User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'intersectsLine')' in or related to this line: 'if (coconut.intersectsLine(lineStart, lineEnd)) {' Line Number: 142
User prompt
Create a physics-based mechanic for cutting coconuts. Include a coconut object with realistic movement and rotation when placed on the cutting board. Implement slicing functionality where the player must draw a line across the coconut with precision to slice it correctly. Add a "shaking hands" challenge mechanic that simulates slight erratic cursor movement, making precise slicing more difficult. Ensure the coconut can be sliced into two halves; upon slicing, the coconut water appears as a collectible resource
User prompt
change color to of background to light green
User prompt
add a beach in bottom of screen
User prompt
green
User prompt
change background color
User prompt
remove motion of coconut
User prompt
add motion when clicking on coconut, to transfer coconut from server to customer
User prompt
on the click event, coconut will be given to customer from player 1
User prompt
serve by clicking on customer
User prompt
player 1 will serve coconut to customer 1 by 1
Initial prompt
coconut server
/**** * Classes ****/ // Class for the beach at the bottom of the screen var Beach = Container.expand(function () { var self = Container.call(this); var beachGraphics = self.attachAsset('beach', { anchorX: 0.5, anchorY: 0.5 }); }); // Class for the coconut that the server will serve var Coconut = Container.expand(function () { var self = Container.call(this); var coconutGraphics = self.attachAsset('coconut', { anchorX: 0.5, anchorY: 0.5 }); self.vx = 0; // velocity in x direction self.vy = 0; // velocity in y direction self.rotationSpeed = 0; // speed of rotation self.update = function () { self.x += self.vx; self.y += self.vy; self.rotation += self.rotationSpeed; }; }); // Class for the customer who collects the coconut water var Customer = Container.expand(function () { var self = Container.call(this); var customerGraphics = self.attachAsset('customer', { anchorX: 0.5, anchorY: 0.5 }); self.collect = function (coconut) { // Logic for collecting coconut water if (this.intersects(coconut)) { console.log("Collecting coconut water"); coconut.destroy(); updateScore(); } }; // Event listener for serving coconut water self.down = function (x, y, obj) { var coconut = server.serve(); this.collect(coconut); updateScore(); }; }); // Class for the cutting board var CuttingBoard = Container.expand(function () { var self = Container.call(this); var boardGraphics = self.attachAsset('board', { anchorX: 0.5, anchorY: 0.5 }); }); // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Class for the server who serves coconut water var Server = Container.expand(function () { var self = Container.call(this); var serverGraphics = self.attachAsset('server', { anchorX: 0.5, anchorY: 0.5 }); self.serve = function () { // Create a coconut instance var coconut = new Coconut(); coconut.x = this.x; coconut.y = this.y; game.addChild(coconut); // Logic for serving coconut water console.log("Serving coconut water"); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x90ee90 // Change background color to light green }); /**** * Game Code ****/ // Initialize server and customer arrays var servers = []; var customers = []; // Create a scoreboard var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to update the score function updateScore() { var score = LK.getScore() + 1; LK.setScore(score); scoreTxt.setText(score); } // Create server and customer instances var cuttingBoard = new CuttingBoard(); cuttingBoard.x = 2048 / 2; cuttingBoard.y = 2732 - 250; // Position the cutting board at the bottom of the screen game.addChild(cuttingBoard); var server = new Server(); server.x = 2048 / 2; server.y = 2732 / 2; game.addChild(server); servers.push(server); for (var i = 0; i < 5; i++) { var customer = new Customer(); customer.x = 2048 / 2 + i * 150 - 300; customer.y = 2732 / 2 + 200; game.addChild(customer); customers.push(customer); } // Event listener for serving coconut water game.down = function (x, y, obj) { var coconut = server.serve(); var lineStart = { x: x, y: y }; this.move = function (x, y, obj) { var lineEnd = { x: x, y: y }; if (coconut.intersectsLine && coconut.intersectsLine(lineStart, lineEnd)) { coconut.split(); updateScore(); } }; }; // Update function called every game tick game.update = function () { for (var i = 0; i < customers.length; i++) { customers[i].x -= 1; if (customers[i].x < 0) { customers[i].x = 2048; } for (var j = 0; j < servers.length; j++) { var coconut = servers[j].serve(); customers[i].collect(coconut); } } // Add shaking hands mechanic var shakeAmount = 5; var shakeX = Math.random() * shakeAmount - shakeAmount / 2; var shakeY = Math.random() * shakeAmount - shakeAmount / 2; this.x += shakeX; this.y += shakeY; };
===================================================================
--- original.js
+++ change.js
@@ -128,9 +128,9 @@
var lineEnd = {
x: x,
y: y
};
- if (coconut.intersectsLine(lineStart, lineEnd)) {
+ if (coconut.intersectsLine && coconut.intersectsLine(lineStart, lineEnd)) {
coconut.split();
updateScore();
}
};
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