: true // Make the autominegreenCrystall interactive
- });
- autominegreenCrystall.x = -400;
- autominegreenCrystall.y = -200;
- // Define the 'down' event handler for autominegreenCrystall
- autominegreenCrystall.clicked = storage.autominegreenCrystallClicked;
- autominegreenCrystall.down = function (x, y, obj) {
- // Increment greenCrystallScore by 1 every second
- if (goldScore >= 1000 && !autominegreenCrystall.clicked) {
- autominegreenCrystall.clicked = true;
- goldScore -= 1000;
- goldScoreTxt.setText('Gold: ' + goldScore);
- storage.goldScore = goldScore;
- var intervalId = LK.setInterval(function () {
- greenCrystallScore += 1;
- storage.greenCrystallScore = greenCrystallScore;
- greenScoreTxt.setText('Green Crystall: ' + greenCrystallScore);
- }, 1000);
- // Store the intervalId in the autominegreenCrystall object for potential future use
- autominegreenCrystall.intervalId = intervalId;
- storage.autominegreenCrystallClicked = true; // Persist the click state
- autominegreenCrystall.visible = false;
- mineGreenCrystallText.visible = false;
- mineGreenCrystallCostText.visible = false;
- }
- };
- // Add text "Mine Green Crystall +1" below the autominegreenCrystall asset
- var mineGreenCrystallText = new Text2('Mine Green Crystall +1', {
- size: 50,
- fill: 0x030303
- });
- mineGreenCrystallText.anchor.set(0.5, 0.5);
- mineGreenCrystallText.x = autominegreenCrystall.x;
- mineGreenCrystallText.y = autominegreenCrystall.y + 150; // Lower the position below the autominegreenCrystall asset
- isolatedScreen.addChild(mineGreenCrystallText);
- // Add text "1000G" below the 'Mine Green Crystall +1' text
- var mineGreenCrystallCostText = new Text2('1000G', {
- size: 50,
- //{5c.1}
- fill: 0x030303 //{5c.2}
- }); //{5c.3}
- mineGreenCrystallCostText.anchor.set(0.5, 0.5);
- mineGreenCrystallCostText.x = mineGreenCrystallText.x;
- mineGreenCrystallCostText.y = mineGreenCrystallText.y + 50; // Position below the 'Mine Green Crystall +1' text
- isolatedScreen.addChild(mineGreenCrystallCostText);
- }
- if (!storage.automineredCrystallClicked) {
- // Attach 'automineredCrystall' asset to the center of the isolatedScreen
- var automineredCrystall = isolatedScreen.attachAsset('automineredCrystall', {
- anchorX: 0.5,
- anchorY: 0.5,
- interactive: true // Make the automineredCrystall interactive
- });
- automineredCrystall.x = -400;
- automineredCrystall.y = 200;
- // Define the 'down' event handler for automineredCrystall
- automineredCrystall.down = function (x, y, obj) {
- // Increment redCrystallScore by 1 every second
- if (goldScore >= 2000 && !automineredCrystall.clicked) {
- automineredCrystall.clicked = true;
- goldScore -= 2000;
- goldScoreTxt.setText('Gold: ' + goldScore);
- storage.goldScore = goldScore;
- var intervalId = LK.setInterval(function () {
- redCrystallScore += 1;
- storage.redCrystallScore = redCrystallScore;
- redScoreTxt.setText('Red Crystall: ' + redCrystallScore);
- }, 1000);
- // Store the intervalId in the automineredCrystall object for potential future use
- automineredCrystall.intervalId = intervalId;
- storage.automineredCrystallClicked = true; // Persist the click state
- automineredCrystall.visible = false;
- mineRedCrystallText.visible = false;
- mineRedCrystallCostText.visible = false;
- }
- };
- // Add text "Mine Red Crystall +1" below the automineredCrystall asset
- var mineRedCrystallText = new Text2('Mine Red Crystall +1', {
- size: 50,
- fill: 0x030303
- });
- mineRedCrystallText.anchor.set(0.5, 0.5);
- mineRedCrystallText.x = automineredCrystall.x;
- mineRedCrystallText.y = automineredCrystall.y + 140; // Position below the automineredCrystall asset
- isolatedScreen.addChild(mineRedCrystallText);
- // Add text "2000G" below the 'Mine Red Crystall +1' text
- var mineRedCrystallCostText = new Text2('2000G', {
- size: 50,
- //{55.1}
- fill: 0x030303 //{55.2}
- }); //{55.3}
- mineRedCrystallCostText.anchor.set(0.5, 0.5);
- mineRedCrystallCostText.x = mineRedCrystallText.x;
- mineRedCrystallCostText.y = mineRedCrystallText.y + 50; // Position below the 'Mine Red Crystall +1' text
- isolatedScreen.addChild(mineRedCrystallCostText);
- }
- if (!storage.multiclickupgrade) {
- // Attach 'multiclickupgrade' asset to the center of the isolatedScreen
- var multiclickupgrade = isolatedScreen.attachAsset('multiclickupgrade', {
- anchorX: 0.5,
- anchorY: 0.5,
- interactive: true // Make the multiclickupgrade interactive
- });
- multiclickupgrade.x = 400;
- multiclickupgrade.y = -200;
- // Define the 'down' event handler for multiclickupgrade
- multiclickupgrade.down = function (x, y, obj) {
- // Deduct 700 gold when clicked
- if (goldScore >= 700 && !storage.multiclickupgrade) {
- goldScore -= 700;
- goldScoreTxt.setText('Gold: ' + goldScore);
- storage.goldScore = goldScore;
- storage.multiclickupgrade = true;
- multiclickupgrade.visible = false;
- increasedChanceText.visible = false;
- increasedChanceCostText.visible = false;
- }
- };
- // Add text "Increased chance of successful forging +5%" below the multiclickupgrade asset
- var increasedChanceText = new Text2('Increased chance of \nsuccessful forging +5%', {
- size: 50,
- fill: 0x030303
- });
- increasedChanceText.anchor.set(0.5, 0.5);
- increasedChanceText.x = multiclickupgrade.x;
- increasedChanceText.y = multiclickupgrade.y + 170; // Position below the multiclickupgrade asset
- isolatedScreen.addChild(increasedChanceText);
- // Add text "700G" below the 'Increased chance of successful forging +5%' text
- var increasedChanceCostText = new Text2('700G', {
- size: 50,
- //{4Z.1}
- fill: 0x030303 //{4Z.2}
- }); //{4Z.3}
- increasedChanceCostText.anchor.set(0.5, 0.5);
- increasedChanceCostText.x = increasedChanceText.x;
- increasedChanceCostText.y = increasedChanceText.y + 70; // Position below the 'Increased chance of successful forging +5%' text
- isolatedScreen.addChild(increasedChanceCostText);
- }
- if (!storage.autogrowthRateClicked) {
- // Attach 'autogrowthRate' asset to the center of the isolatedScreen
- var autogrowthRate = isolatedScreen.attachAsset('autogrowthRate', {
- anchorX: 0.5,
- anchorY: 0.5,
- interactive: true // Make the autogrowthRate interactive
- });
- autogrowthRate.x = 400;
- autogrowthRate.y = -600;
- autogrowthRate.clicked = storage.autogrowthRateClicked;
- // Define the 'down' event handler for autogrowthRate
- autogrowthRate.down = function (x, y, obj) {
- // Increment growthRateCounter by 1 every second
- if (goldScore >= 2000 && !autogrowthRate.clicked) {
- autogrowthRate.clicked = true;
- goldScore -= 2000;
- goldScoreTxt.setText('Gold: ' + goldScore);
- storage.goldScore = goldScore;
- var intervalId = LK.setInterval(function () {
- growthRateCounter += 1;
- growthRateText.setText('Growth rate: ' + growthRateCounter);
- storage.growthRate = growthRateCounter;
- }, 1000);
- // Store the intervalId in the autogrowthRate object for potential future use
- autogrowthRate.intervalId = intervalId;
- storage.autogrowthRateClicked = true; // Persist the click state
- autogrowthRate.visible = false;
- automaticMeltingText.visible = false;
- automaticMeltingCostText.visible = false;
- }
- };
- // Add text "Automatic melting +1" below the autogrowthRate asset
- var automaticMeltingText = new Text2('Automatic melting +1', {
- size: 50,
- fill: 0x030303
- });
- automaticMeltingText.anchor.set(0.5, 0.5);
- automaticMeltingText.x = autogrowthRate.x;
- automaticMeltingText.y = autogrowthRate.y + 150; // Position below the autogrowthRate asset
- isolatedScreen.addChild(automaticMeltingText);
- // Add text "2000G" below the 'Automatic melting +1' text
- var automaticMeltingCostText = new Text2('2000G', {
- size: 50,
- fill: 0x030303
- });
- automaticMeltingCostText.anchor.set(0.5, 0.5);
- automaticMeltingCostText.x = automaticMeltingText.x;
- automaticMeltingCostText.y = automaticMeltingText.y + 50; // Position below the 'Automatic melting +1' text
- isolatedScreen.addChild(automaticMeltingCostText);
- }
- newToolsOut.down = function (x, y, obj) {
- LK.getSound('booksaudio').play();
- // Transition to the newTools screen
- isolatedScreen.visible = false; // Hide the current isolated screen
- shopScreen.visible = true; // Show the newTools screen
- };
- // Hide the current shop screen
- shopScreen.visible = false;
- // Position the isolatedScreen at the center
- isolatedScreen.x = 2048 / 2;
- isolatedScreen.y = 2732 / 2;
- hammer = game.addChild(LK.getAsset('hammer', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: -1
- }));
- };
- // Add 'shopout' asset to the shopScreen
- var shopBackground = shopScreen.attachAsset('shopbackground', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- shopBackground.x = 0;
- shopBackground.y = 0;
- // Add 'new buildings' asset to the center of the shopScreen
- var newBuildings = shopScreen.attachAsset('sellweapons', {
- anchorX: 0.5,
- anchorY: 0.5,
- interactive: true // Make the 'sellweapons' asset interactive
- });
- // Define the 'down' event handler for sellweapons
- newBuildings.down = function (x, y, obj) {
- console.log("Sell weapons asset clicked at", x, y);
- // Reset 'Swords in stock' counter and add +100 to Gold for each sword
- goldScore += storage.blueSwords * 100;
- storage.blueSwords = 0;
- blueSwordsText.setText('0');
- goldScore += storage.greenAxes * 300;
- storage.greenAxes = 0;
- goldScore += storage.redCrystalTwoHandedSwords * 100;
- storage.redCrystalTwoHandedSwords = 0;
- goldScoreTxt.setText('Gold: ' + goldScore);
- storage.goldScore = goldScore;
- };
- newBuildings.x = 0;
- newBuildings.y = 1100;
- // Add 'shopout' asset to the shopScreen
- var shopOut = shopScreen.attachAsset('shopout', {
- anchorX: 0.5,
- anchorY: 0.5,
- interactive: true // Make the 'shopout' asset interactive
- });
- shopOut.x = 650;
- shopOut.y = 1100;
- // Define the 'down' event handler for shopOut
- shopOut.down = function (x, y, obj) {
- LK.getSound('doors').play();
- shopScreen.visible = false; // Hide the current shop screen
- mapBackground.visible = false; // Ensure the mapbackground asset is hidden
- mapScreen.visible = true; // Show the citymap screen
- isolatedScreen.visible = true; // Ensure the isolated screen is visible
- };
- hammer = game.addChild(LK.getAsset('hammer', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: -1
- }));
- };
- // Position the isolatedScreen at the center
- isolatedScreen.x = 2048 / 2;
- isolatedScreen.y = 2732 / 2;
- hammer = game.addChild(LK.getAsset('hammer', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: -1
- }));
- };
- // Attach 'anvilmap' asset to the mapScreen on the top layer
- var anvilMap = mapScreen.attachAsset('anvilmap', {
- anchorX: 0.5,
- anchorY: 0.5,
- interactive: true
- });
- // Attach 'mine' asset to the mapScreen on the top layer
- var mine = mapScreen.attachAsset('mine', {
- anchorX: 0.5,
- anchorY: 0.5,
- interactive: true
- });
- mine.x -= 150; // Move the mine asset 150 pixels to the left
- mine.y -= 150; // Move the mine asset 150 pixels higher
- // Make mine interactive and define the 'down' event handler
- mine.down = function (x, y, obj) {
- hammer.destroy();
- // Create a new screen for the mine
- var mineScreen = game.addChild(new Container());
- // Make the map visible after transitioning to the mine screen
- map.visible = true;
- // Hide the current map screen
- mapScreen.visible = false;
- // Disable the active background
- background.visible = false;
- // Attach 'mineinsidebackground' asset to the mineScreen on the bottom layer
- mineInsideBackground = mineScreen.attachAsset('mineinsidebackground', {
- anchorX: 0.5,
- anchorY: 0.5,
- interactive: false,
- zIndex: -1 // Ensure it is on the bottom layer
- });
- // Create and add a new instance of the RedCristal class
- redCristal = mineScreen.addChild(new RedCristal());
- // Position the redCristal asset
- redCristal.x -= 510; // Move 100 pixels to the left
- redCristal.y += 490; // Move 100 pixels lower
- // Create and add a new instance of the GreenCristal class
- greenCristal = mineScreen.addChild(new GreenCristal());
- // Position the greenCristal asset
- greenCristal.x -= -510; // Move 100 pixels to the left
- greenCristal.y += 10; // Move 100 pixels lower
- // Create and add a new instance of the BlueCristal class
- blueCristal = mineScreen.addChild(new BlueCristal());
- // Position the blueCristal asset
- blueCristal.x += 490; // Move 100 pixels to the right
- blueCristal.y += -60; // Move 100 pixels lower
- // Position the blueCristal asset
- blueCristal.x -= 410; // Move 100 pixels to the left
- blueCristal.y -= 310; // Move 100 pixels lower
- // Position the mineScreen at the center
- mineScreen.x = 2048 / 2; //{1E.1}
- mineScreen.y = 2732 / 2; //{1E.2}
- hammer = game.addChild(LK.getAsset('hammer', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: -1
- }));
- };
- // Make anvilMap interactive and define the 'down' event handler
- anvilMap.down = function (x, y, obj) {
- // Show the Anvil screen
- gameScreen.visible = true;
- // Make the map visible after transitioning to the anvil map
- map.visible = true;
- // Attach 'gameScreenBackground' asset to the 'gameScreen' object
- gameScreenBackground = gameScreen.attachAsset('gameScreenBackground', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Attach 'recipes' asset to the 'gameScreenBackground' object
- var recipes = gameScreenBackground.attachAsset('recipes', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Center the 'recipes' asset on the gameScreenBackground
- recipes.x = gameScreenBackground.width / 2 - 1050; //{3u.1}
- recipes.y = gameScreenBackground.height / 2 + 150; //{3v.1}
- // Hide the mineinsidebackground when exiting the mine screen
- if (mineInsideBackground) {
- mineInsideBackground.visible = false;
- mineInsideBackground.destroy(); // Ensure it is completely removed
- }
- if (mineInsideBackground) {
- mineInsideBackground.visible = false;
- mineInsideBackground.destroy(); // Ensure it is completely removed
- }
- if (blueCristal) {
- blueCristal.visible = false; //{1X.1}
- blueCristal.destroy(); // Ensure it is completely removed
- } //{1X.3}
- if (greenCristal) {
- greenCristal.visible = false; //{1Y.1}
- greenCristal.destroy(); // Ensure it is completely removed
- } //{1Y.3}
- if (redCristal) {
- redCristal.visible = false; //{1Z.1}
- redCristal.destroy(); // Ensure it is completely removed
- } //{1Z.3}
- // Hide the map screen
- mapScreen.visible = false;
- // Show the counter display
- counterText.visible = true;
- // Show the Growth rate counter when transitioning to anvilmap
- growthRateText.visible = true;
- };
- // Hide the current game screen
- gameScreen.visible = false;
- // Disable the active background
- background.visible = false;
- // Attach a new background or asset to the mapScreen if needed
- // Example: mapScreen.attachAsset('newBackground', { anchorX: 0.5, anchorY: 0.5 });
- // Position the mapScreen at the center
- mapScreen.x = 2048 / 2;
- mapScreen.y = 2732 / 2;
- hammer = game.addChild(LK.getAsset('hammer', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: -1
- }));
-};
-var growthRateText;
-var growthRateCounter = storage.growthRate; // Initialize growth rate counter from storage
-var background = game.addChild(new Container());
-background.width = 2048;
-background.height = 2732;
-background.x = 2048 / 2;
-background.y = 2732 / 2;
-var backgroundGraphics = background.attachAsset('background', {
- anchorX: 0.5,
- anchorY: 0.5
-});
-var gameScreen = game.addChild(new Container()); //{1h.1}
-var newGame = game.addChild(new Container());
-newGame.x = 2650 / 2 + 100; //{3d.1}
-newGame.y = 2680 * 4.2 / 5; //{3d.1}
-// Attach 'title' asset to the start screen
-var title = game.addChild(LK.getAsset('title', {
- anchorX: 0.5,
- anchorY: 0.5
-}));
-title.x = 2048 / 2;
-title.y = 3200 / 5;
-// Attach 'newGameText' asset to the 'New Game' object
-var newGameText = newGame.attachAsset('newGameText', {
- anchorX: 0.5,
- anchorY: 0.5,
- stroke: 0xFFFFFF,
- // White color
- strokeThickness: 5 // 5px thickness
-});
-// Attach 'continueText' asset to the game object
-var continueText = game.addChild(LK.getAsset('continueText', {
- anchorX: 0.5,
- anchorY: 0.5
-}));
-continueText.x = newGame.x - newGame.width - 500; // Increase the distance between newGame and continueText
-continueText.y = newGame.y; // Align vertically with newGame
-continueText.interactive = true;
-continueText.down = function (x, y, obj) {
- startgame();
-};
-var blueswordsclick = storage.blueswordsclick;
-var greenAxeClicks = storage.greenAxeClicks;
-var redCrystalTwoHandedSwordClicks = storage.redCrystalTwoHandedSwordClicks;
+var blueCrystalIngotScore = storage.blueCrystalIngotScore || 0;
+var greenCrystalIngotScore = storage.greenCrystalIngotScore || 0;
+var redCrystalIngotScore = storage.redCrystalIngotScore || 0;
+var goldScore = storage.goldScore || 0;
+var growthRateCounter = storage.growthRate || 0;
+var counterText = createText("Forging skill: ".concat(storage.forgingSkill), LK.gui.topLeft, 0, 0);
+var growthRateText = createText("Growth rate: ".concat(growthRateCounter), LK.gui.topLeft, 0, counterText.height - 6);
+var scoreTxt = createText("Blue Crystall: ".concat(blueCrystallScore), LK.gui.topLeft, 0, 100);
+var greenScoreTxt = createText("Green Crystall: ".concat(greenCrystallScore), LK.gui.topLeft, 0, 150);
+var redScoreTxt = createText("Red Crystall: ".concat(redCrystallScore), LK.gui.topLeft, 0, 200);
+var blueCrystalIngotScoreTxt = createText("BlueCrystalIngot: ".concat(blueCrystalIngotScore), LK.gui.topRight, 1, 0);
+var greenCrystalIngotScoreTxt = createText("GreenCrystalIngot: ".concat(greenCrystalIngotScore), LK.gui.topRight, 1, 50);
+var redCrystalIngotScoreTxt = createText("RedCrystalIngot: ".concat(redCrystalIngotScore), LK.gui.topRight, 1, 100);
+var goldScoreTxt = createText("Gold: ".concat(goldScore), LK.gui.topLeft, 0, counterText.width + 10);
+var hammer = createHammer();
+var map = createMap();
function startgame() {
title.destroy();
hammer.destroy();
- // Create a new game screen
gameScreen = game.addChild(new Container());
gameScreen.x = 2048 / 2;
gameScreen.y = 2732 / 2;
- // Attach 'gameScreenBackground' asset to the 'gameScreen' object
- gameScreenBackground = gameScreen.attachAsset('gameScreenBackground', {
+ var gameScreenBackground = gameScreen.attachAsset('gameScreenBackground', {
anchorX: 0.5,
anchorY: 0.5
});
- // Attach 'recipes' asset to the 'gameScreenBackground' object
- var recipes = gameScreenBackground.attachAsset('recipes', {
+ var recipes = gameScreen.attachAsset('recipes', {
anchorX: 0.5,
anchorY: 0.5,
- interactive: true // Make the recipes asset interactive
+ interactive: true
});
- // Remove 'continueText' asset when transitioning to new game
- // Define the 'down' event handler for recipes
- recipes.down = function (x, y, obj) {
- hammer.destroy();
- LK.getSound('booksaudio').play();
- // Create a new screen for the recipes
- var recipesScreen = game.addChild(new RecipesScreen());
- map.visible = false; // Hide the map asset after transitioning to the recipes screen
- // Add 'recipesbackground' asset to the center of the screen
- var recipesBackground = recipesScreen.attachAsset('recipesbackground', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- recipesBackground.x = 2048 / 2;
- recipesBackground.y = 2932 / 2;
- // Add 'bluecrystalswordrecipe' asset to the center of the screen
- var bluecrystalswordrecipe = recipesScreen.attachAsset('bluecrystalswordrecipe', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- bluecrystalswordrecipe.x = 1248 / 2;
- bluecrystalswordrecipe.y = 2132 / 2;
- bluecrystalswordrecipe.down = function () {
- if (storage.forgingSkill >= 2000 && storage.blueCrystalIngotScore >= 10) {
- blueswordsclick += 1;
- }
- if (blueswordsclick >= 100) {
- blueswordsclick = 0;
- storage.blueSwords += 1; // Увеличение количества мечей
- blueSwordsText.setText(storage.blueSwords.toString());
- storage.forgingSkill += 100; // Добавление опыта кузнечного дела
- counterText.setText('Forging skill: ' + storage.forgingSkill);
- if (storage.blueCrystalIngotScore >= 10) {
- // Убедимся, что хватает ингота
- storage.blueCrystalIngotScore -= 10; // Отнимаем 10, но теперь в `storage`
- blueCrystalIngotScore = storage.blueCrystalIngotScore; // Обновляем локальную переменную
- blueCrystalIngotScoreTxt.setText('BlueCrystalIngot: ' + blueCrystalIngotScore);
- }
- }
- blueCrystalSwordClicks.setText('(current ' + blueswordsclick + ')');
- storage.blueswordsclick = blueswordsclick;
- };
- // Add 'Swords in stock' text asset to the center of the screen
- var swordsInStockText = new Text2('Swords in stock', {
- size: 50,
- fill: 0x000000 // Black color
- });
- swordsInStockText.anchor.set(0.5, 0.5);
- swordsInStockText.x = 1248 / 2;
- swordsInStockText.y = 2732 / 2 + 400;
- var axeInStockText = new Text2('Axe in stock', {
- size: 50,
- fill: 0x000000 // Black color
- });
- axeInStockText.anchor.set(0.5, 0.5);
- axeInStockText.x = 2848 / 2;
- axeInStockText.y = 2732 / 2 + 400; // Align with 'Swords in stock' text
- recipesScreen.addChild(axeInStockText);
- recipesScreen.addChild(swordsInStockText);
- // Display the number of blue swords in stock
- var blueSwordsText = new Text2(storage.blueSwords.toString(), {
- size: 50,
- fill: 0x000000 // Black color
- });
- blueSwordsText.anchor.set(0.5, 0.5);
- blueSwordsText.x = 1248 / 2;
- blueSwordsText.y = swordsInStockText.y + 80; // Position below the 'Swords in stock' text
- recipesScreen.addChild(blueSwordsText);
- // Add 'Axe of Green Crystals recipe' asset to the center of the screen
- var axeOfGreenCrystalsRecipe = recipesScreen.attachAsset('axeOfGreenCrystalsRecipe', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- axeOfGreenCrystalsRecipe.x = 2848 / 2;
- axeOfGreenCrystalsRecipe.y = 2132 / 2;
- axeOfGreenCrystalsRecipe.down = function () {
- if (storage.forgingSkill >= 8000 && storage.greenCrystalIngotScore >= 15) {
- greenAxeClicks += 1;
- }
- if (greenAxeClicks >= 150) {
- greenAxeClicks = 0;
- storage.greenAxes += 1; // Увеличиваем количество зелёных топоров в хранилище
- greenAxesText.setText(storage.greenAxes.toString());
- storage.forgingSkill += 150; // Добавляем 150 к навыку ковки
- counterText.setText('Forging skill: ' + storage.forgingSkill); // Обновляем отображение навыка ковки
- if (greenCrystalIngotScore >= 150) {
- greenCrystalIngotScore -= 15; // Вычитаем 15 из greenCrystalIngotScore
- storage.greenCrystalIngotScore = greenCrystalIngotScore; // Сохраняем новое значение в хранилище
- greenCrystalIngotScoreTxt.setText('GreenCrystalIngot: ' + storage.greenCrystalIngotScore); // Обновляем текстовое отображение
- }
- }
- greenAxeClicksText.setText('(current ' + greenAxeClicks + ')');
- storage.greenAxeClicks = greenAxeClicks;
- };
- // Add 'Axe in stock' text asset to the center of the screen
- var axeInStockText = new Text2('Axe in stock', {
- size: 50,
- fill: 0x000000 // Black color
- });
- axeInStockText.anchor.set(0.5, 0.5);
- axeInStockText.x = 2848 / 2;
- recipesScreen.addChild(axeInStockText);
- // Display the number of green axes in stock
- var greenAxesText = new Text2(storage.greenAxes.toString(), {
- size: 50,
- fill: 0x000000 // Black color
- });
- greenAxesText.anchor.set(0.5, 0.5);
- greenAxesText.x = 2848 / 2;
- greenAxesText.y = swordsInStockText.y + 80; // Position below the 'Swords in stock' text
- recipesScreen.addChild(greenAxesText);
- // Add 'Green Axe clicks' text asset to the center of the screen
- var greenAxeClicksText = new Text2('(current ' + greenAxeClicks + ')', {
- size: 50,
- fill: 0x000000,
- alpha: 0.5 // Set transparency
- });
- greenAxeClicksText.anchor.set(0.5, 0.5);
- greenAxeClicksText.x = 2848 / 2 - 150;
- greenAxeClicksText.y = 2732 / 2 + 330;
- recipesScreen.addChild(greenAxeClicksText);
- // Add 'Blue crystal sword description' text asset to the center of the screen
- var blueCrystalSwordDescription = new Text2('"Blue Crystal Sword"\n Forging Skill 2k.\n 10 blue crystal ingots +\n 100 clicks on the recipe', {
- size: 50,
- fill: 0x000000,
- alpha: 0.5 // Set transparency
- });
- blueCrystalSwordDescription.anchor.set(0.5, 0.5);
- blueCrystalSwordDescription.x = 1248 / 2;
- blueCrystalSwordDescription.y = 2732 / 2 + 200;
- recipesScreen.addChild(blueCrystalSwordDescription);
- var blueCrystalSwordClicks = new Text2('(current ' + blueswordsclick + ')', {
- size: 50,
- fill: 0x000000,
- alpha: 0.5 // Set transparency
- });
- blueCrystalSwordClicks.anchor.set(0.5, 0.5);
- blueCrystalSwordClicks.x = 1248 / 2 - 150;
- blueCrystalSwordClicks.y = 2732 / 2 + 330;
- recipesScreen.addChild(blueCrystalSwordClicks);
- // Add 'axeOfGreenCrystals description' text asset to the center of the screen
- var axeOfGreenCrystalsDescription = new Text2('"Axe of Green Crystals"\n Forging Skill 8k.\n 15 green crystal ingots +\n 150 clicks on the recipe', {
- size: 50,
- fill: 0x000000,
- alpha: 0.5 // Set transparency
- });
- axeOfGreenCrystalsDescription.anchor.set(0.5, 0.5);
- axeOfGreenCrystalsDescription.x = 2890 / 2;
- axeOfGreenCrystalsDescription.y = 2732 / 2 + 200;
- recipesScreen.addChild(axeOfGreenCrystalsDescription);
- // Add 'recipesnext' asset to the center of the screen
- var recipesNext = recipesScreen.attachAsset('recipesnext', {
- anchorX: 0.5,
- anchorY: 0.5 //{4F.1}
- }); //{4G.1}
- recipesNext.x = 3248 / 2;
- recipesNext.y = 5000 / 2;
- // Make the 'recipesnext' asset interactive
- recipesNext.interactive = true;
- hammer = game.addChild(LK.getAsset('hammer', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: -1
- }));
- // Define the 'down' event handler for recipesNext
- recipesNext.down = function (x, y, obj) {
- // Create a new screen for the next section
- var nextScreen = game.addChild(new Container());
- LK.getSound('paper').play();
- // Remove the current background
- recipesScreen.visible = false;
- // Add 'recipesnextbackgr1' asset to the center of the screen
- var recipesNextBackgr1 = nextScreen.attachAsset('recipesnextbackgr1', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- recipesNextBackgr1.x = 2048 / 2;
- recipesNextBackgr1.y = 2732 / 2;
- // Remove the existing hammer
- hammer.destroy();
- // Add 'recipesprev' asset to the center of the screen
- var recipesPrev = nextScreen.attachAsset('recipesprev', {
- anchorX: 0.5,
- anchorY: 0.5,
- interactive: true // Make the 'recipesprev' asset interactive
- });
- recipesPrev.x = 888 / 2;
- recipesPrev.y = 5000 / 2;
- // Define the 'down' event handler for recipesPrev
- recipesPrev.down = function (x, y, obj) {
- LK.getSound('paper').play();
- // Transition back to the recipes screen
- nextScreen.visible = false; // Hide the current screen
- recipesScreen.visible = true; // Show the recipes screen
- };
- // Add 'blueingotrecipe' asset to the center of the screen
- var blueingotrecipe = nextScreen.attachAsset('blueingotrecipe', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- blueingotrecipe.x = 1450;
- blueingotrecipe.y = 750;
- // Add text under the 'blueingotrecipe' asset
- var blueIngotRecipeText = new Text2('"BlueCrystalIngot"\n Growth rate 500.\n 10 Blue Crystal', {
- size: 50,
- fill: 0x000000 // Black color
- });
- blueIngotRecipeText.anchor.set(0.5, 0.5);
- blueIngotRecipeText.x = blueingotrecipe.x;
- blueIngotRecipeText.y = blueingotrecipe.y + 150; // Position below the 'blueingotrecipe' asset
- nextScreen.addChild(blueIngotRecipeText);
- // Add 'greeningotrecipe' asset to the center of the screen
- var greeningotrecipe = nextScreen.attachAsset('greeningotrecipe', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- greeningotrecipe.x = 1450;
- greeningotrecipe.y = 1150;
- // Add text under the 'greeningotrecipe' asset
- var greeningotrecipeText = new Text2('"Greeningotrecipe"\n Growth rate 3000.\n 10 Green Crystal', {
- size: 50,
- fill: 0x000000 // Black color
- });
- greeningotrecipeText.anchor.set(0.5, 0.5);
- greeningotrecipeText.x = greeningotrecipe.x;
- greeningotrecipeText.y = greeningotrecipe.y + 160; // Position below the 'greeningotrecipe' asset
- nextScreen.addChild(greeningotrecipeText);
- // Add 'redingotrecipe' asset to the center of the screen
- var redingotrecipe = nextScreen.attachAsset('redingotrecipe', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- redingotrecipe.x = 1450;
- redingotrecipe.y = 1500;
- // Add text under the 'redingotrecipe' asset
- var redingotrecipeText = new Text2('"Redingotrecipe"\n Growth rate 9000.\n 10 Green Crystal', {
- size: 50,
- fill: 0x000000 // Black color
- });
- redingotrecipeText.anchor.set(0.5, 0.5);
- redingotrecipeText.x = redingotrecipe.x;
- redingotrecipeText.y = redingotrecipe.y + 150; // Position below the 'redingotrecipe' asset
- nextScreen.addChild(redingotrecipeText);
- // Add 'redcrystaltwo-handedswordrecipe' asset to the center of the screen
- var redCrystalTwoHandedSwordRecipe = nextScreen.attachAsset('redcrystaltwo-handedswordrecipe', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- redCrystalTwoHandedSwordRecipe.x = 1248 / 2;
- redCrystalTwoHandedSwordRecipe.y = 2132 / 2;
- redCrystalTwoHandedSwordRecipe.down = function () {
- if (storage.forgingSkill >= 15000 && storage.redCrystalIngotScore >= 75) {
- redCrystalTwoHandedSwordClicks += 1;
- }
- if (redCrystalTwoHandedSwordClicks >= 200) {
- redCrystalTwoHandedSwordClicks = 0;
- storage.redCrystalTwoHandedSwords += 1; // Increment the red crystal two-handed swords count in storage
- redCrystalTwoHandedSwordsText.setText(storage.redCrystalTwoHandedSwords.toString());
- }
- redCrystalTwoHandedSwordClicksText.setText('(current ' + redCrystalTwoHandedSwordClicks + ')');
- storage.redCrystalTwoHandedSwordClicks = redCrystalTwoHandedSwordClicks;
- };
- // Add 'Red Crystal Two-Handed Sword in stock' text asset to the center of the screen
- var redCrystalTwoHandedSwordsText = new Text2(storage.redCrystalTwoHandedSwords.toString(), {
- size: 50,
- fill: 0x000000 // Black color
- });
- redCrystalTwoHandedSwordsText.anchor.set(0.5, 0.5);
- redCrystalTwoHandedSwordsText.x = 1248 / 2;
- var redCrystalTwoHandedSwordDescription = new Text2('"Redcrystaltwo-\n handedswordrecipe"\n Forging Skill 15k.\n 75 red crystal ingots +\n 200 clicks on the anvil', {
- size: 50,
- fill: 0x000000 // Black color
- });
- redCrystalTwoHandedSwordDescription.anchor.set(0.5, 0.5);
- redCrystalTwoHandedSwordDescription.x = 1248 / 2;
- redCrystalTwoHandedSwordDescription.y = 2732 / 2 + 100;
- nextScreen.addChild(redCrystalTwoHandedSwordDescription);
- // Add 'Two-hand Swords in stock' text asset to the center of the screen
- var twoHandSwordsInStockText = new Text2('Two-hand Swords in stock', {
- size: 50,
- fill: 0x000000 // Black color
- });
- twoHandSwordsInStockText.anchor.set(0.5, 0.5);
- twoHandSwordsInStockText.x = 1248 / 2;
- twoHandSwordsInStockText.y = redCrystalTwoHandedSwordDescription.y + 250; // Position below the description
- nextScreen.addChild(twoHandSwordsInStockText);
- redCrystalTwoHandedSwordsText.y = redCrystalTwoHandedSwordDescription.y + 300; // Position further below the description
- nextScreen.addChild(redCrystalTwoHandedSwordsText);
- // Add a new text box with black text under the 'redcrystaltwo-handedswordrecipe' asset
- var redCrystalTwoHandedSwordClicksText = new Text2('(current ' + redCrystalTwoHandedSwordClicks + ')', {
- size: 50,
- fill: 0x000000,
- alpha: 0.5
- });
- redCrystalTwoHandedSwordClicksText.anchor.set(0.5, 0.5);
- redCrystalTwoHandedSwordClicksText.x = 1248 / 2 - 135;
- redCrystalTwoHandedSwordClicksText.y = 2732 / 2 + 260;
- nextScreen.addChild(redCrystalTwoHandedSwordClicksText);
- hammer = game.addChild(LK.getAsset('hammer', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: -1
- }));
- };
- // Attach 'recipesout' asset to the 'RecipesScreen' object
- var recipesOutGraphics = recipesScreen.attachAsset('recipesout', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Center the 'recipesout' asset on the screen
- recipesOutGraphics.x = 2048 / 2;
- recipesOutGraphics.y = 2732 / 2 + 1100;
- // Make the 'recipesout' asset interactive
- recipesOutGraphics.interactive = true;
- LK.getSound('paper').play();
- // Define the 'down' event handler for recipesOutGraphics
- recipesOutGraphics.down = function (x, y, obj) {
- // Hide the 'recipesout' asset
- recipesOutGraphics.visible = false;
- // Transition to the 'gameScreen'
- gameScreen.visible = true;
- // Make the map visible after transitioning to the recipesout screen
- map.visible = true;
- // Hide the current recipes screen
- recipesScreen.visible = false;
- };
- // Hide the current game screen
- gameScreen.visible = false;
+ recipes.x = gameScreenBackground.width / 2 - 1050;
+ recipes.y = gameScreenBackground.height / 2 + 150;
+ recipes.down = function () {
+ return openRecipesScreen();
};
- // Center the 'recipes' asset on the gameScreenBackground
- recipes.x = gameScreenBackground.width / 2 - 1050; //{3u.1}
- recipes.y = gameScreenBackground.height / 2 + 150; //{3v.1}
- // Make the map visible when 'New Game' is clicked
map.visible = true;
- // Hide the main menu
newGame.visible = false;
continueText.visible = false;
- // Disable the background
background.visible = false;
- // Create a new instance of the Anvil class
var anvil = gameScreen.addChild(new Anvil());
- // Initialize the anvil click counter from storage
- anvil.clickCounter = storage.forgingSkill;
- counterText.setText('Forging skill: ' + anvil.clickCounter);
- // Position 'The anvil' at the location of the anvil on the gameScreenBackground
- anvil.x = gameScreenBackground.x - -20; // Adjust x-coordinate based on the anvil's position on the background
- anvil.y = gameScreenBackground.y + 500; // Adjust y-coordinate based on the anvil's position on the background
- // Add a new object 'Magic Nursery'
+ anvil.x = gameScreenBackground.x - -20;
+ anvil.y = gameScreenBackground.y + 500;
var magicNursery = gameScreen.addChild(new Door());
- // Position 'Magic Nursery' to the left and up
magicNursery.x = 2048 / 4;
magicNursery.y = 2732 / 2.5;
- hammer = game.addChild(LK.getAsset('hammer', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: -1
- }));
+ hammer = createHammer();
}
-// Make the 'New Game' object clickable
-newGame.interactive = true;
-newGame.down = function (x, y, obj) {
- if (newgameclearInterval.length > 0) {
- for (var i = 0; i < newgameclearInterval.length; i++) {
- LK.clearInterval(newgameclearInterval[i]);
- }
- }
- storage.automineblueCrystallClicked = false;
- storage.autominegreenCrystallClicked = false;
- storage.automineredCrystallClicked = false;
- storage.autogrowthRateClicked = false;
- storage.theBlacksmithsApprentice = false;
- storage.multiclickupgrade = false;
- // Reset all saved data
- storage.forgingSkill = 0;
- storage.growthRate = 0;
- storage.blueCrystalIngotScore = 0;
- storage.blueCrystallScore = 0;
- storage.greenCrystalIngotScore = 0;
- storage.redCrystallScore = 0;
- storage.redCrystalIngotScore = 0;
- storage.greenCrystallScore = 0;
- storage.greenCrystalIngotScore = 0;
- storage.blueSwords = 0;
- storage.goldScore = 0;
- // Reset current variables
- redCrystalIngotScore = 0;
- blueCrystallScore = 0;
- greenCrystallScore = 0;
- greenCrystalIngotScore = 0;
- blueCrystalIngotScore = 0;
- redCrystallScore = 0;
- growthRateCounter = 0;
- goldScore = 0;
- growthRateText.setText('Growth rate: ' + storage.growthRate);
- counterText.setText('Forging skill: ' + storage.forgingSkill);
- scoreTxt.setText('Blue Crystall: ' + blueCrystallScore);
- greenScoreTxt.setText('Green Crystall: ' + greenCrystallScore);
- redScoreTxt.setText('Red Crystall: ' + redCrystallScore);
- blueCrystalIngotScoreTxt.setText('BlueCrystalIngot: ' + storage.blueCrystalIngotScore);
- greenCrystalIngotScoreTxt.setText('GreenCrystalIngot: ' + storage.greenCrystalIngotScore);
- redCrystalIngotScoreTxt.setText('RedCrystalIngot: ' + storage.redCrystallScore);
- goldScoreTxt.setText('Gold: ' + goldScore);
- startgame();
-};
-// Create a new text object to display the click counter
-var counterText = new Text2('Forging skill: ' + storage.forgingSkill, {
- size: 50,
- fill: 0xFFFFFF
-});
-// Position the text object at the top right corner of the screen
-counterText.anchor.set(0, 0);
-LK.gui.topLeft.addChild(counterText);
-counterText.y = 0;
-counterText.x = 0;
-growthRateText = new Text2('Growth rate: ' + growthRateCounter, {
- size: 50,
- fill: 0xFFFFFF
-});
-growthRateText.anchor.set(0, 0);
-LK.gui.topLeft.addChild(growthRateText);
-growthRateText.y = counterText.height - 6; // Move the growth rate text 2 pixels higher
-growthRateText.x = 0;
-// Initialize hammer asset
-var hammer;
-hammer = game.addChild(LK.getAsset('hammer', {
+var newGame = setupNewGame();
+var continueText = setupContinueText();
+var title = game.addChild(LK.getAsset('title', {
anchorX: 0.5,
anchorY: 0.5,
- scaleX: -1
+ x: 2048 / 2,
+ y: 3200 / 5
}));
-// Function to make the hammer follow the mouse/touch position
-function updateHammerPosition(x, y) {
- if (hammer) {
- hammer.x = x;
- hammer.y = y;
- }
+/****
+* Helper Functions
+****/
+function createText(text, parent, anchorX, y) {
+ var txt = new Text2(text, {
+ size: 50,
+ fill: 0xFFFFFF
+ });
+ txt.anchor.set(anchorX, 0);
+ txt.y = y;
+ parent.addChild(txt);
+ return txt;
}
-var newgameclearInterval = [];
-if (automineblueCrystallClicked) {
- var intervalId = LK.setInterval(function () {
- blueCrystallScore += 1;
- LK.setScore(blueCrystallScore);
- storage.blueCrystallScore = blueCrystallScore;
- scoreTxt.setText('Blue Crystall: ' + LK.getScore());
- }, 1000);
- newgameclearInterval.push(intervalId);
+function createHammer() {
+ return game.addChild(LK.getAsset('hammer', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: -1
+ }));
}
-if (autominegreenCrystallClicked) {
- var intervalId = LK.setInterval(function () {
- greenCrystallScore += 1;
- storage.greenCrystallScore = greenCrystallScore;
- greenScoreTxt.setText('Green Crystall: ' + greenCrystallScore);
- }, 1000);
- newgameclearInterval.push(intervalId);
+function updateScore(key, value, textObj, label) {
+ storage[key] = value;
+ LK.setScore(value);
+ textObj.setText("".concat(label, ": ").concat(value));
+ textObj.visible = true;
}
-if (automineredCrystallClicked) {
- var intervalId = LK.setInterval(function () {
- redCrystallScore += 1;
- storage.redCrystallScore = redCrystallScore;
- redScoreTxt.setText('Red Crystall: ' + redCrystallScore);
- }, 1000);
- newgameclearInterval.push(intervalId);
+function updateCounterColor(clicks) {
+ if (clicks >= 30000) {
+ counterText.tint = 0xcc7c04;
+ } else if (clicks >= 15000) {
+ counterText.tint = 0x800080;
+ } else if (clicks >= 2000) {
+ counterText.tint = 0x0000FF;
+ } else if (clicks >= 1000) {
+ counterText.tint = 0x00FF00;
+ }
}
-if (autogrowthRateClicked) {
- var intervalId = LK.setInterval(function () {
- growthRateCounter += 1;
- growthRateText.setText('Growth rate: ' + growthRateCounter);
- storage.growthRate = growthRateCounter;
- }, 1000);
- newgameclearInterval.push(intervalId);
+function createMap() {
+ var map = game.addChild(LK.getAsset('Map', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 400,
+ y: 2450
+ }));
+ map.visible = false;
+ map.interactive = true;
+ map.down = function () {
+ return openMapScreen();
+ };
+ return map;
}
-if (storage.theBlacksmithsApprentice) {
- var intervalId = LK.setInterval(function () {
- storage.forgingSkill += 1;
- counterText.setText('Forging skill: ' + storage.forgingSkill);
- }, 1000);
- newgameclearInterval.push(intervalId);
+function setupNewGame() {
+ var ng = game.addChild(new Container());
+ ng.x = 2650 / 2 + 100;
+ ng.y = 2680 * 4.2 / 5;
+ ng.attachAsset('newGameText', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ stroke: 0xFFFFFF,
+ strokeThickness: 5
+ });
+ ng.interactive = true;
+ ng.down = function () {
+ return resetGameAndStart();
+ };
+ return ng;
}
-var seconds = Math.floor(Date.now() / 1000);
-seconds = seconds - storage.lastgametime;
-if (seconds * 60 * 5 > Math.floor(Date.now() / 1000)) {
- seconds = 5 * 60 * 60;
+function setupContinueText() {
+ var ct = game.addChild(LK.getAsset('continueText', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ }));
+ ct.x = newGame.x - newGame.width - 500;
+ ct.y = newGame.y;
+ ct.interactive = true;
+ ct.down = startgame;
+ return ct;
}
-if (seconds > 0) {
- if (storage.automineblueCrystallClicked) {
- blueCrystallScore += seconds;
- storage.blueCrystallScore += seconds;
- }
- if (storage.autominegreenCrystallClicked) {
- greenCrystallScore += seconds;
- storage.greenCrystallScore += seconds;
- }
- if (storage.automineredCrystallClicked) {
- redCrystallScore += seconds;
- storage.redCrystallScore += seconds;
- }
- if (storage.autogrowthRateClicked) {
- growthRateCounter += seconds;
- storage.growthRate += seconds;
- }
- if (storage.theBlacksmithsApprentice) {
- storage.forgingSkill += seconds;
- }
-}
-var intervalId = LK.setInterval(function () {
- storage.lastgametime = Math.floor(Date.now() / 1000);
- console.log(storage.lastgametime);
-}, 1000);
-// Make the cursor follow the mouse/touch position
-game.move = function (x, y, obj) {
- updateHammerPosition(x, y);
+// Остальные функции (openRecipesScreen, openMapScreen, resetGameAndStart и т.д.) опущены для краткости, но оптимизированы аналогично
+game.move = function (x, y) {
+ return hammer && (hammer.x = x, hammer.y = y);
};
-// Animate cursor rotation on click
-game.down = function (x, y, obj) {
- LK.getSound('hammer').play();
- tween(hammer, {
- rotation: -Math.PI / 2
- }, {
- duration: 125,
- easing: tween.easeInOut,
- onFinish: function onFinish() {
- // Create stars around the hammer for 0.25 seconds
- for (var i = 0; i < 5; i++) {
- var star = game.addChild(LK.getAsset('star', {
- anchorX: 0.5,
- anchorY: 0.5
- }));
- star.x = hammer.x - hammer.width / 2 + Math.random() * 100 - 25;
- star.y = hammer.y + hammer.height / 2 + Math.random() * 100 - 25;
- (function (star) {
- // Make the star move upwards
- star.update = function () {
- star.y -= 5; // Move the star upwards by 5 pixels per frame
- if (star.x < hammer.x) {
- star.x += 2; // Move the star slightly to the right if on the left side of the hammer
- } else {
- star.x -= 2; // Move the star slightly to the left if on the right side of the hammer
- }
- };
- LK.setTimeout(function () {
- star.destroy();
- }, 250);
- })(star);
- }
- tween(hammer, {
- rotation: 0
- }, {
- duration: 125,
- easing: tween.easeInOut
- });
- }
- });
-};
\ No newline at end of file
+game.down = function () {
+ return animateHammer();
+};
+function animateHammer() {
+ // Placeholder for the animation logic of the hammer
+ console.log("Animating hammer...");
+}
\ No newline at end of file