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haz que al tocar el high score zen mode 2 veces, seek mode 1 y fast mode 3 salga un easter egg 3 durante 5 segundos
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Please fix the bug: 'Uncaught ReferenceError: showEasterEgg3 is not defined' in or related to this line: 'showEasterEgg3();' Line Number: 990
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haz que al tocar el high score zen mode 2 veces, seek mode 1 y fast mode 3 salga un easter egg 3 durante 5 segundos ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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cuando se toque 10 veces el titulo este cambia su asset por el de easter egg 2
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addChildAt')' in or related to this line: 'title.parent.addChildAt(newTitle, idx);' Line Number: 623
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cuando se toque 10 veces el titulo este cambia su asset por el de easter egg 2
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cuando se toque 10 veces el titulo este cambia por easter egg 2
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cuando se toque 100 veces el titulo este cambia por easter egg 2
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Haz que el easter egg dure 10 segundos y tenga un sonido
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Haz que las canciones cambien al finalizar
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Arregla el error que al regresar al menú inicial se crean múltiples particulas de memes
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Haz que los memes especiales que se producen al mezclar un meme especial verde con bomba/clear salgan con el asset adecuado encima
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Al entrar al juego la opción de Bg color parece estar desactivada aunque se haya guardado como on
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Arregla el error que have que bg no cambie de color, aunque este activo, a menos que desactives y actives la opción
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Arregla el error que al iniciar el juego bg no cambia de color aunque este activado
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Baja los botones en el eje Y, agrega más espaciado, el texto de Bg color animación cámbialo a BG Color
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Mejora la separación y posición de todos los botones del menu de configuración (ten en cuenta el botón de reinicio)
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Mejora la separación de las opciones de configuración y su ubicación
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Agrega una opción para desactivar las partículas
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Agrega un botón para desactivar el cambio de color del fondo
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Haz que las configuraciones se guarden y carguen ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Agrega una opción para desactivar la introducción
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScoreClassic: 0, highScoreFast: 0, highScoreSeek: 0 }); /**** * Classes ****/ var CosmeticsScreen = Container.expand(function () { var self = Container.call(this); var title = new Text2("Cosmetics", { size: 150, fill: 0x000000 }); title.anchor.set(0.5, 0); title.x = 2048 / 2; title.y = 300; self.addChild(title); title.y = 200; self.cosmeticsGrid = new Container(); self.addChild(self.cosmeticsGrid); var cosmeticSets = [{ id: 1, name: "Default", memePrefix: 'meme' }, { id: 2, name: "Variant 1", memePrefix: 'meme1-2' }, { id: 3, name: "Variant 2", memePrefix: 'meme1-3' }]; var cardWidth = 550; var cardHeight = 680; var cardsPerRow = 3; var cardSpacing = 50; var startX = (2048 - (cardsPerRow * cardWidth + (cardsPerRow - 1) * cardSpacing)) / 2 + cardWidth / 2; var startY = 700; cosmeticSets.forEach(function (set, index) { var row = Math.floor(index / cardsPerRow); var col = index % cardsPerRow; var card = new Container(); card.x = startX + col * (cardWidth + cardSpacing); card.y = startY + row * (cardHeight + 80); var cardShadow = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.6, scaleY: 3.6 }); cardShadow.tint = 0x000000; cardShadow.alpha = 0.3; cardShadow.x = 10; cardShadow.y = 10; var cardBg = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.5, scaleY: 3.5 }); cardBg.tint = 0xFFFFFF; var nameText = new Text2(set.name, { size: 70, fill: 0x000000 }); nameText.anchor.set(0.5, 0); nameText.y = -cardHeight / 2 + 80; var setLabel = new Text2("MEME SET", { size: 40, fill: 0x555555 }); setLabel.anchor.set(0.5, 1); setLabel.y = cardHeight / 2 - 40; function animateCard() { tween(card, { y: card.y - 10 }, { duration: 800, easing: tween.easeInOutQuad, onComplete: function onComplete() { tween(card, { y: card.y + 10 }, { duration: 800, easing: tween.easeInOutQuad, onComplete: animateCard }); } }); } LK.setTimeout(animateCard, Math.random() * 1000); var previewContainer = new Container(); var previewSize = 120; var previewSpacing = 20; var previewScale = 0.6; var previewsPerRow = 3; var previewGridWidth = previewsPerRow * previewSize + (previewsPerRow - 1) * previewSpacing; var previewStartX = -previewGridWidth / 2 + previewSize / 2; var previewStartY = -40; for (var i = 1; i <= 5; i++) { var row = Math.floor((i - 1) / previewsPerRow); var col = (i - 1) % previewsPerRow; var preview; if (set.id === 1) { preview = LK.getAsset('meme' + i, { anchorX: 0.5, anchorY: 0.5, scaleX: previewScale, scaleY: previewScale }); } else if (set.id === 2) { preview = LK.getAsset('meme' + i + '-2', { anchorX: 0.5, anchorY: 0.5, scaleX: previewScale, scaleY: previewScale }); } else { preview = LK.getAsset('meme' + i + '-3', { anchorX: 0.5, anchorY: 0.5, scaleX: previewScale, scaleY: previewScale }); } preview.x = previewStartX + col * (previewSize + previewSpacing); preview.y = previewStartY + row * (previewSize + previewSpacing); var previewBg = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.6, alpha: 0.1 }); previewBg.tint = 0x888888; previewBg.x = preview.x; previewBg.y = preview.y; previewContainer.addChild(previewBg); previewContainer.addChild(preview); } var statusOverlay = new Container(); card.statusOverlay = statusOverlay; var isSelected = set.id === 1; // Default always to set 1 if (isSelected) { var _pulseBorder = function pulseBorder() { tween(selectedBorder, { alpha: 0.2 }, { duration: 700, easing: tween.easeInOutQuad, onComplete: function onComplete() { tween(selectedBorder, { alpha: 0.5 }, { duration: 700, easing: tween.easeInOutQuad, onComplete: _pulseBorder }); } }); }; var selectedBorder = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.6, scaleY: 3.6 }); selectedBorder.tint = 0x00FF00; selectedBorder.alpha = 0.5; _pulseBorder(); var checkmark = LK.getAsset('check', { anchorX: 0.5, anchorY: 0.5, scaleX: 1, scaleY: 1 }); checkmark.x = cardWidth / 2 - 70; checkmark.y = -cardHeight / 2 + 70; card.addChildAt(selectedBorder, 0); statusOverlay.addChild(checkmark); } card.addChild(cardShadow); card.addChild(cardBg); card.addChild(nameText); card.addChild(setLabel); card.addChild(previewContainer); card.addChild(statusOverlay); card.interactive = true; card.setId = set.id; card.isUnlocked = true; card.price = set.price; card.down = function (x, y, obj) { LK.effects.flashObject(cardBg, 0xFFFFFF, 200); LK.getSound('ButtonSound').play(); // Update selectedSet and persist to storage selectedSet = card.setId; storage.selectedSet = selectedSet; self.cosmeticsGrid.children.forEach(function (otherCard) { otherCard.children.forEach(function (child) { if (child.tint === 0x00FF00 && child !== cardBg) { otherCard.removeChild(child); } }); if (otherCard.statusOverlay) { while (otherCard.statusOverlay.children.length > 0) { otherCard.statusOverlay.removeChild(otherCard.statusOverlay.children[0]); } } }); var selectedBorder = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.6, scaleY: 3.6 }); selectedBorder.tint = 0x00FF00; var checkmark = LK.getAsset('check', { anchorX: 0.5, anchorY: 0.5, scaleX: 1, scaleY: 1 }); checkmark.x = cardWidth / 2 - 70; checkmark.y = -cardHeight / 2 + 70; checkmark.isCheckmark = true; card.addChildAt(selectedBorder, 0); statusOverlay.addChild(checkmark); }; self.cosmeticsGrid.addChild(card); }); var backButton = createButton("BACK TO MENU", 0xFF5500, 3, 1.5, function () { game.removeChild(self); initializeMenu(); }, 2048 / 2, 2732 - 200); self.addChild(backButton); return self; }); var GridCell = Container.expand(function () { var self = Container.call(this); self.init = function () { self.value = 0; self.sprite = null; self.row = -1; self.col = -1; self.isSpecial = false; self.specialType = null; return self; }; self.setValue = function (newValue) { if (self.value === newValue) { return; } self.value = newValue; if (self.sprite) { self.removeChild(self.sprite); } var spriteId; if (game && game.gameMode === 'seekmode' && game.seekModeForceSeekSprite) { spriteId = 'seek'; } else { // Default to meme set 1 // Use global selectedSet for cosmetics if (typeof selectedSet !== "number") selectedSet = 1; if (selectedSet === 1) { spriteId = 'meme' + newValue; } else if (selectedSet === 2) { spriteId = 'meme' + newValue + '-2'; } else if (selectedSet === 3) { spriteId = 'meme' + newValue + '-3'; } else { spriteId = 'meme' + newValue; } } self.sprite = LK.getAsset(spriteId, { anchorX: 0.5, anchorY: 0.5 }); var padding = 20; var maxWidth = cellSize - padding * 2; var maxHeight = cellSize - padding * 2; var scaleX = maxWidth / self.sprite.width; var scaleY = maxHeight / self.sprite.height; var scale = Math.min(scaleX, scaleY); self.sprite.scale.set(scale, scale); self.addChild(self.sprite); if (self.isSpecial) { // Remove any previous overlays if (self.specialOverlay && self.children.indexOf(self.specialOverlay) !== -1) { self.removeChild(self.specialOverlay); self.specialOverlay = null; } // --- Special overlays for green+bomb and green+clear/line combos --- // If this cell was created as a result of a green+bomb or green+clear/line combo, show the overlay on top of the meme asset if (self.specialType === 'bomb') { // Overlay habilidadBomba sprite self.specialOverlay = LK.getAsset('habilidadBomba', { anchorX: 0.5, anchorY: 0.5 }); // Scale overlay to fit cell var padding = 20; var maxWidth = cellSize - padding * 2; var maxHeight = cellSize - padding * 2; var scaleX = maxWidth / self.specialOverlay.width; var scaleY = maxHeight / self.specialOverlay.height; var scale = Math.min(scaleX, scaleY); self.specialOverlay.scale.set(scale, scale); self.addChild(self.specialOverlay); // --- Color sync: animate overlay tint with background --- if (typeof colorTweenTargets !== "undefined" && typeof currentColorIndex !== "undefined") { var _tweenBombOverlayColor = function tweenBombOverlayColor() { if (!self.specialOverlay) { return; } var nextIndex = (currentColorIndex + 1) % colorTweenTargets.length; var nextColor = colorTweenTargets[nextIndex]; self._specialOverlayTween = tween(self.specialOverlay, { tint: nextColor }, { duration: 14000, easing: tween.easeInOutQuad, onFinish: function onFinish() { if (self.specialOverlay) { _tweenBombOverlayColor(); } } }); }; // Remove any previous color tween if (self._specialOverlayTween) { self._specialOverlayTween.stop && self._specialOverlayTween.stop(); self._specialOverlayTween = null; } self.specialOverlay.tint = colorTweenTargets[currentColorIndex]; _tweenBombOverlayColor(); } } else if (self.specialType === 'green') { // Use the 'habilidadVerde' asset for green special ability if (self.sprite) { self.removeChild(self.sprite); } self.sprite = LK.getAsset('habilidadVerde', { anchorX: 0.5, anchorY: 0.5 }); // Scale to fit cell var padding = 20; var maxWidth = cellSize - padding * 2; var maxHeight = cellSize - padding * 2; var scaleX = maxWidth / self.sprite.width; var scaleY = maxHeight / self.sprite.height; var scale = Math.min(scaleX, scaleY); self.sprite.scale.set(scale, scale); self.addChild(self.sprite); } else if (self.specialType === 'clear' || self.specialType === 'vertical' || self.specialType === 'horizontal') { // Overlay habilidadClear sprite for clear/line specials self.specialOverlay = LK.getAsset('HabilidadClear', { anchorX: 0.5, anchorY: 0.5 }); // Rotate overlay to match direction if (self.specialType === 'horizontal') { self.specialOverlay.rotation = 0; // Horizontal: no rotation } else if (self.specialType === 'vertical') { self.specialOverlay.rotation = Math.PI / 2; // Vertical: 90 degrees } else { self.specialOverlay.rotation = 0; // Default for 'clear' } // Scale overlay to fit cell var padding = 20; var maxWidth = cellSize - padding * 2; var maxHeight = cellSize - padding * 2; var scaleX = maxWidth / self.specialOverlay.width; var scaleY = maxHeight / self.specialOverlay.height; var scale = Math.min(scaleX, scaleY); self.specialOverlay.scale.set(scale, scale); self.addChild(self.specialOverlay); // --- Color sync: animate overlay tint with background --- if (typeof colorTweenTargets !== "undefined" && typeof currentColorIndex !== "undefined") { var _tweenClearOverlayColor = function tweenClearOverlayColor() { if (!self.specialOverlay) { return; } var nextIndex = (currentColorIndex + 1) % colorTweenTargets.length; var nextColor = colorTweenTargets[nextIndex]; self._specialOverlayTween = tween(self.specialOverlay, { tint: nextColor }, { duration: 14000, easing: tween.easeInOutQuad, onFinish: function onFinish() { if (self.specialOverlay) { _tweenClearOverlayColor(); } } }); }; // Remove any previous color tween if (self._specialOverlayTween) { self._specialOverlayTween.stop && self._specialOverlayTween.stop(); self._specialOverlayTween = null; } self.specialOverlay.tint = colorTweenTargets[currentColorIndex]; _tweenClearOverlayColor(); } } else { self.sprite.tint = 0xFF8800; } } }; self.activateSpecialPower = function () { if (!self.isSpecial) { return; } var cellsToDestroy = []; var bonusPoints = 0; if (self.specialType === 'horizontal') { for (var row = extraRows; row < gridSize + extraRows; row++) { if (gridCells[row][self.col] && gridCells[row][self.col] !== self) { cellsToDestroy.push(gridCells[row][self.col]); } } bonusPoints = 100; } else if (self.specialType === 'vertical') { for (var col = 0; col < gridSize; col++) { if (gridCells[self.row][col] && gridCells[self.row][col] !== self) { cellsToDestroy.push(gridCells[self.row][col]); } } bonusPoints = 100; } else if (self.specialType === 'bomb') { for (var row = Math.max(extraRows, self.row - 1); row <= Math.min(gridSize + extraRows - 1, self.row + 1); row++) { for (var col = Math.max(0, self.col - 1); col <= Math.min(gridSize - 1, self.col + 1); col++) { if (gridCells[row][col] && gridCells[row][col] !== self) { cellsToDestroy.push(gridCells[row][col]); } } } bonusPoints = 150; } else if (self.specialType === 'green') { self.value = 99; // Ensure green special always has value 99 bonusPoints = 200; } // No score pop-up needed if (cellsToDestroy.length > 0) { destroyCells(cellsToDestroy); self.beingDestroyed = true; LK.getSound('Explosion').play(); LK.effects.flashObject(self, 0xFFFFFF, 200); gridContainer.removeChild(self); self.destroy(); gridCells[self.row][self.col] = null; } }; self.showSelection = function () { if (self.selectionHighlight) { return; } self.selectionHighlight = new Container(); var highlight = LK.getAsset('cuadricula', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.15, scaleY: 1.15, alpha: 0.6 }); highlight.tint = 0x00FFFF; self.selectionHighlight.addChild(highlight); self.addChildAt(self.selectionHighlight, 0); function pulseAnimation() { tween(highlight, { alpha: 0.3, scaleX: 1.2, scaleY: 1.2 }, { duration: 500, easing: tween.easeInOutQuad, onComplete: function onComplete() { tween(highlight, { alpha: 0.6, scaleX: 1.15, scaleY: 1.15 }, { duration: 500, easing: tween.easeInOutQuad, onComplete: pulseAnimation }); } }); } pulseAnimation(); }; self.hideSelection = function () { if (self.selectionHighlight) { self.removeChild(self.selectionHighlight); self.selectionHighlight = null; } }; self.down = function (x, y, obj) { handleCellTap(self); }; self.init(); return self; }); var MemeParticle = Container.expand(function () { var self = Container.call(this); self.init = function (textureId) { self.textureId = textureId; if (self.sprite) { self.removeChild(self.sprite); } self.sprite = self.attachAsset(self.textureId, { anchorX: 0.5, anchorY: 0.5 }); self.alpha = 0.8; // Aumenta el tamaño un 20% self.scale.set(0.6); // Aumenta la velocidad (dobla la velocidad base) self.speedX = (Math.random() - 0.5) * 2; self.speedY = 1.0 + Math.random() * 1.0; self.rotationSpeed = (Math.random() - 0.5) * 0.05; return self; }; self.update = function () { self.x += self.speedX; self.y += self.speedY; self.rotation += self.rotationSpeed; if (self.y > 2732 + 100 || self.x < -100 || self.x > 2048 + 100) { self.destroy(); } }; return self; }); var MenuScreen = Container.expand(function () { var self = Container.call(this); // Initialize title touch counter self.titleTouchCount = 0; var title = self.attachAsset('titulo', { anchorX: 0.5, anchorY: 0, scaleX: 3, scaleY: 3 }); title.x = 2048 / 2; title.y = 300; title.interactive = true; // Add touch functionality to title title.down = function (x, y, obj) { self.titleTouchCount++; // Flash title when touched LK.effects.flashObject(title, 0xFFFFFF, 200); // After 10 touches, change title to easter egg 2 if (self.titleTouchCount >= 10) { // Remove the current title self.removeChild(title); // Create new title with easterEgg2 asset title = self.attachAsset('easterEgg2', { anchorX: 0.5, anchorY: 0, scaleX: 3, scaleY: 3 }); title.x = 2048 / 2; title.y = 300; // Play a sound effect for the easter egg LK.getSound('Explosion').play(); } }; function pulseTitle() { tween(title, { scaleX: 3.2, scaleY: 3.4, y: 200 }, { duration: 400, easing: tween.easeOutQuad, onFinish: function onFinish() { tween(title, { scaleX: 3.5, scaleY: 2.7, y: 350 }, { duration: 300, easing: tween.easeInQuad, onFinish: function onFinish() { tween(title, { rotation: -0.05, scaleX: 3.1, scaleY: 3.2, y: 320 }, { duration: 180, easing: tween.easeOutQuad, onFinish: function onFinish() { tween(title, { rotation: 0.05, scaleX: 3.2, scaleY: 3.1 }, { duration: 180, easing: tween.easeInOutQuad, onFinish: function onFinish() { tween(title, { rotation: 0, scaleX: 3, scaleY: 3, y: 300 }, { duration: 250, easing: tween.easeOutElastic, onFinish: function onFinish() { LK.setTimeout(pulseTitle, 800); } }); } }); } }); } }); } }); } pulseTitle(); // First column var classicButton = createButton("ZEN MODE", 0x00AA00, 3, 1.5, function () { self.startGame('classic'); }, 2048 / 4, 2732 / 2 + 400); self.addChild(classicButton); var seekModeButton = createButton("SEEK MODE", 0xDD5500, 3, 1.5, function () { self.startGame('seekmode'); }, 2048 / 4, 2732 / 2 + 700); self.addChild(seekModeButton); var fastButton = createButton("FAST MODE", 0x0088FF, 3, 1.5, function () { self.startGame('fast'); }, 2048 / 4, 2732 / 2 + 1000); self.addChild(fastButton); // Second column var cosmeticsButton = createButton("COSMETICS", 0x9932CC, 3, 1.5, function () { game.removeChild(self); showCosmeticsScreen(); }, 2048 * 3 / 4, 2732 / 2 + 400); self.addChild(cosmeticsButton); var recordsButton = createButton("RECORDS", 0xFFA500, 3, 1.5, function () { game.removeChild(self); showRecordsScreen(); }, 2048 * 3 / 4, 2732 / 2 + 700); self.addChild(recordsButton); var settingsButton = createButton("SETTINGS", 0x800080, 3, 1.5, function () { game.removeChild(self); showSettingsScreen(); }, 2048 * 3 / 4, 2732 / 2 + 1000); self.addChild(settingsButton); self.startGame = function (mode) { game.gameMode = mode || 'classic'; game.removeChild(self); game.initializeGame(); }; self.particleContainer = new Container(); self.addChildAt(self.particleContainer, 0); self.memeParticles = ['meme1', 'meme2', 'meme3', 'meme4', 'meme5', 'meme1-2', 'meme2-2', 'meme3-2', 'meme4-2', 'meme5-2', 'meme1-3', 'meme2-3', 'meme3-3', 'meme4-3', 'meme5-3']; self.particleTimer = LK.setInterval(function () { self.emitParticle(); }, 500); self.emitParticle = function () { if (!particlesEnabled) return; var randomMemeId = self.memeParticles[Math.floor(Math.random() * self.memeParticles.length)]; var particle = new MemeParticle().init(randomMemeId); particle.x = Math.random() * 2048; particle.y = -50; self.particleContainer.addChild(particle); }; self.update = function () { self.particleContainer.children.forEach(function (particle) { if (particle && particle.update) { // Check collision with pointerSprite (global) if (typeof pointerSprite !== "undefined" && pointerSprite.visible && particle.x !== undefined && particle.y !== undefined && pointerSprite.x !== undefined && pointerSprite.y !== undefined) { // Use simple distance check (circle collision) var dx = particle.x - pointerSprite.x; var dy = particle.y - pointerSprite.y; var dist = Math.sqrt(dx * dx + dy * dy); // Use average radius (particle is 100x100, pointer is 10x10) if (dist < 55) { // Trigger explosion: emit particles at this position if (particlesEnabled) { var numParticles = 10 + Math.floor(Math.random() * 5); for (var p = 0; p < numParticles; p++) { var part = LK.getAsset('particula', { anchorX: 0.5, anchorY: 0.5 }); // Randomize color (RGB) var r = Math.floor(128 + Math.random() * 127); var g = Math.floor(128 + Math.random() * 127); var b = Math.floor(128 + Math.random() * 127); var rgb = r << 16 | g << 8 | b; part.tint = rgb; part.x = particle.x; part.y = particle.y; // Random velocity and direction var angle = Math.random() * Math.PI * 2; var speed = 7 + Math.random() * 7; var vx = Math.cos(angle) * speed; var vy = Math.sin(angle) * speed; // Animate particle (function (part, vx, vy) { var lifetime = 180 + Math.random() * 120; var startAlpha = 0.9 + Math.random() * 0.1; part.alpha = startAlpha; self.particleContainer.addChild(part); var elapsed = 0; var updateFn = function updateFn() { part.x += vx; part.y += vy; part.alpha -= 0.05 + Math.random() * 0.03; part.scale.x *= 0.92; part.scale.y *= 0.92; elapsed += 16; if (elapsed > lifetime || part.alpha <= 0.05) { if (part.parent) { part.parent.removeChild(part); } LK.clearInterval(intervalId); } }; var intervalId = LK.setInterval(updateFn, 16); })(part, vx, vy); } } // Play explosion sound LK.getSound('Explosion').play(); // --- Easter Egg: cuenta partículas meme destruidas en menú --- if (!easterEggActive) { memeParticlesDestroyedInMenu++; if (memeParticlesDestroyedInMenu >= 20) { // Mostrar easter egg solo si no está activo easterEggActive = true; memeParticlesDestroyedInMenu = 0; // Crear contenedor del easter egg easterEggContainer = new Container(); var egg = LK.getAsset('easterEgg', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, scaleX: 1.1, scaleY: 1.1, alpha: 0.0 }); easterEggContainer.addChild(egg); // Fade in tween(egg, { alpha: 1 }, { duration: 600 }); // Añadir al menú self.addChild(easterEggContainer); easterEggTimeout = LK.setTimeout(function () { if (easterEggContainer && easterEggContainer.parent) { // Fade out tween(egg, { alpha: 0 }, { duration: 500 }); // Removed tween on eggText (no eggText exists) LK.setTimeout(function () { if (easterEggContainer.parent) { self.removeChild(easterEggContainer); } easterEggContainer = null; easterEggActive = false; }, 600); } else { easterEggActive = false; easterEggContainer = null; } }, 5000); } } // Remove the meme particle if (particle.parent) { particle.parent.removeChild(particle); } if (typeof particle.destroy === "function") { particle.destroy(); } return; // Only destroy one per frame } } particle.update(); } }); }; self.destroy = function () { LK.clearInterval(self.particleTimer); self.particleTimer = null; self.particleContainer.destroy({ children: true }); self.particleContainer = null; Container.prototype.destroy.call(self); }; return self; }); var PauseButton = Container.expand(function () { var self = Container.call(this); var pauseIcon = self.attachAsset('Pause', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.2, // 0.8 * 1.5 = 1.2 scaleY: 1.2 }); var background = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.05, // 0.7 * 1.5 = 1.05 scaleY: 1.05 }); background.tint = 0x444444; background.alpha = 0.7; self.addChildAt(background, 0); self.down = function (x, y, obj) { LK.effects.flashObject(self, 0xFFFFFF, 200); LK.getSound('ButtonSound').play(); showPausePopup(); }; return self; }); var PausePopup = Container.expand(function () { var self = Container.call(this); var popupBg = self.attachAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: 3.5, scaleY: 4.5 }); popupBg.tint = 0x222222; popupBg.alpha = 0.9; var popupTitle = new Text2("PAUSED", { size: 100, fill: 0xFFFFFF }); popupTitle.anchor.set(0.5, 0); popupTitle.y = -250; self.addChild(popupTitle); var continueButton = createButton("CONTINUE", 0x00AA00, 2.5, 1.2, function () { game.removeChild(self); }, 0, -20); self.addChild(continueButton); var surrenderButton = createButton("SURRENDER", 0xFF0000, 2.5, 1.2, function () { game.removeChild(self); game.onGameOver(); }, 0, 200); self.addChild(surrenderButton); return self; }); var RecordsScreen = Container.expand(function () { var self = Container.call(this); // Create title var title = new Text2("High Scores", { size: 150, fill: 0x000000 }); title.anchor.set(0.5, 0); title.x = 2048 / 2; title.y = 300; self.addChild(title); // Refresh high scores when shown self.refreshHighScores = function () { // Clear existing score texts if any if (self.classicScoreText) { self.removeChild(self.classicScoreText); self.classicScoreText = null; } if (self.fastScoreText) { self.removeChild(self.fastScoreText); self.fastScoreText = null; } if (self.seekScoreText) { self.removeChild(self.seekScoreText); self.seekScoreText = null; } // Create mode buttons with high scores function createModeButton(modeName, score, color, posY) { var button = new Container(); var buttonBg = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: 4, scaleY: 1.5 }); buttonBg.tint = color; var modeText = new Text2(modeName, { size: 90, fill: 0xFFFFFF }); modeText.anchor.set(0.5, 0); modeText.y = -100; var scoreText = new Text2(score.toString(), { size: 70, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); scoreText.y = 10; button.addChild(buttonBg); button.addChild(modeText); button.addChild(scoreText); button.x = 2048 / 2; button.y = posY; // --- Easter Egg 3 logic --- if (typeof window.easterEgg3Counters === "undefined") { window.easterEgg3Counters = { zen: 0, fast: 0, seek: 0 }; } if (typeof window.easterEgg3Active === "undefined") { window.easterEgg3Active = false; } if (typeof window.easterEgg3Container === "undefined") { window.easterEgg3Container = null; } button.interactive = true; button.down = function (x, y, obj) { // Identify which button was pressed by modeName if (modeName === "Zen Mode") { window.easterEgg3Counters.zen++; if (window.easterEgg3Counters.zen > 2) window.easterEgg3Counters.zen = 2; } else if (modeName === "Fast Mode") { window.easterEgg3Counters.fast++; if (window.easterEgg3Counters.fast > 3) window.easterEgg3Counters.fast = 3; } else if (modeName === "Seek Mode") { window.easterEgg3Counters.seek++; if (window.easterEgg3Counters.seek > 1) window.easterEgg3Counters.seek = 1; } // Check if all conditions are met if (window.easterEgg3Counters.zen === 2 && window.easterEgg3Counters.fast === 3 && window.easterEgg3Counters.seek === 1 && !window.easterEgg3Active) { window.easterEgg3Active = true; // Show easterEgg3 asset centered and above all if (window.easterEgg3Container && window.easterEgg3Container.parent) { window.easterEgg3Container.parent.removeChild(window.easterEgg3Container); } window.easterEgg3Container = new Container(); var egg3 = LK.getAsset('easterEgg3', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, scaleX: 1, scaleY: 1, alpha: 0 }); window.easterEgg3Container.addChild(egg3); // Fade in tween(egg3, { alpha: 1 }, { duration: 600 }); // Add to records screen if (typeof game !== "undefined" && game.children && game.children.indexOf(self) !== -1) { self.addChild(window.easterEgg3Container); } else if (typeof game !== "undefined") { game.addChild(window.easterEgg3Container); } // Fade out and remove after 5 seconds LK.setTimeout(function () { tween(egg3, { alpha: 0 }, { duration: 500 }); LK.setTimeout(function () { if (window.easterEgg3Container && window.easterEgg3Container.parent) { window.easterEgg3Container.parent.removeChild(window.easterEgg3Container); } window.easterEgg3Container = null; window.easterEgg3Active = false; // Reset counters so it can be triggered again window.easterEgg3Counters.zen = 0; window.easterEgg3Counters.fast = 0; window.easterEgg3Counters.seek = 0; }, 600); }, 5000); } }; return button; } self.addChild(createModeButton("Zen Mode", highScoreClassic, 0x00AA00, 800)); self.addChild(createModeButton("Fast Mode", highScoreFast, 0x0088FF, 1100)); self.addChild(createModeButton("Seek Mode", highScoreSeek, 0xDD5500, 1400)); }; // Refresh scores when created self.refreshHighScores(); // Back button var backButton = createButton("BACK TO MENU", 0xFF5500, 3, 1.5, function () { game.removeChild(self); initializeMenu(); }, 2048 / 2, 2732 - 200); self.addChild(backButton); return self; }); var SeekMode = Container.expand(function () { var self = Container.call(this); // Similar to classic mode logic var gridContainer = new Container(); self.addChild(gridContainer); return self; }); var SettingsScreen = Container.expand(function () { var self = Container.call(this); var title = new Text2("Settings", { size: 150, fill: 0x000000 }); title.anchor.set(0.5, 0); title.x = 2048 / 2; title.y = 300; self.addChild(title); // --- Improved vertical separation and position for all settings buttons --- var settingsButtonSpacing = 320; // Increased spacing var firstButtonY = 800; // Lowered starting Y // RESET PROGRESS button (first, red, prominent) var resetButton = createButton("RESET PROGRESS", 0xFF0000, 3.7, 1.5, function () { // Show confirmation popup var confirmPopup = new Container(); // Enlarged popup background var popupBg = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: 5.5, scaleY: 5.7 }); popupBg.tint = 0x222222; popupBg.alpha = 0.9; var popupTitle = new Text2("Reset all progress?", { size: 80, fill: 0xFFFFFF }); popupTitle.anchor.set(0.5, 0); popupTitle.y = -440; var popupText = new Text2("This will reset all high scores\nThis cannot be undone.", { size: 60, fill: 0xFFFFFF }); popupText.anchor.set(0.5, 0); popupText.y = -300; // Confirm and Cancel buttons, separated vertically var confirmButton = createButton("CONFIRM", 0xFF0000, 2.5, 1.2, function () { // Reset high scores highScoreClassic = 0; highScoreFast = 0; highScoreSeek = 0; storage.highScoreClassic = 0; storage.highScoreFast = 0; storage.highScoreSeek = 0; // Show confirmation message var messagePopup = new Container(); var messageBg = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: 5.5, scaleY: 1.5 }); messageBg.tint = 0x00AA00; var messageText = new Text2("Progress reset successfully", { size: 80, fill: 0xFFFFFF }); messageText.anchor.set(0.5, 0.5); messagePopup.addChild(messageBg); messagePopup.addChild(messageText); messagePopup.x = 2048 / 2; messagePopup.y = 2732 / 2; game.addChild(messagePopup); // Remove message after 2 seconds LK.setTimeout(function () { game.removeChild(messagePopup); }, 2000); // Remove confirmation popup game.removeChild(confirmPopup); }, 0, 60); var cancelButton = createButton("CANCEL", 0x00AA00, 2.5, 1.2, function () { game.removeChild(confirmPopup); }, 0, 280); // Increased vertical separation confirmPopup.addChild(popupBg); confirmPopup.addChild(popupTitle); confirmPopup.addChild(popupText); confirmPopup.addChild(confirmButton); confirmPopup.addChild(cancelButton); confirmPopup.x = 2048 / 2; confirmPopup.y = 2732 / 2; game.addChild(confirmPopup); }, 2048 / 2, firstButtonY); self.addChild(resetButton); // DRAG MEME button var dragButtonLabel = function dragButtonLabel() { return dragMemeEnabled ? "DRAG MEME: ON" : "DRAG MEME: OFF"; }; var dragButton = createButton(dragButtonLabel(), 0x0088FF, 3.7, 1.5, function () { dragMemeEnabled = !dragMemeEnabled; storage.dragMemeEnabled = dragMemeEnabled; dragButton.label.setText(dragButtonLabel()); }, 2048 / 2, firstButtonY + settingsButtonSpacing * 1); self.addChild(dragButton); // INTRO ENABLE/DISABLE button var introButtonLabel = function introButtonLabel() { return introEnabled ? "SHOW INTRO: ON" : "SHOW INTRO: OFF"; }; var introButton = createButton(introButtonLabel(), 0x222222, 3.7, 1.5, function () { introEnabled = !introEnabled; storage.introEnabled = introEnabled; introButton.label.setText(introButtonLabel()); }, 2048 / 2, firstButtonY + settingsButtonSpacing * 2); self.addChild(introButton); // BACKGROUND COLOR ANIMATION button var bgColorAnimButtonLabel = function bgColorAnimButtonLabel() { return backgroundColorAnimEnabled ? "BG COLOR: ON" : "BG COLOR: OFF"; }; var bgColorAnimButton = createButton(bgColorAnimButtonLabel(), 0x7ec8e3, 3.7, 1.5, function () { backgroundColorAnimEnabled = !backgroundColorAnimEnabled; storage.backgroundColorAnimEnabled = backgroundColorAnimEnabled; bgColorAnimButton.label.setText(bgColorAnimButtonLabel()); // If disabling, set background and UiBar to static color if (!backgroundColorAnimEnabled) { if (typeof backgroundAsset !== "undefined" && backgroundAsset) { backgroundAsset.tint = colorTweenTargets[0]; } if (game.uiBarBg) { game.uiBarBg.tint = colorTweenTargets[0]; } } else { // If enabling, restart color tween if (typeof tweenBackgroundToNextColor === "function") { tweenBackgroundToNextColor(); } if (typeof _tweenUiBarToNextColor === "function") { _tweenUiBarToNextColor(); } } }, 2048 / 2, firstButtonY + settingsButtonSpacing * 3); self.addChild(bgColorAnimButton); // PARTICLES ENABLE/DISABLE button var particlesEnabledLabel = function particlesEnabledLabel() { return particlesEnabled ? "PARTICLES: ON" : "PARTICLES: OFF"; }; var particlesButton = createButton(particlesEnabledLabel(), 0x00bfff, 3.7, 1.5, function () { particlesEnabled = !particlesEnabled; storage.particlesEnabled = particlesEnabled; particlesButton.label.setText(particlesEnabledLabel()); }, 2048 / 2, firstButtonY + settingsButtonSpacing * 4); self.addChild(particlesButton); // BACK TO MENU button (bottom, with extra margin) var backButton = createButton("BACK TO MENU", 0xFF5500, 3, 1.5, function () { game.removeChild(self); initializeMenu(); }, 2048 / 2, 2732 - 200); self.addChild(backButton); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // --- PARTICULAS AL COLISIONAR checkPointer CON UN MEME --- game.update = function () { // Solo si la grilla está inicializada y checkPointers existen if (typeof gridCells !== "undefined" && Array.isArray(checkPointers) && checkPointers.length > 0) { // Recorre solo la zona visible for (var row = extraRows; row < gridSize + extraRows; row++) { for (var col = 0; col < gridSize; col++) { if (!gridCells[row]) { continue; } var cell = gridCells[row][col]; if (cell && cell.sprite && !cell.beingDestroyed) { // Chequea colisión simple (círculo) entre cada checkPointer y el centro de la celda for (var i = 0; i < checkPointers.length; i++) { var checkPointer = checkPointers[i]; if (!checkPointer.visible) { continue; } var dx = checkPointer.x - cell.x; var dy = checkPointer.y - cell.y; var dist = Math.sqrt(dx * dx + dy * dy); // Usa radio generoso (meme ~100, checkPointer ~20) if (dist < 80) { // Solo una vez por colisión: marca la celda como "siendo destruida por check" if (!cell._checkCollisionActive) { cell._checkCollisionActive = true; // Efecto de partículas: 10-16 partículas if (particlesEnabled) { var numParticles = 10 + Math.floor(Math.random() * 7); for (var p = 0; p < numParticles; p++) { var part = LK.getAsset('particula', { anchorX: 0.5, anchorY: 0.5 }); // Color aleatorio // Usa el color actual del fondo para las partículas var bgColor = backgroundAsset.tint; part.tint = bgColor; part.x = cell.x; part.y = cell.y; // Aumenta el tamaño un 10% part.scale.x = 1.7; part.scale.y = 1.7; // Velocidad y dirección aleatoria, pero nunca hacia arriba (vy >= 0), y velocidad reducida var angle = Math.random() * Math.PI; // Solo de 0 a PI (derecha a izquierda, abajo) var speed = 5.5 + Math.random() * 2.5; // Más lento que antes var vx = Math.cos(angle) * speed; var vy = Math.abs(Math.sin(angle) * speed); // Siempre hacia abajo o lateral // Animación de partícula (function (part, vx, vy) { var lifetime = 180 + Math.random() * 120; var startAlpha = 0.9 + Math.random() * 0.1; part.alpha = startAlpha; if (gridContainer && typeof gridContainer.addChild === "function") { gridContainer.addChild(part); } else { game.addChild(part); } var elapsed = 0; var updateFn = function updateFn() { part.x += vx; part.y += vy; part.alpha -= 0.05 + Math.random() * 0.03; part.scale.x *= 0.92; part.scale.y *= 0.92; elapsed += 16; if (elapsed > lifetime || part.alpha <= 0.05) { if (part.parent) { part.parent.removeChild(part); } LK.clearInterval(intervalId); } }; var intervalId = LK.setInterval(updateFn, 16); })(part, vx, vy); } } // Efecto visual (sin sonido) LK.effects.flashObject(cell, 0xFFFFFF, 200); // (Eliminado sonido de explosión) // Opcional: puedes marcar la celda para que no repita el efecto hasta que se mueva el checkPointer // Elimina la marca después de un breve tiempo para permitir nuevas colisiones LK.setTimeout(function () { cell._checkCollisionActive = false; }, 400); } } } } } } } }; // --- INTRO OPTION: persistently store intro enabled/disabled --- // Load dragMemeEnabled from storage if available, otherwise default to true var dragMemeEnabled = typeof storage.dragMemeEnabled === "boolean" ? storage.dragMemeEnabled : true; storage.dragMemeEnabled = dragMemeEnabled; // Load introEnabled from storage if available, otherwise default to true var introEnabled = typeof storage.introEnabled === "boolean" ? storage.introEnabled : true; storage.introEnabled = introEnabled; // Load backgroundColorAnimEnabled from storage if available, otherwise default to true var backgroundColorAnimEnabled = typeof storage.backgroundColorAnimEnabled === "boolean" ? storage.backgroundColorAnimEnabled : true; storage.backgroundColorAnimEnabled = backgroundColorAnimEnabled; // Load particlesEnabled from storage if available, otherwise default to true var particlesEnabled = typeof storage.particlesEnabled === "boolean" ? storage.particlesEnabled : true; storage.particlesEnabled = particlesEnabled; var backgroundAsset = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChildAt(backgroundAsset, 0); // --- Easter Egg: contador de partículas meme destruidas en menú --- var memeParticlesDestroyedInMenu = 0; var easterEggActive = false; var easterEggTimeout = null; var easterEggContainer = null; // --- Smoothly tween background color forever --- var colorTweenTargets = [0xffb347, 0x7ec8e3, 0x8aff80, 0xff80c0, 0xf9ff80, 0x80ffd9, 0xd1b3ff, 0xffffff, 0xffe066, 0x6ec6ff, 0xff6ec7, 0x6effb3, 0xff6666, 0x66ffea, 0x9d66ff, 0x66ff66, 0xffe6b3, 0xb3e6ff, 0xe6b3ff, 0xb3ffb3]; var currentColorIndex = 0; function tweenBackgroundToNextColor() { var nextIndex = (currentColorIndex + 1) % colorTweenTargets.length; var nextColor = colorTweenTargets[nextIndex]; if (!backgroundColorAnimEnabled) { // If disabled, set to static color and do not continue tweening backgroundAsset.tint = colorTweenTargets[0]; return; } tween(backgroundAsset, { tint: nextColor }, { duration: 14000, // much slower and smoother (was 7000) easing: tween.easeInOutQuad, onFinish: function onFinish() { currentColorIndex = nextIndex; tweenBackgroundToNextColor(); } }); } // Start the color tween loop backgroundAsset.tint = colorTweenTargets[0]; if (backgroundColorAnimEnabled) { tweenBackgroundToNextColor(); } // Game state and initialization var menuScreen; var cosmeticsScreen; var recordsScreen; var settingsScreen; var pausePopup; var gameInitialized = false; var score = 0; var scoreText; var gridContainer; var gameMode = 'classic'; // Track current game mode var timerText; var timerSeconds = 10; // 10 seconds timer for Fast Mode var timerInterval; var saveScoreInterval; // Interval for saving classic mode high score var seekMode; // Reference to seek mode instance // Game tracks scores in local variables, no global persistence var highScoreClassic = typeof storage.highScoreClassic === "number" ? storage.highScoreClassic : 0; // Zen Mode high score var highScoreFast = typeof storage.highScoreFast === "number" ? storage.highScoreFast : 0; // Fast Mode high score var highScoreSeek = typeof storage.highScoreSeek === "number" ? storage.highScoreSeek : 0; // Seek Mode high score // --- SEEK MODE: Block meme movement for 5 seconds and show countdown --- var seekModeBlockActive = false; var seekModeBlockTimer = null; var seekModeBlockSeconds = 5; var seekModeBlockText = null; // --- SEEK MODE: Combo tracking and visualization --- var seekModeComboCount = 0; var seekModeComboText = null; var seekModeShowAllTimer = null; // Function to show settings screen function showSettingsScreen() { if (!settingsScreen) { settingsScreen = new SettingsScreen(); } game.addChild(settingsScreen); } // Create a reusable button function function createButton(text, bgColor, width, height, callback, buttonX, buttonY) { var button = new Container(); var buttonBg = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: width || 3, scaleY: height || 1.5 }); buttonBg.tint = bgColor || 0x00AA00; var buttonText = new Text2(text, { size: 70, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); button.addChild(buttonBg); button.addChild(buttonText); // Add button interaction button.interactive = true; button.down = function (x, y, obj) { LK.effects.flashObject(buttonBg, 0xFFFFFF, 200); LK.getSound('ButtonSound').play(); if (callback) { LK.setTimeout(function () { callback(); }, 300); } }; // Store references for later access button.background = buttonBg; button.label = buttonText; // Set position if provided if (buttonX !== undefined) { button.x = buttonX; } if (buttonY !== undefined) { button.y = buttonY; } return button; } // --- UiBar initialization: always present, not just in game modes --- if (!game.uiBarBg) { var _tweenUiBarToNextColor = function tweenUiBarToNextColor() { var nextIndex = (currentColorIndex + 1) % colorTweenTargets.length; var nextColor = colorTweenTargets[nextIndex]; if (!backgroundColorAnimEnabled) { // If disabled, set to static color and do not continue tweening uiBar.tint = colorTweenTargets[0]; return; } tween(uiBar, { tint: nextColor }, { duration: 14000, easing: tween.easeInOutQuad, onFinish: function onFinish() { // No need to update currentColorIndex here, backgroundAsset already does it _tweenUiBarToNextColor(); } }); }; // Calculate bar height as 1/6 of screen height var barHeight = Math.floor(2732 / 6); var barWidth = 2400; // Get UiBar asset and scale to fit width and height var uiBar = LK.getAsset('UiBar', { anchorX: 0, anchorY: 0, x: -30, y: -30, scaleX: barWidth / 100, scaleY: barHeight / 100, alpha: 1 }); // Place at top of screen, behind score text game.uiBarBg = uiBar; // Insert at zIndex 1 (above background, below score text) game.addChildAt(uiBar, 1); // --- Smoothly tween UiBar color forever, synchronized with backgroundAsset --- uiBar.tint = colorTweenTargets[0]; if (backgroundColorAnimEnabled) { _tweenUiBarToNextColor(); } } // Centralized initialization function for adding elements to the game function initializeGameElements() { // Create and add grid container if it doesn't exist if (!gridContainer) { gridContainer = new Container(); game.addChild(gridContainer); } // --- Move UiBar and UI texts above memes --- // Remove and re-add UiBar to ensure it's above memes if (game.uiBarBg && game.uiBarBg.parent) { game.uiBarBg.parent.removeChild(game.uiBarBg); } if (game.uiBarBg) { game.addChild(game.uiBarBg); } // Create score text for all modes if (!scoreText) { scoreText = new Text2("Score: 0", { size: 120, fill: 0x222222 }); scoreText.anchor.set(0.5, 0); scoreText.x = 2048 / 2; scoreText.y = 80; } game.addChild(scoreText); // Create timer text for fast mode if needed if (game.gameMode === 'fast' && !timerText) { timerText = new Text2("Time: " + timerSeconds.toFixed(1), { size: 140, fill: 0xFF0000 }); timerText.anchor.set(0.5, 1); timerText.x = 2048 / 2; timerText.y = 2732 - 100; } if (timerText) { game.addChild(timerText); } // Add mode indicator text var modeTextContent = "Zen Mode"; var modeTextColor = 0x00AA00; if (game.gameMode === 'fast') { modeTextContent = "Fast Mode"; modeTextColor = 0x0088FF; } else if (game.gameMode === 'seekmode') { modeTextContent = "Seek Mode"; modeTextColor = 0xDD5500; } if (game.modeText && game.modeText.parent) { game.modeText.parent.removeChild(game.modeText); } game.modeText = new Text2(modeTextContent, { size: 80, fill: modeTextColor }); game.modeText.anchor.set(0.5, 0); game.modeText.x = 2048 / 2; game.modeText.y = 180; game.addChild(game.modeText); // Add pause button to the top right corner in zen mode and seek mode if (game.gameMode === 'classic' || game.gameMode === 'seekmode') { if (game.pauseButton && game.pauseButton.parent) { game.pauseButton.parent.removeChild(game.pauseButton); } game.pauseButton = new PauseButton(); // Add a 20px margin from the top and right edges game.pauseButton.x = 2048 - 100 - 45; game.pauseButton.y = 100 + 45; game.pauseButton.interactive = true; game.addChild(game.pauseButton); } } // Function to show pause popup function showPausePopup() { if (!pausePopup) { pausePopup = new PausePopup(); pausePopup.x = 2048 / 2; pausePopup.y = 2732 / 2; } game.addChild(pausePopup); // Fast Mode doesn't have pause functionality, so no need to pause the timer } // Show records screen function showRecordsScreen() { if (!recordsScreen) { recordsScreen = new RecordsScreen(); } // Make sure to refresh high scores every time the screen is shown if (recordsScreen.refreshHighScores) { recordsScreen.refreshHighScores(); } game.addChild(recordsScreen); } // --- COSMETICS: Track selected cosmetic set globally and persistently --- // Load selectedSet from storage if available, otherwise default to 1 var selectedSet = typeof storage.selectedSet === "number" ? storage.selectedSet : 1; storage.selectedSet = selectedSet; // Ensure it's always persisted on load // Show cosmetics screen function showCosmeticsScreen() { if (!cosmeticsScreen) { cosmeticsScreen = new CosmeticsScreen(); } game.addChild(cosmeticsScreen); } // Initialize the menu function initializeMenu() { if (menuScreen) { // Clean up meme particles and intervals to prevent duplicates if (typeof menuScreen.destroy === "function") { menuScreen.destroy(); } menuScreen = null; } menuScreen = new MenuScreen(); game.addChild(menuScreen); } // Function to periodically save high score and manage music function startPeriodicSave() { // Clear any existing save interval if (saveScoreInterval) { LK.clearInterval(saveScoreInterval); saveScoreInterval = null; } // Save high score every second if it's better saveScoreInterval = LK.setInterval(function () { if (game.gameMode === 'classic' && score > highScoreClassic) { highScoreClassic = score; storage.highScoreClassic = highScoreClassic; } else if (game.gameMode === 'seekmode' && score > highScoreSeek) { highScoreSeek = score; storage.highScoreSeek = highScoreSeek; } }, 1000); // Start background music startBackgroundMusic(); } // Function to manage background music function startBackgroundMusic() { // Clear existing music interval if it exists if (game.musicInterval) { LK.clearInterval(game.musicInterval); game.musicInterval = null; } // Array of available music tracks var musicTracks = ['Backgroundmusic', 'backgroundmusic2']; // Track the last played track to avoid repeats var lastTrackIndex = -1; // Function to play the next track (not repeating the same one) function playNextTrack() { var nextIndex; if (musicTracks.length === 1) { nextIndex = 0; } else { // Pick a different track than the last one do { nextIndex = Math.floor(Math.random() * musicTracks.length); } while (nextIndex === lastTrackIndex); } var selectedTrack = musicTracks[nextIndex]; lastTrackIndex = nextIndex; // Play the selected track, and set up onFinish to play the next one LK.playMusic(selectedTrack, { loop: false, onFinish: function onFinish() { // When the song finishes, play the next one playNextTrack(); } }); console.log("Now playing: " + selectedTrack); } // Play the first track playNextTrack(); // Remove the old interval-based music change (not needed anymore) } // Initialize the game game.initializeGame = function () { // Initialize score system score = 0; // Clear existing grid container if it exists if (gridContainer) { while (gridContainer.children.length > 0) { var child = gridContainer.children[0]; gridContainer.removeChild(child); child.destroy(); } } // Initialize timer for Fast Mode if (game.gameMode === 'fast') { // Clear any existing timer if (timerInterval) { LK.clearInterval(timerInterval); timerInterval = null; } // Calculate initial max timer value based on score var maxTimer = 10; // Use exponential thresholds for slower decrease if (score >= 100) { maxTimer = 9; } if (score >= 500) { maxTimer = 8; } if (score >= 1000) { maxTimer = 7; } if (score >= 3500) { maxTimer = 6; } if (score >= 10000) { maxTimer = 5; } if (score >= 25000) { maxTimer = 4; } if (score >= 50000) { maxTimer = 3; } // Reset timer value timerSeconds = maxTimer; if (timerText) { timerText.setText("Time: " + maxTimer.toFixed(1)); } // Start timer countdown startTimer(); } // Centralize initialization of all game elements initializeGameElements(); // Initialize score initializeScore(); // Initialize the game grid initializeGrid(); ensureNoInitialMatches(); gameInitialized = true; // Start periodic save of high score for classic mode startPeriodicSave(); // --- SEEK MODE: Block meme movement for 5 seconds and show countdown --- if (game.gameMode === 'seekmode') { // Block meme movement seekModeBlockActive = true; seekModeBlockSeconds = 5; // Reset combo counter seekModeComboCount = 0; // Remove previous combo text if any if (seekModeComboText) { game.removeChild(seekModeComboText); seekModeComboText.destroy(); seekModeComboText = null; } // Remove previous block text if any if (seekModeBlockText) { game.removeChild(seekModeBlockText); seekModeBlockText.destroy(); seekModeBlockText = null; } // Create and show countdown text at bottom center, but a bit higher to leave space for combo text below seekModeBlockText = new Text2("Wait: " + seekModeBlockSeconds, { size: 120, fill: 0xDD5500, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); seekModeBlockText.anchor.set(0.5, 1); seekModeBlockText.x = 2048 / 2; seekModeBlockText.y = 2732 - 220; // Move up to leave space for combo text below game.addChild(seekModeBlockText); // Start countdown timer if (seekModeBlockTimer) { LK.clearInterval(seekModeBlockTimer); seekModeBlockTimer = null; } seekModeBlockTimer = LK.setInterval(function () { seekModeBlockSeconds--; if (seekModeBlockText) { seekModeBlockText.setText("Wait: " + seekModeBlockSeconds); } if (seekModeBlockSeconds <= 0) { seekModeBlockActive = false; if (seekModeBlockTimer) { LK.clearInterval(seekModeBlockTimer); seekModeBlockTimer = null; } if (seekModeBlockText) { game.removeChild(seekModeBlockText); seekModeBlockText.destroy(); seekModeBlockText = null; } // --- Set all current memes to use the 'seek' sprite --- for (var row = 0; row < gridSize + extraRows; row++) { for (var col = 0; col < gridSize; col++) { var cell = gridCells[row][col]; if (cell && cell.sprite) { // Remove old sprite cell.removeChild(cell.sprite); // Attach new 'seek' sprite cell.sprite = LK.getAsset('seek', { anchorX: 0.5, anchorY: 0.5 }); // Scale to fit cell var padding = 20; var maxWidth = cellSize - padding * 2; var maxHeight = cellSize - padding * 2; var scaleX = maxWidth / cell.sprite.width; var scaleY = maxHeight / cell.sprite.height; var scale = Math.min(scaleX, scaleY); cell.sprite.scale.set(scale, scale); cell.addChild(cell.sprite); } } } // --- Mark that new memes should use 'seek' sprite --- game.seekModeForceSeekSprite = true; // Create combo counter text seekModeComboCount = 0; if (seekModeComboText) { game.removeChild(seekModeComboText); seekModeComboText.destroy(); } seekModeComboText = new Text2("Combos: 0/3", { size: 120, fill: 0xDD5500, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); seekModeComboText.anchor.set(0.5, 0); seekModeComboText.x = 2048 / 2; seekModeComboText.y = 2732 - 120; // Place just below the wait text game.addChild(seekModeComboText); } }, 1000); } else { // Clean up if not in seek mode seekModeBlockActive = false; if (seekModeBlockTimer) { LK.clearInterval(seekModeBlockTimer); seekModeBlockTimer = null; } if (seekModeBlockText) { game.removeChild(seekModeBlockText); seekModeBlockText.destroy(); seekModeBlockText = null; } // --- FIX: Reset seekModeForceSeekSprite so memes use correct sprite on re-enter --- game.seekModeForceSeekSprite = false; } }; // Create and position score text function initializeScore() { score = 0; if (scoreText) { scoreText.setText("Score: 0"); } } // Update score and score text function updateScore(points) { if (typeof points === "number" && points > 0) { score += points; if (scoreText) { scoreText.setText("Score: " + score); } } } var cellPool = []; function getGridCell() { if (cellPool.length > 0) { return cellPool.pop().init(); } return new GridCell(); } function recycleGridCell(cell) { if (cell) { cellPool.push(cell); } } var selectedCell = null; var isAnimating = false; window.gravityInProgress = false; window.fillInProgress = false; // Track combo counts for sound effects var comboCounter = 0; var comboInProgress = false; function handleCellTap(tappedCell) { // Bloquea romper y mover memes durante el periodo visible en seekmode if (isAnimating || window.gravityInProgress || window.fillInProgress || pausePopup && game.children.includes(pausePopup) || game.gameMode === 'seekmode' && (seekModeBlockActive || game.seekModeForceSeekSprite && seekModeComboText && seekModeComboText.text && seekModeComboText.text.indexOf('MEMES VISIBLE') === 0)) { return; } if (!tappedCell || !gridCells[tappedCell.row] || gridCells[tappedCell.row][tappedCell.col] !== tappedCell || tappedCell.beingDestroyed) { return; } if (selectedCell !== null) { // If it's valid if (selectedCell && gridCells[selectedCell.row] && gridCells[selectedCell.row][selectedCell.col] === selectedCell) { // If we tap the same cell, deselect it if (selectedCell === tappedCell) { selectedCell.hideSelection(); selectedCell = null; return; } // Check if they're adjacent var isAdjacent = Math.abs(selectedCell.row - tappedCell.row) === 1 && selectedCell.col === tappedCell.col || Math.abs(selectedCell.col - tappedCell.col) === 1 && selectedCell.row === tappedCell.row; if (!isAdjacent) { // Not adjacent, switch selection selectedCell.hideSelection(); selectedCell = tappedCell; selectedCell.showSelection(); return; } // They are adjacent, continue with swap var cell1 = selectedCell; var cell2 = tappedCell; // Hide selection before swap cell1.hideSelection(); selectedCell = null; var isAdjacent = Math.abs(cell1.row - cell2.row) === 1 && cell1.col === cell2.col || Math.abs(cell1.col - cell2.col) === 1 && cell1.row === cell2.row; if (!isAdjacent) { return; } } else { // Invalid selected cell, select the new one if (selectedCell) { selectedCell.hideSelection(); } selectedCell = tappedCell; selectedCell.showSelection(); return; } } else { // No selection yet, select this cell selectedCell = tappedCell; selectedCell.showSelection(); return; } isAnimating = true; var pos1_x = cell1.x; var pos1_y = cell1.y; var pos2_x = cell2.x; var pos2_y = cell2.y; var row1 = cell1.row; var col1 = cell1.col; var row2 = cell2.row; var col2 = cell2.col; // Check if cells are special memes var greenSpecialCell = null; var regularCell = null; var lineSpecialCells = []; var twoGreenSpecials = false; // Check for two green special memes if (cell1.isSpecial && cell1.specialType === 'green' && cell2.isSpecial && cell2.specialType === 'green') { twoGreenSpecials = true; } // Check for green special meme else if (cell1.isSpecial && cell1.specialType === 'green') { greenSpecialCell = cell1; regularCell = cell2; } else if (cell2.isSpecial && cell2.specialType === 'green') { greenSpecialCell = cell2; regularCell = cell1; } // Assign a unique value to green special so it doesn't break when combined if (greenSpecialCell) { greenSpecialCell.value = 99; // Use a value outside the normal meme range (1-5) } if (twoGreenSpecials) { cell1.value = 99; cell2.value = 99; } // Check for line-clearing special memes (horizontal/vertical) if (cell1.isSpecial && (cell1.specialType === 'horizontal' || cell1.specialType === 'vertical')) { lineSpecialCells.push(cell1); } if (cell2.isSpecial && (cell2.specialType === 'horizontal' || cell2.specialType === 'vertical')) { lineSpecialCells.push(cell2); } gridCells[row1][col1] = cell2; gridCells[row2][col2] = cell1; cell1.row = row2; cell1.col = col2; cell2.row = row1; cell2.col = col1; // Make sure any selection highlights are removed if (cell1.selectionHighlight) { cell1.hideSelection(); } if (cell2.selectionHighlight) { cell2.hideSelection(); } // Check for special combinations: two green special memes, two bombs, line-clearing + bomb, or two line special memes if (twoGreenSpecials) { // Two green special memes combination - destroys all visible memes var cellsToDestroy = []; // Collect all visible cells on the board for (var row = extraRows; row < gridSize + extraRows; row++) { for (var col = 0; col < gridSize; col++) { if (gridCells[row][col] && gridCells[row][col] !== cell1 && gridCells[row][col] !== cell2) { cellsToDestroy.push(gridCells[row][col]); } } } // Award massive bonus for two green special meme combination updateScore(1000); // Show mega score popup var megaScorePopup = new Text2("+1000", { size: 100, fill: 0x00FF00 }); megaScorePopup.anchor.set(0.5, 0.5); megaScorePopup.x = 2048 / 2; megaScorePopup.y = 2732 / 2; game.addChild(megaScorePopup); // Animate mega score popup tween(megaScorePopup, { scaleX: 1.5, scaleY: 1.5, alpha: 0 }, { duration: 1000, onComplete: function onComplete() { game.removeChild(megaScorePopup); megaScorePopup.destroy(); } }); // Mark special memes for destruction cell1.beingDestroyed = true; cell2.beingDestroyed = true; // Schedule destruction after the swap animation completes LK.setTimeout(function () { LK.getSound('Explosion').play(); // Flash screen effect for this powerful combination LK.effects.flashScreen(0x00FF00, 500); // Destroy the collected cells if (cellsToDestroy.length > 0) { destroyCells(cellsToDestroy); } // Destroy the special memes LK.effects.flashObject(cell1, 0xFFFFFF, 200); LK.effects.flashObject(cell2, 0xFFFFFF, 200); gridContainer.removeChild(cell1); gridContainer.removeChild(cell2); cell1.destroy(); cell2.destroy(); gridCells[cell1.row][cell1.col] = null; gridCells[cell2.row][cell2.col] = null; }, 250); } else if (cell1.isSpecial && cell1.specialType === 'bomb' && cell2.isSpecial && cell2.specialType === 'bomb') { // Two bomb special memes combination - creates a 5x5 explosion var cellsToDestroy = []; // Determine which cell was moved by the player var activatedCell = cell1; // Create a 5x5 area effect centered on the first bomb for (var r = Math.max(extraRows, cell1.row - 2); r <= Math.min(gridSize + extraRows - 1, cell1.row + 2); r++) { for (var c = Math.max(0, cell1.col - 2); c <= Math.min(gridSize - 1, cell1.col + 2); c++) { if (gridCells[r][c] && gridCells[r][c] !== cell1 && gridCells[r][c] !== cell2) { cellsToDestroy.push(gridCells[r][c]); } } } // Mark special memes for destruction cell1.beingDestroyed = true; cell2.beingDestroyed = true; // Schedule destruction after the swap animation completes LK.setTimeout(function () { LK.getSound('Explosion').play(); // Destroy the collected cells if (cellsToDestroy.length > 0) { destroyCells(cellsToDestroy); } // Destroy the special memes LK.effects.flashObject(cell1, 0xFFFFFF, 200); LK.effects.flashObject(cell2, 0xFFFFFF, 200); gridContainer.removeChild(cell1); gridContainer.removeChild(cell2); cell1.destroy(); cell2.destroy(); gridCells[cell1.row][cell1.col] = null; gridCells[cell2.row][cell2.col] = null; }, 250); } else if (cell1.isSpecial && cell1.specialType === 'bomb' && cell2.isSpecial && (cell2.specialType === 'horizontal' || cell2.specialType === 'vertical') || cell2.isSpecial && cell2.specialType === 'bomb' && cell1.isSpecial && (cell1.specialType === 'horizontal' || cell1.specialType === 'vertical')) { // Line-clearing + bomb special combination var bombCell = cell1.specialType === 'bomb' ? cell1 : cell2; var lineCell = cell1.specialType === 'horizontal' || cell1.specialType === 'vertical' ? cell1 : cell2; var cellsToDestroy = []; var affectedRows = []; // Determine which cell was moved by the player var activatedCell = cell1; // Enhanced effect: destroy 3 rows or columns based on the line special type if (lineCell.specialType === 'horizontal') { // Destroy 3 rows centered on the bomb's row for (var r = Math.max(extraRows, bombCell.row - 1); r <= Math.min(gridSize + extraRows - 1, bombCell.row + 1); r++) { affectedRows.push(r); for (var c = 0; c < gridSize; c++) { if (gridCells[r][c] && gridCells[r][c] !== bombCell && gridCells[r][c] !== lineCell) { cellsToDestroy.push(gridCells[r][c]); } } } } else { // vertical // Destroy 3 columns centered on the bomb's column for (var r = extraRows; r < gridSize + extraRows; r++) { for (var c = Math.max(0, bombCell.col - 1); c <= Math.min(gridSize - 1, bombCell.col + 1); c++) { if (gridCells[r][c] && gridCells[r][c] !== bombCell && gridCells[r][c] !== lineCell) { cellsToDestroy.push(gridCells[r][c]); } } } } // Mark special memes for destruction bombCell.beingDestroyed = true; lineCell.beingDestroyed = true; // Schedule destruction after the swap animation completes LK.setTimeout(function () { LK.getSound('Explosion').play(); // Destroy the collected cells if (cellsToDestroy.length > 0) { destroyCells(cellsToDestroy); } // Destroy the special memes LK.effects.flashObject(bombCell, 0xFFFFFF, 200); LK.effects.flashObject(lineCell, 0xFFFFFF, 200); gridContainer.removeChild(bombCell); gridContainer.removeChild(lineCell); bombCell.destroy(); lineCell.destroy(); gridCells[bombCell.row][bombCell.col] = null; gridCells[lineCell.row][lineCell.col] = null; }, 250); } // Check if two line special memes were swapped (horizontal and vertical) else if (lineSpecialCells.length === 2) { var cellsToDestroy = []; // Collect cells in both row and column var row1, col1, row2, col2; var activatedSpecial; // Determine which special meme was moved by the player (based on original positions) if (lineSpecialCells[0] === cell1) { activatedSpecial = lineSpecialCells[0]; row1 = lineSpecialCells[0].row; col1 = lineSpecialCells[0].col; } else { activatedSpecial = lineSpecialCells[1]; row1 = lineSpecialCells[1].row; col1 = lineSpecialCells[1].col; } // Add cells from the activated special's row or column for (var row = extraRows; row < gridSize + extraRows; row++) { // Add cells from column if (gridCells[row][col1] && gridCells[row][col1] !== lineSpecialCells[0] && gridCells[row][col1] !== lineSpecialCells[1]) { cellsToDestroy.push(gridCells[row][col1]); } } // Add cells from the activated special's row for (var col = 0; col < gridSize; col++) { // Add cells from row if (col !== col1 && gridCells[row1][col] && gridCells[row1][col] !== lineSpecialCells[0] && gridCells[row1][col] !== lineSpecialCells[1]) { cellsToDestroy.push(gridCells[row1][col]); } } // Mark special memes for destruction lineSpecialCells.forEach(function (specialMeme) { specialMeme.beingDestroyed = true; }); // Schedule destruction after the swap animation completes LK.setTimeout(function () { LK.getSound('Explosion').play(); // Destroy the collected cells if (cellsToDestroy.length > 0) { destroyCells(cellsToDestroy); } // Destroy the special memes lineSpecialCells.forEach(function (specialMeme) { LK.effects.flashObject(specialMeme, 0xFFFFFF, 200); gridContainer.removeChild(specialMeme); specialMeme.destroy(); gridCells[specialMeme.row][specialMeme.col] = null; }); }, 250); } // Check if greenSpecialCell was swapped with a line-clearing special meme or bomb else if (greenSpecialCell && regularCell) { // Check if regularCell is a line-clearing special meme if (regularCell.isSpecial && (regularCell.specialType === 'horizontal' || regularCell.specialType === 'vertical')) { var targetType = regularCell.value; var cellsToTransform = []; // Find all cells with the same type as the swapped line-clearing meme for (var row = extraRows; row < gridSize + extraRows; row++) { for (var col = 0; col < gridSize; col++) { var cell = gridCells[row][col]; if (cell && cell.value === targetType && cell !== greenSpecialCell && cell !== regularCell && !cell.isSpecial) { cellsToTransform.push(cell); } } } // Mark special memes for destruction greenSpecialCell.beingDestroyed = true; // Schedule transformation and activation after the swap animation completes LK.setTimeout(function () { LK.getSound('Explosion').play(); LK.effects.flashObject(greenSpecialCell, 0xFFFFFF, 200); // Transform all cells of the same type into line-clearing memes cellsToTransform.forEach(function (cell) { cell.isSpecial = true; // Randomly assign horizontal or vertical cell.specialType = Math.random() < 0.5 ? 'horizontal' : 'vertical'; // Apply tint cell.sprite.tint = 0xFF8800; // Orange tint for line special memes LK.effects.flashObject(cell, 0xFFFFFF, 200); // Activate each special meme with a slight delay LK.setTimeout(function () { cell.activateSpecialPower(); }, 100 + Math.random() * 300); }); // Remove the green special meme gridContainer.removeChild(greenSpecialCell); greenSpecialCell.destroy(); gridCells[greenSpecialCell.row][greenSpecialCell.col] = null; // Activate the original line-clearing meme last LK.setTimeout(function () { regularCell.activateSpecialPower(); }, 500); }, 250); } else if (regularCell.isSpecial && regularCell.specialType === 'bomb') { // Green special + bomb special interaction var targetType = regularCell.value; var cellsToTransform = []; // Find all cells with the same type as the bomb meme for (var row = extraRows; row < gridSize + extraRows; row++) { for (var col = 0; col < gridSize; col++) { var cell = gridCells[row][col]; if (cell && cell.value === targetType && cell !== greenSpecialCell && cell !== regularCell && !cell.isSpecial) { cellsToTransform.push(cell); } } } // Mark green special meme for destruction greenSpecialCell.beingDestroyed = true; // Schedule transformation and activation after swap animation LK.setTimeout(function () { LK.getSound('Explosion').play(); LK.effects.flashObject(greenSpecialCell, 0xFFFFFF, 200); // Transform all cells of same type into bomb memes cellsToTransform.forEach(function (cell) { cell.isSpecial = true; cell.specialType = 'bomb'; // Apply blue tint for bomb memes cell.sprite.tint = 0x0088FF; LK.effects.flashObject(cell, 0xFFFFFF, 200); // Activate each bomb with slight delay LK.setTimeout(function () { cell.activateSpecialPower(); }, 100 + Math.random() * 300); }); // Remove the green special meme gridContainer.removeChild(greenSpecialCell); greenSpecialCell.destroy(); gridCells[greenSpecialCell.row][greenSpecialCell.col] = null; // Activate the original bomb last LK.setTimeout(function () { regularCell.activateSpecialPower(); }, 500); }, 250); } else { var targetType = regularCell.value; var cellsToDestroy = []; // Find all cells with the same type as the swapped meme for (var row = extraRows; row < gridSize + extraRows; row++) { for (var col = 0; col < gridSize; col++) { var cell = gridCells[row][col]; if (cell && cell.value === targetType && cell !== greenSpecialCell) { cellsToDestroy.push(cell); } } } // Also destroy the green special meme itself greenSpecialCell.beingDestroyed = true; // Schedule destruction after the swap animation completes LK.setTimeout(function () { if (cellsToDestroy.length > 0) { LK.getSound('Explosion').play(); LK.effects.flashObject(greenSpecialCell, 0xFFFFFF, 200); destroyCells(cellsToDestroy); gridContainer.removeChild(greenSpecialCell); greenSpecialCell.destroy(); gridCells[greenSpecialCell.row][greenSpecialCell.col] = null; } }, 250); } } tween(cell1, { x: pos2_x, y: pos2_y }, { duration: 200 }); tween(cell2, { x: pos1_x, y: pos1_y }, { duration: 200 }); selectedCell = null; LK.setTimeout(function () { checkForAndDestroyMatches(cell1, cell2); if (!window.destructionInProgress && !window.gravityInProgress && !window.fillInProgress) { isAnimating = false; } }, 250); } function getMatches() { var matches = []; function findDirectionalMatches(isHorizontal) { var primary, secondary; var primaryMax = isHorizontal ? gridSize + extraRows : gridSize; var secondaryMax = isHorizontal ? gridSize : gridSize + extraRows; for (primary = isHorizontal ? extraRows : 0; primary < primaryMax; primary++) { if (!gridCells[primary]) { continue; } for (secondary = 0; secondary < secondaryMax;) { if (secondary > secondaryMax - 3) { secondary++; continue; } var cell1 = isHorizontal ? gridCells[primary] ? gridCells[primary][secondary] : null : gridCells[secondary] ? gridCells[secondary][primary] : null; if (!cell1 || !cell1.value || cell1.value === 99) { secondary++; continue; } var currentMatchValue = cell1.value; var currentMatchCells = [cell1]; for (var k = secondary + 1; k < secondaryMax; k++) { var nextCell = isHorizontal ? gridCells[primary] ? gridCells[primary][k] : null : gridCells[k] ? gridCells[k][primary] : null; if (nextCell && nextCell.value === currentMatchValue && nextCell.value !== 99) { currentMatchCells.push(nextCell); } else { // If no new matches found, reset combo counter LK.setTimeout(function () { if (!window.gravityInProgress && !window.fillInProgress) { comboInProgress = false; comboCounter = 0; } }, 500); break; } } if (currentMatchCells.length >= 3) { var validCells = currentMatchCells.filter(function (cell) { return cell && gridCells[cell.row] && gridCells[cell.row][cell.col] === cell; }); if (validCells.length >= 3) { var visibleCells = validCells.filter(function (cell) { return cell.row >= extraRows; }); var invisibleCells = validCells.filter(function (cell) { return cell.row < extraRows; }); // Either all cells are visible, or all cells are invisible, or there are at least 3 visible cells if (visibleCells.length === 0 || invisibleCells.length === 0 || visibleCells.length >= 3) { // Add isHorizontal and matchType to the match data validCells.isHorizontal = isHorizontal; validCells.matchType = currentMatchValue; matches.push(validCells); } } } secondary += currentMatchCells.length > 0 ? currentMatchCells.length : 1; } } } findDirectionalMatches(true); findDirectionalMatches(false); return matches; } function destroyCells(cellsToDestroy) { isAnimating = true; // Create a unique ID for this destruction process var destructionId = Date.now() + Math.random(); // Check if match crosses visible/invisible boundary var visibleCells = cellsToDestroy.filter(function (cell) { return cell.row >= extraRows; }); var invisibleCells = cellsToDestroy.filter(function (cell) { return cell.row < extraRows; }); // If mixed visibility and only one cell is visible, don't destroy any if (visibleCells.length > 0 && invisibleCells.length > 0 && (visibleCells.length === 1 || invisibleCells.length === 1)) { isAnimating = false; return; } // Reset timer if we're in Fast Mode and destroying visible cells if (game.gameMode === 'fast' && visibleCells.length > 0) { resetTimer(); } // Award points for visible matches var pointsToAdd = 0; var visibleCellsToDestroy = cellsToDestroy.filter(function (cell) { return cell.row >= extraRows && cell && gridCells[cell.row] && gridCells[cell.row][cell.col] === cell; }); if (visibleCellsToDestroy.length > 0) { // 10 points per cell, bonus for combos pointsToAdd = visibleCellsToDestroy.length * 10; if (visibleCellsToDestroy.length >= 4) { pointsToAdd += 10; } if (visibleCellsToDestroy.length >= 5) { pointsToAdd += 20; } if (visibleCellsToDestroy.length >= 6) { pointsToAdd += 30; } updateScore(pointsToAdd); } // Find the center cell (the one that triggered the match) var centerCell = null; // If we have the cells from a swap, use one of those as the center if (arguments.length > 1 && arguments[1]) { centerCell = arguments[1]; } else if (cellsToDestroy.length > 0) { // Otherwise use the middle cell of the match centerCell = cellsToDestroy[Math.floor(cellsToDestroy.length / 2)]; } // Group cells by meme type var cellsByType = {}; visibleCellsToDestroy.forEach(function (cell) { if (!cellsByType[cell.value]) { cellsByType[cell.value] = []; } cellsByType[cell.value].push(cell); }); // Count unique groups for combo sound var uniqueGroupCount = Object.keys(cellsByType).length; if (uniqueGroupCount > 0) { // Increment combo counter only if this is part of a continuous combo if (!comboInProgress) { comboCounter = uniqueGroupCount; comboInProgress = true; } else { comboCounter += uniqueGroupCount; } // Update seek mode combo counter if we're in seek mode if (game && game.gameMode === 'seekmode' && !seekModeBlockActive && game.seekModeForceSeekSprite) { seekModeComboCount++; // Create or update combo text if (!seekModeComboText) { seekModeComboText = new Text2("Combos: " + seekModeComboCount + "/3", { size: 120, fill: 0xDD5500, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); seekModeComboText.anchor.set(0.5, 0); seekModeComboText.x = 2048 / 2; seekModeComboText.y = 2732 - 120; // Place just below the wait text game.addChild(seekModeComboText); } else { seekModeComboText.setText("Combos: " + seekModeComboCount + "/3"); } // Check if we've reached 3 combos if (seekModeComboCount >= 3) { // Reset combo counter seekModeComboCount = 0; // Show all memes for 3 seconds for (var row = 0; row < gridSize + extraRows; row++) { var _loop = function _loop() { cell = gridCells[row][col]; if (cell && cell.sprite) { // Remove old seek sprite cell.removeChild(cell.sprite); // Attach original meme sprite based on value // Use global selectedSet for cosmetics if (typeof selectedSet !== "number") selectedSet = 1; if (selectedSet === 1) { spriteId = 'meme' + cell.value; } else if (selectedSet === 2) { spriteId = 'meme' + cell.value + '-2'; } else if (selectedSet === 3) { spriteId = 'meme' + cell.value + '-3'; } else { spriteId = 'meme' + cell.value; } cell.sprite = LK.getAsset(spriteId, { anchorX: 0.5, anchorY: 0.5 }); // Scale to fit cell padding = 20; maxWidth = cellSize - padding * 2; maxHeight = cellSize - padding * 2; scaleX = maxWidth / cell.sprite.width; scaleY = maxHeight / cell.sprite.height; scale = Math.min(scaleX, scaleY); cell.sprite.scale.set(scale, scale); cell.addChild(cell.sprite); if (cell.isSpecial) { // Remove any previous overlays if (cell.specialOverlay && cell.children.indexOf(cell.specialOverlay) !== -1) { cell.removeChild(cell.specialOverlay); cell.specialOverlay = null; } if (cell.specialType === 'bomb') { // Overlay habilidadBomba sprite cell.specialOverlay = LK.getAsset('habilidadBomba', { anchorX: 0.5, anchorY: 0.5 }); padding = 20; maxWidth = cellSize - padding * 2; maxHeight = cellSize - padding * 2; scaleX = maxWidth / cell.specialOverlay.width; scaleY = maxHeight / cell.specialOverlay.height; scale = Math.min(scaleX, scaleY); cell.specialOverlay.scale.set(scale, scale); cell.addChild(cell.specialOverlay); // --- Color sync: animate overlay tint with background --- if (typeof colorTweenTargets !== "undefined" && typeof currentColorIndex !== "undefined") { var _tweenBombOverlayColor2 = function tweenBombOverlayColor() { if (!cell.specialOverlay) { return; } var nextIndex = (currentColorIndex + 1) % colorTweenTargets.length; var nextColor = colorTweenTargets[nextIndex]; cell._specialOverlayTween = tween(cell.specialOverlay, { tint: nextColor }, { duration: 14000, easing: tween.easeInOutQuad, onFinish: function onFinish() { if (cell.specialOverlay) { _tweenBombOverlayColor2(); } } }); }; if (cell._specialOverlayTween) { cell._specialOverlayTween.stop && cell._specialOverlayTween.stop(); cell._specialOverlayTween = null; } cell.specialOverlay.tint = colorTweenTargets[currentColorIndex]; _tweenBombOverlayColor2(); } } else if (cell.specialType === 'green') { // Use 'habilidadVerde' asset for green special meme if (cell.sprite) { cell.removeChild(cell.sprite); } if (game.seekModeForceSeekSprite) { // Si estamos en modo seek ocultando memes, no mostrar habilidad verde cell.sprite = null; } else { cell.sprite = LK.getAsset('habilidadVerde', { anchorX: 0.5, anchorY: 0.5 }); padding = 20; maxWidth = cellSize - padding * 2; maxHeight = cellSize - padding * 2; scaleX = maxWidth / cell.sprite.width; scaleY = maxHeight / cell.sprite.height; scale = Math.min(scaleX, scaleY); cell.sprite.scale.set(scale, scale); cell.addChild(cell.sprite); } } else if (cell.specialType === 'clear' || cell.specialType === 'vertical' || cell.specialType === 'horizontal') { // Overlay habilidadClear sprite for clear/line specials cell.specialOverlay = LK.getAsset('HabilidadClear', { anchorX: 0.5, anchorY: 0.5 }); // Rotate overlay to match direction if (cell.specialType === 'horizontal') { cell.specialOverlay.rotation = 0; } else if (cell.specialType === 'vertical') { cell.specialOverlay.rotation = Math.PI / 2; } else { cell.specialOverlay.rotation = 0; } padding = 20; maxWidth = cellSize - padding * 2; maxHeight = cellSize - padding * 2; scaleX = maxWidth / cell.specialOverlay.width; scaleY = maxHeight / cell.specialOverlay.height; scale = Math.min(scaleX, scaleY); cell.specialOverlay.scale.set(scale, scale); cell.addChild(cell.specialOverlay); // --- Color sync: animate overlay tint with background --- if (typeof colorTweenTargets !== "undefined" && typeof currentColorIndex !== "undefined") { var _tweenClearOverlayColor2 = function tweenClearOverlayColor() { if (!cell.specialOverlay) { return; } var nextIndex = (currentColorIndex + 1) % colorTweenTargets.length; var nextColor = colorTweenTargets[nextIndex]; cell._specialOverlayTween = tween(cell.specialOverlay, { tint: nextColor }, { duration: 14000, easing: tween.easeInOutQuad, onFinish: function onFinish() { if (cell.specialOverlay) { _tweenClearOverlayColor2(); } } }); }; if (cell._specialOverlayTween) { cell._specialOverlayTween.stop && cell._specialOverlayTween.stop(); cell._specialOverlayTween = null; } cell.specialOverlay.tint = colorTweenTargets[currentColorIndex]; _tweenClearOverlayColor2(); } } else { cell.sprite.tint = 0xFF8800; } } } }, cell, selectedSet, spriteId, padding, maxWidth, maxHeight, scaleX, scaleY, scale, padding, maxWidth, maxHeight, scaleX, scaleY, scale, padding, maxWidth, maxHeight, scaleX, scaleY, scale, padding, maxWidth, maxHeight, scaleX, scaleY, scale; for (var col = 0; col < gridSize; col++) { _loop(); } } // Display countdown text if (seekModeComboText) { seekModeComboText.setText("MEMES VISIBLE: 3"); if (seekModeComboText.style) { seekModeComboText.style.size = 120; seekModeComboText.style.fill = 0xDD5500; seekModeComboText.style.font = "'GillSans-Bold',Impact,'Arial Black',Tahoma"; } seekModeComboText.y = 2732 - 120; // Ensure position is below wait text } // Start countdown var showAllSeconds = 3; var countdownInterval = LK.setInterval(function () { showAllSeconds--; if (seekModeComboText) { seekModeComboText.setText("MEMES VISIBLE: " + showAllSeconds); if (seekModeComboText.style) { seekModeComboText.style.size = 120; seekModeComboText.style.fill = 0xDD5500; seekModeComboText.style.font = "'GillSans-Bold',Impact,'Arial Black',Tahoma"; } seekModeComboText.y = 2732 - 120; // Ensure position is below wait text } if (showAllSeconds <= 0) { // Clear interval LK.clearInterval(countdownInterval); // Set all memes back to seek sprite for (var row = 0; row < gridSize + extraRows; row++) { var _loop2 = function _loop2() { cell = gridCells[row][col]; if (cell && cell.sprite) { // Remove old sprite cell.removeChild(cell.sprite); // Attach new 'seek' sprite cell.sprite = LK.getAsset('seek', { anchorX: 0.5, anchorY: 0.5 }); // Scale to fit cell padding = 20; maxWidth = cellSize - padding * 2; maxHeight = cellSize - padding * 2; scaleX = maxWidth / cell.sprite.width; scaleY = maxHeight / cell.sprite.height; scale = Math.min(scaleX, scaleY); cell.sprite.scale.set(scale, scale); cell.addChild(cell.sprite); // Preserve special tints if needed if (cell.isSpecial) { // Remove any previous overlays if (cell.specialOverlay && cell.children.indexOf(cell.specialOverlay) !== -1) { cell.removeChild(cell.specialOverlay); cell.specialOverlay = null; } if (cell.specialType === 'bomb') { // Overlay habilidadBomba sprite cell.specialOverlay = LK.getAsset('habilidadBomba', { anchorX: 0.5, anchorY: 0.5 }); padding = 20; maxWidth = cellSize - padding * 2; maxHeight = cellSize - padding * 2; scaleX = maxWidth / cell.specialOverlay.width; scaleY = maxHeight / cell.specialOverlay.height; scale = Math.min(scaleX, scaleY); cell.specialOverlay.scale.set(scale, scale); cell.addChild(cell.specialOverlay); // --- Color sync: animate overlay tint with background --- if (typeof colorTweenTargets !== "undefined" && typeof currentColorIndex !== "undefined") { var _tweenBombOverlayColor3 = function tweenBombOverlayColor() { if (!cell.specialOverlay) { return; } var nextIndex = (currentColorIndex + 1) % colorTweenTargets.length; var nextColor = colorTweenTargets[nextIndex]; cell._specialOverlayTween = tween(cell.specialOverlay, { tint: nextColor }, { duration: 14000, easing: tween.easeInOutQuad, onFinish: function onFinish() { if (cell.specialOverlay) { _tweenBombOverlayColor3(); } } }); }; if (cell._specialOverlayTween) { cell._specialOverlayTween.stop && cell._specialOverlayTween.stop(); cell._specialOverlayTween = null; } cell.specialOverlay.tint = colorTweenTargets[currentColorIndex]; _tweenBombOverlayColor3(); } } else if (cell.specialType === 'green') { // Use 'habilidadVerde' asset for green special meme if (cell.sprite) { cell.removeChild(cell.sprite); } if (game.seekModeForceSeekSprite) { // Si estamos en modo seek ocultando memes, no mostrar habilidad verde cell.sprite = null; } else { cell.sprite = LK.getAsset('habilidadVerde', { anchorX: 0.5, anchorY: 0.5 }); padding = 20; maxWidth = cellSize - padding * 2; maxHeight = cellSize - padding * 2; scaleX = maxWidth / cell.sprite.width; scaleY = maxHeight / cell.sprite.height; scale = Math.min(scaleX, scaleY); cell.sprite.scale.set(scale, scale); cell.addChild(cell.sprite); } } else if (cell.specialType === 'clear' || cell.specialType === 'vertical' || cell.specialType === 'horizontal') { // Overlay habilidadClear sprite for clear/line specials cell.specialOverlay = LK.getAsset('HabilidadClear', { anchorX: 0.5, anchorY: 0.5 }); // Rotate overlay to match direction if (cell.specialType === 'horizontal') { cell.specialOverlay.rotation = 0; } else if (cell.specialType === 'vertical') { cell.specialOverlay.rotation = Math.PI / 2; } else { cell.specialOverlay.rotation = 0; } padding = 20; maxWidth = cellSize - padding * 2; maxHeight = cellSize - padding * 2; scaleX = maxWidth / cell.specialOverlay.width; scaleY = maxHeight / cell.specialOverlay.height; scale = Math.min(scaleX, scaleY); cell.specialOverlay.scale.set(scale, scale); cell.addChild(cell.specialOverlay); // --- Color sync: animate overlay tint with background --- if (typeof colorTweenTargets !== "undefined" && typeof currentColorIndex !== "undefined") { var _tweenClearOverlayColor3 = function tweenClearOverlayColor() { if (!cell.specialOverlay) { return; } var nextIndex = (currentColorIndex + 1) % colorTweenTargets.length; var nextColor = colorTweenTargets[nextIndex]; cell._specialOverlayTween = tween(cell.specialOverlay, { tint: nextColor }, { duration: 14000, easing: tween.easeInOutQuad, onFinish: function onFinish() { if (cell.specialOverlay) { _tweenClearOverlayColor3(); } } }); }; if (cell._specialOverlayTween) { cell._specialOverlayTween.stop && cell._specialOverlayTween.stop(); cell._specialOverlayTween = null; } cell.specialOverlay.tint = colorTweenTargets[currentColorIndex]; _tweenClearOverlayColor3(); } } else { cell.sprite.tint = 0xFF8800; } } } }, cell, padding, maxWidth, maxHeight, scaleX, scaleY, scale, padding, maxWidth, maxHeight, scaleX, scaleY, scale, padding, maxWidth, maxHeight, scaleX, scaleY, scale, padding, maxWidth, maxHeight, scaleX, scaleY, scale; for (var col = 0; col < gridSize; col++) { _loop2(); } } // Reset combo text if (seekModeComboText) { seekModeComboText.setText("Combos: 0/3"); if (seekModeComboText.style) { seekModeComboText.style.size = 120; seekModeComboText.style.fill = 0xDD5500; seekModeComboText.style.font = "'GillSans-Bold',Impact,'Arial Black',Tahoma"; } seekModeComboText.y = 2732 - 120; // Ensure position is below wait text } } }, 1000); } } // Stop any currently playing combo sounds before playing a new one LK.getSound('Combo1').stop(); LK.getSound('Combo2').stop(); LK.getSound('Combo3').stop(); LK.getSound('Combo4').stop(); LK.getSound('Combo5').stop(); if (comboCounter >= 9) { LK.getSound('Combo5').play(); } else if (comboCounter >= 6) { LK.getSound('Combo4').play(); } else if (comboCounter >= 4) { LK.getSound('Combo3').play(); } else if (comboCounter >= 3) { LK.getSound('Combo2').play(); } else if (comboCounter >= 2) { LK.getSound('Combo1').play(); } } var specialCell = null; var isHorizontalMatch = false; var isVerticalMatch = false; for (var type in cellsByType) { var typeCells = cellsByType[type]; // --- Prevent special abilities from creating new special abilities --- // If any cell in this group is a special, do not create a new special meme var groupHasSpecial = false; for (var i = 0; i < typeCells.length; i++) { if (typeCells[i].isSpecial) { groupHasSpecial = true; break; } } if (groupHasSpecial) { // Do not create a new special meme for this group continue; } if (typeCells.length >= 6) { // Check if a special ability is currently being used before creating a green special var specialAbilityInUse = false; // Loop through all cells to check if any special is activated for (var r = 0; r < gridSize + extraRows; r++) { for (var c = 0; c < gridSize; c++) { if (gridCells[r] && gridCells[r][c] && gridCells[r][c].isSpecial && gridCells[r][c].beingDestroyed) { specialAbilityInUse = true; break; } } if (specialAbilityInUse) { break; } } // Only create a green special meme if no other special ability is in use if (!specialAbilityInUse) { // Create green special meme for 6 or more matches if (centerCell && centerCell.value === parseInt(type)) { specialCell = centerCell; } else { specialCell = typeCells[0]; } specialCell.isSpecial = true; specialCell.specialType = 'green'; specialCell.value = 99; // Assign unique value for green special specialCell.value = 99; // Assign unique value for green special specialCell.beingDestroyed = false; // Award bonus points for creating a green special meme updateScore(100); // Remove special cell from cells to destroy visibleCellsToDestroy = visibleCellsToDestroy.filter(function (cell) { return cell !== specialCell; }); } break; // Only create one special meme } else if (typeCells.length === 5) { // Create bomb special meme (blue) if (centerCell && centerCell.value === parseInt(type)) { specialCell = centerCell; } else { specialCell = typeCells[0]; } specialCell.isSpecial = true; specialCell.specialType = 'bomb'; specialCell.beingDestroyed = false; // Award bonus points for creating a bomb special meme updateScore(75); // Remove special cell from cells to destroy visibleCellsToDestroy = visibleCellsToDestroy.filter(function (cell) { return cell !== specialCell; }); break; // Only create one special meme } else if (typeCells.length === 4) { // Determine if match is horizontal or vertical var allInSameRow = true; var allInSameCol = true; var firstCell = typeCells[0]; for (var i = 1; i < typeCells.length; i++) { if (typeCells[i].row !== firstCell.row) { allInSameRow = false; } if (typeCells[i].col !== firstCell.col) { allInSameCol = false; } } isHorizontalMatch = allInSameRow; isVerticalMatch = allInSameCol; // Create special meme only if it's a clean horizontal or vertical match if (isHorizontalMatch || isVerticalMatch) { // Use center cell if it matches the type, otherwise use the first cell of this type if (centerCell && centerCell.value === parseInt(type)) { specialCell = centerCell; } else { specialCell = typeCells[0]; } specialCell.isSpecial = true; specialCell.specialType = isHorizontalMatch ? 'horizontal' : 'vertical'; specialCell.beingDestroyed = false; // Award bonus points for creating a line-clearing special meme updateScore(50); // Remove special cell from cells to destroy visibleCellsToDestroy = visibleCellsToDestroy.filter(function (cell) { return cell !== specialCell; }); break; // Only create one special meme } } } // Sort cells by distance from center cell for ripple effect if (centerCell && visibleCellsToDestroy.length > 0) { visibleCellsToDestroy.sort(function (a, b) { var distA = Math.abs(a.row - centerCell.row) + Math.abs(a.col - centerCell.col); var distB = Math.abs(b.row - centerCell.row) + Math.abs(b.col - centerCell.col); return distA - distB; }); } var delay = 0; var delayIncrement = 50; var totalDestructionTime = visibleCellsToDestroy.length * delayIncrement; // Mark cells as being destroyed to prevent them from being part of new matches visibleCellsToDestroy.forEach(function (cell) { if (cell) { cell.beingDestroyed = true; // Check if any of these cells are matched with a special meme if (cell.isSpecial) { // Special meme is being destroyed, activate its power LK.setTimeout(function () { cell.activateSpecialPower(); }, 100); } } }); // If we have a special meme, apply the appropriate overlay or tint if (specialCell && specialCell.isSpecial) { // Remove any previous overlays if (specialCell.specialOverlay && specialCell.children.indexOf(specialCell.specialOverlay) !== -1) { specialCell.removeChild(specialCell.specialOverlay); specialCell.specialOverlay = null; } if (specialCell.specialType === 'bomb') { // Overlay habilidadBomba sprite specialCell.specialOverlay = LK.getAsset('habilidadBomba', { anchorX: 0.5, anchorY: 0.5 }); var padding = 20; var maxWidth = cellSize - padding * 2; var maxHeight = cellSize - padding * 2; var scaleX = maxWidth / specialCell.specialOverlay.width; var scaleY = maxHeight / specialCell.specialOverlay.height; var scale = Math.min(scaleX, scaleY); specialCell.specialOverlay.scale.set(scale, scale); specialCell.addChild(specialCell.specialOverlay); // --- Color sync: animate overlay tint with background --- if (typeof colorTweenTargets !== "undefined" && typeof currentColorIndex !== "undefined") { var _tweenBombOverlayColor4 = function tweenBombOverlayColor() { if (!specialCell.specialOverlay) { return; } var nextIndex = (currentColorIndex + 1) % colorTweenTargets.length; var nextColor = colorTweenTargets[nextIndex]; specialCell._specialOverlayTween = tween(specialCell.specialOverlay, { tint: nextColor }, { duration: 14000, easing: tween.easeInOutQuad, onFinish: function onFinish() { if (specialCell.specialOverlay) { _tweenBombOverlayColor4(); } } }); }; if (specialCell._specialOverlayTween) { specialCell._specialOverlayTween.stop && specialCell._specialOverlayTween.stop(); specialCell._specialOverlayTween = null; } specialCell.specialOverlay.tint = colorTweenTargets[currentColorIndex]; _tweenBombOverlayColor4(); } } else if (specialCell.specialType === 'green') { // Use 'habilidadVerde' asset for green special meme if (specialCell.sprite) { specialCell.removeChild(specialCell.sprite); } specialCell.sprite = LK.getAsset('habilidadVerde', { anchorX: 0.5, anchorY: 0.5 }); var padding = 20; var maxWidth = cellSize - padding * 2; var maxHeight = cellSize - padding * 2; var scaleX = maxWidth / specialCell.sprite.width; var scaleY = maxHeight / specialCell.sprite.height; var scale = Math.min(scaleX, scaleY); specialCell.sprite.scale.set(scale, scale); specialCell.addChild(specialCell.sprite); } else if (specialCell.specialType === 'clear' || specialCell.specialType === 'vertical' || specialCell.specialType === 'horizontal') { // Overlay habilidadClear sprite for clear/line specials specialCell.specialOverlay = LK.getAsset('HabilidadClear', { anchorX: 0.5, anchorY: 0.5 }); // Rotate overlay to match direction if (specialCell.specialType === 'horizontal') { specialCell.specialOverlay.rotation = 0; } else if (specialCell.specialType === 'vertical') { specialCell.specialOverlay.rotation = Math.PI / 2; } else { specialCell.specialOverlay.rotation = 0; } var padding = 20; var maxWidth = cellSize - padding * 2; var maxHeight = cellSize - padding * 2; var scaleX = maxWidth / specialCell.specialOverlay.width; var scaleY = maxHeight / specialCell.specialOverlay.height; var scale = Math.min(scaleX, scaleY); specialCell.specialOverlay.scale.set(scale, scale); specialCell.addChild(specialCell.specialOverlay); // --- Color sync: animate overlay tint with background --- if (typeof colorTweenTargets !== "undefined" && typeof currentColorIndex !== "undefined") { var _tweenClearOverlayColor4 = function tweenClearOverlayColor() { if (!specialCell.specialOverlay) { return; } var nextIndex = (currentColorIndex + 1) % colorTweenTargets.length; var nextColor = colorTweenTargets[nextIndex]; specialCell._specialOverlayTween = tween(specialCell.specialOverlay, { tint: nextColor }, { duration: 14000, easing: tween.easeInOutQuad, onFinish: function onFinish() { if (specialCell.specialOverlay) { _tweenClearOverlayColor4(); } } }); }; if (specialCell._specialOverlayTween) { specialCell._specialOverlayTween.stop && specialCell._specialOverlayTween.stop(); specialCell._specialOverlayTween = null; } specialCell.specialOverlay.tint = colorTweenTargets[currentColorIndex]; _tweenClearOverlayColor4(); } } else { specialCell.sprite.tint = 0xFF8800; // Orange tint for others } LK.effects.flashObject(specialCell, 0xFFFFFF, 300); } visibleCellsToDestroy.forEach(function (cell) { LK.setTimeout(function () { if (cell && cell.beingDestroyed && gridCells[cell.row] && gridCells[cell.row][cell.col] === cell) { LK.getSound('Explosion').play(); LK.effects.flashObject(cell, 0xFFFFFF, 200); // --- PARTICLE EFFECT START --- if (particlesEnabled) { // Emit 8-12 particles per meme var numParticles = 8 + Math.floor(Math.random() * 5); for (var p = 0; p < numParticles; p++) { var particle = LK.getAsset('particula', { anchorX: 0.5, anchorY: 0.5 }); // Randomize color (RGB) var r = Math.floor(128 + Math.random() * 127); var g = Math.floor(128 + Math.random() * 127); var b = Math.floor(128 + Math.random() * 127); var rgb = r << 16 | g << 8 | b; particle.tint = rgb; // Start at cell position particle.x = cell.x; particle.y = cell.y; // Random velocity and direction var angle = Math.random() * Math.PI * 2; var speed = 6 + Math.random() * 6; var vx = Math.cos(angle) * speed; var vy = Math.sin(angle) * speed; // Animate particle (function (particle, vx, vy) { var lifetime = 200 + Math.random() * 150; var startAlpha = 0.9 + Math.random() * 0.1; particle.alpha = startAlpha; gridContainer.addChild(particle); var elapsed = 0; var updateFn = function updateFn() { particle.x += vx; particle.y += vy; // Fade out particle.alpha -= 0.04 + Math.random() * 0.02; // Shrink particle.scale.x *= 0.93; particle.scale.y *= 0.93; elapsed += 16; if (elapsed > lifetime || particle.alpha <= 0.05) { if (particle.parent) { particle.parent.removeChild(particle); } LK.clearInterval(intervalId); } }; var intervalId = LK.setInterval(updateFn, 16); })(particle, vx, vy); } } // --- PARTICLE EFFECT END --- gridContainer.removeChild(cell); cell.destroy(); gridCells[cell.row][cell.col] = null; } }, delay); delay += delayIncrement; }); // After all cells in this group are destroyed, check if we need to apply gravity LK.setTimeout(function () { // Check if all destructions are complete before applying gravity var allCellsDestroyed = true; for (var r = 0; r < gridSize + extraRows; r++) { for (var c = 0; c < gridSize; c++) { if (gridCells[r] && gridCells[r][c] && gridCells[r][c].beingDestroyed) { allCellsDestroyed = false; } } } // Only the last destruction process should trigger gravity if (allCellsDestroyed && !window.gravityInProgress && !window.fillInProgress) { applyGravity(); } }, totalDestructionTime + 50); } function applyGravity() { isAnimating = true; var cellsToFall = []; if (window.gravityInProgress) { return; } window.gravityInProgress = true; for (var col = 0; col < gridSize; col++) { for (var row = gridSize + extraRows - 1; row >= extraRows; row--) { if (!gridCells[row][col]) { var sourceRow = row - 1; while (sourceRow >= 0 && !gridCells[sourceRow][col]) { sourceRow--; } if (sourceRow >= 0) { var cellToMove = gridCells[sourceRow][col]; if (cellToMove) { cellsToFall.push({ cell: cellToMove, fromRow: sourceRow, toRow: row, col: col }); gridCells[row][col] = cellToMove; gridCells[sourceRow][col] = null; cellToMove.row = row; if (sourceRow < extraRows) { gridContainer.addChild(cellToMove); } } } } } } var longestDelay = 0; var baseDelay = 25; cellsToFall.sort(function (a, b) { if (a.col !== b.col) { return a.col - b.col; } return b.toRow - a.toRow; }); cellsToFall.forEach(function (fallInfo, index) { var delay = index * baseDelay; var newPos = getCellPosition(fallInfo.toRow, fallInfo.col); // Calculate duration based on distance var distance = Math.abs(newPos.y - fallInfo.cell.y); var duration = 100 + distance * 0.35; // Reduced base time + smaller distance multiplier for faster falls var totalTime = delay + duration; if (totalTime > longestDelay) { longestDelay = totalTime; } LK.setTimeout(function () { if (fallInfo.cell && gridCells[fallInfo.cell.row] && gridCells[fallInfo.cell.row][fallInfo.cell.col] === fallInfo.cell) { tween(fallInfo.cell, { y: newPos.y }, { duration: duration, easing: tween.linear }); } }, delay); }); LK.setTimeout(function () { window.gravityInProgress = false; if (!window.destructionInProgress) { fillEmptySpacesWithNewMemes(); } }, longestDelay + 50); } function fillEmptySpacesWithNewMemes() { if (window.fillInProgress || window.gravityInProgress) { return; } window.fillInProgress = true; var anyNewMemeAdded = false; var newCellsToAdd = []; for (var col = 0; col < gridSize; col++) { for (var row = 0; row < gridSize + extraRows; row++) { if (!gridCells[row][col]) { anyNewMemeAdded = true; var newCell = getGridCell(); var pos = getCellPosition(row, col); newCell.x = pos.x; newCell.y = pos.y - 400; var randomValue = Math.floor(Math.random() * 5) + 1; newCell.setValue(randomValue); newCell.row = row; newCell.col = col; gridCells[row][col] = newCell; newCellsToAdd.push({ cell: newCell, destY: pos.y, row: row, col: col }); if (row >= extraRows) { gridContainer.addChild(newCell); } } } } var longestDelay = 0; var baseDelay = 15; var constantDuration = 250; newCellsToAdd.sort(function (a, b) { if (a.col !== b.col) { return a.col - b.col; } return b.row - a.row; }); newCellsToAdd.forEach(function (cellData, index) { var delay = index * baseDelay; var totalTime = delay + constantDuration; if (totalTime > longestDelay) { longestDelay = totalTime; } LK.setTimeout(function () { if (cellData.cell && gridCells[cellData.row] && gridCells[cellData.row][cellData.col] === cellData.cell) { tween(cellData.cell, { y: cellData.destY }, { duration: constantDuration, easing: tween.linear }); } }, delay); }); if (anyNewMemeAdded) { LK.setTimeout(function () { window.fillInProgress = false; if (window.destructionInProgress || window.gravityInProgress) { isAnimating = false; return; } var visibleMatchGroups = getMatches().filter(function (group) { // Check if the match has cells in both visible and invisible areas var visibleCells = group.filter(function (cell) { return cell.row >= extraRows; }); var invisibleCells = group.filter(function (cell) { return cell.row < extraRows; }); // Don't count groups with both visible and invisible cells unless there are at least 3 visible cells if (visibleCells.length > 0 && invisibleCells.length > 0 && visibleCells.length < 3) { return false; } return visibleCells.length >= 3; // At least 3 visible cells make a valid visible match }); var newMatches = visibleMatchGroups; if (newMatches.length > 0) { // Group by meme type var matchesByType = {}; newMatches.forEach(function (group) { if (group.length > 0) { var type = group[0].value; if (!matchesByType[type]) { matchesByType[type] = []; } matchesByType[type].push(group); } }); var newCellsToDestroy = []; var newCellTracker = {}; // Process each type separately for (var type in matchesByType) { var typeGroups = matchesByType[type]; // Find a central cell for this type var centerCell = null; if (typeGroups.length > 0 && typeGroups[0].length > 0) { // Pick the center of the first match group of this type var matchGroup = typeGroups[0]; centerCell = matchGroup[Math.floor(matchGroup.length / 2)]; } // Collect all cells of this type var typeCells = []; typeGroups.forEach(function (group) { group.forEach(function (cell) { var cellKey = cell.row + "_" + cell.col; if (!newCellTracker[cellKey] && cell.row >= extraRows && cell && gridCells[cell.row] && gridCells[cell.row][cell.col] === cell) { typeCells.push(cell); newCellTracker[cellKey] = true; } }); }); // Destroy cells of this type if (typeCells.length) { destroyCells(typeCells, centerCell); } } if (Object.keys(matchesByType).length === 0) { isAnimating = false; } } else { isAnimating = false; } }, longestDelay + 50); } else { window.fillInProgress = false; isAnimating = false; // Reset combo tracking when no more matches are being created comboInProgress = false; comboCounter = 0; } } // Timer management functions function startTimer() { // Clear any existing timer if (timerInterval) { LK.clearInterval(timerInterval); timerInterval = null; } // Calculate initial max timer value based on score // This ensures proper timer initialization when starting a game with existing score var maxTimer = 10; // Use exponential thresholds for slower decrease if (score >= 100) { maxTimer = 9; } if (score >= 500) { maxTimer = 8; } if (score >= 1000) { maxTimer = 7; } if (score >= 3500) { maxTimer = 6; } if (score >= 10000) { maxTimer = 5; } if (score >= 25000) { maxTimer = 4; } if (score >= 50000) { maxTimer = 3; } // Only set timer to max when initializing new game, not when resuming if (!game.timerInitialized) { timerSeconds = maxTimer; game.timerInitialized = true; } // Update timer display initially if (timerText) { timerText.setText("Time: " + timerSeconds.toFixed(1)); } // Start countdown timer with decimals (100ms interval) timerInterval = LK.setInterval(function () { timerSeconds -= 0.1; timerSeconds = Math.max(0, parseFloat(timerSeconds.toFixed(1))); // Fix floating point issues // Update timer display if (timerText) { timerText.setText("Time: " + timerSeconds.toFixed(1)); } // Check for game over if (timerSeconds <= 0) { // Stop timer LK.clearInterval(timerInterval); timerInterval = null; // Instead of showing game over screen, trigger the custom game over game.onGameOver(); } }, 100); } function resetTimer() { // Only reset timer in Fast Mode if (game.gameMode === 'fast') { // Calculate max timer value based on score // Start with 10 seconds, decrease as score increases, minimum of 3 seconds var maxTimer = 10; // Use exponential thresholds for slower decrease if (score >= 100) { maxTimer = 9; } if (score >= 500) { maxTimer = 8; } if (score >= 1000) { maxTimer = 7; } if (score >= 3500) { maxTimer = 6; } if (score >= 10000) { maxTimer = 5; } if (score >= 25000) { maxTimer = 4; } if (score >= 50000) { maxTimer = 3; } // Set timer to calculated max timerSeconds = maxTimer; if (timerText) { timerText.setText("Time: " + timerSeconds.toFixed(1)); } } } // Handle game over events to return to menu game.onGameOver = function () { // Save high score one last time if it's better if (game.gameMode === 'classic' && score > highScoreClassic) { highScoreClassic = score; storage.highScoreClassic = highScoreClassic; } else if (game.gameMode === 'fast' && score > highScoreFast) { highScoreFast = score; storage.highScoreFast = highScoreFast; } else if (game.gameMode === 'seekmode' && score > highScoreSeek) { highScoreSeek = score; storage.highScoreSeek = highScoreSeek; } // Stop timer if running if (timerInterval) { LK.clearInterval(timerInterval); timerInterval = null; } // Clean up seek mode block timer and text seekModeBlockActive = false; if (seekModeBlockTimer) { LK.clearInterval(seekModeBlockTimer); seekModeBlockTimer = null; } if (seekModeBlockText) { game.removeChild(seekModeBlockText); seekModeBlockText.destroy(); seekModeBlockText = null; } // Clean up seek mode combo counter and show-all timer if (seekModeComboText) { game.removeChild(seekModeComboText); seekModeComboText.destroy(); seekModeComboText = null; } if (seekModeShowAllTimer) { LK.clearTimeout(seekModeShowAllTimer); seekModeShowAllTimer = null; } seekModeComboCount = 0; // --- FIX: Reset seekModeForceSeekSprite so memes use correct sprite after game over --- game.seekModeForceSeekSprite = false; // Stop periodic save interval if (saveScoreInterval) { LK.clearInterval(saveScoreInterval); saveScoreInterval = null; } // Clear music interval if (game.musicInterval) { LK.clearInterval(game.musicInterval); game.musicInterval = null; // Stop any currently playing music LK.stopMusic(); } // For Fast Mode, show a custom high score popup instead of the game over screen if (game.gameMode === 'fast') { // Create popup container var popupContainer = new Container(); // Create popup background var popupBg = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: 4, scaleY: 4.5 }); popupBg.tint = 0x0088FF; // Blue tint for Fast Mode // Create popup title var popupTitle = new Text2("GAME OVER", { size: 100, fill: 0xFFFFFF }); popupTitle.anchor.set(0.5, 0); popupTitle.y = -350; // Show current score in Fast Mode game over popup var currentScoreText = new Text2("Score: " + score, { size: 90, fill: 0xffffff }); currentScoreText.anchor.set(0.5, 0); currentScoreText.y = -200; // Show high score var highScoreText = new Text2("High Score: " + highScoreFast, { size: 90, fill: 0xFFFF00 }); highScoreText.anchor.set(0.5, 0); highScoreText.y = -100; // Update high score if needed if (score > highScoreFast) { highScoreFast = score; highScoreText.setText("High Score: " + score + " (New!)"); } // Create button to return to menu var menuButton = new Container(); var menuButtonBg = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 1.5 }); menuButtonBg.tint = 0xFF5500; var menuButtonText = new Text2("BACK TO MENU", { size: 70, fill: 0xFFFFFF }); menuButtonText.anchor.set(0.5, 0.5); menuButton.addChild(menuButtonBg); menuButton.addChild(menuButtonText); menuButton.y = 250; // Add all elements to popup popupContainer.addChild(popupBg); popupContainer.addChild(popupTitle); popupContainer.addChild(highScoreText); popupContainer.addChild(currentScoreText); popupContainer.addChild(menuButton); // Position popup in center of screen popupContainer.x = 2048 / 2; popupContainer.y = 2732 / 2; game.addChild(popupContainer); // Add button interaction menuButton.interactive = true; menuButton.down = function (x, y, obj) { LK.effects.flashObject(menuButtonBg, 0xFFFFFF, 200); // Clear the game board while (gridContainer.children.length > 0) { var child = gridContainer.children[0]; gridContainer.removeChild(child); child.destroy(); } if (scoreText) { game.removeChild(scoreText); scoreText = null; } if (timerText) { game.removeChild(timerText); timerText = null; } // Remove popup game.removeChild(popupContainer); // Clean up any game UI elements if (game.modeText) { game.removeChild(game.modeText); game.modeText = null; } if (game.pauseButton) { game.removeChild(game.pauseButton); game.pauseButton = null; } game.timerInitialized = false; // Show menu initializeMenu(); }; } else { // For Classic Mode, use the standard game over screen LK.setTimeout(function () { // Clear the game board while (gridContainer.children.length > 0) { var child = gridContainer.children[0]; gridContainer.removeChild(child); child.destroy(); } if (scoreText) { game.removeChild(scoreText); scoreText = null; } if (timerText) { game.removeChild(timerText); timerText = null; } // Clean up any game UI elements if (game.modeText) { game.removeChild(game.modeText); game.modeText = null; } if (game.pauseButton) { game.removeChild(game.pauseButton); game.pauseButton = null; } game.timerInitialized = false; // Show menu initializeMenu(); }, 500); } }; function checkForAndDestroyMatches(swappedCellA, swappedCellB) { if (window.gravityInProgress || window.fillInProgress) { return; } var allMatchGroupsOnBoard = getMatches(); if (!allMatchGroupsOnBoard.length) { return; } var relevantMatchGroups = allMatchGroupsOnBoard.filter(function (group) { // Check if the match has cells in both visible and invisible areas var visibleCells = group.filter(function (cell) { return cell.row >= extraRows; }); var invisibleCells = group.filter(function (cell) { return cell.row < extraRows; }); // Don't count groups with both visible and invisible cells unless there are at least 3 visible cells if (visibleCells.length > 0 && invisibleCells.length > 0 && visibleCells.length < 3) { return false; } return group.some(function (cellInGroup) { return (cellInGroup === swappedCellA || cellInGroup === swappedCellB) && cellInGroup.row >= extraRows; }); }); if (!relevantMatchGroups.length) { return; } // Group by meme type var matchesByType = {}; relevantMatchGroups.forEach(function (group) { if (group.length > 0) { var type = group[0].value; if (!matchesByType[type]) { matchesByType[type] = []; } matchesByType[type].push(group); } }); var uniqueCellTracker = {}; var cellsToDestroy = []; // Process each type separately for (var type in matchesByType) { var typeGroups = matchesByType[type]; // Flatten all groups of this type var typeCells = []; typeGroups.forEach(function (group) { group.forEach(function (cell) { if (cell.row >= extraRows) { typeCells.push(cell); } }); }); // Add each cell of this type to cellsToDestroy typeCells.forEach(function (cell) { var cellKey = cell.row + "_" + cell.col; if (!uniqueCellTracker[cellKey] && cell.row >= extraRows && cell && gridCells[cell.row] && gridCells[cell.row][cell.col] === cell) { cellsToDestroy.push(cell); uniqueCellTracker[cellKey] = true; } }); } ; if (cellsToDestroy.length) { // Pass the swapped cell that created the match as the center for the ripple effect var centerCell = swappedCellA && relevantMatchGroups.some(function (group) { return group.includes(swappedCellA); }) ? swappedCellA : swappedCellB; destroyCells(cellsToDestroy, centerCell); LK.setTimeout(function () { if (window.gravityInProgress || window.fillInProgress) { return; } var visibleMatchGroups = getMatches().filter(function (group) { // Check if the match has cells in both visible and invisible areas var visibleCells = group.filter(function (cell) { return cell.row >= extraRows; }); var invisibleCells = group.filter(function (cell) { return cell.row < extraRows; }); // Don't count groups with both visible and invisible cells unless there are at least 3 visible cells if (visibleCells.length > 0 && invisibleCells.length > 0 && visibleCells.length < 3) { return false; } return visibleCells.length >= 3; // At least 3 visible cells make a valid visible match }); var newMatches = visibleMatchGroups; if (newMatches.length > 0) { // Group by meme type var matchesByType = {}; newMatches.forEach(function (group) { if (group.length > 0) { var type = group[0].value; if (!matchesByType[type]) { matchesByType[type] = []; } matchesByType[type].push(group); } }); // Process each type separately for (var type in matchesByType) { var typeGroups = matchesByType[type]; var newCellsToDestroy = []; var newCellTracker = {}; // Collect all cells of this type typeGroups.forEach(function (group) { group.forEach(function (cell) { var cellKey = cell.row + "_" + cell.col; if (!newCellTracker[cellKey] && cell.row >= extraRows && cell && gridCells[cell.row] && gridCells[cell.row][cell.col] === cell) { newCellsToDestroy.push(cell); newCellTracker[cellKey] = true; } }); }); if (newCellsToDestroy.length) { // Find center cell of this type var centerCell = newCellsToDestroy[Math.floor(newCellsToDestroy.length / 2)]; destroyCells(newCellsToDestroy, centerCell); } } } }, 400); } } var gridSize = 7; var extraRows = 9; var cellSpacing = 12; var cellSize = 240; var gridCells = []; var totalGridWidth = gridSize * cellSize + (gridSize - 1) * cellSpacing; var totalVisibleGridHeight = totalGridWidth; var totalGridHeight = totalVisibleGridHeight + extraRows * (cellSize + cellSpacing); var startX = (2048 - totalGridWidth) / 2 + cellSize / 2; var startY = (-1600 - totalVisibleGridHeight) / 2 + cellSize / 2 + extraRows * (cellSize + cellSpacing); function getCellPosition(row, col) { return { x: startX + col * (cellSize + cellSpacing), y: startY + row * (cellSize + cellSpacing) - extraRows * (cellSize + cellSpacing) }; } function initializeGrid() { // Add background image behind grid cells if (gridContainer.gridBackground) { gridContainer.removeChild(gridContainer.gridBackground); gridContainer.gridBackground = null; } var gridBackground = LK.getAsset('Bg3', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 100, alpha: 0.5 }); var scaleX = 2.2; var scaleY = 2.2; var scale = Math.max(scaleX, scaleY); gridBackground.scale.set(scale, scale); gridContainer.gridBackground = gridBackground; gridContainer.addChildAt(gridBackground, 0); // --- CUADRICULAS OBJETO PARA LUGARES MOVIBLES --- // Elimina cuadriculas previas si existen if (typeof cuadriculas !== "undefined" && cuadriculas && cuadriculas.parent) { cuadriculas.parent.removeChild(cuadriculas); } cuadriculas = new Container(); // Dibuja cuadricula solo en la zona visible (no en extraRows) for (var row = extraRows; row < gridSize + extraRows; row++) { for (var col = 0; col < gridSize; col++) { var pos = getCellPosition(row, col); var cuadriculaSprite = LK.getAsset('cuadricula', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.05, scaleY: 1.05, alpha: 0.7 }); cuadriculaSprite.x = pos.x; cuadriculaSprite.y = pos.y; cuadriculas.addChild(cuadriculaSprite); } } // Añade cuadriculas detrás de las celdas gridContainer.addChildAt(cuadriculas, 1); gridCells = []; for (var row = 0; row < gridSize + extraRows; row++) { gridCells[row] = []; for (var col = 0; col < gridSize; col++) { var pos = getCellPosition(row, col); var cell = getGridCell ? getGridCell() : new GridCell(); cell.x = pos.x; cell.y = pos.y; cell.row = row; cell.col = col; var randomValue; var attempts = 0; do { randomValue = Math.floor(Math.random() * 5) + 1; attempts++; var leftMatchCount = 0; var aboveMatchCount = 0; if (col >= 2) { if (gridCells[row][col - 1].value === randomValue && gridCells[row][col - 2].value === randomValue) { leftMatchCount = 2; } } if (row >= 2) { if (gridCells[row - 1][col].value === randomValue && gridCells[row - 2][col].value === randomValue) { aboveMatchCount = 2; } } } while ((leftMatchCount >= 2 || aboveMatchCount >= 2) && attempts < 10); cell.setValue(randomValue); if (row >= extraRows) { gridContainer.addChild(cell); } gridCells[row][col] = cell; } } } // --- PUNTERO DRAG --- // Variable global para habilitar/deshabilitar el drag de memes var dragMemeEnabled = true; // Puntero visual que sigue el dedo mientras está presionado var pointerActive = false; var pointerSprite = LK.getAsset('Puntero', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); pointerSprite.visible = false; pointerSprite.zIndex = 9999; // Asegura que esté encima game.addChild(pointerSprite); // --- CHECK CON ASSET PUNTERO ENCIMA DE TODAS LAS COLUMNAS DE MEMES --- var checkPointers = []; var checkRow = extraRows; // Fila visible superior for (var checkCol = 0; checkCol < gridSize; checkCol++) { var checkPos = getCellPosition(checkRow, checkCol); var checkPointer = LK.getAsset('Puntero', { anchorX: 0.5, anchorY: 1, x: checkPos.x, y: checkPos.y - cellSize / 2 - 110, // Encima de la celda, con margen scaleX: 2, scaleY: 2, alpha: 0 }); checkPointer.zIndex = 9998; // Debajo del puntero drag, encima de la grilla game.addChild(checkPointer); checkPointers.push(checkPointer); } // Evento down: activa el puntero y lo posiciona game.down = function (x, y, obj) { pointerActive = true; pointerSprite.visible = true; pointerSprite.x = x; pointerSprite.y = y; if (typeof handleCellTap === "function") { // Si hay una celda debajo, permite la selección normal // (esto mantiene la funcionalidad original) // handleCellTap puede ser llamada aquí si se desea } }; // Evento move: si está activo, sigue el dedo game.move = function (x, y, obj) { if (pointerActive) { pointerSprite.x = x; pointerSprite.y = y; // --- SWAP POR ARRASTRE --- if (dragMemeEnabled && selectedCell && gridCells[selectedCell.row] && gridCells[selectedCell.row][selectedCell.col] === selectedCell) { // Calcula la posición central de la celda seleccionada var cellPos = getCellPosition(selectedCell.row, selectedCell.col); var dx = x - cellPos.x; var dy = y - cellPos.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 100) { // Determina la dirección principal (horizontal o vertical) var dir; if (Math.abs(dx) > Math.abs(dy)) { dir = dx > 0 ? "right" : "left"; } else { dir = dy > 0 ? "down" : "up"; } var targetRow = selectedCell.row; var targetCol = selectedCell.col; if (dir === "right" && selectedCell.col < gridSize - 1) { targetCol++; } else if (dir === "left" && selectedCell.col > 0) { targetCol--; } else if (dir === "down" && selectedCell.row < gridSize + extraRows - 1) { targetRow++; } else if (dir === "up" && selectedCell.row > 0) { targetRow--; } else { // No hay celda adyacente válida return; } var targetCell = gridCells[targetRow][targetCol]; // Solo intercambia si la celda destino existe y no está siendo destruida if (targetCell && !targetCell.beingDestroyed) { // Llama a la lógica de swap como si se hubiera hecho tap en la celda adyacente handleCellTap(targetCell); } } } } }; // Evento up: desactiva el puntero game.up = function (x, y, obj) { pointerActive = false; pointerSprite.visible = false; }; // --- INTRODUCTION SCREEN WITH DARK TRANSITIONS --- // Show a black transition overlay, then introduction, then fade out and show menu var introTransition = null; var introImage = null; var introTimeout = null; // --- INTRO OPTION: persistently store intro enabled/disabled --- // Load dragMemeEnabled from storage if available, otherwise default to true var dragMemeEnabled = typeof storage.dragMemeEnabled === "boolean" ? storage.dragMemeEnabled : true; storage.dragMemeEnabled = dragMemeEnabled; // Load introEnabled from storage if available, otherwise default to true var introEnabled = typeof storage.introEnabled === "boolean" ? storage.introEnabled : true; storage.introEnabled = introEnabled; // Load backgroundColorAnimEnabled from storage if available, otherwise default to true var backgroundColorAnimEnabled = typeof storage.backgroundColorAnimEnabled === "boolean" ? storage.backgroundColorAnimEnabled : true; storage.backgroundColorAnimEnabled = backgroundColorAnimEnabled; // Load particlesEnabled from storage if available, otherwise default to true var particlesEnabled = typeof storage.particlesEnabled === "boolean" ? storage.particlesEnabled : true; storage.particlesEnabled = particlesEnabled; // Function to show the introduction and then the menu function showIntroductionAndMenu() { if (!introEnabled) { // If intro is disabled, go straight to menu initializeMenu(); return; } // 1. Create black overlay (full screen) introTransition = LK.getAsset('transicion', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, scaleX: 1, scaleY: 1, alpha: 1 }); introTransition.zIndex = 99999; game.addChild(introTransition); // 2. Fade in (already black), then show intro image LK.setTimeout(function () { // 3. Show introduction image introImage = LK.getAsset('introduction', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, scaleX: 0.7, scaleY: 0.7, alpha: 0 }); introImage.zIndex = 100000; game.addChild(introImage); // Fade in intro image tween(introImage, { alpha: 1 }, { duration: 800, easing: tween.easeInOutQuad }); // 4. Wait for 2.5 seconds, then fade out intro image, then fade out overlay after a delay introTimeout = LK.setTimeout(function () { // Fade out intro image tween(introImage, { alpha: 0 }, { duration: 700, easing: tween.easeInOutQuad, onFinish: function onFinish() { if (introImage && introImage.parent) { game.removeChild(introImage); introImage = null; } // Fade out black overlay after intro image is gone (extra delay) LK.setTimeout(function () { tween(introTransition, { alpha: 0 }, { duration: 1000, easing: tween.easeInOutQuad, onFinish: function onFinish() { if (introTransition && introTransition.parent) { game.removeChild(introTransition); introTransition = null; } // Now show the menu initializeMenu(); } }); }, 400); // 400ms extra so overlay lasts longer than image } }); }, 2500); }, 400); } // Call introduction instead of menu directly showIntroductionAndMenu(); function ensureNoInitialMatches() { var matches = getMatches(); if (matches.length > 0) { matches.forEach(function (group) { group.forEach(function (cell) { var currentValue = cell.value; var newValue; do { newValue = Math.floor(Math.random() * 5) + 1; } while (newValue === currentValue); cell.setValue(newValue); }); }); ensureNoInitialMatches(); } } ensureNoInitialMatches();
===================================================================
--- original.js
+++ change.js
@@ -892,9 +892,9 @@
self.removeChild(self.seekScoreText);
self.seekScoreText = null;
}
// Create mode buttons with high scores
- function createModeButton(modeName, score, color, posY, buttonType) {
+ function createModeButton(modeName, score, color, posY) {
var button = new Container();
var buttonBg = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
@@ -918,31 +918,91 @@
button.addChild(modeText);
button.addChild(scoreText);
button.x = 2048 / 2;
button.y = posY;
+ // --- Easter Egg 3 logic ---
+ if (typeof window.easterEgg3Counters === "undefined") {
+ window.easterEgg3Counters = {
+ zen: 0,
+ fast: 0,
+ seek: 0
+ };
+ }
+ if (typeof window.easterEgg3Active === "undefined") {
+ window.easterEgg3Active = false;
+ }
+ if (typeof window.easterEgg3Container === "undefined") {
+ window.easterEgg3Container = null;
+ }
button.interactive = true;
button.down = function (x, y, obj) {
- LK.effects.flashObject(buttonBg, 0xFFFFFF, 200);
- LK.getSound('ButtonSound').play();
- // Track taps for Easter Egg 3
- if (buttonType === 'zen') {
- easterEgg3ZenTaps++;
- } else if (buttonType === 'seek') {
- easterEgg3SeekTaps++;
- } else if (buttonType === 'fast') {
- easterEgg3FastTaps++;
+ // Identify which button was pressed by modeName
+ if (modeName === "Zen Mode") {
+ window.easterEgg3Counters.zen++;
+ if (window.easterEgg3Counters.zen > 2) window.easterEgg3Counters.zen = 2;
+ } else if (modeName === "Fast Mode") {
+ window.easterEgg3Counters.fast++;
+ if (window.easterEgg3Counters.fast > 3) window.easterEgg3Counters.fast = 3;
+ } else if (modeName === "Seek Mode") {
+ window.easterEgg3Counters.seek++;
+ if (window.easterEgg3Counters.seek > 1) window.easterEgg3Counters.seek = 1;
}
- // Check if taps match the pattern: zen=2, seek=1, fast=3
- if (easterEgg3ZenTaps === 2 && easterEgg3SeekTaps === 1 && easterEgg3FastTaps === 3 && !easterEgg3Active) {
- easterEgg3Active = true;
- showEasterEgg3();
+ // Check if all conditions are met
+ if (window.easterEgg3Counters.zen === 2 && window.easterEgg3Counters.fast === 3 && window.easterEgg3Counters.seek === 1 && !window.easterEgg3Active) {
+ window.easterEgg3Active = true;
+ // Show easterEgg3 asset centered and above all
+ if (window.easterEgg3Container && window.easterEgg3Container.parent) {
+ window.easterEgg3Container.parent.removeChild(window.easterEgg3Container);
+ }
+ window.easterEgg3Container = new Container();
+ var egg3 = LK.getAsset('easterEgg3', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2,
+ y: 2732 / 2,
+ scaleX: 1,
+ scaleY: 1,
+ alpha: 0
+ });
+ window.easterEgg3Container.addChild(egg3);
+ // Fade in
+ tween(egg3, {
+ alpha: 1
+ }, {
+ duration: 600
+ });
+ // Add to records screen
+ if (typeof game !== "undefined" && game.children && game.children.indexOf(self) !== -1) {
+ self.addChild(window.easterEgg3Container);
+ } else if (typeof game !== "undefined") {
+ game.addChild(window.easterEgg3Container);
+ }
+ // Fade out and remove after 5 seconds
+ LK.setTimeout(function () {
+ tween(egg3, {
+ alpha: 0
+ }, {
+ duration: 500
+ });
+ LK.setTimeout(function () {
+ if (window.easterEgg3Container && window.easterEgg3Container.parent) {
+ window.easterEgg3Container.parent.removeChild(window.easterEgg3Container);
+ }
+ window.easterEgg3Container = null;
+ window.easterEgg3Active = false;
+ // Reset counters so it can be triggered again
+ window.easterEgg3Counters.zen = 0;
+ window.easterEgg3Counters.fast = 0;
+ window.easterEgg3Counters.seek = 0;
+ }, 600);
+ }, 5000);
}
};
return button;
}
- self.addChild(createModeButton("Zen Mode", highScoreClassic, 0x00AA00, 800, 'zen'));
- self.addChild(createModeButton("Fast Mode", highScoreFast, 0x0088FF, 1100, 'fast'));
- self.addChild(createModeButton("Seek Mode", highScoreSeek, 0xDD5500, 1400, 'seek'));
+ self.addChild(createModeButton("Zen Mode", highScoreClassic, 0x00AA00, 800));
+ self.addChild(createModeButton("Fast Mode", highScoreFast, 0x0088FF, 1100));
+ self.addChild(createModeButton("Seek Mode", highScoreSeek, 0xDD5500, 1400));
};
// Refresh scores when created
self.refreshHighScores();
// Back button
@@ -1481,13 +1541,8 @@
recordsScreen.refreshHighScores();
}
game.addChild(recordsScreen);
}
-// Easter egg variables to track taps on high scores
-var easterEgg3ZenTaps = 0;
-var easterEgg3SeekTaps = 0;
-var easterEgg3FastTaps = 0;
-var easterEgg3Active = false;
// --- COSMETICS: Track selected cosmetic set globally and persistently ---
// Load selectedSet from storage if available, otherwise default to 1
var selectedSet = typeof storage.selectedSet === "number" ? storage.selectedSet : 1;
storage.selectedSet = selectedSet; // Ensure it's always persisted on load
@@ -3453,54 +3508,8 @@
game.musicInterval = null;
// Stop any currently playing music
LK.stopMusic();
}
- // Function to show Easter Egg 3
- var showEasterEgg3 = function showEasterEgg3() {
- // Create easter egg container
- var easterEgg3Container = new Container();
- // Create easter egg image
- var egg = LK.getAsset('easterEgg3', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 2048 / 2,
- y: 2732 / 2,
- scaleX: 1,
- scaleY: 1,
- alpha: 0
- });
- easterEgg3Container.addChild(egg);
- // Fade in the easter egg
- tween(egg, {
- alpha: 1
- }, {
- duration: 600
- });
- // Play explosion sound for effect
- LK.getSound('Explosion').play();
- // Add to game
- game.addChild(easterEgg3Container);
- // Set timeout to remove the easter egg after 5 seconds
- LK.setTimeout(function () {
- // Fade out
- tween(egg, {
- alpha: 0
- }, {
- duration: 500,
- onFinish: function onFinish() {
- if (easterEgg3Container.parent) {
- game.removeChild(easterEgg3Container);
- }
- easterEgg3Container = null;
- easterEgg3Active = false;
- // Reset tap counters
- easterEgg3ZenTaps = 0;
- easterEgg3SeekTaps = 0;
- easterEgg3FastTaps = 0;
- }
- });
- }, 5000);
- };
// For Fast Mode, show a custom high score popup instead of the game over screen
if (game.gameMode === 'fast') {
// Create popup container
var popupContainer = new Container();
la figura de una casa color blanca simple para una interfaz. In-Game asset. 2d. High contrast. No shadows
haz el fondo color morado
circular check logo. In-Game asset. 2d. High contrast. No shadows
Cuadrado con los bordes redondeado negro. In-Game asset. 2d. High contrast. No shadows
hazlo un gris claro
Que sea blanco
Que sea blanco