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elimina el codigo para el cambio de memes
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No se puede cambiar los memes despues del primer movimiento. Los memes se hacen más chiquitos como si se cambiaran y a pesar de tocar otro este no se cambia si no que repite lo anteriormente dicho
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El bug continua, busca una alternativa para poder seguir haciendo cambios de posición
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Arregla el bug que hace que despues del primero cambio dejan de hacer cambios de lugar
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arregla el bug que no permite cambiar posición despues de la primera vez
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Please fix the bug: 'Cannot read properties of undefined (reading 'outBack')' in or related to this line: 'tween(self.sprite, {' Line Number: 54
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optimiza el codigo
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Please fix the bug: 'TypeError: easing is not a function' in or related to this line: 'scoreText.setText("Score: " + LK.getScore());' Line Number: 479 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Cannot read properties of undefined (reading 'outBack')' in or related to this line: 'tween(self.sprite, {' Line Number: 55
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Please fix the bug: 'TypeError: easing is not a function' in or related to this line: 'scoreText.setText("Score: " + LK.getScore());' Line Number: 479
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Mejora el codigo
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cuando se rompan los memes haz que los memes superiores bajen ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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arregla el bug que hace que se destruyan todos los memes del mismo tipo, haz que simplemente sean los adyacentes del movido
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si se juntan 3 memes del mismo tipo (vertical u horizontal) tras mover, se destruirán
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cuando se toque un meme, y posteriormente uno de sus memes adyacentes (vertical y horizontal), cambiaran de posición ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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cuando se toque un meme, y posteriormente uno de sus memes adyacentes (vertical y horizontal), cambiaran de posición
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crea un grid 9*9 en el centro de la pantalla con un espaciado de 10 pixeles entre cada uno. Haz que cada grid tenga un valor y un sprite diferente del 1 a 5 aleatoriamente
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Cuando se toque un meme y consecutivamente uno de los memes de sus costados laterales y superiores, se cambiaran de posición ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Cuando se toque un meme y consecutivamente uno de los memes de sus costados laterales y superiores, se cambiaran de posición ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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haz que al tocar un meme y presionar uno de los memes de sus costados laterales y superiores cambien de posición ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Optimiza el codigo
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Optimiza el código
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Elimina todos los comentarios // del codigo
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Crea un objeto llamado meme, haz que aleatoriamente tenga un valor entre 1 a 5, según su valor sera el diseño. Haz que aparezcan en todas las cadriculas
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Crea un objeto llamado meme, haz que aleatoriamente tenga un valor entre 1 a 5, según su valor sera el diseño. Haz que aparezcan random en las cuadriculas
/**** * Classes ****/ var GridCell = Container.expand(function () { var self = Container.call(this); // Create the background square for the cell var background = self.attachAsset('cuadricula', { anchorX: 0.5, anchorY: 0.5 }); // Initialize properties self.value = 0; self.sprite = null; // Method to set value and corresponding sprite self.setValue = function (newValue) { self.value = newValue; // Remove previous sprite if exists if (self.sprite) { self.removeChild(self.sprite); } // Create new sprite based on value var spriteId = 'meme' + newValue; self.sprite = LK.getAsset(spriteId, { anchorX: 0.5, anchorY: 0.5 }); self.addChild(self.sprite); }; return self; }); /**** * Initialize Game ****/ // Grid configuration var game = new LK.Game({ backgroundColor: 0xF4FFFF }); /**** * Game Code ****/ // Grid configuration var gridSize = 9; var cellSpacing = 10; var cellSize = 160; // Width/height of the cell background var gridCells = []; // Calculate total grid width and height var totalGridWidth = gridSize * cellSize + (gridSize - 1) * cellSpacing; var totalGridHeight = totalGridWidth; // Grid is square // Calculate starting position to center the grid var startX = (2048 - totalGridWidth) / 2 + cellSize / 2; var startY = (2732 - totalGridHeight) / 2 + cellSize / 2; // Create grid container var gridContainer = new Container(); game.addChild(gridContainer); // Create grid cells for (var row = 0; row < gridSize; row++) { gridCells[row] = []; for (var col = 0; col < gridSize; col++) { // Create new cell var cell = new GridCell(); // Position cell cell.x = startX + col * (cellSize + cellSpacing); cell.y = startY + row * (cellSize + cellSpacing); // Generate random value between 1 and 5 var randomValue = Math.floor(Math.random() * 5) + 1; cell.setValue(randomValue); // Add to grid container and store reference gridContainer.addChild(cell); gridCells[row][col] = cell; } }
===================================================================
--- original.js
+++ change.js
@@ -1,180 +1,73 @@
/****
-* Plugins
-****/
-var tween = LK.import("@upit/tween.v1");
-
-/****
* Classes
****/
-var Grid = Container.expand(function () {
+var GridCell = Container.expand(function () {
var self = Container.call(this);
- // Grid configuration
- self.rows = 9;
- self.cols = 9;
- self.cellSize = 160; // Size of each grid cell
- self.spacing = 10; // Spacing between cells
- // Calculate total grid dimensions
- self.gridWidth = self.cellSize * self.cols + self.spacing * (self.cols - 1);
- self.gridHeight = self.cellSize * self.rows + self.spacing * (self.rows - 1);
- // Create cells for the grid
- self.createGrid = function () {
- for (var row = 0; row < self.rows; row++) {
- for (var col = 0; col < self.cols; col++) {
- var cell = self.attachAsset('cuadricula', {
- anchorX: 0,
- anchorY: 0
- });
- // Position the cell with spacing
- cell.x = col * (self.cellSize + self.spacing);
- cell.y = row * (self.cellSize + self.spacing);
- // Create and add a meme to this cell
- var meme = new Meme();
- meme.x = cell.x + self.cellSize / 2;
- meme.y = cell.y + self.cellSize / 2;
- // Set grid position for the meme
- meme.gridPosition.row = row;
- meme.gridPosition.col = col;
- self.addChild(meme);
- }
- }
- };
- // Initialize the grid
- self.createGrid();
- return self;
-});
-var Meme = Container.expand(function () {
- var self = Container.call(this);
- // Track grid position
- self.gridPosition = {
- row: 0,
- col: 0
- };
- // Randomly select a value between 1 and 5
- self.value = Math.floor(Math.random() * 5) + 1;
- // Create the meme based on its value
- var memeGraphic = self.attachAsset('meme' + self.value, {
+ // Create the background square for the cell
+ var background = self.attachAsset('cuadricula', {
anchorX: 0.5,
anchorY: 0.5
});
- // Make meme interactive
- self.interactive = true;
+ // Initialize properties
+ self.value = 0;
+ self.sprite = null;
+ // Method to set value and corresponding sprite
+ self.setValue = function (newValue) {
+ self.value = newValue;
+ // Remove previous sprite if exists
+ if (self.sprite) {
+ self.removeChild(self.sprite);
+ }
+ // Create new sprite based on value
+ var spriteId = 'meme' + newValue;
+ self.sprite = LK.getAsset(spriteId, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.addChild(self.sprite);
+ };
return self;
});
/****
* Initialize Game
****/
-// Create a new grid
+// Grid configuration
var game = new LK.Game({
backgroundColor: 0xF4FFFF
});
/****
* Game Code
****/
-// Variables to track selected memes
-// Import tween plugin for animations
-var firstSelectedMeme = null;
-var isSwapping = false;
-// Create a new grid
-var grid = new Grid();
-// Center the grid on the screen
-grid.x = (2048 - grid.gridWidth) / 2;
-grid.y = (2732 - grid.gridHeight) / 2;
-// Add the grid to the game
-game.addChild(grid);
-// Function to check if two memes are adjacent
-function areAdjacent(meme1, meme2) {
- // Get grid positions
- var row1 = Math.floor(meme1.gridPosition.row);
- var col1 = Math.floor(meme1.gridPosition.col);
- var row2 = Math.floor(meme2.gridPosition.row);
- var col2 = Math.floor(meme2.gridPosition.col);
- // Check if they're adjacent horizontally, vertically, or diagonally
- return (
- // Horizontal or vertical adjacency only
- Math.abs(row1 - row2) === 1 && col1 === col2 ||
- // Above/below
- Math.abs(col1 - col2) === 1 && row1 === row2 // Left/right
- );
-}
-// Function to swap two memes
-function swapMemes(meme1, meme2) {
- if (isSwapping) {
- return;
+// Grid configuration
+var gridSize = 9;
+var cellSpacing = 10;
+var cellSize = 160; // Width/height of the cell background
+var gridCells = [];
+// Calculate total grid width and height
+var totalGridWidth = gridSize * cellSize + (gridSize - 1) * cellSpacing;
+var totalGridHeight = totalGridWidth; // Grid is square
+// Calculate starting position to center the grid
+var startX = (2048 - totalGridWidth) / 2 + cellSize / 2;
+var startY = (2732 - totalGridHeight) / 2 + cellSize / 2;
+// Create grid container
+var gridContainer = new Container();
+game.addChild(gridContainer);
+// Create grid cells
+for (var row = 0; row < gridSize; row++) {
+ gridCells[row] = [];
+ for (var col = 0; col < gridSize; col++) {
+ // Create new cell
+ var cell = new GridCell();
+ // Position cell
+ cell.x = startX + col * (cellSize + cellSpacing);
+ cell.y = startY + row * (cellSize + cellSpacing);
+ // Generate random value between 1 and 5
+ var randomValue = Math.floor(Math.random() * 5) + 1;
+ cell.setValue(randomValue);
+ // Add to grid container and store reference
+ gridContainer.addChild(cell);
+ gridCells[row][col] = cell;
}
- isSwapping = true;
- // Store original positions
- var x1 = meme1.x;
- var y1 = meme1.y;
- var x2 = meme2.x;
- var y2 = meme2.y;
- // Swap grid positions
- var tempPos = {
- row: meme1.gridPosition.row,
- col: meme1.gridPosition.col
- };
- meme1.gridPosition.row = meme2.gridPosition.row;
- meme1.gridPosition.col = meme2.gridPosition.col;
- meme2.gridPosition.row = tempPos.row;
- meme2.gridPosition.col = tempPos.col;
- // Animate the swap
- tween(meme1, {
- x: x2,
- y: y2
- }, {
- duration: 300,
- easing: tween.easeInOut
- });
- tween(meme2, {
- x: x1,
- y: y1
- }, {
- duration: 300,
- easing: tween.easeInOut,
- onFinish: function onFinish() {
- isSwapping = false;
- firstSelectedMeme = null;
- }
- });
-}
-// Handle touch events on memes
-game.down = function (x, y, obj) {
- // Convert game coordinates to grid local coordinates
- var localPos = grid.toLocal({
- x: x,
- y: y
- });
- // Check if we clicked on a meme
- for (var i = 0; i < grid.children.length; i++) {
- var child = grid.children[i];
- if (child instanceof Meme && child.getBounds().contains(localPos.x, localPos.y)) {
- if (!firstSelectedMeme) {
- // First meme selected
- firstSelectedMeme = child;
- // Highlight selected meme
- tween(child, {
- alpha: 0.7
- }, {
- duration: 200
- });
- } else if (firstSelectedMeme !== child) {
- // Second meme selected
- // Restore first meme's appearance
- tween(firstSelectedMeme, {
- alpha: 1
- }, {
- duration: 200
- });
- // Check if they're adjacent and swap if they are
- if (areAdjacent(firstSelectedMeme, child)) {
- swapMemes(firstSelectedMeme, child);
- } else {
- // Not adjacent, reset selection
- firstSelectedMeme = null;
- }
- }
- break;
- }
- }
-};
\ No newline at end of file
+}
\ No newline at end of file
la figura de una casa color blanca simple para una interfaz. In-Game asset. 2d. High contrast. No shadows
haz el fondo color morado
circular check logo. In-Game asset. 2d. High contrast. No shadows
Cuadrado con los bordes redondeado negro. In-Game asset. 2d. High contrast. No shadows
hazlo un gris claro
Que sea blanco
Que sea blanco