User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'forEach')' in or related to this line: 'solarSystems.forEach(function (solarSystem) {' Line Number: 211
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'forEach')' in or related to this line: 'solarSystems.forEach(function (solarSystem) {' Line Number: 186
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'forEach')' in or related to this line: 'solarSystems.forEach(function (solarSystem) {' Line Number: 185
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.drawLine(currentSystem.x, currentSystem.y, nextSystem.x, nextSystem.y);' Line Number: 45
User prompt
haz que la red se conecte al sistema de donde proviene area
User prompt
la conexión se hace con el sistema de donde viene area no al ultimo sistema en la conexión
User prompt
arregla el bug que hace que la conexión se conecte al ultimo sistema en la conexión y no al sistema de donde viene area
User prompt
Please fix the bug: 'ReferenceError: connectVisitedSolarSystems is not defined' in or related to this line: 'connectVisitedSolarSystems();' Line Number: 123
User prompt
Please fix the bug: 'ReferenceError: visitedSolarSystems is not defined' in or related to this line: 'backgroundContainer.visitedSolarSystems = visitedSolarSystems;' Line Number: 84
User prompt
establece conection como parte de backgroundcontainer
User prompt
establece connection asset como background
User prompt
haz que initialSolar tambien cuente en la conexión
User prompt
haz que initialSolar tambien cuente
User prompt
haz que el grosor sea correspondiente al asset
User prompt
Please fix the bug: 'TypeError: Graphics is not a constructor' in or related to this line: 'var line = new Graphics();' Line Number: 58
User prompt
Please fix the bug: 'TypeError: LK.Line is not a constructor' in or related to this line: 'var line = new LK.Line({' Line Number: 58
User prompt
Crea una logica para la conexión entre los sistemas visitados por area
User prompt
Please fix the bug: 'TypeError: Graphics is not a constructor' in or related to this line: 'var graphics = new Graphics();' Line Number: 29
User prompt
Please fix the bug: 'TypeError: LK.Line is not a constructor' in or related to this line: 'var connection = new LK.Line({' Line Number: 83
User prompt
Crea una union entre los sistemas visitados por area
User prompt
haz que los solarsystem siempre empiecen por el 1 como determinando
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'forEach')' in or related to this line: 'solarSystemList.forEach(function (system, index) {' Line Number: 99
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'forEach')' in or related to this line: 'solarSystemList.forEach(function (system, index) {' Line Number: 99
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'forEach')' in or related to this line: 'solarSystemList.forEach(function (system, index) {' Line Number: 99
User prompt
haz que los solarsystem siempre empiecen por el 1 determinando a initialsolarSystem como el 0
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var BackgroundContainer = Container.expand(function () { var self = Container.call(this); // Function to draw a line between two points self.drawLine = function (x1, y1, x2, y2) { var line = LK.getAsset('connectSolarSystem', { x: x1, y: y1, width: Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2)), height: LK.getAsset('connectSolarSystem', {}).height, rotation: Math.atan2(y2 - y1, x2 - x1), anchorX: 0, anchorY: 0.5 }); self.addChild(line); }; // Array to keep track of visited solar systems self.visitedSolarSystems = []; // Function to connect visited solar systems self.connectVisitedSolarSystems = function () { if (self.visitedSolarSystems.length < 1) { return; } self.visitedSolarSystems.unshift(initialSolarSystem); // Add initialSolarSystem to the start of the list for (var i = 0; i < self.visitedSolarSystems.length - 1; i++) { var currentSystem = self.visitedSolarSystems[i]; var nextSystem = self.visitedSolarSystems[i + 1]; self.drawLine(currentSystem.x, currentSystem.y, nextSystem.x, nextSystem.y); } }; return self; }); var ForegroundContainer = Container.expand(function () { var self = Container.call(this); return self; }); var MidgroundContainer = Container.expand(function () { var self = Container.call(this); return self; }); var SolarSystem = Container.expand(function () { var self = Container.call(this); var solarSystemGraphics = self.attachAsset('solarSystem', { anchorX: 0.5, anchorY: 0.5 }); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000010 }); /**** * Game Code ****/ var visitedSolarSystems = []; // Define the connectVisitedSolarSystems function in the global scope function connectVisitedSolarSystems() { backgroundContainer.connectVisitedSolarSystems(); } var backgroundContainer = game.addChild(new BackgroundContainer()); var midgroundContainer = game.addChild(new MidgroundContainer()); var foregroundContainer = game.addChild(new ForegroundContainer()); game.update = function () { areaPunter.x = area.x; areaPunter.y = area.y; // Update game logic to connect solar systems using BackgroundContainer's methods backgroundContainer.visitedSolarSystems = visitedSolarSystems; backgroundContainer.connectVisitedSolarSystems(); // Update game logic to connect solar systems game.update = function () { areaPunter.x = area.x; areaPunter.y = area.y; // Check for collision between areaPunter and each solarSystem solarSystems.forEach(function (solarSystem) { if (!solarSystem.visited && areaPunter.intersects(solarSystem)) { // Change the sprite to visitedSolarSystem tween(solarSystem.children[0], { alpha: 0 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { solarSystem.removeChild(solarSystem.children[0]); solarSystem.attachAsset('visitedSolarSystem', { anchorX: 0.5, anchorY: 0.5 }); tween(solarSystem.children[0], { alpha: 1 }, { duration: 1000, easing: tween.easeInOut }); } }); solarSystem.visited = true; // Mark as visited visitedSolarSystems.push(solarSystem); // Add to visited list connectVisitedSolarSystems(); // Connect visited solar systems } }); // Ensure initialSolarSystem is marked as visited and connected if (!initialSolarSystem.visited && areaPunter.intersects(initialSolarSystem)) { initialSolarSystem.visited = true; visitedSolarSystems.push(initialSolarSystem); connectVisitedSolarSystems(); } }; solarSystems.forEach(function (solarSystem) { if (!solarSystem.visited && areaPunter.intersects(solarSystem)) { // Change the sprite to visitedSolarSystem tween(solarSystem.children[0], { alpha: 0 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { solarSystem.removeChild(solarSystem.children[0]); solarSystem.attachAsset('visitedSolarSystem', { anchorX: 0.5, anchorY: 0.5 }); tween(solarSystem.children[0], { alpha: 1 }, { duration: 1000, easing: tween.easeInOut }); } }); solarSystem.visited = true; // Mark as visited } }); }; var initialSolarSystem = midgroundContainer.addChild(LK.getAsset('initialSolarSystem', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 })); // Create a text display for the initial planet number var initialPlanetNumber = new Text2('0', { size: 50, fill: 0xFFFFFF }); initialPlanetNumber.anchor.set(0.5, 1); // Center the text horizontally above the initial planet initialPlanetNumber.x = initialSolarSystem.x; initialPlanetNumber.y = initialSolarSystem.y - initialSolarSystem.height / 2 - 10; // Position above the initial planet midgroundContainer.addChild(initialPlanetNumber); // Apply changeSizeOnTouch to the initialSolarSystem object initialSolarSystem.down = function (x, y, touchedObj) { changeAreaLocation(initialSolarSystem, area); changeSizeOnTouch(initialSolarSystem, 0.9); }; // Apply changeAreaLocation to the initialSolarSystem object initialSolarSystem.down = function (x, y, touchedObj) { changeAreaLocation(initialSolarSystem, area); }; // Add multiple solar system objects var solarSystems = []; var solarSystemList = []; // New list to store solar systems for (var i = 0; i < Math.floor(Math.random() * 6) + 15; i++) { var x, y, validPosition; do { x = Math.random() * 3072; y = Math.random() * 4098; validPosition = true; for (var j = 0; j < solarSystems.length; j++) { var existingSystem = solarSystems[j]; var dx = existingSystem.x - x; var dy = existingSystem.y - y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < 400) { validPosition = false; break; } } // Ensure solar systems do not appear within 600 pixels of the initial solar system var dxInitial = initialSolarSystem.x - x; var dyInitial = initialSolarSystem.y - y; var distanceInitial = Math.sqrt(dxInitial * dxInitial + dyInitial * dyInitial); if (distanceInitial < 600) { validPosition = false; } } while (!validPosition); var solarSystem = midgroundContainer.addChild(LK.getAsset('solarSystem', { anchorX: 0.5, anchorY: 0.5, x: x, y: y })); solarSystems.push(solarSystem); solarSystemList.push({ id: i, solarSystem: solarSystem }); // Store solar system with an ID // Create a text display for the solar system number var solarSystemNumber = new Text2((i + 1).toString(), { size: 50, fill: 0xFFFFFF }); solarSystemNumber.anchor.set(0.5, 1); // Center the text horizontally above the solar system solarSystemNumber.x = solarSystem.x; solarSystemNumber.y = solarSystem.y - solarSystem.height / 2 - 10; // Position above the solar system midgroundContainer.addChild(solarSystemNumber); // Apply changeSizeOnTouch to each SolarSystem object solarSystem.down = function (x, y, touchedObj) { changeAreaLocation(solarSystem, area); changeSizeOnTouch(solarSystem, 0.9); }; } // Function to change the size of an object when touched and restore it when released // Also, mark the SolarSystem as visited when touched function changeSizeOnTouch(obj, scale) { var originalScaleX = obj.scaleX; var originalScaleY = obj.scaleY; obj.down = function (x, y, touchedObj) { this.scaleX = originalScaleX * scale; this.scaleY = originalScaleY * scale; }; obj.up = function (x, y, touchedObj) { this.scaleX = originalScaleX; this.scaleY = originalScaleY; }; } // Function to enable optimized galaxy motion for a given object function enableGalaxyMotion(obj) { var dragNode = null; var velocity = { x: 0, y: 0 }; var lastPosition = { x: 0, y: 0 }; obj.down = function (x, y, touchedObj) { dragNode = obj; lastPosition.x = x; lastPosition.y = y; }; obj.move = function (x, y, touchedObj) { if (dragNode) { velocity.x = (x - lastPosition.x) * 0.6 + velocity.x * 0.8; velocity.y = (y - lastPosition.y) * 0.6 + velocity.y * 0.8; dragNode.x += velocity.x; dragNode.y += velocity.y; lastPosition.x = x; lastPosition.y = y; } }; obj.up = function (x, y, touchedObj) { dragNode = null; }; } // Add an area to the galaxy var area = foregroundContainer.addChild(LK.getAsset('area', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, alpha: 0.6 // Add transparency to the area })); // Add a new object called areaPunter var areaPunter = backgroundContainer.addChild(LK.getAsset('areaPunter', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 })); // Add a smooth rotation to the area object in a loop function rotateArea() { tween(area, { rotation: area.rotation + Math.PI * 2 }, { duration: 35000, easing: tween.linear, onFinish: rotateArea }); } rotateArea(); // Function to make the area pulse smoothly function pulseArea() { tween(area, { scaleX: 1.1, scaleY: 1.1 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(area, { scaleX: 0.95, scaleY: 0.95 }, { duration: 1500, easing: tween.easeInOut, onFinish: pulseArea }); } }); } pulseArea(); // Apply galaxy motion to the entire game area enableGalaxyMotion(game); // Function to change the area's location to the touched solar system function changeAreaLocation(solarSystem, area) { if (area.isMoving) { return; } // Prevent relocation if already moving // Check if the solar system is within the area var dx = solarSystem.x - area.x; var dy = solarSystem.y - area.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > area.width / 2) { return; // Do not move if the solar system is outside the area } area.isMoving = true; // Set moving flag var speed = 0.15; // Set a fixed speed for the movement var duration = distance / speed; // Calculate duration based on distance and speed tween(area, { x: solarSystem.x, y: solarSystem.y }, { duration: duration, easing: tween.easeInOut, onFinish: function onFinish() { area.isMoving = false; // Reset moving flag } }); } // Apply changeAreaLocation to the SolarSystem object // Apply changeAreaLocation to each SolarSystem object solarSystems.forEach(function (solarSystem) { solarSystem.down = function (x, y, touchedObj) { changeAreaLocation(solarSystem, area); }; });
===================================================================
--- original.js
+++ change.js
@@ -64,8 +64,12 @@
/****
* Game Code
****/
var visitedSolarSystems = [];
+// Define the connectVisitedSolarSystems function in the global scope
+function connectVisitedSolarSystems() {
+ backgroundContainer.connectVisitedSolarSystems();
+}
var backgroundContainer = game.addChild(new BackgroundContainer());
var midgroundContainer = game.addChild(new MidgroundContainer());
var foregroundContainer = game.addChild(new ForegroundContainer());
game.update = function () {