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set buttontext.x to -500
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set buttonText.x = -150
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update UpgradeCost after successfull purchase
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init upgrade level in BasicUpgrade button as 1
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upgradeLevel inside Game class and BasicUpgradeButton are the same variable
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Start upgradeLevel from 1
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'setText')' in this line: 'upgrade.buttonText.setText('Upgrade: +' + upgradeLevel);' Line Number: 162
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Fix Bug: 'ReferenceError: buttonText is not defined' in this line: 'buttonText.setText('Upgrade: +' + upgradeLevel);' Line Number: 162
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update upgrade level on button when successfully upgraded
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Fix Bug: 'Uncaught ReferenceError: upgradeLevel is not defined' in this line: 'var buttonText = new Text2('Upgrade: +' + upgradeLevel, {' Line Number: 65
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add upgrade level to buttonText and change text from "Basic Upgrade" to "Upgrade: +"
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cost Text do not change it color, fix it
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Make upgradeCost an integer
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floor number inside formatNumber function if it is less than 1000
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show upgrade cost in the Basic Upgrade button. Show it red if there is not enough and green if enough
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make a basic upgrade cost 5*1.13^CurrentUpgradeLevel
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remove Automation and Evolve buttons
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make a particle system with effect of impact blast and emit it on candy click
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make popup numbers fly further
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make backgroundrotation 2 times faster
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make background rotate speed based on click intensity
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make candy glowing without filters
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make a click intensity decrease by 0.002 on tick
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make a click intensity decrease by 0.005 on tick
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make click instensity increse by 0.05 instead of 0.01 decrease by 0.001 on tick
===================================================================
--- original.js
+++ change.js
@@ -75,9 +75,9 @@
y: 0.5
}
});
self.addChild(self.buttonText);
- self.buttonText.x = -150;
+ self.buttonText.x = -500;
self.buttonText.y = 0;
var costText = new Text2('', {
size: 100,
fill: '#ffffff',