Code edit (15 edits merged)
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if ball intersects with defender, make three dust assets flash and reset the ball
Code edit (5 edits merged)
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make ball travel in reverse direction
Code edit (1 edits merged)
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Code edit (19 edits merged)
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'hoopRimGraphics')' in or related to this line: 'if (ball.y + ball.height > floorY && ball.speed.y > 0) {' Line Number: 648
Code edit (3 edits merged)
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After each shot make the backboard move randomly
Code edit (1 edits merged)
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Code edit (1 edits merged)
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Code edit (1 edits merged)
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Please fix the bug: 'Uncaught ReferenceError: powerBarAsset is not defined' in or related to this line: 'var powerBar = LK.getAsset(powerBarAsset, {' Line Number: 364
Code edit (1 edits merged)
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if ball intersects with defender make ball dissapear
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if ball asset intersects with defender asset make ball dissapear for 1.5 seconds
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if ball asset intersects with defender asset make ball asset dissapear
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do not redirect ball when ball intersects with defender asset
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if ball intersects with defender asset make ball dissapear for 1.5 seconds
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pause ball in location of teammate until user shoots the ball again
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make ball pause in location of teammate when it intersects with teammate
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do not make ball dissapear if it intersects with teammate
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do not display miniballs if ball intersects with teammae
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Please fix the bug: 'TypeError: defender.pause is not a function' in or related to this line: 'defender.pause(); // Pause defender movement' Line Number: 674
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if ball intersects with teammate pause defender and shoot ball from where teammate is standing
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--- original.js
+++ change.js
@@ -625,13 +625,9 @@
// Removed code that makes ball go in opposite direction if it intersects with hands
// Check for intersection with defender and make ball disappear for 1 second
if (ball.intersects(teammate) && !ball.hasScored && !ball.hasThrown) {
if (ball.intersects(teammate) && !ball.hasScored && !ball.hasThrown) {
- ball.speed.x = 0; // Stop ball movement in x direction
- ball.speed.y = 0; // Stop ball movement in y direction
- ball.x = teammate.x; // Set ball's x position to teammate's x position
- ball.y = teammate.y - ball.height / 2; // Set ball's y position slightly above teammate's y position to simulate holding
- // Do not mark the ball as thrown to allow re-shooting
+ // Removed code that redirects ball when intersecting with defender
}
// Removed code that makes ball invisible when intersecting with teammate
// Display miniball assets while ball is invisible
// Display 8 miniballs while the main ball is invisible
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rainbow sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
two white palms facing forward no background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. HD Color
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basketball barn background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
basketball dungeon background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
heaven background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pow effect. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
left hand. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Wide Single Orange metal bar lying down Single Game Texture. In-Game asset. 2d. Pixelart. White background. Blank background. Low detail. High contrast. —ar 2:1
https://kagi.com/proxy/basketball_backboard.png?c=iNrrnnUOe99nVfDGJsYBLujiaX2Hu-zxBFRkvLEyXdRnJ8cU3RjcAYbR-o12E923qVNGy1CEGrQG87ogCD3yUarJdZYt5R03mmEMb7Jrh-8%3D blank backboard Single Game Texture. In-Game asset. 2d. Pixelart. White background. Blank background. Low detail. High contrast.