User prompt
Crea un objeto llamado meme, haz que aleatoriamente tenga un valor entre 1 a 5, según su valor sera el diseño. Haz que aparezcan random en las cuadriculas
User prompt
Aumenta el tamaño de la cuadricula un 60%
User prompt
aumenta su tamaño un 60% ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
crea un grid 9*9 en el centro de la pantalla con un espaciado de 10 pixeles entre cada uno
Code edit (1 edits merged)
Please save this source code
User prompt
Bubble Popper: Tap 'n' Blast
Initial prompt
hi
/****
* Classes
****/
var Grid = Container.expand(function () {
var self = Container.call(this);
// Grid configuration
self.rows = 9;
self.cols = 9;
self.cellSize = 160; // Size of each grid cell
self.spacing = 10; // Spacing between cells
// Calculate total grid dimensions
self.gridWidth = self.cellSize * self.cols + self.spacing * (self.cols - 1);
self.gridHeight = self.cellSize * self.rows + self.spacing * (self.rows - 1);
// Create cells for the grid
self.createGrid = function () {
for (var row = 0; row < self.rows; row++) {
for (var col = 0; col < self.cols; col++) {
var cell = self.attachAsset('cuadricula', {
anchorX: 0,
anchorY: 0
});
// Position the cell with spacing
cell.x = col * (self.cellSize + self.spacing);
cell.y = row * (self.cellSize + self.spacing);
}
}
};
// Initialize the grid
self.createGrid();
return self;
});
var Meme = Container.expand(function () {
var self = Container.call(this);
// Random value between 1 and 5 to determine meme design
self.value = Math.floor(Math.random() * 5) + 1;
// Get the appropriate meme asset based on value
var memeAsset = self.attachAsset('meme' + self.value, {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
/****
* Initialize Game
****/
// Create a new grid
var game = new LK.Game({
backgroundColor: 0xF4FFFF
});
/****
* Game Code
****/
// Create a new grid
var grid = new Grid();
// Center the grid on the screen
grid.x = (2048 - grid.gridWidth) / 2;
grid.y = (2732 - grid.gridHeight) / 2;
// Add the grid to the game
game.addChild(grid);
// Store all grid cells for easier access
var gridCells = [];
for (var i = 0; i < grid.children.length; i++) {
gridCells.push(grid.children[i]);
}
// Function to place a meme at a random position in the grid
function placeRandomMeme() {
// Create a new meme with random value
var meme = new Meme();
// Select a random cell from the grid
var randomIndex = Math.floor(Math.random() * gridCells.length);
var cell = gridCells[randomIndex];
// Position the meme in the center of the cell
meme.x = cell.x + grid.cellSize / 2;
meme.y = cell.y + grid.cellSize / 2;
// Add meme to the grid
grid.addChild(meme);
// Remove this cell from available cells to prevent overlap
gridCells.splice(randomIndex, 1);
}
// Place several memes randomly on the grid
for (var i = 0; i < 25; i++) {
// Placing 25 memes, adjust as needed
if (gridCells.length > 0) {
placeRandomMeme();
} else {
break; // No more cells available
}
} ===================================================================
--- original.js
+++ change.js
@@ -28,8 +28,19 @@
// Initialize the grid
self.createGrid();
return self;
});
+var Meme = Container.expand(function () {
+ var self = Container.call(this);
+ // Random value between 1 and 5 to determine meme design
+ self.value = Math.floor(Math.random() * 5) + 1;
+ // Get the appropriate meme asset based on value
+ var memeAsset = self.attachAsset('meme' + self.value, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ return self;
+});
/****
* Initialize Game
****/
@@ -46,5 +57,34 @@
// Center the grid on the screen
grid.x = (2048 - grid.gridWidth) / 2;
grid.y = (2732 - grid.gridHeight) / 2;
// Add the grid to the game
-game.addChild(grid);
\ No newline at end of file
+game.addChild(grid);
+// Store all grid cells for easier access
+var gridCells = [];
+for (var i = 0; i < grid.children.length; i++) {
+ gridCells.push(grid.children[i]);
+}
+// Function to place a meme at a random position in the grid
+function placeRandomMeme() {
+ // Create a new meme with random value
+ var meme = new Meme();
+ // Select a random cell from the grid
+ var randomIndex = Math.floor(Math.random() * gridCells.length);
+ var cell = gridCells[randomIndex];
+ // Position the meme in the center of the cell
+ meme.x = cell.x + grid.cellSize / 2;
+ meme.y = cell.y + grid.cellSize / 2;
+ // Add meme to the grid
+ grid.addChild(meme);
+ // Remove this cell from available cells to prevent overlap
+ gridCells.splice(randomIndex, 1);
+}
+// Place several memes randomly on the grid
+for (var i = 0; i < 25; i++) {
+ // Placing 25 memes, adjust as needed
+ if (gridCells.length > 0) {
+ placeRandomMeme();
+ } else {
+ break; // No more cells available
+ }
+}
\ No newline at end of file
la figura de una casa color blanca simple para una interfaz. In-Game asset. 2d. High contrast. No shadows
haz el fondo color morado
circular check logo. In-Game asset. 2d. High contrast. No shadows
Cuadrado con los bordes redondeado negro. In-Game asset. 2d. High contrast. No shadows
hazlo un gris claro
Que sea blanco
Que sea blanco