Code edit (5 edits merged)
Please save this source code
User prompt
Agrega interfaz a lo largo de ancho y en la parte superior de BGMenu
User prompt
crea una clase llamada slime y colocalo al centro de BG
Code edit (1 edits merged)
Please save this source code
User prompt
Agrega a la escena BG en la mitad superior y BGMenu a la mitad inferior
User prompt
Bubble Bounce Blitz
Initial prompt
nothing
/****
* Classes
****/
var Slime = Container.expand(function () {
var self = Container.call(this);
// Create and attach the slime asset
var slimeGraphics = self.attachAsset('Slime', {
anchorX: 0.5,
anchorY: 0.5
});
// Initialize tracking variables for position
self.lastX = 0;
self.lastY = 0;
// Update method called every frame
self.update = function () {
// Track last position
self.lastX = self.x;
self.lastY = self.y;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Create BGMenu for bottom half of screen
var bgMenu = LK.getAsset('BGMenu', {
anchorX: 0,
anchorY: 0,
x: 0,
y: 2032 / 2,
width: 2048,
height: 3532 / 2
});
game.addChild(bgMenu);
// Create BG for top half of screen
var bg = LK.getAsset('BG', {
anchorX: 0,
anchorY: 0,
x: 0,
y: 0,
width: 2048,
height: 2032 / 2
});
game.addChild(bg);
// Create interface element at the top of BGMenu
var interfaz = LK.getAsset('Interfaz', {
anchorX: 0.5,
anchorY: 0,
width: 2048,
height: 400
});
// Position the interface at the top of BGMenu
interfaz.x = bgMenu.width / 2;
interfaz.y = bgMenu.y;
game.addChild(interfaz);
// Create a slime and add it to the scene
var slime = new Slime();
// Position slime at the center of BG
slime.x = bg.width / 2;
slime.y = bg.height / 2;
game.addChild(slime); ===================================================================
--- original.js
+++ change.js
@@ -54,9 +54,9 @@
var interfaz = LK.getAsset('Interfaz', {
anchorX: 0.5,
anchorY: 0,
width: 2048,
- height: 100
+ height: 400
});
// Position the interface at the top of BGMenu
interfaz.x = bgMenu.width / 2;
interfaz.y = bgMenu.y;
Star cartoon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Un slime verde RPG con estilo suave y simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Un slime rojo prendido fuego RPG con estilo suave y simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Un slime RPG amarillo y divino con estilo suave y simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Un slime fantasmal RPG con estilo suave y simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Un slime blanco con una moneda brillante en la frente RPG con estilo suave y simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Un slime gris RPG con rocas en su espalda. Estilo suave y simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Un slime RPG nevado con estilo suave y simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Un slime de agua RPG con estilo suave y simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Un slime bestia peludo RPG con estilo suave y simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Un slime morado con runas magicas RPG. Estilo suave y simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Un slime angelical RPG con estilo suave y simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Fullscreen medieval landscape banner, 16:9, high definition, for a game titled "Slime Bestiary". Medieval forest with multiple colored slimes. No text on banner!