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agrega el asset menuinterfaz como parte de Guicontainer
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Please fix the bug: 'Gui is not defined' in or related to this line: 'var guiContainer = game.addChild(new Gui());' Line Number: 135
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agrega un objeto class llamado Gui que se priorice encima de foregroundcontainer
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agrega menuInterfaz como parte de la GUI
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haz que menuinterfaz no sea afectado con el movimiento
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agrega el asset menuinterfaz como foregroundcontainer
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implementa menuInterfaz
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Please fix the bug: 'ReferenceError: line is not defined' in or related to this line: 'line.visible = distanceA <= area.width / 2 || distanceB <= area.width / 2;' Line Number: 196
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Please fix the bug: 'ReferenceError: line is not defined' in or related to this line: 'line.visible = distanceA <= area.width / 2 || distanceB <= area.width / 2;' Line Number: 197
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Please fix the bug: 'ReferenceError: line is not defined' in or related to this line: 'line.visible = distanceA <= area.width / 2 || distanceB <= area.width / 2;' Line Number: 196
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Please fix the bug: 'ReferenceError: updateLineVisibility is not defined' in or related to this line: 'updateLineVisibility(systemA, systemB); // Ensure line visibility is updated every frame' Line Number: 188
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arregla el fallo que crea sistemas solares muy lejos de otro no permitiendo su acceso
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agrega hasta 200 nombres posibles
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hazlo en bucle
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agrega una pulsación de transparencia a line
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===================================================================
--- original.js
+++ change.js
@@ -15,8 +15,29 @@
var ForegroundContainer = Container.expand(function () {
var self = Container.call(this);
return self;
});
+var MenuInterfaz = Container.expand(function () {
+ var self = Container.call(this);
+ var menuGraphics = self.attachAsset('MenuInterfaz', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1366
+ });
+ // Add buttons or other interactive elements to the menu
+ var startButton = self.addChild(LK.getAsset('button', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1200
+ }));
+ startButton.down = function (x, y, obj) {
+ console.log("Start button pressed");
+ // Add logic to start the game or transition to another state
+ };
+ return self;
+});
var MidgroundContainer = Container.expand(function () {
var self = Container.call(this);
return self;
});
@@ -38,9 +59,9 @@
/****
* Game Code
****/
-// Function to connect two solar systems with a line
+var menuInterfaz = game.addChild(new MenuInterfaz());
function connectSolarSystems(systemA, systemB) {
// Check if a line already exists between these systems
if (systemA.connectedSystems && systemA.connectedSystems.includes(systemB)) {
return;
@@ -75,21 +96,8 @@
});
}
});
}
- // Check if the line is within the range of the area
- var line; // Define the 'line' variable
- function updateLineVisibility(line, systemA, systemB) {
- var dxA = systemA.x - area.x;
- var dyA = systemA.y - area.y;
- var distanceA = Math.sqrt(dxA * dxA + dyA * dyA);
- var dxB = systemB.x - area.x;
- var dyB = systemB.y - area.y;
- var distanceB = Math.sqrt(dxB * dxB + dyB * dyB);
- // Set line visibility based on whether either end is within the area
- line.visible = distanceA <= area.width / 2 || distanceB <= area.width / 2;
- }
- updateLineVisibility(line, systemA, systemB);
pulseLine(line);
// Store the connection to avoid duplicate lines
if (!systemA.connectedSystems) {
systemA.connectedSystems = [];
@@ -156,35 +164,17 @@
spaceShip.y = area.y;
// Iterate over each solar system to check for nearby systems
for (var i = 0; i < network.length; i++) {
var systemA = network[i];
- var _loop = function _loop() {
- systemB = network[j];
- dx = systemA.x - systemB.x;
- dy = systemA.y - systemB.y;
- distance = Math.sqrt(dx * dx + dy * dy); // If the distance is less than 600 pixels, connect them
- if (distance < 900) {
- connectSolarSystems(systemA, systemB);
- }
- function updateLineVisibility(systemA, systemB) {
- // Logic to update line visibility
- var dxA = systemA.x - area.x;
- var dyA = systemA.y - area.y;
- var distanceA = Math.sqrt(dxA * dxA + dyA * dyA);
- var dxB = systemB.x - area.x;
- var dyB = systemB.y - area.y;
- var distanceB = Math.sqrt(dxB * dxB + dyB * dyB);
- // Set line visibility based on whether either end is within the area
- line.visible = distanceA <= area.width / 2 || distanceB <= area.width / 2;
- }
- updateLineVisibility(systemA, systemB); // Ensure line visibility is updated every frame
- },
- systemB,
- dx,
- dy,
- distance;
for (var j = i + 1; j < network.length; j++) {
- _loop();
+ var systemB = network[j];
+ var dx = systemA.x - systemB.x;
+ var dy = systemA.y - systemB.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ // If the distance is less than 600 pixels, connect them
+ if (distance < 900) {
+ connectSolarSystems(systemA, systemB);
+ }
}
}
};
// Add multiple solar system objects