User prompt
elimina el codigo para el cambio de memes
User prompt
No se puede cambiar los memes despues del primer movimiento. Los memes se hacen más chiquitos como si se cambiaran y a pesar de tocar otro este no se cambia si no que repite lo anteriormente dicho
User prompt
El bug continua, busca una alternativa para poder seguir haciendo cambios de posición
User prompt
Arregla el bug que hace que despues del primero cambio dejan de hacer cambios de lugar
User prompt
arregla el bug que no permite cambiar posición despues de la primera vez
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'outBack')' in or related to this line: 'tween(self.sprite, {' Line Number: 54
User prompt
optimiza el codigo
User prompt
Please fix the bug: 'TypeError: easing is not a function' in or related to this line: 'scoreText.setText("Score: " + LK.getScore());' Line Number: 479 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'outBack')' in or related to this line: 'tween(self.sprite, {' Line Number: 55
User prompt
Please fix the bug: 'TypeError: easing is not a function' in or related to this line: 'scoreText.setText("Score: " + LK.getScore());' Line Number: 479
User prompt
Mejora el codigo
User prompt
cuando se rompan los memes haz que los memes superiores bajen ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
arregla el bug que hace que se destruyan todos los memes del mismo tipo, haz que simplemente sean los adyacentes del movido
User prompt
si se juntan 3 memes del mismo tipo (vertical u horizontal) tras mover, se destruirán
User prompt
cuando se toque un meme, y posteriormente uno de sus memes adyacentes (vertical y horizontal), cambiaran de posición ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
cuando se toque un meme, y posteriormente uno de sus memes adyacentes (vertical y horizontal), cambiaran de posición
User prompt
crea un grid 9*9 en el centro de la pantalla con un espaciado de 10 pixeles entre cada uno. Haz que cada grid tenga un valor y un sprite diferente del 1 a 5 aleatoriamente
User prompt
Cuando se toque un meme y consecutivamente uno de los memes de sus costados laterales y superiores, se cambiaran de posición ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Cuando se toque un meme y consecutivamente uno de los memes de sus costados laterales y superiores, se cambiaran de posición ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
haz que al tocar un meme y presionar uno de los memes de sus costados laterales y superiores cambien de posición ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Optimiza el codigo
User prompt
Optimiza el código
User prompt
Elimina todos los comentarios // del codigo
User prompt
Crea un objeto llamado meme, haz que aleatoriamente tenga un valor entre 1 a 5, según su valor sera el diseño. Haz que aparezcan en todas las cadriculas
User prompt
Crea un objeto llamado meme, haz que aleatoriamente tenga un valor entre 1 a 5, según su valor sera el diseño. Haz que aparezcan random en las cuadriculas
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var GridCell = Container.expand(function () { var self = Container.call(this); // Create the background square for the cell var background = self.attachAsset('cuadricula', { anchorX: 0.5, anchorY: 0.5 }); // Initialize properties self.value = 0; self.sprite = null; self.row = -1; // Initialize row property self.col = -1; // Initialize col property // Method to set value and corresponding sprite self.setValue = function (newValue) { self.value = newValue; // Remove previous sprite if exists if (self.sprite) { self.removeChild(self.sprite); } // Create new sprite based on value var spriteId = 'meme' + newValue; self.sprite = LK.getAsset(spriteId, { anchorX: 0.5, anchorY: 0.5 }); self.addChild(self.sprite); }; self.down = function (x, y, obj) { handleCellTap(self); }; return self; }); /**** * Initialize Game ****/ // Grid configuration var game = new LK.Game({ backgroundColor: 0xF4FFFF }); /**** * Game Code ****/ // Grid configuration var selectedCell = null; function handleCellTap(tappedCell) { if (selectedCell === null) { selectedCell = tappedCell; LK.effects.flashObject(selectedCell.sprite, 0xFFFF00, 150); // Flash yellow quickly } else { var cell1 = selectedCell; var cell2 = tappedCell; if (cell1 === cell2) { // Tapped the same selected cell again selectedCell = null; // Deselect } else { // Check for adjacency (vertical or horizontal) var isAdjacent = Math.abs(cell1.row - cell2.row) === 1 && cell1.col === cell2.col || Math.abs(cell1.col - cell2.col) === 1 && cell1.row === cell2.row; if (isAdjacent) { // Store original positions for animation var pos1_x = cell1.x; var pos1_y = cell1.y; var pos2_x = cell2.x; var pos2_y = cell2.y; // Store original grid indices var row1 = cell1.row; var col1 = cell1.col; var row2 = cell2.row; var col2 = cell2.col; // Swap cells in the gridCells array gridCells[row1][col1] = cell2; gridCells[row2][col2] = cell1; // Swap row/col properties on the cell objects cell1.row = row2; cell1.col = col2; cell2.row = row1; cell2.col = col1; // Animate the visual swap of positions tween(cell1, { x: pos2_x, y: pos2_y }, { duration: 300 }); tween(cell2, { x: pos1_x, y: pos1_y }, { duration: 300 }); selectedCell = null; // Reset selection after swap } else { // Tapped a non-adjacent cell. Treat this as a new selection. selectedCell = tappedCell; LK.effects.flashObject(selectedCell.sprite, 0xFFFF00, 150); // Flash the new selection } } } } var gridSize = 9; var cellSpacing = 10; var cellSize = 160; // Width/height of the cell background var gridCells = []; // Calculate total grid width and height var totalGridWidth = gridSize * cellSize + (gridSize - 1) * cellSpacing; var totalGridHeight = totalGridWidth; // Grid is square // Calculate starting position to center the grid var startX = (2048 - totalGridWidth) / 2 + cellSize / 2; var startY = (2732 - totalGridHeight) / 2 + cellSize / 2; // Create grid container var gridContainer = new Container(); game.addChild(gridContainer); // Create grid cells for (var row = 0; row < gridSize; row++) { gridCells[row] = []; for (var col = 0; col < gridSize; col++) { // Create new cell var cell = new GridCell(); // Position cell cell.x = startX + col * (cellSize + cellSpacing); cell.y = startY + row * (cellSize + cellSpacing); // Assign row and column to the cell cell.row = row; cell.col = col; // Generate random value between 1 and 5 var randomValue = Math.floor(Math.random() * 5) + 1; cell.setValue(randomValue); // Add to grid container and store reference gridContainer.addChild(cell); gridCells[row][col] = cell; } }
===================================================================
--- original.js
+++ change.js
@@ -1,5 +1,10 @@
/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
* Classes
****/
var GridCell = Container.expand(function () {
var self = Container.call(this);
@@ -10,8 +15,10 @@
});
// Initialize properties
self.value = 0;
self.sprite = null;
+ self.row = -1; // Initialize row property
+ self.col = -1; // Initialize col property
// Method to set value and corresponding sprite
self.setValue = function (newValue) {
self.value = newValue;
// Remove previous sprite if exists
@@ -25,8 +32,11 @@
anchorY: 0.5
});
self.addChild(self.sprite);
};
+ self.down = function (x, y, obj) {
+ handleCellTap(self);
+ };
return self;
});
/****
@@ -40,8 +50,63 @@
/****
* Game Code
****/
// Grid configuration
+var selectedCell = null;
+function handleCellTap(tappedCell) {
+ if (selectedCell === null) {
+ selectedCell = tappedCell;
+ LK.effects.flashObject(selectedCell.sprite, 0xFFFF00, 150); // Flash yellow quickly
+ } else {
+ var cell1 = selectedCell;
+ var cell2 = tappedCell;
+ if (cell1 === cell2) {
+ // Tapped the same selected cell again
+ selectedCell = null; // Deselect
+ } else {
+ // Check for adjacency (vertical or horizontal)
+ var isAdjacent = Math.abs(cell1.row - cell2.row) === 1 && cell1.col === cell2.col || Math.abs(cell1.col - cell2.col) === 1 && cell1.row === cell2.row;
+ if (isAdjacent) {
+ // Store original positions for animation
+ var pos1_x = cell1.x;
+ var pos1_y = cell1.y;
+ var pos2_x = cell2.x;
+ var pos2_y = cell2.y;
+ // Store original grid indices
+ var row1 = cell1.row;
+ var col1 = cell1.col;
+ var row2 = cell2.row;
+ var col2 = cell2.col;
+ // Swap cells in the gridCells array
+ gridCells[row1][col1] = cell2;
+ gridCells[row2][col2] = cell1;
+ // Swap row/col properties on the cell objects
+ cell1.row = row2;
+ cell1.col = col2;
+ cell2.row = row1;
+ cell2.col = col1;
+ // Animate the visual swap of positions
+ tween(cell1, {
+ x: pos2_x,
+ y: pos2_y
+ }, {
+ duration: 300
+ });
+ tween(cell2, {
+ x: pos1_x,
+ y: pos1_y
+ }, {
+ duration: 300
+ });
+ selectedCell = null; // Reset selection after swap
+ } else {
+ // Tapped a non-adjacent cell. Treat this as a new selection.
+ selectedCell = tappedCell;
+ LK.effects.flashObject(selectedCell.sprite, 0xFFFF00, 150); // Flash the new selection
+ }
+ }
+ }
+}
var gridSize = 9;
var cellSpacing = 10;
var cellSize = 160; // Width/height of the cell background
var gridCells = [];
@@ -53,23 +118,8 @@
var startY = (2732 - totalGridHeight) / 2 + cellSize / 2;
// Create grid container
var gridContainer = new Container();
game.addChild(gridContainer);
-// Track first selected cell
-var firstSelected = null;
-// Function to check if cells are adjacent
-function areAdjacent(cell1Row, cell1Col, cell2Row, cell2Col) {
- // Check if cells are horizontally or vertically adjacent
- return Math.abs(cell1Row - cell2Row) === 1 && cell1Col === cell2Col || Math.abs(cell1Col - cell2Col) === 1 && cell1Row === cell2Row;
-}
-// Function to swap cells
-function swapCells(row1, col1, row2, col2) {
- // Store current values
- var temp = gridCells[row1][col1].value;
- // Swap values
- gridCells[row1][col1].setValue(gridCells[row2][col2].value);
- gridCells[row2][col2].setValue(temp);
-}
// Create grid cells
for (var row = 0; row < gridSize; row++) {
gridCells[row] = [];
for (var col = 0; col < gridSize; col++) {
@@ -77,30 +127,14 @@
var cell = new GridCell();
// Position cell
cell.x = startX + col * (cellSize + cellSpacing);
cell.y = startY + row * (cellSize + cellSpacing);
+ // Assign row and column to the cell
+ cell.row = row;
+ cell.col = col;
// Generate random value between 1 and 5
var randomValue = Math.floor(Math.random() * 5) + 1;
cell.setValue(randomValue);
- // Store row and column for easy access
- cell.row = row;
- cell.col = col;
- // Add tap event handler
- cell.down = function (x, y, obj) {
- var currentCell = obj;
- if (firstSelected === null) {
- // First cell selected
- firstSelected = currentCell;
- } else if (firstSelected !== currentCell) {
- // Second cell selected
- if (areAdjacent(firstSelected.row, firstSelected.col, currentCell.row, currentCell.col)) {
- // Swap cells
- swapCells(firstSelected.row, firstSelected.col, currentCell.row, currentCell.col);
- }
- // Reset selection
- firstSelected = null;
- }
- };
// Add to grid container and store reference
gridContainer.addChild(cell);
gridCells[row][col] = cell;
}
la figura de una casa color blanca simple para una interfaz. In-Game asset. 2d. High contrast. No shadows
haz el fondo color morado
circular check logo. In-Game asset. 2d. High contrast. No shadows
Cuadrado con los bordes redondeado negro. In-Game asset. 2d. High contrast. No shadows
hazlo un gris claro
Que sea blanco
Que sea blanco