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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.targetX = hoopRim.x;' Line Number: 96
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.targetX = hoopRim.x;' Line Number: 96
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if the ball lands on the platform you can reshoot it from the platform
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Please fix the bug: 'Uncaught TypeError: game.getChild is not a function' in or related to this line: 'var hoopRimSeparateAsset = game.getChild('hoopRim');' Line Number: 95
Code edit (4 edits merged)
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Please fix the bug: 'Uncaught TypeError: game.getChildByName is not a function' in or related to this line: 'var hoopRimSeparateAsset = game.getChildByName('hoopRim');' Line Number: 95
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Please fix the bug: 'Uncaught ReferenceError: hoopRimSeparate is not defined' in or related to this line: 'self.targetX = hoopRimSeparate.x + (Math.random() - 0.5) * 900;' Line Number: 95
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.targetX = hoopRim.x + (Math.random() - 0.5) * 900;' Line Number: 95
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Code edit (4 edits merged)
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make 'defender' asset move more gradually
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make 'defender' asset move randomly within 200 pixel radius of 'hoopRimSeparate' asset
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if 'ball' asset intersects with 'defender' asset, reverse the direction of the ball
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place powerball asset to right of ball
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place powerbar asset above ball
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Please fix the bug: 'ReferenceError: pauseButton is not defined' in or related to this line: 'if (obj.event.target === pauseButton) {' Line Number: 375
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Please fix the bug: 'ReferenceError: pauseButton is not defined' in or related to this line: 'if (obj.event.target === pauseButton) {' Line Number: 374
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add pause game feature
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count only in seconds not in both minutes and seconds
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start coutdown timer at 100 seconds
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display powerbar on bottom right of screen
===================================================================
--- original.js
+++ change.js
@@ -74,10 +74,10 @@
var defenderGraphics = self.attachAsset('defender', {
anchorX: 0.5,
anchorY: 0.5
});
- self.targetX = hoop.hoopRimGraphics.x;
- self.targetY = hoop.hoopRimGraphics.y;
+ self.targetX = HoopRim.x;
+ self.targetY = HoopRim.y;
self.pickNewTarget = function () {
// Gradually move defender within 200 pixel radius of 'hoopRimSeparate' asset
self.targetX = hoopRim.x + (Math.random() - 0.5) * 100; // Target position within 200 pixels radius
self.targetY = hoopRim.y + (Math.random() - 0.5) * 100;
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