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Aumenta el tamaño de la cuadricula un 60%
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aumenta su tamaño un 60% ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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crea un grid 9*9 en el centro de la pantalla con un espaciado de 10 pixeles entre cada uno
Code edit (1 edits merged)
Please save this source code
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/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Grid = Container.expand(function () {
var self = Container.call(this);
// Grid configuration
self.rows = 9;
self.cols = 9;
self.cellSize = 100; // Size of each grid cell
self.spacing = 10; // Spacing between cells
self.cells = []; // Store references to all cells
// Calculate total grid dimensions
self.gridWidth = self.cellSize * self.cols + self.spacing * (self.cols - 1);
self.gridHeight = self.cellSize * self.rows + self.spacing * (self.rows - 1);
// Create cells for the grid
self.createGrid = function () {
for (var row = 0; row < self.rows; row++) {
for (var col = 0; col < self.cols; col++) {
var cell = self.attachAsset('cuadricula', {
anchorX: 0,
anchorY: 0
});
// Position the cell with spacing
cell.x = col * (self.cellSize + self.spacing);
cell.y = row * (self.cellSize + self.spacing);
// Store cell reference
self.cells.push(cell);
}
}
};
// Method to resize the grid cells
self.resizeGrid = function (scaleFactor, duration) {
var newCellSize = self.cellSize * scaleFactor;
var oldCellSize = self.cellSize;
// Update cell size
self.cellSize = newCellSize;
// Recalculate grid dimensions
self.gridWidth = self.cellSize * self.cols + self.spacing * (self.cols - 1);
self.gridHeight = self.cellSize * self.rows + self.spacing * (self.rows - 1);
// Animate each cell to its new size and position
for (var i = 0; i < self.cells.length; i++) {
var cell = self.cells[i];
var row = Math.floor(i / self.cols);
var col = i % self.cols;
// Animate the size and position
tween(cell, {
width: newCellSize,
height: newCellSize,
x: col * (newCellSize + self.spacing),
y: row * (newCellSize + self.spacing)
}, {
duration: duration || 800,
easing: tween.easeInOut
});
}
// Re-center the grid in the game
var centerX = (2048 - self.gridWidth) / 2;
var centerY = (2732 - self.gridHeight) / 2;
// Animate the grid to center it
tween(self, {
x: centerX,
y: centerY
}, {
duration: duration || 800,
easing: tween.easeInOut
});
};
// Initialize the grid
self.createGrid();
return self;
});
/****
* Initialize Game
****/
// Create a new grid
var game = new LK.Game({
backgroundColor: 0xF4FFFF
});
/****
* Game Code
****/
// Create a new grid
var grid = new Grid();
// Center the grid on the screen
grid.x = (2048 - grid.gridWidth) / 2;
grid.y = (2732 - grid.gridHeight) / 2;
// Add the grid to the game
game.addChild(grid);
// Increase grid size by 60% after a short delay
LK.setTimeout(function () {
grid.resizeGrid(1.6, 1000); // Increase size by 60% with 1 second animation
}, 500); ===================================================================
--- original.js
+++ change.js
@@ -1,5 +1,10 @@
/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
* Classes
****/
var Grid = Container.expand(function () {
var self = Container.call(this);
@@ -7,8 +12,9 @@
self.rows = 9;
self.cols = 9;
self.cellSize = 100; // Size of each grid cell
self.spacing = 10; // Spacing between cells
+ self.cells = []; // Store references to all cells
// Calculate total grid dimensions
self.gridWidth = self.cellSize * self.cols + self.spacing * (self.cols - 1);
self.gridHeight = self.cellSize * self.rows + self.spacing * (self.rows - 1);
// Create cells for the grid
@@ -21,11 +27,50 @@
});
// Position the cell with spacing
cell.x = col * (self.cellSize + self.spacing);
cell.y = row * (self.cellSize + self.spacing);
+ // Store cell reference
+ self.cells.push(cell);
}
}
};
+ // Method to resize the grid cells
+ self.resizeGrid = function (scaleFactor, duration) {
+ var newCellSize = self.cellSize * scaleFactor;
+ var oldCellSize = self.cellSize;
+ // Update cell size
+ self.cellSize = newCellSize;
+ // Recalculate grid dimensions
+ self.gridWidth = self.cellSize * self.cols + self.spacing * (self.cols - 1);
+ self.gridHeight = self.cellSize * self.rows + self.spacing * (self.rows - 1);
+ // Animate each cell to its new size and position
+ for (var i = 0; i < self.cells.length; i++) {
+ var cell = self.cells[i];
+ var row = Math.floor(i / self.cols);
+ var col = i % self.cols;
+ // Animate the size and position
+ tween(cell, {
+ width: newCellSize,
+ height: newCellSize,
+ x: col * (newCellSize + self.spacing),
+ y: row * (newCellSize + self.spacing)
+ }, {
+ duration: duration || 800,
+ easing: tween.easeInOut
+ });
+ }
+ // Re-center the grid in the game
+ var centerX = (2048 - self.gridWidth) / 2;
+ var centerY = (2732 - self.gridHeight) / 2;
+ // Animate the grid to center it
+ tween(self, {
+ x: centerX,
+ y: centerY
+ }, {
+ duration: duration || 800,
+ easing: tween.easeInOut
+ });
+ };
// Initialize the grid
self.createGrid();
return self;
});
@@ -46,5 +91,9 @@
// Center the grid on the screen
grid.x = (2048 - grid.gridWidth) / 2;
grid.y = (2732 - grid.gridHeight) / 2;
// Add the grid to the game
-game.addChild(grid);
\ No newline at end of file
+game.addChild(grid);
+// Increase grid size by 60% after a short delay
+LK.setTimeout(function () {
+ grid.resizeGrid(1.6, 1000); // Increase size by 60% with 1 second animation
+}, 500);
\ No newline at end of file
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