User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.drawLine(currentSystem.x, currentSystem.y, nextSystem.x, nextSystem.y);' Line Number: 45
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haz que la red se conecte al sistema de donde proviene area
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la conexión se hace con el sistema de donde viene area no al ultimo sistema en la conexión
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arregla el bug que hace que la conexión se conecte al ultimo sistema en la conexión y no al sistema de donde viene area
User prompt
Please fix the bug: 'ReferenceError: connectVisitedSolarSystems is not defined' in or related to this line: 'connectVisitedSolarSystems();' Line Number: 123
User prompt
Please fix the bug: 'ReferenceError: visitedSolarSystems is not defined' in or related to this line: 'backgroundContainer.visitedSolarSystems = visitedSolarSystems;' Line Number: 84
User prompt
establece conection como parte de backgroundcontainer
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establece connection asset como background
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haz que initialSolar tambien cuente en la conexión
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haz que initialSolar tambien cuente
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haz que el grosor sea correspondiente al asset
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Please fix the bug: 'TypeError: Graphics is not a constructor' in or related to this line: 'var line = new Graphics();' Line Number: 58
User prompt
Please fix the bug: 'TypeError: LK.Line is not a constructor' in or related to this line: 'var line = new LK.Line({' Line Number: 58
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Crea una logica para la conexión entre los sistemas visitados por area
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Please fix the bug: 'TypeError: Graphics is not a constructor' in or related to this line: 'var graphics = new Graphics();' Line Number: 29
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Please fix the bug: 'TypeError: LK.Line is not a constructor' in or related to this line: 'var connection = new LK.Line({' Line Number: 83
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Crea una union entre los sistemas visitados por area
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haz que los solarsystem siempre empiecen por el 1 como determinando
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Please fix the bug: 'Cannot read properties of undefined (reading 'forEach')' in or related to this line: 'solarSystemList.forEach(function (system, index) {' Line Number: 99
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Please fix the bug: 'Cannot read properties of undefined (reading 'forEach')' in or related to this line: 'solarSystemList.forEach(function (system, index) {' Line Number: 99
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'forEach')' in or related to this line: 'solarSystemList.forEach(function (system, index) {' Line Number: 99
User prompt
haz que los solarsystem siempre empiecen por el 1 determinando a initialsolarSystem como el 0
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agrega este mismo display a initial planet para que siempre sea el 0
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agrega un display encima de los sitemas que muestre sus numeros
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guarda solar sistem en una lista y enumeralos
===================================================================
--- original.js
+++ change.js
@@ -27,9 +27,11 @@
self.connectVisitedSolarSystems = function () {
if (self.visitedSolarSystems.length < 1) {
return;
}
- self.visitedSolarSystems.unshift(area.originSolarSystem); // Add the origin solar system to the start of the list
+ if (area.originSolarSystem) {
+ self.visitedSolarSystems.unshift(area.originSolarSystem); // Add the origin solar system to the start of the list
+ }
for (var i = 0; i < self.visitedSolarSystems.length - 1; i++) {
var currentSystem = self.visitedSolarSystems[i];
var nextSystem = self.visitedSolarSystems[i + 1];
self.drawLine(currentSystem.x, currentSystem.y, nextSystem.x, nextSystem.y);
@@ -67,8 +69,10 @@
var visitedSolarSystems = [];
// Define the connectVisitedSolarSystems function in the global scope
function connectVisitedSolarSystems() {
backgroundContainer.connectVisitedSolarSystems();
+ solarSystem.lastX = solarSystem.x;
+ solarSystem.lastY = solarSystem.y;
}
var backgroundContainer = game.addChild(new BackgroundContainer());
var midgroundContainer = game.addChild(new MidgroundContainer());
var foregroundContainer = game.addChild(new ForegroundContainer());
@@ -167,8 +171,12 @@
initialSolarSystem.down = function (x, y, touchedObj) {
changeAreaLocation(initialSolarSystem, area);
};
// Add multiple solar system objects
+solarSystems.forEach(function (solarSystem) {
+ solarSystem.lastX = solarSystem.x;
+ solarSystem.lastY = solarSystem.y;
+});
var solarSystems = [];
var solarSystemList = []; // New list to store solar systems
for (var i = 0; i < Math.floor(Math.random() * 6) + 15; i++) {
var x, y, validPosition;