Code edit (3 edits merged)
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make 'defender' asset move more gradually
Code edit (7 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.targetX = hoopRim.x + (Math.random() - 0.5) * 900;' Line Number: 95
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Please fix the bug: 'Uncaught ReferenceError: hoopRimSeparate is not defined' in or related to this line: 'self.targetX = hoopRimSeparate.x + (Math.random() - 0.5) * 900;' Line Number: 95
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Please fix the bug: 'Uncaught TypeError: game.getChildByName is not a function' in or related to this line: 'var hoopRimSeparateAsset = game.getChildByName('hoopRim');' Line Number: 95
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Please fix the bug: 'Uncaught TypeError: game.getChild is not a function' in or related to this line: 'var hoopRimSeparateAsset = game.getChild('hoopRim');' Line Number: 95
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if the ball lands on the platform you can reshoot it from the platform
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.targetX = hoopRim.x;' Line Number: 96
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.targetX = hoopRim.x;' Line Number: 96
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Please fix the bug: 'TypeError: Defender.pickNewTarget is not a function' in or related to this line: 'Defender.pickNewTarget();' Line Number: 313
Code edit (11 edits merged)
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Code edit (6 edits merged)
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Correctly update the 'defender' object's position
Code edit (4 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.x = hoopRim.x;' Line Number: 96
Code edit (13 edits merged)
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Code edit (25 edits merged)
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don't pick new target unless defender is within 5 pixels of it's target
===================================================================
--- original.js
+++ change.js
@@ -74,14 +74,14 @@
var defenderGraphics = self.attachAsset('defender', {
anchorX: 0.5,
anchorY: 0.5
});
- self.targetX = hoop.hoopRimGraphics.x;
- self.targetY = hoop.hoopRimGraphics.y;
+ self.targetX = hoopRim.x;
+ self.targetY = hoopRim.y;
self.pickNewTarget = function () {
// Gradually move defender within 200 pixel radius of 'hoopRimSeparate' asset
- self.targetX = hoopRim.x + (Math.random() - 0.5) * 400; // Target position within 200 pixels radius
- self.targetY = hoopRim.y + (Math.random() - 0.5) * 400;
+ self.targetX = hoopRim.x + (Math.random() - 0.5) * 100; // Target position within 200 pixels radius
+ self.targetY = hoopRim.y + (Math.random() - 0.5) * 100;
};
self.move = function () {
self.x += (self.targetX - self.x) * 0.1; // Move 10% towards the target each tick
self.y += (self.targetY - self.y) * 0.1;
@@ -285,8 +285,10 @@
LK.on('tick', function () {
if (defender.x == defender.targetX) {
defender.pickNewTarget();
defender.move();
+ } else {
+ defender.move();
}
if (ball.hasThrown) {
// Create a fire particle only when there is a multiplier
if (scoreMultiplier == 2) {
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