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haz que mientras solarsystem vaya a 0 visited vaya a 1 para que no aparezca un momento que se vea negro
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haz que no desaparezca el objeto
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agregale una transición al cambio entre solarSystem y VisitedSolarSystem ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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cuando este start menu, gameplay no es visible
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cuando se toque que cambie la pagina de gameplay -> start menu / viceversa
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haz que todos los objetos sean hijos de la clase gameplay
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haz que la pagina inicial sea startmenu
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Please fix the bug: 'gameplayPage.addChild is not a function' in or related to this line: 'var initialSolarSystem = gameplayPage.addChild(LK.getAsset('initialSolarSystem', {' Line Number: 63
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establece solarsystes/initial,area, etc como parte de gameplay page
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crea un nuevo page separado de los demas llamado Start menu
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Create a new separate gameplayPage class var gameplayPage = Container.expand(function () { var self = Container.call(this);
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Create a gameplayPage class var gameplayPage = Container.expand(function () { var self = Container.call(this);
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crate a gameplayPage class
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establece pagina uno como la inicial
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add page2 separated from the first one, with the name "Start menu"
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nombra a pagina uno como gameplay
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crea una nueva pagina independiente de la inicial con el nombre pagina de inicio
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crea una nueva pagina separa de la inicial llamada inicio
Code edit (1 edits merged)
Please save this source code
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haz que area solo se pueda trasladar a un sistema solar dentro de su area
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cuando areapunter colisiona con solarsystem que cambie su sprite a visited
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busca unaalternativa de aplicar bien el cambio de tamaño a los solarsystem
Code edit (1 edits merged)
Please save this source code
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elimina todo lo relacionado a cambio de tamaño
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siguen sin cambiar su tamaño al tocarlos
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var SolarSystem = Container.expand(function () { var self = Container.call(this); var solarSystemGraphics = self.attachAsset('solarSystem', { anchorX: 0.5, anchorY: 0.5 }); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000010 }); /**** * Game Code ****/ var paginaDeInicio = new LK.Game({ backgroundColor: 0x000000 }); game.update = function () { areaPunter.x = area.x; areaPunter.y = area.y; // Check for collision between areaPunter and each solarSystem solarSystems.forEach(function (solarSystem) { if (!solarSystem.visited && areaPunter.intersects(solarSystem)) { // Change the sprite to visitedSolarSystem solarSystem.removeChild(solarSystem.children[0]); solarSystem.attachAsset('visitedSolarSystem', { anchorX: 0.5, anchorY: 0.5 }); solarSystem.visited = true; // Mark as visited } }); }; var initialSolarSystem = game.addChild(LK.getAsset('initialSolarSystem', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 })); // Apply changeSizeOnTouch to the initialSolarSystem object initialSolarSystem.down = function (x, y, touchedObj) { changeAreaLocation(initialSolarSystem, area); changeSizeOnTouch(initialSolarSystem, 0.9); }; // Apply changeAreaLocation to the initialSolarSystem object initialSolarSystem.down = function (x, y, touchedObj) { changeAreaLocation(initialSolarSystem, area); }; // Add multiple solar system objects var solarSystems = []; for (var i = 0; i < Math.floor(Math.random() * 6) + 15; i++) { var x, y, validPosition; do { x = Math.random() * 3072; y = Math.random() * 4098; validPosition = true; for (var j = 0; j < solarSystems.length; j++) { var existingSystem = solarSystems[j]; var dx = existingSystem.x - x; var dy = existingSystem.y - y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < 400) { validPosition = false; break; } } // Ensure solar systems do not appear within 600 pixels of the initial solar system var dxInitial = initialSolarSystem.x - x; var dyInitial = initialSolarSystem.y - y; var distanceInitial = Math.sqrt(dxInitial * dxInitial + dyInitial * dyInitial); if (distanceInitial < 600) { validPosition = false; } } while (!validPosition); var solarSystem = game.addChild(LK.getAsset('solarSystem', { anchorX: 0.5, anchorY: 0.5, x: x, y: y })); solarSystems.push(solarSystem); // Apply changeSizeOnTouch to each SolarSystem object solarSystem.down = function (x, y, touchedObj) { changeAreaLocation(solarSystem, area); changeSizeOnTouch(solarSystem, 0.9); }; } // Function to change the size of an object when touched and restore it when released // Also, mark the SolarSystem as visited when touched function changeSizeOnTouch(obj, scale) { var originalScaleX = obj.scaleX; var originalScaleY = obj.scaleY; obj.down = function (x, y, touchedObj) { this.scaleX = originalScaleX * scale; this.scaleY = originalScaleY * scale; }; obj.up = function (x, y, touchedObj) { this.scaleX = originalScaleX; this.scaleY = originalScaleY; }; } // Function to enable optimized galaxy motion for a given object function enableGalaxyMotion(obj) { var dragNode = null; var velocity = { x: 0, y: 0 }; var lastPosition = { x: 0, y: 0 }; obj.down = function (x, y, touchedObj) { dragNode = obj; lastPosition.x = x; lastPosition.y = y; }; obj.move = function (x, y, touchedObj) { if (dragNode) { velocity.x = (x - lastPosition.x) * 0.6 + velocity.x * 0.8; velocity.y = (y - lastPosition.y) * 0.6 + velocity.y * 0.8; dragNode.x += velocity.x; dragNode.y += velocity.y; lastPosition.x = x; lastPosition.y = y; } }; obj.up = function (x, y, touchedObj) { dragNode = null; }; } // Add an area to the galaxy var area = game.addChild(LK.getAsset('area', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, alpha: 0.6 // Add transparency to the area })); // Add a new object called areaPunter var areaPunter = game.addChild(LK.getAsset('areaPunter', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 })); // Add a smooth rotation to the area object in a loop function rotateArea() { tween(area, { rotation: area.rotation + Math.PI * 2 }, { duration: 35000, easing: tween.linear, onFinish: rotateArea }); } rotateArea(); // Function to make the area pulse smoothly function pulseArea() { tween(area, { scaleX: 1.1, scaleY: 1.1 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(area, { scaleX: 0.95, scaleY: 0.95 }, { duration: 1500, easing: tween.easeInOut, onFinish: pulseArea }); } }); } pulseArea(); // Apply galaxy motion to the entire game area enableGalaxyMotion(game); // Function to change the area's location to the touched solar system function changeAreaLocation(solarSystem, area) { if (area.isMoving) { return; } // Prevent relocation if already moving // Check if the solar system is within the area var dx = solarSystem.x - area.x; var dy = solarSystem.y - area.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > area.width / 2) { return; // Do not move if the solar system is outside the area } area.isMoving = true; // Set moving flag var speed = 0.15; // Set a fixed speed for the movement var duration = distance / speed; // Calculate duration based on distance and speed tween(area, { x: solarSystem.x, y: solarSystem.y }, { duration: duration, easing: tween.easeInOut, onFinish: function onFinish() { area.isMoving = false; // Reset moving flag } }); } // Apply changeAreaLocation to the SolarSystem object // Apply changeAreaLocation to each SolarSystem object solarSystems.forEach(function (solarSystem) { solarSystem.down = function (x, y, touchedObj) { changeAreaLocation(solarSystem, area); }; });
===================================================================
--- original.js
+++ change.js
@@ -24,10 +24,9 @@
/****
* Game Code
****/
-// Create a new page called 'inicio'
-var inicio = new LK.Game({
+var paginaDeInicio = new LK.Game({
backgroundColor: 0x000000
});
game.update = function () {
areaPunter.x = area.x;