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Please fix the bug: 'Cannot read properties of undefined (reading 'rotation')' in or related to this line: 'tween(solarSystem, {' Line Number: 57 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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agregale movimiento a los sistemas solares
Code edit (4 edits merged)
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'var galaxySpace = foregroundContainer.addChild(LK.getAsset('area', {' Line Number: 57
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Please fix the bug: 'Cannot read properties of undefined (reading 'rotation')' in or related to this line: 'tween(galaxySpace, {' Line Number: 58
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agrega un rotateGalaxySpace
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haz que ship no pueda viajar al planeta donde ya esta
Code edit (3 edits merged)
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Aumenta el tamaño de galaxy scape
Code edit (3 edits merged)
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crea un nuevo objeto con el asset de area llamado "Galaxy space"
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Agrega al juego un galaxy space con el asset area para cubrir todo lo que seria el area de aparición de los planetas
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Code edit (4 edits merged)
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aumenta un 50% la cantidad de sistemas solares
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Elimina todo lo relacionado con red
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Please fix the bug: 'Cannot read properties of undefined (reading 'forEach')' in or related to this line: 'network.forEach(function (solarSystem) {' Line Number: 66
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Please fix the bug: 'Cannot read properties of undefined (reading 'forEach')' in or related to this line: 'network.forEach(function (solarSystem) {' Line Number: 66
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crea logica para trazar los caminos posibles desde ship hasta los sistemas solares
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haz que ship no pueda viajar al planeta en el que ya esta
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elimina todo lo relacionado con la conexión de sistemás
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Ahora la linea se junta con el ultimo sistema de la red y no con el ultimo sistema de ship
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Hay algo que hace que el juego se lagee mucho cuando se esta mucho tiempo en un sistema
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elimina el codigo que Change the sprite to visitedSolarSystem
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deleted Change the sprite to visitedSolarSystem
===================================================================
--- original.js
+++ change.js
@@ -45,64 +45,17 @@
}; // Define initialSolarSystem with default coordinates
var punterPreviousSystem = 0; // Variable to store the planet number where the router is located
var visitedSolarSystems = [];
// Removed global connectVisitedSolarSystems function and use BackgroundContainer's method
-// Initialize the network array to store solar systems
-var network = [];
-// Function to trace possible paths from the spaceship to solar systems
-function tracePaths() {
- network.forEach(function (solarSystem) {
- var dx = solarSystem.x - spaceShip.x;
- var dy = solarSystem.y - spaceShip.y;
- var distance = Math.sqrt(dx * dx + dy * dy);
- // Check if the solar system is within a certain range to be considered a possible path
- if (distance < 1000) {
- // Example range value
- // Draw a line or path to indicate a possible route
- var path = backgroundContainer.addChild(LK.getAsset('connectSolarSystem', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: (spaceShip.x + solarSystem.x) / 2,
- y: (spaceShip.y + solarSystem.y) / 2,
- rotation: Math.atan2(dy, dx),
- scaleX: distance / 10,
- // Scale the path to match the distance
- scaleY: 1
- }));
- }
- });
-}
-// Ensure network is populated before calling tracePaths
-tracePaths();
var backgroundContainer = game.addChild(new BackgroundContainer());
var midgroundContainer = game.addChild(new MidgroundContainer());
var foregroundContainer = game.addChild(new ForegroundContainer());
game.update = function () {
spaceShip.x = area.x;
spaceShip.y = area.y;
- // Update game logic to connect solar systems
- game.update = function () {
- spaceShip.x = area.x;
- spaceShip.y = area.y;
- // Check for collision between areaPunter and each solarSystem
- network.forEach(function (solarSystem) {
- if (spaceShip.intersects(solarSystem) && !solarSystem.visited) {
- punterPreviousSystem = solarSystemList.find(function (system) {
- return system.solarSystem === solarSystem;
- }).id; // Update punterSystem with the ID
- solarSystem.visited = true; // Mark as visited
- visitedSolarSystems.push(solarSystem); // Add to visited list
- }
- });
- };
- network.forEach(function (solarSystem) {
- if (spaceShip.intersects(solarSystem)) {
- solarSystem.visited = true; // Mark as visited
- }
- });
};
// Add multiple solar system objects
-var network = []; // Initialize the network array to store solar systems
+var network = [];
var solarSystemList = []; // New list to store solar systems
for (var i = 0; i < Math.floor(Math.random() * 11) + 30; i++) {
var x, y, validPosition;
do {
@@ -258,11 +211,11 @@
// Apply galaxy motion to the entire game area
enableGalaxyMotion(game);
// Function to change the area's location to the touched solar system
function changeAreaLocation(solarSystem, area) {
- if (area.isMoving || solarSystem.x === area.x && solarSystem.y === area.y) {
+ if (area.isMoving) {
return;
- } // Prevent relocation if already moving or if the spaceship is already at the solar system
+ } // Prevent relocation if already moving
// Check if the solar system is within the area
var dx = solarSystem.x - area.x;
var dy = solarSystem.y - area.y;
var distance = Math.sqrt(dx * dx + dy * dy);