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elimina el codigo para el cambio de memes
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No se puede cambiar los memes despues del primer movimiento. Los memes se hacen más chiquitos como si se cambiaran y a pesar de tocar otro este no se cambia si no que repite lo anteriormente dicho
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El bug continua, busca una alternativa para poder seguir haciendo cambios de posición
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Arregla el bug que hace que despues del primero cambio dejan de hacer cambios de lugar
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arregla el bug que no permite cambiar posición despues de la primera vez
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Please fix the bug: 'Cannot read properties of undefined (reading 'outBack')' in or related to this line: 'tween(self.sprite, {' Line Number: 54
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optimiza el codigo
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Please fix the bug: 'TypeError: easing is not a function' in or related to this line: 'scoreText.setText("Score: " + LK.getScore());' Line Number: 479 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Cannot read properties of undefined (reading 'outBack')' in or related to this line: 'tween(self.sprite, {' Line Number: 55
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Please fix the bug: 'TypeError: easing is not a function' in or related to this line: 'scoreText.setText("Score: " + LK.getScore());' Line Number: 479
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Mejora el codigo
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cuando se rompan los memes haz que los memes superiores bajen ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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arregla el bug que hace que se destruyan todos los memes del mismo tipo, haz que simplemente sean los adyacentes del movido
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si se juntan 3 memes del mismo tipo (vertical u horizontal) tras mover, se destruirán
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cuando se toque un meme, y posteriormente uno de sus memes adyacentes (vertical y horizontal), cambiaran de posición ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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cuando se toque un meme, y posteriormente uno de sus memes adyacentes (vertical y horizontal), cambiaran de posición
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crea un grid 9*9 en el centro de la pantalla con un espaciado de 10 pixeles entre cada uno. Haz que cada grid tenga un valor y un sprite diferente del 1 a 5 aleatoriamente
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Cuando se toque un meme y consecutivamente uno de los memes de sus costados laterales y superiores, se cambiaran de posición ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Cuando se toque un meme y consecutivamente uno de los memes de sus costados laterales y superiores, se cambiaran de posición ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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haz que al tocar un meme y presionar uno de los memes de sus costados laterales y superiores cambien de posición ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Optimiza el codigo
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Optimiza el código
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Elimina todos los comentarios // del codigo
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Crea un objeto llamado meme, haz que aleatoriamente tenga un valor entre 1 a 5, según su valor sera el diseño. Haz que aparezcan en todas las cadriculas
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Crea un objeto llamado meme, haz que aleatoriamente tenga un valor entre 1 a 5, según su valor sera el diseño. Haz que aparezcan random en las cuadriculas
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Grid = Container.expand(function () { var self = Container.call(this); // Grid configuration self.rows = 9; self.cols = 9; self.cellSize = 160; // Size of each grid cell self.spacing = 10; // Spacing between cells // Calculate total grid dimensions self.gridWidth = self.cellSize * self.cols + self.spacing * (self.cols - 1); self.gridHeight = self.cellSize * self.rows + self.spacing * (self.rows - 1); // Create cells for the grid self.createGrid = function () { for (var row = 0; row < self.rows; row++) { for (var col = 0; col < self.cols; col++) { var cell = self.attachAsset('cuadricula', { anchorX: 0, anchorY: 0 }); // Position the cell with spacing cell.x = col * (self.cellSize + self.spacing); cell.y = row * (self.cellSize + self.spacing); // Create and add a meme to this cell var meme = new Meme(); meme.x = cell.x + self.cellSize / 2; meme.y = cell.y + self.cellSize / 2; // Set grid position for the meme meme.gridPosition.row = row; meme.gridPosition.col = col; self.addChild(meme); } } }; // Initialize the grid self.createGrid(); return self; }); var Meme = Container.expand(function () { var self = Container.call(this); // Track grid position self.gridPosition = { row: 0, col: 0 }; // Randomly select a value between 1 and 5 self.value = Math.floor(Math.random() * 5) + 1; // Create the meme based on its value var memeGraphic = self.attachAsset('meme' + self.value, { anchorX: 0.5, anchorY: 0.5 }); // Make meme interactive self.interactive = true; return self; }); /**** * Initialize Game ****/ // Create a new grid var game = new LK.Game({ backgroundColor: 0xF4FFFF }); /**** * Game Code ****/ // Variables to track selected memes // Import tween plugin for animations var firstSelectedMeme = null; var isSwapping = false; // Create a new grid var grid = new Grid(); // Center the grid on the screen grid.x = (2048 - grid.gridWidth) / 2; grid.y = (2732 - grid.gridHeight) / 2; // Add the grid to the game game.addChild(grid); // Function to check if two memes are adjacent function areAdjacent(meme1, meme2) { // Get grid positions var row1 = Math.floor(meme1.gridPosition.row); var col1 = Math.floor(meme1.gridPosition.col); var row2 = Math.floor(meme2.gridPosition.row); var col2 = Math.floor(meme2.gridPosition.col); // Check if they're adjacent horizontally, vertically, or diagonally return ( // Horizontal or vertical adjacency only Math.abs(row1 - row2) === 1 && col1 === col2 || // Above/below Math.abs(col1 - col2) === 1 && row1 === row2 // Left/right ); } // Function to swap two memes function swapMemes(meme1, meme2) { if (isSwapping) { return; } isSwapping = true; // Store original positions var x1 = meme1.x; var y1 = meme1.y; var x2 = meme2.x; var y2 = meme2.y; // Swap grid positions var tempPos = { row: meme1.gridPosition.row, col: meme1.gridPosition.col }; meme1.gridPosition.row = meme2.gridPosition.row; meme1.gridPosition.col = meme2.gridPosition.col; meme2.gridPosition.row = tempPos.row; meme2.gridPosition.col = tempPos.col; // Animate the swap tween(meme1, { x: x2, y: y2 }, { duration: 300, easing: tween.easeInOut }); tween(meme2, { x: x1, y: y1 }, { duration: 300, easing: tween.easeInOut, onFinish: function onFinish() { isSwapping = false; firstSelectedMeme = null; } }); } // Handle touch events on memes game.down = function (x, y, obj) { // Convert game coordinates to grid local coordinates var localPos = grid.toLocal({ x: x, y: y }); // Check if we clicked on a meme for (var i = 0; i < grid.children.length; i++) { var child = grid.children[i]; if (child instanceof Meme && child.getBounds().contains(localPos.x, localPos.y)) { if (!firstSelectedMeme) { // First meme selected firstSelectedMeme = child; // Highlight selected meme tween(child, { alpha: 0.7 }, { duration: 200 }); } else if (firstSelectedMeme !== child) { // Second meme selected // Restore first meme's appearance tween(firstSelectedMeme, { alpha: 1 }, { duration: 200 }); // Check if they're adjacent and swap if they are if (areAdjacent(firstSelectedMeme, child)) { swapMemes(firstSelectedMeme, child); } else { // Not adjacent, reset selection firstSelectedMeme = null; } } break; } } };
===================================================================
--- original.js
+++ change.js
@@ -7,106 +7,174 @@
* Classes
****/
var Grid = Container.expand(function () {
var self = Container.call(this);
+ // Grid configuration
self.rows = 9;
self.cols = 9;
- self.cellSize = 160;
- self.spacing = 10;
+ self.cellSize = 160; // Size of each grid cell
+ self.spacing = 10; // Spacing between cells
+ // Calculate total grid dimensions
self.gridWidth = self.cellSize * self.cols + self.spacing * (self.cols - 1);
self.gridHeight = self.cellSize * self.rows + self.spacing * (self.rows - 1);
+ // Create cells for the grid
self.createGrid = function () {
for (var row = 0; row < self.rows; row++) {
for (var col = 0; col < self.cols; col++) {
var cell = self.attachAsset('cuadricula', {
anchorX: 0,
anchorY: 0
});
+ // Position the cell with spacing
cell.x = col * (self.cellSize + self.spacing);
cell.y = row * (self.cellSize + self.spacing);
+ // Create and add a meme to this cell
var meme = new Meme();
meme.x = cell.x + self.cellSize / 2;
meme.y = cell.y + self.cellSize / 2;
+ // Set grid position for the meme
+ meme.gridPosition.row = row;
+ meme.gridPosition.col = col;
self.addChild(meme);
}
}
};
+ // Initialize the grid
self.createGrid();
return self;
});
var Meme = Container.expand(function () {
var self = Container.call(this);
+ // Track grid position
+ self.gridPosition = {
+ row: 0,
+ col: 0
+ };
+ // Randomly select a value between 1 and 5
self.value = Math.floor(Math.random() * 5) + 1;
+ // Create the meme based on its value
var memeGraphic = self.attachAsset('meme' + self.value, {
anchorX: 0.5,
anchorY: 0.5
});
// Make meme interactive
self.interactive = true;
- self.buttonMode = true;
- // Add hit area to make touch detection more accurate
- self.hitArea = new Rectangle(-70, -70, 140, 140);
return self;
});
/****
* Initialize Game
****/
+// Create a new grid
var game = new LK.Game({
backgroundColor: 0xF4FFFF
});
/****
* Game Code
****/
+// Variables to track selected memes
+// Import tween plugin for animations
+var firstSelectedMeme = null;
+var isSwapping = false;
+// Create a new grid
var grid = new Grid();
+// Center the grid on the screen
grid.x = (2048 - grid.gridWidth) / 2;
grid.y = (2732 - grid.gridHeight) / 2;
+// Add the grid to the game
game.addChild(grid);
-var selectedMeme = null;
-var lastSelectedPosition = null;
-game.down = function (x, y, obj) {
- if (!obj.target || !(obj.target instanceof Meme)) {
+// Function to check if two memes are adjacent
+function areAdjacent(meme1, meme2) {
+ // Get grid positions
+ var row1 = Math.floor(meme1.gridPosition.row);
+ var col1 = Math.floor(meme1.gridPosition.col);
+ var row2 = Math.floor(meme2.gridPosition.row);
+ var col2 = Math.floor(meme2.gridPosition.col);
+ // Check if they're adjacent horizontally, vertically, or diagonally
+ return (
+ // Horizontal or vertical adjacency only
+ Math.abs(row1 - row2) === 1 && col1 === col2 ||
+ // Above/below
+ Math.abs(col1 - col2) === 1 && row1 === row2 // Left/right
+ );
+}
+// Function to swap two memes
+function swapMemes(meme1, meme2) {
+ if (isSwapping) {
return;
}
- var meme = obj.target;
- if (!selectedMeme) {
- selectedMeme = meme;
- lastSelectedPosition = {
- x: meme.x,
- y: meme.y
- };
- } else {
- // Check if the second meme is adjacent to the first one
- var dx = Math.abs(meme.x - selectedMeme.x);
- var dy = Math.abs(meme.y - selectedMeme.y);
- var cellWithSpacing = grid.cellSize + grid.spacing;
- // Adjacent horizontally or vertically (not diagonally)
- var isAdjacent = dx === cellWithSpacing && dy === 0 || dx === 0 && dy === cellWithSpacing;
- if (isAdjacent) {
- // Swap positions using tween for animation
- var memePos = {
- x: meme.x,
- y: meme.y
- };
- // Animate first meme to second position
- tween(selectedMeme, {
- x: memePos.x,
- y: memePos.y
- }, {
- duration: 300,
- easing: tween.easeOutQuad
- });
- // Animate second meme to first position
- tween(meme, {
- x: lastSelectedPosition.x,
- y: lastSelectedPosition.y
- }, {
- duration: 300,
- easing: tween.easeOutQuad
- });
+ isSwapping = true;
+ // Store original positions
+ var x1 = meme1.x;
+ var y1 = meme1.y;
+ var x2 = meme2.x;
+ var y2 = meme2.y;
+ // Swap grid positions
+ var tempPos = {
+ row: meme1.gridPosition.row,
+ col: meme1.gridPosition.col
+ };
+ meme1.gridPosition.row = meme2.gridPosition.row;
+ meme1.gridPosition.col = meme2.gridPosition.col;
+ meme2.gridPosition.row = tempPos.row;
+ meme2.gridPosition.col = tempPos.col;
+ // Animate the swap
+ tween(meme1, {
+ x: x2,
+ y: y2
+ }, {
+ duration: 300,
+ easing: tween.easeInOut
+ });
+ tween(meme2, {
+ x: x1,
+ y: y1
+ }, {
+ duration: 300,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ isSwapping = false;
+ firstSelectedMeme = null;
}
- // Reset selection
- selectedMeme = null;
- lastSelectedPosition = null;
+ });
+}
+// Handle touch events on memes
+game.down = function (x, y, obj) {
+ // Convert game coordinates to grid local coordinates
+ var localPos = grid.toLocal({
+ x: x,
+ y: y
+ });
+ // Check if we clicked on a meme
+ for (var i = 0; i < grid.children.length; i++) {
+ var child = grid.children[i];
+ if (child instanceof Meme && child.getBounds().contains(localPos.x, localPos.y)) {
+ if (!firstSelectedMeme) {
+ // First meme selected
+ firstSelectedMeme = child;
+ // Highlight selected meme
+ tween(child, {
+ alpha: 0.7
+ }, {
+ duration: 200
+ });
+ } else if (firstSelectedMeme !== child) {
+ // Second meme selected
+ // Restore first meme's appearance
+ tween(firstSelectedMeme, {
+ alpha: 1
+ }, {
+ duration: 200
+ });
+ // Check if they're adjacent and swap if they are
+ if (areAdjacent(firstSelectedMeme, child)) {
+ swapMemes(firstSelectedMeme, child);
+ } else {
+ // Not adjacent, reset selection
+ firstSelectedMeme = null;
+ }
+ }
+ break;
+ }
}
};
\ No newline at end of file
la figura de una casa color blanca simple para una interfaz. In-Game asset. 2d. High contrast. No shadows
haz el fondo color morado
circular check logo. In-Game asset. 2d. High contrast. No shadows
Cuadrado con los bordes redondeado negro. In-Game asset. 2d. High contrast. No shadows
hazlo un gris claro
Que sea blanco
Que sea blanco