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agrega line a backgroundcontainer
Code edit (1 edits merged)
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agrega una logica para una red de unión para los sistemas que esten a menos de 600 pixeles juntos, hazla optimizada
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < network.length; i++) {' Line Number: 111
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < network.length; i++) {' Line Number: 111
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < network.length; i++) {' Line Number: 111
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < network.length; i++) {' Line Number: 111
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < network.length; i++) {' Line Number: 111
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < network.length; i++) {' Line Number: 111
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agrega una logica para una red de unión para los sistemas que estén a menos de 600 pixeles juntos, hazla optimizada
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < solarSystemList.length; i++) {' Line Number: 59
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agrega una logica para una red de unión para los sistemas que esten a menos de 600 pixeles juntos, hazla optimizada
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Please fix the bug: 'TypeError: LK.Line is not a constructor' in or related to this line: 'var line = new LK.Line({' Line Number: 124
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agrega una logica para una red de unión para los sistemas que esten a menos de 600 pixeles juntos
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Please fix the bug: 'lineGraphics.lineStyle is not a function' in or related to this line: 'lineGraphics.lineStyle(2, 0xFFFFFF, 0.5);' Line Number: 71
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var graphics = new Graphics();' Line Number: 66
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Please fix the bug: 'LK.Line is not a constructor' in or related to this line: 'var line = new LK.Line({' Line Number: 65
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agrega una logica para una red de unión para todos los planetas que esten a menos de 600 pixeles juntos
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deleted changeSizeOnTouch
Code edit (1 edits merged)
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agregale un pulso a los sistemas solares
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Please fix the bug: 'Cannot read properties of undefined (reading 'forEach')' in or related to this line: 'solarSystemList.forEach(function (solarSystemObj) {' Line Number: 57
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Please fix the bug: 'Cannot read properties of undefined (reading 'rotation')' in or related to this line: 'tween(solarSystem, {' Line Number: 57 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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agregale movimiento a los sistemas solares
===================================================================
--- original.js
+++ change.js
@@ -38,8 +38,30 @@
/****
* Game Code
****/
+// Function to connect two solar systems with a line
+function connectSolarSystems(systemA, systemB) {
+ // Check if a line already exists between these systems
+ if (systemA.connectedSystems && systemA.connectedSystems.includes(systemB)) {
+ return;
+ }
+ // Create a line between the two systems
+ var line = midgroundContainer.addChild(LK.getAsset('line', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: (systemA.x + systemB.x) / 2,
+ y: (systemA.y + systemB.y) / 2,
+ scaleX: Math.sqrt(Math.pow(systemA.x - systemB.x, 2) + Math.pow(systemA.y - systemB.y, 2)) / 100,
+ scaleY: 0.1,
+ rotation: Math.atan2(systemB.y - systemA.y, systemB.x - systemA.x)
+ }));
+ // Store the connection to avoid duplicate lines
+ if (!systemA.connectedSystems) {
+ systemA.connectedSystems = [];
+ }
+ systemA.connectedSystems.push(systemB);
+}
// Function to make a solar system pulse smoothly
function pulseSolarSystem(solarSystem) {
tween(solarSystem, {
scaleX: solarSystem.scaleX * 1.1,
@@ -90,45 +112,31 @@
}; // Define initialSolarSystem with default coordinates
var punterPreviousSystem = 0; // Variable to store the planet number where the router is located
var visitedSolarSystems = [];
// Removed global connectVisitedSolarSystems function and use BackgroundContainer's method
-// Function to connect solar systems within 600 pixels of each other
-function connectNearbySolarSystems() {
+var backgroundContainer = game.addChild(new BackgroundContainer());
+var midgroundContainer = game.addChild(new MidgroundContainer());
+var foregroundContainer = game.addChild(new ForegroundContainer());
+game.update = function () {
+ spaceShip.x = area.x;
+ spaceShip.y = area.y;
+ // Iterate over each solar system to check for nearby systems
for (var i = 0; i < network.length; i++) {
+ var systemA = network[i];
for (var j = i + 1; j < network.length; j++) {
- var systemA = network[i];
var systemB = network[j];
var dx = systemA.x - systemB.x;
var dy = systemA.y - systemB.y;
var distance = Math.sqrt(dx * dx + dy * dy);
- if (distance <= 600) {
- // Draw a line between the two solar systems
- var line = backgroundContainer.addChild(LK.getAsset('line', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: (systemA.x + systemB.x) / 2,
- y: (systemA.y + systemB.y) / 2,
- scaleX: distance / 100,
- // Scale line to match distance
- scaleY: 0.1,
- // Thin line
- rotation: Math.atan2(dy, dx)
- }));
+ // If the distance is less than 600 pixels, connect them
+ if (distance < 600) {
+ connectSolarSystems(systemA, systemB);
}
}
}
-}
-// Call the function to connect nearby solar systems
-connectNearbySolarSystems();
-var backgroundContainer = game.addChild(new BackgroundContainer());
-var midgroundContainer = game.addChild(new MidgroundContainer());
-var foregroundContainer = game.addChild(new ForegroundContainer());
-game.update = function () {
- spaceShip.x = area.x;
- spaceShip.y = area.y;
};
// Add multiple solar system objects
-var network = []; // Initialize network array to prevent undefined error
+var network = [];
var solarSystemList = []; // New list to store solar systems
for (var i = 0; i < Math.floor(Math.random() * 30) + 45; i++) {
var x, y, validPosition;
do {