User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'rotation')' in or related to this line: 'tween(solarSystem, {' Line Number: 57 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
agregale movimiento a los sistemas solares
Code edit (4 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'var galaxySpace = foregroundContainer.addChild(LK.getAsset('area', {' Line Number: 57
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'rotation')' in or related to this line: 'tween(galaxySpace, {' Line Number: 58
User prompt
agrega un rotateGalaxySpace
User prompt
haz que ship no pueda viajar al planeta donde ya esta
Code edit (3 edits merged)
Please save this source code
User prompt
Aumenta el tamaño de galaxy scape
Code edit (3 edits merged)
Please save this source code
User prompt
crea un nuevo objeto con el asset de area llamado "Galaxy space"
User prompt
Agrega al juego un galaxy space con el asset area para cubrir todo lo que seria el area de aparición de los planetas
Code edit (1 edits merged)
Please save this source code
Code edit (4 edits merged)
Please save this source code
User prompt
aumenta un 50% la cantidad de sistemas solares
User prompt
Elimina todo lo relacionado con red
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'forEach')' in or related to this line: 'network.forEach(function (solarSystem) {' Line Number: 66
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'forEach')' in or related to this line: 'network.forEach(function (solarSystem) {' Line Number: 66
User prompt
crea logica para trazar los caminos posibles desde ship hasta los sistemas solares
User prompt
haz que ship no pueda viajar al planeta en el que ya esta
User prompt
elimina todo lo relacionado con la conexión de sistemás
User prompt
Ahora la linea se junta con el ultimo sistema de la red y no con el ultimo sistema de ship
User prompt
Hay algo que hace que el juego se lagee mucho cuando se esta mucho tiempo en un sistema
User prompt
elimina el codigo que Change the sprite to visitedSolarSystem
User prompt
deleted Change the sprite to visitedSolarSystem
===================================================================
--- original.js
+++ change.js
@@ -7,74 +7,10 @@
* Classes
****/
var BackgroundContainer = Container.expand(function () {
var self = Container.call(this);
- // Function to draw a line between two points
- self.drawLine = function (x1, y1, x2, y2) {
- var line = LK.getAsset('connectSolarSystem', {
- x: x1,
- y: y1,
- width: Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2)),
- height: LK.getAsset('connectSolarSystem', {}).height,
- rotation: Math.atan2(y2 - y1, x2 - x1),
- anchorX: 0,
- anchorY: 0,
- alpha: 0.5
- });
- self.addChild(line);
- tween(line, {
- alpha: 0.1
- }, {
- duration: 1000,
- //{b} // Increase duration to reduce frequency
- easing: tween.easeInOut,
- onFinish: function onFinish() {
- tween(line, {
- alpha: 0.5
- }, {
- duration: 1000,
- //{h} // Increase duration to reduce frequency
- easing: tween.easeInOut,
- onFinish: function onFinish() {
- tween(line, {
- alpha: 0.1
- }, {
- duration: 1000,
- //{n} // Increase duration to reduce frequency
- easing: tween.easeInOut,
- onFinish: function onFinish() {
- self.drawLine(x1, y1, x2, y2);
- }
- });
- }
- });
- }
- });
- };
// Array to keep track of visited solar systems
self.visitedSolarSystems = [];
- // Function to connect visited solar systems
- self.connectVisitedSolarSystems = function () {
- if (self.visitedSolarSystems.length < 1) {
- return;
- }
- if (self.visitedSolarSystems.length > 1) {
- var previousSystem = self.visitedSolarSystems[self.visitedSolarSystems.length - 1];
- var currentSystem = self.visitedSolarSystems[self.visitedSolarSystems.length - 1];
- // Store connections in a list to optimize resource usage
- self.connections = self.connections || [];
- var connectionKey = previousSystem.x + ',' + previousSystem.y + '-' + currentSystem.x + ',' + currentSystem.y;
- if (!self.connections.includes(connectionKey)) {
- if (self.connections.length > 50) {
- // Limit the number of connections to 50
- var oldestConnection = self.connections.shift(); // Remove the oldest connection
- // Optionally, remove the visual line associated with the oldest connection
- }
- self.drawLine(previousSystem.x, previousSystem.y, currentSystem.x, currentSystem.y);
- self.connections.push(connectionKey);
- }
- }
- };
return self;
});
var ForegroundContainer = Container.expand(function () {
var self = Container.call(this);
@@ -115,11 +51,8 @@
var foregroundContainer = game.addChild(new ForegroundContainer());
game.update = function () {
spaceShip.x = area.x;
spaceShip.y = area.y;
- // Update game logic to connect solar systems using BackgroundContainer's methods
- backgroundContainer.visitedSolarSystems = visitedSolarSystems;
- backgroundContainer.connectVisitedSolarSystems();
// Update game logic to connect solar systems
game.update = function () {
spaceShip.x = area.x;
spaceShip.y = area.y;
@@ -130,9 +63,8 @@
return system.solarSystem === solarSystem;
}).id; // Update punterSystem with the ID
solarSystem.visited = true; // Mark as visited
visitedSolarSystems.push(solarSystem); // Add to visited list
- backgroundContainer.connectVisitedSolarSystems(); // Connect visited solar systems by area
}
});
};
network.forEach(function (solarSystem) {