User prompt
Add a text field inside PopUpNumber with a text "Income"
User prompt
add a text inside popupnumber
User prompt
make pop up move ease in
User prompt
make pop up number as a text same as score
User prompt
Fix Bug: 'TypeError: numberGraphics.setText is not a function' in this line: 'numberGraphics.setText(text);' Line Number: 16
User prompt
Fix Bug: 'TypeError: popUpNumber.setText is not a function' in this line: 'popUpNumber.setText('🍬' + clickPower);' Line Number: 58
User prompt
make a pop up number format same as score. It have to appear, then fly away, then disappear -like particles fountain
User prompt
Make a pop-up number after each click, but fly a bit a different direction each time
User prompt
Please make candy being an UI button and handle onlcik by bouncing image a bit
User prompt
Please remove auto incremental on time
User prompt
Please add🍬emoji on a score text
Initial prompt
🍬Candy🍬 Clicker
var Candy = Container.expand(function () { var self = Container.call(this); var candyGraphics = self.createAsset('candy', 'Candy Graphics', .5, .5); self.click = function () {}; }); var Upgrade = Container.expand(function () { var self = Container.call(this); var upgradeGraphics = self.createAsset('upgrade', 'Upgrade Graphics', .5, .5); self.click = function () {}; }); var Game = Container.expand(function () { var self = Container.call(this); var score = 0; var clickPower = 1; var candy = self.addChild(new Candy()); var upgrade = self.addChild(new Upgrade()); candy.x = 2048 / 2; candy.y = 2732 / 2; upgrade.x = 2048 / 2; upgrade.y = 2732 / 2 + 200; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(.5, 0); LK.gui.topCenter.addChild(scoreTxt); candy.on('down', function (obj) { score += clickPower; scoreTxt.setText(score); }); upgrade.on('down', function (obj) { if (score >= 10) { score -= 10; clickPower += 1; scoreTxt.setText(score); } }); LK.setInterval(function () { score += clickPower; scoreTxt.setText(score); }, 1000); });
var Candy = Container.expand(function () {
var self = Container.call(this);
var candyGraphics = self.createAsset('candy', 'Candy Graphics', .5, .5);
self.click = function () {};
});
var Upgrade = Container.expand(function () {
var self = Container.call(this);
var upgradeGraphics = self.createAsset('upgrade', 'Upgrade Graphics', .5, .5);
self.click = function () {};
});
var Game = Container.expand(function () {
var self = Container.call(this);
var score = 0;
var clickPower = 1;
var candy = self.addChild(new Candy());
var upgrade = self.addChild(new Upgrade());
candy.x = 2048 / 2;
candy.y = 2732 / 2;
upgrade.x = 2048 / 2;
upgrade.y = 2732 / 2 + 200;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(.5, 0);
LK.gui.topCenter.addChild(scoreTxt);
candy.on('down', function (obj) {
score += clickPower;
scoreTxt.setText(score);
});
upgrade.on('down', function (obj) {
if (score >= 10) {
score -= 10;
clickPower += 1;
scoreTxt.setText(score);
}
});
LK.setInterval(function () {
score += clickPower;
scoreTxt.setText(score);
}, 1000);
});