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haz que el juego sea más dinamico disminuyendo el tiempo de caida y diley de roptura
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mejora la logica de caida
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arregla la caida de los memes despues de usar habilidades especiales
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crea un sistema de puntos
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Please fix the bug: 'Timeout.tick error: isValidCell is not defined' in or related to this line: 'if (isValidCell(fallInfo.cell)) {' Line Number: 810
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arregla la caida de los memes para evitar errores de atravesar memes, etc
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arregla la caída para evitar errores de mmes atravesando otros memes, etc
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Mejora las lineas de codigo utilizando metodos mas optimizados y ordenados
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arregla la caida por gravedad cuando se usa habilidades
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Please fix the bug: 'Timeout.tick error: isValidCell is not defined' in or related to this line: 'if (isValidCell(fallInfo.cell)) {' Line Number: 810
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Mejora las lineas de codigo utilizando metodos mas optimizados y ordenados
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elimina el diley de roptura
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si empieza un nuevo sonido de combo que el anterior se corte
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Si se mueve depende cuantos grupos se rompen empezaran a sonar sonidos de combo (2 grupos combo 1 / 3 grupos combo 2 / 4 combos etc ...)
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mejora la mecanica para que cualquier giro se regrese despues de gastar los movimientos libres
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haz que se puedan mover los memes libremente hasta 2 veces, si en la tercera no se rompe nada el meme regresara a su posición anterior
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Agrega animaciones ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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dale vida al proyecto con animaciones ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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haz que todos los memes sean especiales verde
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si se cambia de posición 2 memes especiales verde se activa una habilidad especial que rompe todos los memes visibles
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si se cambia de posición un meme especial verde con un bomb transformara todos los memes de ese tipo en bomb y consecutivamente activarlos
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var GridCell = Container.expand(function () { var self = Container.call(this); // Define the special cell tint colors as constants var BOMB_TINT = 0x0088FF; var GREEN_TINT = 0x00FF00; var LINE_TINT = 0xFF8800; var SELECTION_TINT = 0x00FFFF; // Initialize method with improved structure self.init = function () { // Create background only if it doesn't exist if (!self.background) { self.background = self.attachAsset('cuadricula', { anchorX: 0.5, anchorY: 0.5 }); } // Reset all properties to default values self.value = 0; self.sprite = null; self.row = -1; self.col = -1; self.isSpecial = false; self.specialType = null; self.beingDestroyed = false; self.lastIntersecting = false; return self; }; // Set value with improved appearance handling self.setValue = function (newValue) { // Skip if value hasn't changed if (self.value === newValue) { return; } // Update value self.value = newValue; // Remove existing sprite if (self.sprite) { self.removeChild(self.sprite); } // Create new sprite var spriteId = 'meme' + newValue; self.sprite = LK.getAsset(spriteId, { anchorX: 0.5, anchorY: 0.5 }); self.addChild(self.sprite); // Apply special effects if needed self.updateAppearance(); }; // New helper method to update appearance based on special state self.updateAppearance = function () { if (!self.sprite) return; // Reset tint first self.sprite.tint = 0xFFFFFF; // Apply special tint if needed if (self.isSpecial) { if (self.specialType === 'bomb') { self.sprite.tint = BOMB_TINT; } else if (self.specialType === 'green') { self.sprite.tint = GREEN_TINT; } else { self.sprite.tint = LINE_TINT; } } }; // Activate special power with improved efficiency self.activateSpecialPower = function () { if (!self.isSpecial) { return; } var cellsToDestroy = []; // Collect cells based on special type if (self.specialType === 'horizontal') { // Destroy all cells in the same row for (var row = extraRows; row < gridSize + extraRows; row++) { if (gridCells[row][self.col] && gridCells[row][self.col] !== self) { cellsToDestroy.push(gridCells[row][self.col]); } } } else if (self.specialType === 'vertical') { // Destroy all cells in the same column for (var col = 0; col < gridSize; col++) { if (gridCells[self.row][col] && gridCells[self.row][col] !== self) { cellsToDestroy.push(gridCells[self.row][col]); } } } else if (self.specialType === 'bomb') { // Destroy cells in a 3x3 area var minRow = Math.max(extraRows, self.row - 1); var maxRow = Math.min(gridSize + extraRows - 1, self.row + 1); var minCol = Math.max(0, self.col - 1); var maxCol = Math.min(gridSize - 1, self.col + 1); for (var row = minRow; row <= maxRow; row++) { for (var col = minCol; col <= maxCol; col++) { if (gridCells[row][col] && gridCells[row][col] !== self) { cellsToDestroy.push(gridCells[row][col]); } } } } else if (self.specialType === 'green') { // Green special power is handled elsewhere } // Process destruction if we have cells to destroy if (cellsToDestroy.length > 0) { destroyCells(cellsToDestroy); self.beingDestroyed = true; LK.getSound('Explosion').play(); LK.effects.flashObject(self, 0xFFFFFF, 200); gridContainer.removeChild(self); self.destroy(); gridCells[self.row][self.col] = null; } }; // Show selection with improved animation self.showSelection = function () { if (self.selectionHighlight) { return; } // Create selection container self.selectionHighlight = new Container(); var highlight = LK.getAsset('cuadricula', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.15, scaleY: 1.15, alpha: 0.6 }); highlight.tint = SELECTION_TINT; self.selectionHighlight.addChild(highlight); self.addChildAt(self.selectionHighlight, 0); // Define pulse animation function pulseAnimation() { tween(highlight, { alpha: 0.3, scaleX: 1.2, scaleY: 1.2 }, { duration: 500, easing: tween.easeInOutQuad, onComplete: function onComplete() { tween(highlight, { alpha: 0.6, scaleX: 1.15, scaleY: 1.15 }, { duration: 500, easing: tween.easeInOutQuad, onComplete: pulseAnimation }); } }); } // Start animation pulseAnimation(); }; // Hide selection with efficient cleanup self.hideSelection = function () { if (self.selectionHighlight) { self.removeChild(self.selectionHighlight); self.selectionHighlight = null; } }; // Handle tap/click events self.down = function (x, y, obj) { handleCellTap(self); }; // Initialize on creation self.init(); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xF4FFFF }); /**** * Game Code ****/ var cellPool = []; function getGridCell() { if (cellPool.length > 0) { return cellPool.pop().init(); } return new GridCell(); } function recycleGridCell(cell) { if (cell) { cellPool.push(cell); } } var selectedCell = null; var isAnimating = false; window.gravityInProgress = false; window.fillInProgress = false; var comboCounter = 0; var comboInProgress = false; function handleCellTap(tappedCell) { // Exit early if animations are in progress if (isAnimating || window.gravityInProgress || window.fillInProgress) { return; } // Validate tapped cell if (!tappedCell || !gridCells[tappedCell.row] || gridCells[tappedCell.row][tappedCell.col] !== tappedCell || tappedCell.beingDestroyed) { return; } // Handle first selection if (selectedCell === null) { selectedCell = tappedCell; selectedCell.showSelection(); return; } // Validate selected cell still exists if (!gridCells[selectedCell.row] || gridCells[selectedCell.row][selectedCell.col] !== selectedCell) { // Selected cell no longer valid, use tapped cell instead if (selectedCell) { selectedCell.hideSelection(); } selectedCell = tappedCell; selectedCell.showSelection(); return; } // Handle tap on already selected cell (deselect) if (selectedCell === tappedCell) { selectedCell.hideSelection(); selectedCell = null; return; } // Check if cells are adjacent var isAdjacent = Math.abs(selectedCell.row - tappedCell.row) === 1 && selectedCell.col === tappedCell.col || Math.abs(selectedCell.col - tappedCell.col) === 1 && selectedCell.row === tappedCell.row; // If not adjacent, select the new cell instead if (!isAdjacent) { selectedCell.hideSelection(); selectedCell = tappedCell; selectedCell.showSelection(); return; } // Set up cell swap var cell1 = selectedCell; var cell2 = tappedCell; // Clear selection cell1.hideSelection(); selectedCell = null; // Begin swap animation isAnimating = true; // Store original positions for animation var pos1_x = cell1.x; var pos1_y = cell1.y; var pos2_x = cell2.x; var pos2_y = cell2.y; // Store grid positions var row1 = cell1.row; var col1 = cell1.col; var row2 = cell2.row; var col2 = cell2.col; // Categorize special cell interactions var greenSpecialCell = null; var regularCell = null; var lineSpecialCells = []; var twoGreenSpecials = false; // Check for green special interactions if (cell1.isSpecial && cell1.specialType === 'green' && cell2.isSpecial && cell2.specialType === 'green') { twoGreenSpecials = true; } else if (cell1.isSpecial && cell1.specialType === 'green') { greenSpecialCell = cell1; regularCell = cell2; } else if (cell2.isSpecial && cell2.specialType === 'green') { greenSpecialCell = cell2; regularCell = cell1; } // Check for line special interactions if (cell1.isSpecial && (cell1.specialType === 'horizontal' || cell1.specialType === 'vertical')) { lineSpecialCells.push(cell1); } if (cell2.isSpecial && (cell2.specialType === 'horizontal' || cell2.specialType === 'vertical')) { lineSpecialCells.push(cell2); } // Update grid references gridCells[row1][col1] = cell2; gridCells[row2][col2] = cell1; cell1.row = row2; cell1.col = col2; cell2.row = row1; cell2.col = col1; // Hide any remaining selection highlights if (cell1.selectionHighlight) { cell1.hideSelection(); } if (cell2.selectionHighlight) { cell2.hideSelection(); } if (twoGreenSpecials) { var cellsToDestroy = []; for (var row = extraRows; row < gridSize + extraRows; row++) { for (var col = 0; col < gridSize; col++) { if (gridCells[row][col] && gridCells[row][col] !== cell1 && gridCells[row][col] !== cell2) { cellsToDestroy.push(gridCells[row][col]); } } } cell1.beingDestroyed = true; cell2.beingDestroyed = true; LK.setTimeout(function () { LK.getSound('Explosion').play(); LK.effects.flashScreen(0x00FF00, 500); if (cellsToDestroy.length > 0) { destroyCells(cellsToDestroy); } LK.effects.flashObject(cell1, 0xFFFFFF, 200); LK.effects.flashObject(cell2, 0xFFFFFF, 200); gridContainer.removeChild(cell1); gridContainer.removeChild(cell2); cell1.destroy(); cell2.destroy(); gridCells[cell1.row][cell1.col] = null; gridCells[cell2.row][cell2.col] = null; }, 350); } else if (cell1.isSpecial && cell1.specialType === 'bomb' && cell2.isSpecial && cell2.specialType === 'bomb') { var cellsToDestroy = []; var activatedCell = cell1; for (var r = Math.max(extraRows, cell1.row - 2); r <= Math.min(gridSize + extraRows - 1, cell1.row + 2); r++) { for (var c = Math.max(0, cell1.col - 2); c <= Math.min(gridSize - 1, cell1.col + 2); c++) { if (gridCells[r][c] && gridCells[r][c] !== cell1 && gridCells[r][c] !== cell2) { cellsToDestroy.push(gridCells[r][c]); } } } cell1.beingDestroyed = true; cell2.beingDestroyed = true; LK.setTimeout(function () { LK.getSound('Explosion').play(); if (cellsToDestroy.length > 0) { destroyCells(cellsToDestroy); } LK.effects.flashObject(cell1, 0xFFFFFF, 200); LK.effects.flashObject(cell2, 0xFFFFFF, 200); gridContainer.removeChild(cell1); gridContainer.removeChild(cell2); cell1.destroy(); cell2.destroy(); gridCells[cell1.row][cell1.col] = null; gridCells[cell2.row][cell2.col] = null; }, 350); } else if (cell1.isSpecial && cell1.specialType === 'bomb' && cell2.isSpecial && (cell2.specialType === 'horizontal' || cell2.specialType === 'vertical') || cell2.isSpecial && cell2.specialType === 'bomb' && cell1.isSpecial && (cell1.specialType === 'horizontal' || cell1.specialType === 'vertical')) { var bombCell = cell1.specialType === 'bomb' ? cell1 : cell2; var lineCell = cell1.specialType === 'horizontal' || cell1.specialType === 'vertical' ? cell1 : cell2; var cellsToDestroy = []; var affectedRows = []; var activatedCell = cell1; if (lineCell.specialType === 'horizontal') { for (var r = Math.max(extraRows, bombCell.row - 1); r <= Math.min(gridSize + extraRows - 1, bombCell.row + 1); r++) { affectedRows.push(r); for (var c = 0; c < gridSize; c++) { if (gridCells[r][c] && gridCells[r][c] !== bombCell && gridCells[r][c] !== lineCell) { cellsToDestroy.push(gridCells[r][c]); } } } } else { for (var r = extraRows; r < gridSize + extraRows; r++) { for (var c = Math.max(0, bombCell.col - 1); c <= Math.min(gridSize - 1, bombCell.col + 1); c++) { if (gridCells[r][c] && gridCells[r][c] !== bombCell && gridCells[r][c] !== lineCell) { cellsToDestroy.push(gridCells[r][c]); } } } } bombCell.beingDestroyed = true; lineCell.beingDestroyed = true; LK.setTimeout(function () { LK.getSound('Explosion').play(); if (cellsToDestroy.length > 0) { destroyCells(cellsToDestroy); } LK.effects.flashObject(bombCell, 0xFFFFFF, 200); LK.effects.flashObject(lineCell, 0xFFFFFF, 200); gridContainer.removeChild(bombCell); gridContainer.removeChild(lineCell); bombCell.destroy(); lineCell.destroy(); gridCells[bombCell.row][bombCell.col] = null; gridCells[lineCell.row][lineCell.col] = null; }, 350); } else if (lineSpecialCells.length === 2) { var cellsToDestroy = []; var row1, col1, row2, col2; var activatedSpecial; if (lineSpecialCells[0] === cell1) { activatedSpecial = lineSpecialCells[0]; row1 = lineSpecialCells[0].row; col1 = lineSpecialCells[0].col; } else { activatedSpecial = lineSpecialCells[1]; row1 = lineSpecialCells[1].row; col1 = lineSpecialCells[1].col; } for (var row = extraRows; row < gridSize + extraRows; row++) { if (gridCells[row][col1] && gridCells[row][col1] !== lineSpecialCells[0] && gridCells[row][col1] !== lineSpecialCells[1]) { cellsToDestroy.push(gridCells[row][col1]); } } for (var col = 0; col < gridSize; col++) { if (col !== col1 && gridCells[row1][col] && gridCells[row1][col] !== lineSpecialCells[0] && gridCells[row1][col] !== lineSpecialCells[1]) { cellsToDestroy.push(gridCells[row1][col]); } } lineSpecialCells.forEach(function (specialMeme) { specialMeme.beingDestroyed = true; }); LK.setTimeout(function () { LK.getSound('Explosion').play(); if (cellsToDestroy.length > 0) { destroyCells(cellsToDestroy); } lineSpecialCells.forEach(function (specialMeme) { LK.effects.flashObject(specialMeme, 0xFFFFFF, 200); gridContainer.removeChild(specialMeme); specialMeme.destroy(); gridCells[specialMeme.row][specialMeme.col] = null; }); }, 350); } else if (greenSpecialCell && regularCell) { if (regularCell.isSpecial && (regularCell.specialType === 'horizontal' || regularCell.specialType === 'vertical')) { var targetType = regularCell.value; var cellsToTransform = []; for (var row = extraRows; row < gridSize + extraRows; row++) { for (var col = 0; col < gridSize; col++) { var cell = gridCells[row][col]; if (cell && cell.value === targetType && cell !== greenSpecialCell && cell !== regularCell && !cell.isSpecial) { cellsToTransform.push(cell); } } } greenSpecialCell.beingDestroyed = true; LK.setTimeout(function () { LK.getSound('Explosion').play(); LK.effects.flashObject(greenSpecialCell, 0xFFFFFF, 200); cellsToTransform.forEach(function (cell) { cell.isSpecial = true; cell.specialType = Math.random() < 0.5 ? 'horizontal' : 'vertical'; cell.sprite.tint = 0xFF8800; LK.effects.flashObject(cell, 0xFFFFFF, 200); LK.setTimeout(function () { cell.activateSpecialPower(); }, 100 + Math.random() * 300); }); gridContainer.removeChild(greenSpecialCell); greenSpecialCell.destroy(); gridCells[greenSpecialCell.row][greenSpecialCell.col] = null; LK.setTimeout(function () { regularCell.activateSpecialPower(); }, 500); }, 350); } else if (regularCell.isSpecial && regularCell.specialType === 'bomb') { var targetType = regularCell.value; var cellsToTransform = []; for (var row = extraRows; row < gridSize + extraRows; row++) { for (var col = 0; col < gridSize; col++) { var cell = gridCells[row][col]; if (cell && cell.value === targetType && cell !== greenSpecialCell && cell !== regularCell && !cell.isSpecial) { cellsToTransform.push(cell); } } } greenSpecialCell.beingDestroyed = true; LK.setTimeout(function () { LK.getSound('Explosion').play(); LK.effects.flashObject(greenSpecialCell, 0xFFFFFF, 200); cellsToTransform.forEach(function (cell) { cell.isSpecial = true; cell.specialType = 'bomb'; cell.sprite.tint = 0x0088FF; LK.effects.flashObject(cell, 0xFFFFFF, 200); LK.setTimeout(function () { cell.activateSpecialPower(); }, 100 + Math.random() * 300); }); gridContainer.removeChild(greenSpecialCell); greenSpecialCell.destroy(); gridCells[greenSpecialCell.row][greenSpecialCell.col] = null; LK.setTimeout(function () { regularCell.activateSpecialPower(); }, 500); }, 350); } else { var targetType = regularCell.value; var cellsToDestroy = []; for (var row = extraRows; row < gridSize + extraRows; row++) { for (var col = 0; col < gridSize; col++) { var cell = gridCells[row][col]; if (cell && cell.value === targetType && cell !== greenSpecialCell) { cellsToDestroy.push(cell); } } } greenSpecialCell.beingDestroyed = true; LK.setTimeout(function () { if (cellsToDestroy.length > 0) { LK.getSound('Explosion').play(); LK.effects.flashObject(greenSpecialCell, 0xFFFFFF, 200); destroyCells(cellsToDestroy); gridContainer.removeChild(greenSpecialCell); greenSpecialCell.destroy(); gridCells[greenSpecialCell.row][greenSpecialCell.col] = null; } }, 350); } } tween(cell1, { x: pos2_x, y: pos2_y }, { duration: 300 }); tween(cell2, { x: pos1_x, y: pos1_y }, { duration: 300 }); selectedCell = null; LK.setTimeout(function () { checkForAndDestroyMatches(cell1, cell2); if (!window.destructionInProgress && !window.gravityInProgress && !window.fillInProgress) { isAnimating = false; } }, 350); } function getMatches() { var matches = []; // Optimized function to find matches in either horizontal or vertical direction function findDirectionalMatches(isHorizontal) { var primaryCount = isHorizontal ? gridSize + extraRows : gridSize; var secondaryCount = isHorizontal ? gridSize : gridSize + extraRows; // Loop through primary dimension (rows or columns) for (var primary = isHorizontal ? 0 : 0; primary < primaryCount; primary++) { if (!gridCells[primary] && isHorizontal) { continue; } // Track current match sequence var currentValue = -1; var matchStart = 0; var matchLength = 0; // Scan through secondary dimension for (var secondary = 0; secondary <= secondaryCount; secondary++) { // Get current cell or null if beyond grid or at end of scan var currentCell = null; if (secondary < secondaryCount) { currentCell = isHorizontal ? gridCells[primary] ? gridCells[primary][secondary] : null : gridCells[secondary] ? gridCells[secondary][primary] : null; } // Check if current cell continues the match if (currentCell && currentCell.value && currentCell.value === currentValue) { matchLength++; } else { // Process completed match if long enough if (matchLength >= 3) { var matchCells = []; // Collect all cells in the match for (var i = 0; i < matchLength; i++) { var cell = isHorizontal ? gridCells[primary][matchStart + i] : gridCells[matchStart + i][primary]; if (cell && gridCells[cell.row] && gridCells[cell.row][cell.col] === cell) { matchCells.push(cell); } } // Only add valid matches with minimum length if (matchCells.length >= 3) { // Count visible and invisible cells var visibleCount = 0; var invisibleCount = 0; for (var i = 0; i < matchCells.length; i++) { if (matchCells[i].row >= extraRows) { visibleCount++; } else { invisibleCount++; } } // Add match if it satisfies visibility criteria if (visibleCount === 0 || invisibleCount === 0 || visibleCount >= 3) { matchCells.isHorizontal = isHorizontal; matchCells.matchType = currentValue; matches.push(matchCells); } } } // Start new potential match if (currentCell && currentCell.value) { currentValue = currentCell.value; matchStart = secondary; matchLength = 1; } else { currentValue = -1; matchLength = 0; } } } } } // Find matches in both directions findDirectionalMatches(true); // Horizontal findDirectionalMatches(false); // Vertical return matches; } function destroyCells(cellsToDestroy) { isAnimating = true; // Partition cells into visible and valid cells in one pass var visibleCellsToDestroy = []; var invisibleCells = []; var validCellMap = {}; for (var i = 0; i < cellsToDestroy.length; i++) { var cell = cellsToDestroy[i]; if (!cell || !gridCells[cell.row] || gridCells[cell.row][cell.col] !== cell) continue; if (cell.row >= extraRows) { visibleCellsToDestroy.push(cell); validCellMap[cell.row + "_" + cell.col] = cell; } else { invisibleCells.push(cell); } } // Early exit if not enough visible or invisible cells if (visibleCellsToDestroy.length > 0 && invisibleCells.length > 0 && (visibleCellsToDestroy.length === 1 || invisibleCells.length === 1)) { isAnimating = false; return; } // Determine center cell var centerCell = null; if (arguments.length > 1 && arguments[1]) { centerCell = arguments[1]; } else if (cellsToDestroy.length > 0) { centerCell = cellsToDestroy[Math.floor(cellsToDestroy.length / 2)]; } // Group cells by type efficiently var cellsByType = {}; for (var i = 0; i < visibleCellsToDestroy.length; i++) { var cell = visibleCellsToDestroy[i]; if (!cellsByType[cell.value]) { cellsByType[cell.value] = []; } cellsByType[cell.value].push(cell); } // Handle combo sound var uniqueGroupCount = Object.keys(cellsByType).length; if (uniqueGroupCount > 0) { if (!comboInProgress) { comboCounter = uniqueGroupCount; comboInProgress = true; } else { comboCounter += uniqueGroupCount; } // Stop all combo sounds before playing a new one LK.getSound('Combo1').stop(); LK.getSound('Combo2').stop(); LK.getSound('Combo3').stop(); LK.getSound('Combo4').stop(); LK.getSound('Combo5').stop(); // Play the appropriate combo sound if (comboCounter >= 9) { LK.getSound('Combo5').play(); } else if (comboCounter >= 6) { LK.getSound('Combo4').play(); } else if (comboCounter >= 4) { LK.getSound('Combo3').play(); } else if (comboCounter >= 3) { LK.getSound('Combo2').play(); } else if (comboCounter >= 2) { LK.getSound('Combo1').play(); } } // Process special cells var specialCell = null; for (var type in cellsByType) { var typeCells = cellsByType[type]; var typeValue = parseInt(type); // Handle special cell creation based on match length if (typeCells.length >= 6) { specialCell = centerCell && centerCell.value === typeValue ? centerCell : typeCells[0]; specialCell.isSpecial = true; specialCell.specialType = 'green'; specialCell.beingDestroyed = false; delete validCellMap[specialCell.row + "_" + specialCell.col]; break; } else if (typeCells.length === 5) { specialCell = centerCell && centerCell.value === typeValue ? centerCell : typeCells[0]; specialCell.isSpecial = true; specialCell.specialType = 'bomb'; specialCell.beingDestroyed = false; delete validCellMap[specialCell.row + "_" + specialCell.col]; break; } else if (typeCells.length === 4) { // Check if cells are in same row or column var firstCell = typeCells[0]; var allInSameRow = true; var allInSameCol = true; for (var i = 1; i < typeCells.length; i++) { if (typeCells[i].row !== firstCell.row) allInSameRow = false; if (typeCells[i].col !== firstCell.col) allInSameCol = false; } if (allInSameRow || allInSameCol) { specialCell = centerCell && centerCell.value === typeValue ? centerCell : typeCells[0]; specialCell.isSpecial = true; specialCell.specialType = allInSameRow ? 'horizontal' : 'vertical'; specialCell.beingDestroyed = false; delete validCellMap[specialCell.row + "_" + specialCell.col]; break; } } } // Rebuild list of cells to destroy (excluding special cell) visibleCellsToDestroy = Object.values(validCellMap); // Sort cells by distance from center if needed if (centerCell && visibleCellsToDestroy.length > 0) { visibleCellsToDestroy.sort(function (a, b) { var distA = Math.abs(a.row - centerCell.row) + Math.abs(a.col - centerCell.col); var distB = Math.abs(b.row - centerCell.row) + Math.abs(b.col - centerCell.col); return distA - distB; }); } // Mark cells for destruction for (var i = 0; i < visibleCellsToDestroy.length; i++) { var cell = visibleCellsToDestroy[i]; cell.beingDestroyed = true; if (cell.isSpecial) { LK.setTimeout(function () { cell.activateSpecialPower(); }, 100); } } // Handle special cell appearance if (specialCell && specialCell.isSpecial) { if (specialCell.specialType === 'bomb') { specialCell.sprite.tint = 0x0088FF; } else if (specialCell.specialType === 'green') { specialCell.sprite.tint = 0x00FF00; } else { specialCell.sprite.tint = 0xFF8800; } LK.effects.flashObject(specialCell, 0xFFFFFF, 300); } // Immediately destroy marked cells for (var i = 0; i < visibleCellsToDestroy.length; i++) { var cell = visibleCellsToDestroy[i]; if (cell && cell.beingDestroyed && gridCells[cell.row] && gridCells[cell.row][cell.col] === cell) { LK.getSound('Explosion').play(); LK.effects.flashObject(cell, 0xFFFFFF, 200); gridContainer.removeChild(cell); cell.destroy(); gridCells[cell.row][cell.col] = null; } } // Apply gravity immediately after destruction applyGravity(); } function applyGravity() { isAnimating = true; // Early return if gravity is already in progress if (window.gravityInProgress) { return; } window.gravityInProgress = true; var cellsToFall = []; // Find all cells that need to fall for (var col = 0; col < gridSize; col++) { var emptySpaces = []; // First pass: identify empty spaces for (var row = gridSize + extraRows - 1; row >= 0; row--) { if (!gridCells[row] || !gridCells[row][col]) { if (row >= extraRows) { emptySpaces.push(row); } } else if (emptySpaces.length > 0 && gridCells[row][col]) { // We have a cell that can fall into an empty space var targetRow = emptySpaces.shift(); var cellToMove = gridCells[row][col]; cellsToFall.push({ cell: cellToMove, fromRow: row, toRow: targetRow, col: col }); // Update grid references gridCells[targetRow][col] = cellToMove; gridCells[row][col] = null; cellToMove.row = targetRow; // Add to visible container if coming from hidden area if (row < extraRows && targetRow >= extraRows) { gridContainer.addChild(cellToMove); } // Add the now-empty source row back to empty spaces emptySpaces.push(row); // Sort to maintain order emptySpaces.sort(function (a, b) { return b - a; }); } } } // Use a constant animation duration without incremental delays var animationDuration = 300; // Sort cells by column then by target row (bottom to top) for natural looking gravity cellsToFall.sort(function (a, b) { if (a.col !== b.col) { return a.col - b.col; } return b.toRow - a.toRow; }); // Start all animations immediately for (var i = 0; i < cellsToFall.length; i++) { var fallInfo = cellsToFall[i]; var newPos = getCellPosition(fallInfo.toRow, fallInfo.col); tween(fallInfo.cell, { y: newPos.y }, { duration: animationDuration, easing: tween.easeInOutQuad }); } // If no cells to fall, proceed immediately to filling empty spaces if (cellsToFall.length === 0) { window.gravityInProgress = false; fillEmptySpacesWithNewMemes(); } else { // Wait for animations to complete before proceeding LK.setTimeout(function () { window.gravityInProgress = false; fillEmptySpacesWithNewMemes(); }, animationDuration + 20); } } function fillEmptySpacesWithNewMemes() { // Early return if operations are already in progress if (window.fillInProgress || window.gravityInProgress) { return; } window.fillInProgress = true; var newCellsToAdd = []; // Find and fill all empty spaces in one pass for (var col = 0; col < gridSize; col++) { for (var row = 0; row < gridSize + extraRows; row++) { if (!gridCells[row][col]) { var newCell = getGridCell(); var pos = getCellPosition(row, col); // Position new cell above the grid for animation newCell.x = pos.x; newCell.y = pos.y - 400; // Generate random value while avoiding potential matches var randomValue; var attempts = 0; var leftMatches = 0; var aboveMatches = 0; do { randomValue = Math.floor(Math.random() * 5) + 1; attempts++; // Check horizontal matches if (col >= 2 && gridCells[row][col - 1] && gridCells[row][col - 2] && gridCells[row][col - 1].value === randomValue && gridCells[row][col - 2].value === randomValue) { leftMatches = 2; } else { leftMatches = 0; } // Check vertical matches if (row >= 2 && gridCells[row - 1] && gridCells[row - 2] && gridCells[row - 1][col] && gridCells[row - 2][col] && gridCells[row - 1][col].value === randomValue && gridCells[row - 2][col].value === randomValue) { aboveMatches = 2; } else { aboveMatches = 0; } } while ((leftMatches >= 2 || aboveMatches >= 2) && attempts < 5); newCell.setValue(randomValue); newCell.row = row; newCell.col = col; gridCells[row][col] = newCell; newCellsToAdd.push({ cell: newCell, destY: pos.y, row: row, col: col }); // Only add to visible container if in visible area if (row >= extraRows) { gridContainer.addChild(newCell); } } } } // Use a constant animation duration without delays var animationDuration = 300; // Sort cells for natural falling appearance newCellsToAdd.sort(function (a, b) { if (a.col !== b.col) { return a.col - b.col; } return b.row - a.row; }); // Start all animations at once for (var i = 0; i < newCellsToAdd.length; i++) { var cellData = newCellsToAdd[i]; tween(cellData.cell, { y: cellData.destY }, { duration: animationDuration, easing: tween.easeOutBounce }); } // If no new cells, reset states immediately if (newCellsToAdd.length === 0) { window.fillInProgress = false; isAnimating = false; comboInProgress = false; comboCounter = 0; return; } // Check for matches after animation completes LK.setTimeout(function () { window.fillInProgress = false; if (window.destructionInProgress || window.gravityInProgress) { isAnimating = false; return; } // Get only valid, visible matches var matches = getMatches(); var visibleMatchGroups = []; for (var i = 0; i < matches.length; i++) { var group = matches[i]; var visibleCount = 0; var invisibleCount = 0; for (var j = 0; j < group.length; j++) { if (group[j].row >= extraRows) { visibleCount++; } else { invisibleCount++; } } // Only include groups with enough visible cells if (visibleCount >= 3 || visibleCount > 0 && invisibleCount > 0 && visibleCount >= 3) { visibleMatchGroups.push(group); } } if (visibleMatchGroups.length > 0) { // Process matches by cell type var cellsByType = {}; var processedCells = {}; // Group cells by type for (var i = 0; i < visibleMatchGroups.length; i++) { var group = visibleMatchGroups[i]; if (group.length === 0) continue; var type = group[0].value; if (!cellsByType[type]) { cellsByType[type] = []; } // Add unique cells for (var j = 0; j < group.length; j++) { var cell = group[j]; var cellKey = cell.row + "_" + cell.col; if (!processedCells[cellKey] && cell.row >= extraRows && gridCells[cell.row] && gridCells[cell.row][cell.col] === cell) { cellsByType[type].push(cell); processedCells[cellKey] = true; } } } // Process each type group for (var type in cellsByType) { var cells = cellsByType[type]; if (cells.length === 0) continue; // Use middle cell as center var centerCell = cells[Math.floor(cells.length / 2)]; destroyCells(cells, centerCell); } } else { // No matches, end animation state isAnimating = false; comboInProgress = false; comboCounter = 0; } }, animationDuration + 20); } function checkForAndDestroyMatches(swappedCellA, swappedCellB) { // Don't process if animations are in progress if (window.gravityInProgress || window.fillInProgress) { return; } // Get all match groups var allMatchGroupsOnBoard = getMatches(); if (!allMatchGroupsOnBoard.length) { return; } // Find matches that contain the swapped cells and have enough visible cells var relevantMatchGroups = []; var cellsInSwap = [swappedCellA, swappedCellB]; for (var i = 0; i < allMatchGroupsOnBoard.length; i++) { var group = allMatchGroupsOnBoard[i]; var visibleCount = 0; var invisibleCount = 0; var containsSwappedCell = false; // Count visible cells and check for swapped cells in one pass for (var j = 0; j < group.length; j++) { var cell = group[j]; if (cell.row >= extraRows) { visibleCount++; // Check if this cell is one of the swapped cells if (cell === swappedCellA || cell === swappedCellB) { containsSwappedCell = true; } } else { invisibleCount++; } } // Include group if it has enough visible cells and contains a swapped cell if (containsSwappedCell && (visibleCount >= 3 || !(visibleCount > 0 && invisibleCount > 0 && visibleCount < 3))) { relevantMatchGroups.push(group); } } if (!relevantMatchGroups.length) { return; } // Process matches efficiently var cellsByType = {}; var uniqueCellTracker = {}; // Group cells by type in one pass for (var i = 0; i < relevantMatchGroups.length; i++) { var group = relevantMatchGroups[i]; if (group.length === 0) continue; var type = group[0].value; if (!cellsByType[type]) { cellsByType[type] = []; } // Add unique cells directly for (var j = 0; j < group.length; j++) { var cell = group[j]; if (cell.row < extraRows) continue; var cellKey = cell.row + "_" + cell.col; if (!uniqueCellTracker[cellKey] && gridCells[cell.row] && gridCells[cell.row][cell.col] === cell) { cellsByType[type].push(cell); uniqueCellTracker[cellKey] = true; } } } // Collect all cells to destroy var cellsToDestroy = []; for (var type in cellsByType) { var typeCells = cellsByType[type]; cellsToDestroy = cellsToDestroy.concat(typeCells); } if (cellsToDestroy.length) { // Determine center cell for special piece creation var centerCell = null; // Prioritize swapped cells that are part of a match if (swappedCellA && uniqueCellTracker[swappedCellA.row + "_" + swappedCellA.col]) { centerCell = swappedCellA; } else if (swappedCellB && uniqueCellTracker[swappedCellB.row + "_" + swappedCellB.col]) { centerCell = swappedCellB; } // Destroy matched cells destroyCells(cellsToDestroy, centerCell); // Reset combo at the end of all cascade matches comboInProgress = false; comboCounter = 0; } } var gridSize = 8; var extraRows = 9; var cellSpacing = 10; var cellSize = 208; var gridCells = []; var totalGridWidth = gridSize * cellSize + (gridSize - 1) * cellSpacing; var totalVisibleGridHeight = totalGridWidth; var totalGridHeight = totalVisibleGridHeight + extraRows * (cellSize + cellSpacing); var startX = (2048 - totalGridWidth) / 2 + cellSize / 2; var startY = (-1300 - totalVisibleGridHeight) / 2 + cellSize / 2 + extraRows * (cellSize + cellSpacing); function getCellPosition(row, col) { return { x: startX + col * (cellSize + cellSpacing), y: startY + row * (cellSize + cellSpacing) - extraRows * (cellSize + cellSpacing) }; } var gridContainer = new Container(); game.addChild(gridContainer); function initializeGrid() { gridCells = []; for (var row = 0; row < gridSize + extraRows; row++) { gridCells[row] = []; for (var col = 0; col < gridSize; col++) { var pos = getCellPosition(row, col); var cell = getGridCell ? getGridCell() : new GridCell(); cell.x = pos.x; cell.y = pos.y; cell.row = row; cell.col = col; var randomValue; var attempts = 0; do { randomValue = Math.floor(Math.random() * 5) + 1; attempts++; var leftMatchCount = 0; var aboveMatchCount = 0; if (col >= 2) { if (gridCells[row][col - 1].value === randomValue && gridCells[row][col - 2].value === randomValue) { leftMatchCount = 2; } } if (row >= 2) { if (gridCells[row - 1][col].value === randomValue && gridCells[row - 2][col].value === randomValue) { aboveMatchCount = 2; } } } while ((leftMatchCount >= 2 || aboveMatchCount >= 2) && attempts < 10); cell.setValue(randomValue); if (row >= extraRows) { gridContainer.addChild(cell); } gridCells[row][col] = cell; } } } initializeGrid(); function ensureNoInitialMatches() { var matches = getMatches(); if (matches.length > 0) { matches.forEach(function (group) { group.forEach(function (cell) { var currentValue = cell.value; var newValue; do { newValue = Math.floor(Math.random() * 5) + 1; } while (newValue === currentValue); cell.setValue(newValue); }); }); ensureNoInitialMatches(); } } ensureNoInitialMatches();
===================================================================
--- original.js
+++ change.js
@@ -7,108 +7,137 @@
* Classes
****/
var GridCell = Container.expand(function () {
var self = Container.call(this);
+ // Define the special cell tint colors as constants
+ var BOMB_TINT = 0x0088FF;
+ var GREEN_TINT = 0x00FF00;
+ var LINE_TINT = 0xFF8800;
+ var SELECTION_TINT = 0x00FFFF;
+ // Initialize method with improved structure
self.init = function () {
+ // Create background only if it doesn't exist
if (!self.background) {
self.background = self.attachAsset('cuadricula', {
anchorX: 0.5,
anchorY: 0.5
});
}
+ // Reset all properties to default values
self.value = 0;
self.sprite = null;
self.row = -1;
self.col = -1;
self.isSpecial = false;
self.specialType = null;
+ self.beingDestroyed = false;
+ self.lastIntersecting = false;
return self;
};
+ // Set value with improved appearance handling
self.setValue = function (newValue) {
+ // Skip if value hasn't changed
if (self.value === newValue) {
return;
}
+ // Update value
self.value = newValue;
+ // Remove existing sprite
if (self.sprite) {
self.removeChild(self.sprite);
}
+ // Create new sprite
var spriteId = 'meme' + newValue;
self.sprite = LK.getAsset(spriteId, {
anchorX: 0.5,
anchorY: 0.5
});
self.addChild(self.sprite);
- self.updateSpecialAppearance();
+ // Apply special effects if needed
+ self.updateAppearance();
};
- self.updateSpecialAppearance = function () {
- if (self.isSpecial && self.sprite) {
+ // New helper method to update appearance based on special state
+ self.updateAppearance = function () {
+ if (!self.sprite) return;
+ // Reset tint first
+ self.sprite.tint = 0xFFFFFF;
+ // Apply special tint if needed
+ if (self.isSpecial) {
if (self.specialType === 'bomb') {
- self.sprite.tint = 0x0088FF;
+ self.sprite.tint = BOMB_TINT;
} else if (self.specialType === 'green') {
- self.sprite.tint = 0x00FF00;
+ self.sprite.tint = GREEN_TINT;
} else {
- self.sprite.tint = 0xFF8800;
+ self.sprite.tint = LINE_TINT;
}
}
};
+ // Activate special power with improved efficiency
self.activateSpecialPower = function () {
if (!self.isSpecial) {
return;
}
var cellsToDestroy = [];
+ // Collect cells based on special type
if (self.specialType === 'horizontal') {
+ // Destroy all cells in the same row
for (var row = extraRows; row < gridSize + extraRows; row++) {
if (gridCells[row][self.col] && gridCells[row][self.col] !== self) {
cellsToDestroy.push(gridCells[row][self.col]);
}
}
} else if (self.specialType === 'vertical') {
+ // Destroy all cells in the same column
for (var col = 0; col < gridSize; col++) {
if (gridCells[self.row][col] && gridCells[self.row][col] !== self) {
cellsToDestroy.push(gridCells[self.row][col]);
}
}
} else if (self.specialType === 'bomb') {
- for (var row = Math.max(extraRows, self.row - 1); row <= Math.min(gridSize + extraRows - 1, self.row + 1); row++) {
- for (var col = Math.max(0, self.col - 1); col <= Math.min(gridSize - 1, self.col + 1); col++) {
+ // Destroy cells in a 3x3 area
+ var minRow = Math.max(extraRows, self.row - 1);
+ var maxRow = Math.min(gridSize + extraRows - 1, self.row + 1);
+ var minCol = Math.max(0, self.col - 1);
+ var maxCol = Math.min(gridSize - 1, self.col + 1);
+ for (var row = minRow; row <= maxRow; row++) {
+ for (var col = minCol; col <= maxCol; col++) {
if (gridCells[row][col] && gridCells[row][col] !== self) {
cellsToDestroy.push(gridCells[row][col]);
}
}
}
- } else if (self.specialType === 'green') {}
+ } else if (self.specialType === 'green') {
+ // Green special power is handled elsewhere
+ }
+ // Process destruction if we have cells to destroy
if (cellsToDestroy.length > 0) {
destroyCells(cellsToDestroy);
self.beingDestroyed = true;
LK.getSound('Explosion').play();
LK.effects.flashObject(self, 0xFFFFFF, 200);
gridContainer.removeChild(self);
self.destroy();
gridCells[self.row][self.col] = null;
- // Ensure gravity is triggered after special power is used
- LK.setTimeout(function () {
- if (!window.gravityInProgress && !window.fillInProgress) {
- window.destructionInProgress = false;
- applyGravity();
- }
- }, 300);
}
};
+ // Show selection with improved animation
self.showSelection = function () {
if (self.selectionHighlight) {
return;
}
+ // Create selection container
self.selectionHighlight = new Container();
var highlight = LK.getAsset('cuadricula', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.15,
scaleY: 1.15,
alpha: 0.6
});
- highlight.tint = 0x00FFFF;
+ highlight.tint = SELECTION_TINT;
self.selectionHighlight.addChild(highlight);
self.addChildAt(self.selectionHighlight, 0);
+ // Define pulse animation
function pulseAnimation() {
tween(highlight, {
alpha: 0.3,
scaleX: 1.2,
@@ -128,19 +157,23 @@
});
}
});
}
+ // Start animation
pulseAnimation();
};
+ // Hide selection with efficient cleanup
self.hideSelection = function () {
if (self.selectionHighlight) {
self.removeChild(self.selectionHighlight);
self.selectionHighlight = null;
}
};
+ // Handle tap/click events
self.down = function (x, y, obj) {
handleCellTap(self);
};
+ // Initialize on creation
self.init();
return self;
});
@@ -169,71 +202,74 @@
var selectedCell = null;
var isAnimating = false;
window.gravityInProgress = false;
window.fillInProgress = false;
-window.destructionInProgress = false;
var comboCounter = 0;
var comboInProgress = false;
-function isValidCell(cell) {
- return cell && gridCells[cell.row] && gridCells[cell.row][cell.col] === cell && !cell.beingDestroyed;
-}
function handleCellTap(tappedCell) {
+ // Exit early if animations are in progress
if (isAnimating || window.gravityInProgress || window.fillInProgress) {
return;
}
- if (!isValidCell(tappedCell)) {
+ // Validate tapped cell
+ if (!tappedCell || !gridCells[tappedCell.row] || gridCells[tappedCell.row][tappedCell.col] !== tappedCell || tappedCell.beingDestroyed) {
return;
}
- if (selectedCell !== null) {
- if (selectedCell && gridCells[selectedCell.row] && gridCells[selectedCell.row][selectedCell.col] === selectedCell) {
- var areAdjacentCells = function areAdjacentCells(cell1, cell2) {
- return Math.abs(cell1.row - cell2.row) === 1 && cell1.col === cell2.col || Math.abs(cell1.col - cell2.col) === 1 && cell1.row === cell2.row;
- };
- if (selectedCell === tappedCell) {
- selectedCell.hideSelection();
- selectedCell = null;
- return;
- }
- if (!areAdjacentCells(selectedCell, tappedCell)) {
- selectedCell.hideSelection();
- selectedCell = tappedCell;
- selectedCell.showSelection();
- return;
- }
- var cell1 = selectedCell;
- var cell2 = tappedCell;
- cell1.hideSelection();
- selectedCell = null;
- var isAdjacent = Math.abs(cell1.row - cell2.row) === 1 && cell1.col === cell2.col || Math.abs(cell1.col - cell2.col) === 1 && cell1.row === cell2.row;
- if (!isAdjacent) {
- return;
- }
- } else {
- if (selectedCell) {
- selectedCell.hideSelection();
- }
- selectedCell = tappedCell;
- selectedCell.showSelection();
- return;
+ // Handle first selection
+ if (selectedCell === null) {
+ selectedCell = tappedCell;
+ selectedCell.showSelection();
+ return;
+ }
+ // Validate selected cell still exists
+ if (!gridCells[selectedCell.row] || gridCells[selectedCell.row][selectedCell.col] !== selectedCell) {
+ // Selected cell no longer valid, use tapped cell instead
+ if (selectedCell) {
+ selectedCell.hideSelection();
}
- } else {
selectedCell = tappedCell;
selectedCell.showSelection();
return;
}
+ // Handle tap on already selected cell (deselect)
+ if (selectedCell === tappedCell) {
+ selectedCell.hideSelection();
+ selectedCell = null;
+ return;
+ }
+ // Check if cells are adjacent
+ var isAdjacent = Math.abs(selectedCell.row - tappedCell.row) === 1 && selectedCell.col === tappedCell.col || Math.abs(selectedCell.col - tappedCell.col) === 1 && selectedCell.row === tappedCell.row;
+ // If not adjacent, select the new cell instead
+ if (!isAdjacent) {
+ selectedCell.hideSelection();
+ selectedCell = tappedCell;
+ selectedCell.showSelection();
+ return;
+ }
+ // Set up cell swap
+ var cell1 = selectedCell;
+ var cell2 = tappedCell;
+ // Clear selection
+ cell1.hideSelection();
+ selectedCell = null;
+ // Begin swap animation
isAnimating = true;
+ // Store original positions for animation
var pos1_x = cell1.x;
var pos1_y = cell1.y;
var pos2_x = cell2.x;
var pos2_y = cell2.y;
+ // Store grid positions
var row1 = cell1.row;
var col1 = cell1.col;
var row2 = cell2.row;
var col2 = cell2.col;
+ // Categorize special cell interactions
var greenSpecialCell = null;
var regularCell = null;
var lineSpecialCells = [];
var twoGreenSpecials = false;
+ // Check for green special interactions
if (cell1.isSpecial && cell1.specialType === 'green' && cell2.isSpecial && cell2.specialType === 'green') {
twoGreenSpecials = true;
} else if (cell1.isSpecial && cell1.specialType === 'green') {
greenSpecialCell = cell1;
@@ -241,20 +277,23 @@
} else if (cell2.isSpecial && cell2.specialType === 'green') {
greenSpecialCell = cell2;
regularCell = cell1;
}
+ // Check for line special interactions
if (cell1.isSpecial && (cell1.specialType === 'horizontal' || cell1.specialType === 'vertical')) {
lineSpecialCells.push(cell1);
}
if (cell2.isSpecial && (cell2.specialType === 'horizontal' || cell2.specialType === 'vertical')) {
lineSpecialCells.push(cell2);
}
+ // Update grid references
gridCells[row1][col1] = cell2;
gridCells[row2][col2] = cell1;
cell1.row = row2;
cell1.col = col2;
cell2.row = row1;
cell2.col = col1;
+ // Hide any remaining selection highlights
if (cell1.selectionHighlight) {
cell1.hideSelection();
}
if (cell2.selectionHighlight) {
@@ -498,203 +537,205 @@
}, 350);
}
function getMatches() {
var matches = [];
+ // Optimized function to find matches in either horizontal or vertical direction
function findDirectionalMatches(isHorizontal) {
- var primary, secondary;
- var primaryMax = isHorizontal ? gridSize + extraRows : gridSize;
- var secondaryMax = isHorizontal ? gridSize : gridSize + extraRows;
- for (primary = isHorizontal ? extraRows : 0; primary < primaryMax; primary++) {
- if (!gridCells[primary]) {
+ var primaryCount = isHorizontal ? gridSize + extraRows : gridSize;
+ var secondaryCount = isHorizontal ? gridSize : gridSize + extraRows;
+ // Loop through primary dimension (rows or columns)
+ for (var primary = isHorizontal ? 0 : 0; primary < primaryCount; primary++) {
+ if (!gridCells[primary] && isHorizontal) {
continue;
}
- for (secondary = 0; secondary < secondaryMax;) {
- if (secondary > secondaryMax - 3) {
- secondary++;
- continue;
+ // Track current match sequence
+ var currentValue = -1;
+ var matchStart = 0;
+ var matchLength = 0;
+ // Scan through secondary dimension
+ for (var secondary = 0; secondary <= secondaryCount; secondary++) {
+ // Get current cell or null if beyond grid or at end of scan
+ var currentCell = null;
+ if (secondary < secondaryCount) {
+ currentCell = isHorizontal ? gridCells[primary] ? gridCells[primary][secondary] : null : gridCells[secondary] ? gridCells[secondary][primary] : null;
}
- var cell1 = isHorizontal ? gridCells[primary] ? gridCells[primary][secondary] : null : gridCells[secondary] ? gridCells[secondary][primary] : null;
- if (!cell1 || !cell1.value) {
- secondary++;
- continue;
- }
- var currentMatchValue = cell1.value;
- var currentMatchCells = [cell1];
- for (var k = secondary + 1; k < secondaryMax; k++) {
- var nextCell = isHorizontal ? gridCells[primary] ? gridCells[primary][k] : null : gridCells[k] ? gridCells[k][primary] : null;
- if (nextCell && nextCell.value === currentMatchValue) {
- currentMatchCells.push(nextCell);
- } else {
- LK.setTimeout(function () {
- if (!window.gravityInProgress && !window.fillInProgress) {
- comboInProgress = false;
- comboCounter = 0;
+ // Check if current cell continues the match
+ if (currentCell && currentCell.value && currentCell.value === currentValue) {
+ matchLength++;
+ } else {
+ // Process completed match if long enough
+ if (matchLength >= 3) {
+ var matchCells = [];
+ // Collect all cells in the match
+ for (var i = 0; i < matchLength; i++) {
+ var cell = isHorizontal ? gridCells[primary][matchStart + i] : gridCells[matchStart + i][primary];
+ if (cell && gridCells[cell.row] && gridCells[cell.row][cell.col] === cell) {
+ matchCells.push(cell);
}
- }, 500);
- break;
- }
- }
- if (currentMatchCells.length >= 3) {
- var validCells = currentMatchCells.filter(function (cell) {
- return cell && gridCells[cell.row] && gridCells[cell.row][cell.col] === cell;
- });
- if (validCells.length >= 3) {
- var visibleCells = validCells.filter(function (cell) {
- return cell.row >= extraRows;
- });
- var invisibleCells = validCells.filter(function (cell) {
- return cell.row < extraRows;
- });
- if (visibleCells.length === 0 || invisibleCells.length === 0 || visibleCells.length >= 3) {
- validCells.isHorizontal = isHorizontal;
- validCells.matchType = currentMatchValue;
- matches.push(validCells);
}
+ // Only add valid matches with minimum length
+ if (matchCells.length >= 3) {
+ // Count visible and invisible cells
+ var visibleCount = 0;
+ var invisibleCount = 0;
+ for (var i = 0; i < matchCells.length; i++) {
+ if (matchCells[i].row >= extraRows) {
+ visibleCount++;
+ } else {
+ invisibleCount++;
+ }
+ }
+ // Add match if it satisfies visibility criteria
+ if (visibleCount === 0 || invisibleCount === 0 || visibleCount >= 3) {
+ matchCells.isHorizontal = isHorizontal;
+ matchCells.matchType = currentValue;
+ matches.push(matchCells);
+ }
+ }
}
+ // Start new potential match
+ if (currentCell && currentCell.value) {
+ currentValue = currentCell.value;
+ matchStart = secondary;
+ matchLength = 1;
+ } else {
+ currentValue = -1;
+ matchLength = 0;
+ }
}
- secondary += currentMatchCells.length > 0 ? currentMatchCells.length : 1;
}
}
}
- findDirectionalMatches(true);
- findDirectionalMatches(false);
+ // Find matches in both directions
+ findDirectionalMatches(true); // Horizontal
+ findDirectionalMatches(false); // Vertical
return matches;
}
function destroyCells(cellsToDestroy) {
isAnimating = true;
- window.destructionInProgress = true;
- var destructionId = Date.now() + Math.random();
- var visibleCells = cellsToDestroy.filter(function (cell) {
- return cell.row >= extraRows;
- });
- var invisibleCells = cellsToDestroy.filter(function (cell) {
- return cell.row < extraRows;
- });
- if (visibleCells.length > 0 && invisibleCells.length > 0 && (visibleCells.length === 1 || invisibleCells.length === 1)) {
+ // Partition cells into visible and valid cells in one pass
+ var visibleCellsToDestroy = [];
+ var invisibleCells = [];
+ var validCellMap = {};
+ for (var i = 0; i < cellsToDestroy.length; i++) {
+ var cell = cellsToDestroy[i];
+ if (!cell || !gridCells[cell.row] || gridCells[cell.row][cell.col] !== cell) continue;
+ if (cell.row >= extraRows) {
+ visibleCellsToDestroy.push(cell);
+ validCellMap[cell.row + "_" + cell.col] = cell;
+ } else {
+ invisibleCells.push(cell);
+ }
+ }
+ // Early exit if not enough visible or invisible cells
+ if (visibleCellsToDestroy.length > 0 && invisibleCells.length > 0 && (visibleCellsToDestroy.length === 1 || invisibleCells.length === 1)) {
isAnimating = false;
- window.destructionInProgress = false;
return;
}
- var visibleCellsToDestroy = cellsToDestroy.filter(function (cell) {
- return cell.row >= extraRows && cell && gridCells[cell.row] && gridCells[cell.row][cell.col] === cell;
- });
+ // Determine center cell
var centerCell = null;
if (arguments.length > 1 && arguments[1]) {
centerCell = arguments[1];
} else if (cellsToDestroy.length > 0) {
centerCell = cellsToDestroy[Math.floor(cellsToDestroy.length / 2)];
}
+ // Group cells by type efficiently
var cellsByType = {};
- visibleCellsToDestroy.forEach(function (cell) {
+ for (var i = 0; i < visibleCellsToDestroy.length; i++) {
+ var cell = visibleCellsToDestroy[i];
if (!cellsByType[cell.value]) {
cellsByType[cell.value] = [];
}
cellsByType[cell.value].push(cell);
- });
+ }
+ // Handle combo sound
var uniqueGroupCount = Object.keys(cellsByType).length;
if (uniqueGroupCount > 0) {
if (!comboInProgress) {
comboCounter = uniqueGroupCount;
comboInProgress = true;
} else {
comboCounter += uniqueGroupCount;
}
- playComboSound(comboCounter);
- }
- function playComboSound(comboCount) {
- // Stop all combo sounds
- for (var i = 1; i <= 5; i++) {
- LK.getSound('Combo' + i).stop();
- }
- // Play appropriate combo sound based on count
- if (comboCount >= 9) {
+ // Stop all combo sounds before playing a new one
+ LK.getSound('Combo1').stop();
+ LK.getSound('Combo2').stop();
+ LK.getSound('Combo3').stop();
+ LK.getSound('Combo4').stop();
+ LK.getSound('Combo5').stop();
+ // Play the appropriate combo sound
+ if (comboCounter >= 9) {
LK.getSound('Combo5').play();
- } else if (comboCount >= 6) {
+ } else if (comboCounter >= 6) {
LK.getSound('Combo4').play();
- } else if (comboCount >= 4) {
+ } else if (comboCounter >= 4) {
LK.getSound('Combo3').play();
- } else if (comboCount >= 3) {
+ } else if (comboCounter >= 3) {
LK.getSound('Combo2').play();
- } else if (comboCount >= 2) {
+ } else if (comboCounter >= 2) {
LK.getSound('Combo1').play();
}
}
- var specialCell = createSpecialCell(cellsByType, centerCell, visibleCellsToDestroy);
- if (specialCell) {
- visibleCellsToDestroy = visibleCellsToDestroy.filter(function (cell) {
- return cell !== specialCell;
- });
- }
- function createSpecialCell(cellsByType, centerCell, visibleCells) {
- var specialCell = null;
- for (var type in cellsByType) {
- var typeCells = cellsByType[type];
- var typeValue = parseInt(type);
- // Handle matches of 6 or more - create green special
- if (typeCells.length >= 6) {
- specialCell = chooseSpecialCell(centerCell, typeCells, typeValue);
- initializeSpecialCell(specialCell, 'green');
- return specialCell;
+ // Process special cells
+ var specialCell = null;
+ for (var type in cellsByType) {
+ var typeCells = cellsByType[type];
+ var typeValue = parseInt(type);
+ // Handle special cell creation based on match length
+ if (typeCells.length >= 6) {
+ specialCell = centerCell && centerCell.value === typeValue ? centerCell : typeCells[0];
+ specialCell.isSpecial = true;
+ specialCell.specialType = 'green';
+ specialCell.beingDestroyed = false;
+ delete validCellMap[specialCell.row + "_" + specialCell.col];
+ break;
+ } else if (typeCells.length === 5) {
+ specialCell = centerCell && centerCell.value === typeValue ? centerCell : typeCells[0];
+ specialCell.isSpecial = true;
+ specialCell.specialType = 'bomb';
+ specialCell.beingDestroyed = false;
+ delete validCellMap[specialCell.row + "_" + specialCell.col];
+ break;
+ } else if (typeCells.length === 4) {
+ // Check if cells are in same row or column
+ var firstCell = typeCells[0];
+ var allInSameRow = true;
+ var allInSameCol = true;
+ for (var i = 1; i < typeCells.length; i++) {
+ if (typeCells[i].row !== firstCell.row) allInSameRow = false;
+ if (typeCells[i].col !== firstCell.col) allInSameCol = false;
}
- // Handle matches of 5 - create bomb special
- else if (typeCells.length === 5) {
- specialCell = chooseSpecialCell(centerCell, typeCells, typeValue);
- initializeSpecialCell(specialCell, 'bomb');
- return specialCell;
+ if (allInSameRow || allInSameCol) {
+ specialCell = centerCell && centerCell.value === typeValue ? centerCell : typeCells[0];
+ specialCell.isSpecial = true;
+ specialCell.specialType = allInSameRow ? 'horizontal' : 'vertical';
+ specialCell.beingDestroyed = false;
+ delete validCellMap[specialCell.row + "_" + specialCell.col];
+ break;
}
- // Handle matches of 4 - create horizontal/vertical special
- else if (typeCells.length === 4) {
- var firstCell = typeCells[0];
- var isHorizontalMatch = true;
- var isVerticalMatch = true;
- for (var i = 1; i < typeCells.length; i++) {
- if (typeCells[i].row !== firstCell.row) {
- isHorizontalMatch = false;
- }
- if (typeCells[i].col !== firstCell.col) {
- isVerticalMatch = false;
- }
- }
- if (isHorizontalMatch || isVerticalMatch) {
- specialCell = chooseSpecialCell(centerCell, typeCells, typeValue);
- initializeSpecialCell(specialCell, isHorizontalMatch ? 'horizontal' : 'vertical');
- return specialCell;
- }
- }
}
- return null;
}
- function chooseSpecialCell(centerCell, typeCells, typeValue) {
- if (centerCell && centerCell.value === typeValue) {
- return centerCell;
- } else {
- return typeCells[0];
- }
- }
- function initializeSpecialCell(cell, specialType) {
- cell.isSpecial = true;
- cell.specialType = specialType;
- cell.beingDestroyed = false;
- cell.updateSpecialAppearance();
- }
+ // Rebuild list of cells to destroy (excluding special cell)
+ visibleCellsToDestroy = Object.values(validCellMap);
+ // Sort cells by distance from center if needed
if (centerCell && visibleCellsToDestroy.length > 0) {
visibleCellsToDestroy.sort(function (a, b) {
var distA = Math.abs(a.row - centerCell.row) + Math.abs(a.col - centerCell.col);
var distB = Math.abs(b.row - centerCell.row) + Math.abs(b.col - centerCell.col);
return distA - distB;
});
}
- var totalDestructionTime = 0;
- visibleCellsToDestroy.forEach(function (cell) {
- if (cell) {
- cell.beingDestroyed = true;
- if (cell.isSpecial) {
- LK.setTimeout(function () {
- cell.activateSpecialPower();
- }, 100);
- }
+ // Mark cells for destruction
+ for (var i = 0; i < visibleCellsToDestroy.length; i++) {
+ var cell = visibleCellsToDestroy[i];
+ cell.beingDestroyed = true;
+ if (cell.isSpecial) {
+ LK.setTimeout(function () {
+ cell.activateSpecialPower();
+ }, 100);
}
- });
+ }
+ // Handle special cell appearance
if (specialCell && specialCell.isSpecial) {
if (specialCell.specialType === 'bomb') {
specialCell.sprite.tint = 0x0088FF;
} else if (specialCell.specialType === 'green') {
@@ -703,394 +744,324 @@
specialCell.sprite.tint = 0xFF8800;
}
LK.effects.flashObject(specialCell, 0xFFFFFF, 300);
}
- destroyVisibleCells(visibleCellsToDestroy);
- function destroyVisibleCells(cells) {
- // Play sound once for all cells rather than for each cell
- if (cells.length > 0) {
+ // Immediately destroy marked cells
+ for (var i = 0; i < visibleCellsToDestroy.length; i++) {
+ var cell = visibleCellsToDestroy[i];
+ if (cell && cell.beingDestroyed && gridCells[cell.row] && gridCells[cell.row][cell.col] === cell) {
LK.getSound('Explosion').play();
+ LK.effects.flashObject(cell, 0xFFFFFF, 200);
+ gridContainer.removeChild(cell);
+ cell.destroy();
+ gridCells[cell.row][cell.col] = null;
}
- cells.forEach(function (cell) {
- if (cell && cell.beingDestroyed && gridCells[cell.row] && gridCells[cell.row][cell.col] === cell) {
- LK.effects.flashObject(cell, 0xFFFFFF, 200);
- gridContainer.removeChild(cell);
- cell.destroy();
- gridCells[cell.row][cell.col] = null;
- }
- });
}
- var allCellsDestroyed = true;
- for (var r = 0; r < gridSize + extraRows; r++) {
- for (var c = 0; c < gridSize; c++) {
- if (gridCells[r] && gridCells[r][c] && gridCells[r][c].beingDestroyed) {
- allCellsDestroyed = false;
- }
- }
- }
- if (allCellsDestroyed && !window.gravityInProgress && !window.fillInProgress) {
- window.destructionInProgress = false;
- applyGravity();
- } else {
- // Set a safety timer to ensure gravity is applied even if some cells remain in destruction state
- LK.setTimeout(function () {
- window.destructionInProgress = false;
- if (!window.gravityInProgress && !window.fillInProgress) {
- applyGravity();
- }
- }, 500);
- }
+ // Apply gravity immediately after destruction
+ applyGravity();
}
function applyGravity() {
isAnimating = true;
- var cellsToFall = [];
+ // Early return if gravity is already in progress
if (window.gravityInProgress) {
return;
}
window.gravityInProgress = true;
- // Reset destructionInProgress to ensure gravity can continue
- window.destructionInProgress = false;
- // Scan grid and find cells that need to fall
- processGridForGravity(cellsToFall);
- // Animation constants
- var baseDelay = 30;
- var constantDuration = 400;
- // Sort for consistent animation order
+ var cellsToFall = [];
+ // Find all cells that need to fall
+ for (var col = 0; col < gridSize; col++) {
+ var emptySpaces = [];
+ // First pass: identify empty spaces
+ for (var row = gridSize + extraRows - 1; row >= 0; row--) {
+ if (!gridCells[row] || !gridCells[row][col]) {
+ if (row >= extraRows) {
+ emptySpaces.push(row);
+ }
+ } else if (emptySpaces.length > 0 && gridCells[row][col]) {
+ // We have a cell that can fall into an empty space
+ var targetRow = emptySpaces.shift();
+ var cellToMove = gridCells[row][col];
+ cellsToFall.push({
+ cell: cellToMove,
+ fromRow: row,
+ toRow: targetRow,
+ col: col
+ });
+ // Update grid references
+ gridCells[targetRow][col] = cellToMove;
+ gridCells[row][col] = null;
+ cellToMove.row = targetRow;
+ // Add to visible container if coming from hidden area
+ if (row < extraRows && targetRow >= extraRows) {
+ gridContainer.addChild(cellToMove);
+ }
+ // Add the now-empty source row back to empty spaces
+ emptySpaces.push(row);
+ // Sort to maintain order
+ emptySpaces.sort(function (a, b) {
+ return b - a;
+ });
+ }
+ }
+ }
+ // Use a constant animation duration without incremental delays
+ var animationDuration = 300;
+ // Sort cells by column then by target row (bottom to top) for natural looking gravity
cellsToFall.sort(function (a, b) {
if (a.col !== b.col) {
return a.col - b.col;
}
return b.toRow - a.toRow;
});
- // Start animations
- var longestDelay = animateFallingCells(cellsToFall, baseDelay, constantDuration);
- // Schedule next step
- LK.setTimeout(function () {
+ // Start all animations immediately
+ for (var i = 0; i < cellsToFall.length; i++) {
+ var fallInfo = cellsToFall[i];
+ var newPos = getCellPosition(fallInfo.toRow, fallInfo.col);
+ tween(fallInfo.cell, {
+ y: newPos.y
+ }, {
+ duration: animationDuration,
+ easing: tween.easeInOutQuad
+ });
+ }
+ // If no cells to fall, proceed immediately to filling empty spaces
+ if (cellsToFall.length === 0) {
window.gravityInProgress = false;
- if (!window.destructionInProgress) {
+ fillEmptySpacesWithNewMemes();
+ } else {
+ // Wait for animations to complete before proceeding
+ LK.setTimeout(function () {
+ window.gravityInProgress = false;
fillEmptySpacesWithNewMemes();
- }
- }, longestDelay + 50);
-}
-function processGridForGravity(cellsToFall) {
- for (var col = 0; col < gridSize; col++) {
- for (var row = gridSize + extraRows - 1; row >= extraRows; row--) {
- if (!gridCells[row][col]) {
- var sourceRow = row - 1;
- while (sourceRow >= 0 && !gridCells[sourceRow][col]) {
- sourceRow--;
- }
- if (sourceRow >= 0) {
- var cellToMove = gridCells[sourceRow][col];
- if (cellToMove) {
- cellsToFall.push({
- cell: cellToMove,
- fromRow: sourceRow,
- toRow: row,
- col: col
- });
- // Update grid data
- gridCells[row][col] = cellToMove;
- gridCells[sourceRow][col] = null;
- cellToMove.row = row;
- // Make hidden cells visible
- if (sourceRow < extraRows) {
- gridContainer.addChild(cellToMove);
- }
- }
- }
- }
- }
+ }, animationDuration + 20);
}
}
-function animateFallingCells(cellsToFall, baseDelay, duration) {
- var longestDelay = 0;
- cellsToFall.forEach(function (fallInfo, index) {
- var delay = index * baseDelay;
- var newPos = getCellPosition(fallInfo.toRow, fallInfo.col);
- var totalTime = delay + duration;
- if (totalTime > longestDelay) {
- longestDelay = totalTime;
- }
- LK.setTimeout(function () {
- if (isValidCell(fallInfo.cell)) {
- tween(fallInfo.cell, {
- y: newPos.y
- }, {
- duration: duration,
- easing: tween.linear
- });
- }
- }, delay);
- });
- return longestDelay;
-}
function fillEmptySpacesWithNewMemes() {
+ // Early return if operations are already in progress
if (window.fillInProgress || window.gravityInProgress) {
return;
}
window.fillInProgress = true;
- // Create and add new cells
- var newCellsToAdd = createNewCells();
- var anyNewMemeAdded = newCellsToAdd.length > 0;
- // Animation constants
- var baseDelay = 30;
- var constantDuration = 400;
- // Sort cells for consistent animation
- newCellsToAdd.sort(function (a, b) {
- if (a.col !== b.col) {
- return a.col - b.col;
- }
- return b.row - a.row;
- });
- // Animate new cells
- var longestDelay = animateNewCells(newCellsToAdd, baseDelay, constantDuration);
- // Handle completion
- if (anyNewMemeAdded) {
- LK.setTimeout(function () {
- window.fillInProgress = false;
- if (window.destructionInProgress || window.gravityInProgress) {
- isAnimating = false;
- return;
- }
- processNewMatches();
- }, longestDelay + 50);
- } else {
- window.fillInProgress = false;
- isAnimating = false;
- comboInProgress = false;
- comboCounter = 0;
- }
-}
-function createNewCells() {
- var newCells = [];
+ var newCellsToAdd = [];
+ // Find and fill all empty spaces in one pass
for (var col = 0; col < gridSize; col++) {
for (var row = 0; row < gridSize + extraRows; row++) {
if (!gridCells[row][col]) {
var newCell = getGridCell();
var pos = getCellPosition(row, col);
- // Configure new cell
+ // Position new cell above the grid for animation
newCell.x = pos.x;
- newCell.y = pos.y - 400; // Start above grid
- newCell.setValue(Math.floor(Math.random() * 5) + 1);
+ newCell.y = pos.y - 400;
+ // Generate random value while avoiding potential matches
+ var randomValue;
+ var attempts = 0;
+ var leftMatches = 0;
+ var aboveMatches = 0;
+ do {
+ randomValue = Math.floor(Math.random() * 5) + 1;
+ attempts++;
+ // Check horizontal matches
+ if (col >= 2 && gridCells[row][col - 1] && gridCells[row][col - 2] && gridCells[row][col - 1].value === randomValue && gridCells[row][col - 2].value === randomValue) {
+ leftMatches = 2;
+ } else {
+ leftMatches = 0;
+ }
+ // Check vertical matches
+ if (row >= 2 && gridCells[row - 1] && gridCells[row - 2] && gridCells[row - 1][col] && gridCells[row - 2][col] && gridCells[row - 1][col].value === randomValue && gridCells[row - 2][col].value === randomValue) {
+ aboveMatches = 2;
+ } else {
+ aboveMatches = 0;
+ }
+ } while ((leftMatches >= 2 || aboveMatches >= 2) && attempts < 5);
+ newCell.setValue(randomValue);
newCell.row = row;
newCell.col = col;
- // Update grid data
gridCells[row][col] = newCell;
- // Track for animation
- newCells.push({
+ newCellsToAdd.push({
cell: newCell,
destY: pos.y,
row: row,
col: col
});
- // Add to visible container if needed
+ // Only add to visible container if in visible area
if (row >= extraRows) {
gridContainer.addChild(newCell);
}
}
}
}
- return newCells;
-}
-function animateNewCells(cells, baseDelay, duration) {
- var longestDelay = 0;
- cells.forEach(function (cellData, index) {
- var delay = index * baseDelay;
- var totalTime = delay + duration;
- if (totalTime > longestDelay) {
- longestDelay = totalTime;
+ // Use a constant animation duration without delays
+ var animationDuration = 300;
+ // Sort cells for natural falling appearance
+ newCellsToAdd.sort(function (a, b) {
+ if (a.col !== b.col) {
+ return a.col - b.col;
}
- LK.setTimeout(function () {
- if (isValidCell(cellData.cell)) {
- tween(cellData.cell, {
- y: cellData.destY
- }, {
- duration: duration,
- easing: tween.linear
- });
- }
- }, delay);
+ return b.row - a.row;
});
- return longestDelay;
-}
-function processNewMatches() {
- // Get matches with visible cells
- var visibleMatchGroups = getMatches().filter(function (group) {
- return isValidMatchGroup(group);
- });
- if (visibleMatchGroups.length > 0) {
- // Group matches by cell value type
- var matchesByType = groupMatchesByType(visibleMatchGroups);
- // Process each match type
- for (var type in matchesByType) {
- var typeGroups = matchesByType[type];
- var centerCell = null;
- if (typeGroups.length > 0 && typeGroups[0].length > 0) {
- var matchGroup = typeGroups[0];
- centerCell = matchGroup[Math.floor(matchGroup.length / 2)];
+ // Start all animations at once
+ for (var i = 0; i < newCellsToAdd.length; i++) {
+ var cellData = newCellsToAdd[i];
+ tween(cellData.cell, {
+ y: cellData.destY
+ }, {
+ duration: animationDuration,
+ easing: tween.easeOutBounce
+ });
+ }
+ // If no new cells, reset states immediately
+ if (newCellsToAdd.length === 0) {
+ window.fillInProgress = false;
+ isAnimating = false;
+ comboInProgress = false;
+ comboCounter = 0;
+ return;
+ }
+ // Check for matches after animation completes
+ LK.setTimeout(function () {
+ window.fillInProgress = false;
+ if (window.destructionInProgress || window.gravityInProgress) {
+ isAnimating = false;
+ return;
+ }
+ // Get only valid, visible matches
+ var matches = getMatches();
+ var visibleMatchGroups = [];
+ for (var i = 0; i < matches.length; i++) {
+ var group = matches[i];
+ var visibleCount = 0;
+ var invisibleCount = 0;
+ for (var j = 0; j < group.length; j++) {
+ if (group[j].row >= extraRows) {
+ visibleCount++;
+ } else {
+ invisibleCount++;
+ }
}
- // Get unique cells of this type
- var typeCells = getUniqueCellsFromGroups(typeGroups);
- if (typeCells.length) {
- destroyCells(typeCells, centerCell);
+ // Only include groups with enough visible cells
+ if (visibleCount >= 3 || visibleCount > 0 && invisibleCount > 0 && visibleCount >= 3) {
+ visibleMatchGroups.push(group);
}
}
- if (Object.keys(matchesByType).length === 0) {
+ if (visibleMatchGroups.length > 0) {
+ // Process matches by cell type
+ var cellsByType = {};
+ var processedCells = {};
+ // Group cells by type
+ for (var i = 0; i < visibleMatchGroups.length; i++) {
+ var group = visibleMatchGroups[i];
+ if (group.length === 0) continue;
+ var type = group[0].value;
+ if (!cellsByType[type]) {
+ cellsByType[type] = [];
+ }
+ // Add unique cells
+ for (var j = 0; j < group.length; j++) {
+ var cell = group[j];
+ var cellKey = cell.row + "_" + cell.col;
+ if (!processedCells[cellKey] && cell.row >= extraRows && gridCells[cell.row] && gridCells[cell.row][cell.col] === cell) {
+ cellsByType[type].push(cell);
+ processedCells[cellKey] = true;
+ }
+ }
+ }
+ // Process each type group
+ for (var type in cellsByType) {
+ var cells = cellsByType[type];
+ if (cells.length === 0) continue;
+ // Use middle cell as center
+ var centerCell = cells[Math.floor(cells.length / 2)];
+ destroyCells(cells, centerCell);
+ }
+ } else {
+ // No matches, end animation state
isAnimating = false;
+ comboInProgress = false;
+ comboCounter = 0;
}
- } else {
- isAnimating = false;
- }
+ }, animationDuration + 20);
}
-function isValidMatchGroup(group) {
- var visibleCells = group.filter(function (cell) {
- return cell.row >= extraRows;
- });
- var invisibleCells = group.filter(function (cell) {
- return cell.row < extraRows;
- });
- if (visibleCells.length > 0 && invisibleCells.length > 0 && visibleCells.length < 3) {
- return false;
- }
- return visibleCells.length >= 3;
-}
-function groupMatchesByType(matches) {
- var matchesByType = {};
- matches.forEach(function (group) {
- if (group.length > 0) {
- var type = group[0].value;
- if (!matchesByType[type]) {
- matchesByType[type] = [];
- }
- matchesByType[type].push(group);
- }
- });
- return matchesByType;
-}
-function getUniqueCellsFromGroups(groups) {
- var cells = [];
- var cellTracker = {};
- groups.forEach(function (group) {
- group.forEach(function (cell) {
- var cellKey = cell.row + "_" + cell.col;
- if (!cellTracker[cellKey] && isValidCell(cell)) {
- cells.push(cell);
- cellTracker[cellKey] = true;
- }
- });
- });
- return cells;
-}
function checkForAndDestroyMatches(swappedCellA, swappedCellB) {
+ // Don't process if animations are in progress
if (window.gravityInProgress || window.fillInProgress) {
return;
}
+ // Get all match groups
var allMatchGroupsOnBoard = getMatches();
if (!allMatchGroupsOnBoard.length) {
return;
}
- var relevantMatchGroups = allMatchGroupsOnBoard.filter(function (group) {
- var visibleCells = group.filter(function (cell) {
- return cell.row >= extraRows;
- });
- var invisibleCells = group.filter(function (cell) {
- return cell.row < extraRows;
- });
- if (visibleCells.length > 0 && invisibleCells.length > 0 && visibleCells.length < 3) {
- return false;
+ // Find matches that contain the swapped cells and have enough visible cells
+ var relevantMatchGroups = [];
+ var cellsInSwap = [swappedCellA, swappedCellB];
+ for (var i = 0; i < allMatchGroupsOnBoard.length; i++) {
+ var group = allMatchGroupsOnBoard[i];
+ var visibleCount = 0;
+ var invisibleCount = 0;
+ var containsSwappedCell = false;
+ // Count visible cells and check for swapped cells in one pass
+ for (var j = 0; j < group.length; j++) {
+ var cell = group[j];
+ if (cell.row >= extraRows) {
+ visibleCount++;
+ // Check if this cell is one of the swapped cells
+ if (cell === swappedCellA || cell === swappedCellB) {
+ containsSwappedCell = true;
+ }
+ } else {
+ invisibleCount++;
+ }
}
- return group.some(function (cellInGroup) {
- return (cellInGroup === swappedCellA || cellInGroup === swappedCellB) && cellInGroup.row >= extraRows;
- });
- });
+ // Include group if it has enough visible cells and contains a swapped cell
+ if (containsSwappedCell && (visibleCount >= 3 || !(visibleCount > 0 && invisibleCount > 0 && visibleCount < 3))) {
+ relevantMatchGroups.push(group);
+ }
+ }
if (!relevantMatchGroups.length) {
return;
}
- var matchesByType = {};
- relevantMatchGroups.forEach(function (group) {
- if (group.length > 0) {
- var type = group[0].value;
- if (!matchesByType[type]) {
- matchesByType[type] = [];
- }
- matchesByType[type].push(group);
- }
- });
+ // Process matches efficiently
+ var cellsByType = {};
var uniqueCellTracker = {};
- var cellsToDestroy = [];
- for (var type in matchesByType) {
- var typeGroups = matchesByType[type];
- var typeCells = [];
- typeGroups.forEach(function (group) {
- group.forEach(function (cell) {
- if (cell.row >= extraRows) {
- typeCells.push(cell);
- }
- });
- });
- typeCells.forEach(function (cell) {
+ // Group cells by type in one pass
+ for (var i = 0; i < relevantMatchGroups.length; i++) {
+ var group = relevantMatchGroups[i];
+ if (group.length === 0) continue;
+ var type = group[0].value;
+ if (!cellsByType[type]) {
+ cellsByType[type] = [];
+ }
+ // Add unique cells directly
+ for (var j = 0; j < group.length; j++) {
+ var cell = group[j];
+ if (cell.row < extraRows) continue;
var cellKey = cell.row + "_" + cell.col;
- if (!uniqueCellTracker[cellKey] && cell.row >= extraRows && cell && gridCells[cell.row] && gridCells[cell.row][cell.col] === cell) {
- cellsToDestroy.push(cell);
+ if (!uniqueCellTracker[cellKey] && gridCells[cell.row] && gridCells[cell.row][cell.col] === cell) {
+ cellsByType[type].push(cell);
uniqueCellTracker[cellKey] = true;
}
- });
+ }
}
- ;
+ // Collect all cells to destroy
+ var cellsToDestroy = [];
+ for (var type in cellsByType) {
+ var typeCells = cellsByType[type];
+ cellsToDestroy = cellsToDestroy.concat(typeCells);
+ }
if (cellsToDestroy.length) {
- var centerCell = swappedCellA && relevantMatchGroups.some(function (group) {
- return group.includes(swappedCellA);
- }) ? swappedCellA : swappedCellB;
+ // Determine center cell for special piece creation
+ var centerCell = null;
+ // Prioritize swapped cells that are part of a match
+ if (swappedCellA && uniqueCellTracker[swappedCellA.row + "_" + swappedCellA.col]) {
+ centerCell = swappedCellA;
+ } else if (swappedCellB && uniqueCellTracker[swappedCellB.row + "_" + swappedCellB.col]) {
+ centerCell = swappedCellB;
+ }
+ // Destroy matched cells
destroyCells(cellsToDestroy, centerCell);
- LK.setTimeout(function () {
- if (window.gravityInProgress || window.fillInProgress) {
- return;
- }
- var visibleMatchGroups = getMatches().filter(function (group) {
- var visibleCells = group.filter(function (cell) {
- return cell.row >= extraRows;
- });
- var invisibleCells = group.filter(function (cell) {
- return cell.row < extraRows;
- });
- if (visibleCells.length > 0 && invisibleCells.length > 0 && visibleCells.length < 3) {
- return false;
- }
- return visibleCells.length >= 3;
- });
- var newMatches = visibleMatchGroups;
- if (newMatches.length > 0) {
- var matchesByType = {};
- newMatches.forEach(function (group) {
- if (group.length > 0) {
- var type = group[0].value;
- if (!matchesByType[type]) {
- matchesByType[type] = [];
- }
- matchesByType[type].push(group);
- }
- });
- for (var type in matchesByType) {
- var typeGroups = matchesByType[type];
- var newCellsToDestroy = [];
- var newCellTracker = {};
- typeGroups.forEach(function (group) {
- group.forEach(function (cell) {
- var cellKey = cell.row + "_" + cell.col;
- if (!newCellTracker[cellKey] && cell.row >= extraRows && cell && gridCells[cell.row] && gridCells[cell.row][cell.col] === cell) {
- newCellsToDestroy.push(cell);
- newCellTracker[cellKey] = true;
- }
- });
- });
- if (newCellsToDestroy.length) {
- var centerCell = newCellsToDestroy[Math.floor(newCellsToDestroy.length / 2)];
- destroyCells(newCellsToDestroy, centerCell);
- }
- }
- }
- }, 400);
+ // Reset combo at the end of all cascade matches
+ comboInProgress = false;
+ comboCounter = 0;
}
}
var gridSize = 8;
var extraRows = 9;
la figura de una casa color blanca simple para una interfaz. In-Game asset. 2d. High contrast. No shadows
haz el fondo color morado
circular check logo. In-Game asset. 2d. High contrast. No shadows
Cuadrado con los bordes redondeado negro. In-Game asset. 2d. High contrast. No shadows
hazlo un gris claro
Que sea blanco
Que sea blanco