Code edit (2 edits merged)
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Aumenta el tamaño de los titulos e info
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Cambia el formato de los titulos y la info a Center
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Centra la informacion y elimina BGInfo
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Centra la información y el titulo
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centra la info
Code edit (3 edits merged)
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Haz que se pueda visualizar la información en BGMenu, con un titulo de la categoria + la información, agrega la capacidad de scrolear el texto
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '0')' in or related to this line: 'self.lastY = self.y;' Line Number: 178
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '0')' in or related to this line: 'self.lastY = self.y;' Line Number: 178
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '0')' in or related to this line: 'self.lastY = self.y;' Line Number: 178
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Haz que se pueda visualizar la información en BGMenu, con un titulo de la categoria + la información, agrega la capacidad de scrolear el texto
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Crea 5 listas llamadas Description, History, Location, Favorite Food, Ability, Stats, Rarity & Lifespan
Code edit (4 edits merged)
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haz que en medio de interfaz se muestre el nombre del slime actual
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crea una lista llamada slimes y agrega dentro los asset con el mismo nombre. Agrega dos botones en Interfaz llamado ChangeSlime a la izquierda y derecha. Haz que estos cambien el asset de slime segun la lista
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crea una lista llamada slimes y agrega dentro los asset con el mismo nombre
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Crea una lista llamada Slimes y agrega todos los asset
Code edit (5 edits merged)
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Agrega interfaz a lo largo de ancho y en la parte superior de BGMenu
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crea una clase llamada slime y colocalo al centro de BG
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Agrega a la escena BG en la mitad superior y BGMenu a la mitad inferior
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Bubble Bounce Blitz
/**** * Classes ****/ var InfoDisplay = Container.expand(function () { var self = Container.call(this); // Properties self.scrollContainer = new ScrollContainer(); self.addChild(self.scrollContainer); self.currentCategory = null; // Initialize InfoDisplay with a width and height self.init = function (width, height) { self.scrollContainer.init(width, height); }; // Display information from a specific category self.showInfo = function (title, content) { self.scrollContainer.clearContent(); self.currentCategory = title; // Create title text var titleText = new Text2(title, { size: 80, fill: 0xFFFFFF }); titleText.anchor.set(0, 0); titleText.x = 50; titleText.y = 30; // Create content text var contentText = new Text2(content, { size: 60, fill: 0xFFFFFF, wordWrap: true, wordWrapWidth: self.scrollContainer.maskRect.width - 100 }); contentText.anchor.set(0, 0); contentText.x = 50; contentText.y = titleText.y + titleText.height + 30; // Add texts to scroll container self.scrollContainer.addContent(titleText); self.scrollContainer.addContent(contentText); }; // Show formatted stats information self.showStats = function (title, statsObj) { self.scrollContainer.clearContent(); self.currentCategory = title; // Create title text var titleText = new Text2(title, { size: 80, fill: 0xFFFFFF }); titleText.anchor.set(0, 0); titleText.x = 50; titleText.y = 30; // Create formatted stats content var contentText = new Text2("Strength: " + statsObj.strength + "\n" + "Agility: " + statsObj.agility + "\n" + "Defense: " + statsObj.defense + "\n" + "Magic: " + statsObj.magic, { size: 60, fill: 0xFFFFFF }); contentText.anchor.set(0, 0); contentText.x = 50; contentText.y = titleText.y + titleText.height + 30; // Add texts to scroll container self.scrollContainer.addContent(titleText); self.scrollContainer.addContent(contentText); }; return self; }); var ScrollContainer = Container.expand(function () { var self = Container.call(this); // Properties self.content = new Container(); self.addChild(self.content); self.maskRect = null; self.scrollY = 0; self.maxScrollY = 0; self.contentHeight = 0; self.viewportHeight = 0; self.isDragging = false; self.lastY = 0; self.dragStartY = 0; self.dragStartScrollY = 0; // Initialize the scroll container with a specific size self.init = function (width, height) { self.viewportHeight = height; // Create mask to hide content outside container self.maskRect = LK.getAsset('BGMenu', { anchorX: 0, anchorY: 0, width: width, height: height, alpha: 0 }); self.addChild(self.maskRect); // Set up interactivity self.interactive = true; self.content.mask = self.maskRect; }; // Add content to the container self.addContent = function (element) { self.content.addChild(element); self.updateContentSize(); }; // Clear all content self.clearContent = function () { self.content.removeChildren(); self.scrollY = 0; self.updateContentSize(); self.updateScroll(); }; // Update the size of the content self.updateContentSize = function () { // Calculate total content height by examining all children self.contentHeight = 0; for (var i = 0; i < self.content.children.length; i++) { var child = self.content.children[i]; self.contentHeight = Math.max(self.contentHeight, child.y + child.height); } // Update maximum scroll value self.maxScrollY = Math.max(0, self.contentHeight - self.viewportHeight); }; // Scroll to specific position self.scrollTo = function (y) { self.scrollY = Math.max(0, Math.min(y, self.maxScrollY)); self.updateScroll(); }; // Update scroll position self.updateScroll = function () { self.content.y = -self.scrollY; }; // Event handlers self.down = function (x, y, obj) { self.isDragging = true; self.lastY = y; self.dragStartY = y; self.dragStartScrollY = self.scrollY; }; self.move = function (x, y, obj) { if (self.isDragging) { var deltaY = self.lastY - y; self.scrollY += deltaY; self.scrollY = Math.max(0, Math.min(self.scrollY, self.maxScrollY)); self.updateScroll(); self.lastY = y; } }; self.up = function (x, y, obj) { self.isDragging = false; }; return self; }); var Slime = Container.expand(function () { var self = Container.call(this); // Create and attach the slime asset var slimeGraphics = self.attachAsset('ClasicSlime', { anchorX: 0.5, anchorY: 0.5, width: 500, height: 500 }); // Initialize tracking variables for position self.lastX = 0; self.lastY = 0; // Update method called every frame self.update = function () { // Track last position self.lastX = self.x; self.lastY = self.y; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create BGMenu for bottom half of screen var bgMenu = LK.getAsset('BGMenu', { anchorX: 0, anchorY: 0, x: 0, y: 2032 / 2, width: 2048, height: 3532 / 2 }); game.addChild(bgMenu); // Create info display for slime information var infoDisplay = new InfoDisplay(); infoDisplay.init(2048, 800); infoDisplay.x = 0; infoDisplay.y = bgMenu.y + 400; game.addChild(infoDisplay); // Create category buttons var categories = ["Description", "History", "Location", "Favorite Food", "Ability", "Stats", "Rarity", "Lifespan"]; var categoryButtons = []; var buttonWidth = 2048 / 4; var buttonHeight = 100; var marginY = 20; // Create and position category buttons for (var i = 0; i < categories.length; i++) { var row = Math.floor(i / 4); var col = i % 4; var buttonBg = LK.getAsset('Interfaz', { anchorX: 0.5, anchorY: 0.5, width: buttonWidth - 20, height: buttonHeight, alpha: 0.7 }); var buttonText = new Text2(categories[i], { size: 40, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); buttonBg.addChild(buttonText); buttonBg.interactive = true; buttonBg.categoryIndex = i; buttonBg.down = function () { showCategoryInfo(this.categoryIndex); }; buttonBg.x = buttonWidth * col + buttonWidth / 2; buttonBg.y = bgMenu.y + marginY + row * (buttonHeight + marginY) + buttonHeight / 2; categoryButtons.push(buttonBg); game.addChild(buttonBg); } // Create BG for top half of screen var bg = LK.getAsset('BG', { anchorX: 0, anchorY: 0, x: 0, y: 0, width: 2048, height: 2032 / 2 }); game.addChild(bg); // Create interface element at the top of BGMenu var interfaz = LK.getAsset('Interfaz', { anchorX: 0.5, anchorY: 0, width: 2048, height: 400 }); // Position the interface at the top of BGMenu interfaz.x = bgMenu.width / 2; interfaz.y = bgMenu.y; game.addChild(interfaz); // Create left button var leftButton = LK.getAsset('BotonChange', { anchorX: 0.5, anchorY: 0.5, scaleX: -1, // Flip horizontally to point left x: -800, y: interfaz.height / 2 }); // Add event handlers for left button leftButton.interactive = true; leftButton.down = function () { changeSlime('prev'); }; interfaz.addChild(leftButton); // Create right button var rightButton = LK.getAsset('BotonChange', { anchorX: 0.5, anchorY: 0.5, x: 800, y: interfaz.height / 2 }); // Add event handlers for right button rightButton.interactive = true; rightButton.down = function () { changeSlime('next'); }; interfaz.addChild(rightButton); // Create a list of slime assets var slimes = ['ClasicSlime', 'WaterSlime', 'FireSlime']; var slimeNames = ['Clasic Slime', 'Water Slime', 'Fire Slime']; var currentSlimeIndex = 0; // Create slime information lists var descriptions = ['A classic slime found everywhere. Bouncy and friendly.', 'A water slime that lives near lakes and rivers. Can dissolve into liquid form.', 'A hot-tempered fire slime. Can reach temperatures of over 1000 degrees.']; var histories = ['Existed since ancient times, these slimes are the most common species.', 'Evolved from classic slimes that adapted to aquatic environments 500 years ago.', 'Born from volcanic activity, these rare slimes first appeared 200 years ago.']; var locations = ['Forests, plains, and dungeons across the world.', 'Lakes, rivers, and rainy regions with high humidity.', 'Volcanic areas, deserts, and near thermal activity.']; var favoriteFoods = ['Leaves and fruits that fall to the ground.', 'Algae and small water plants.', 'Coal and spicy peppers.']; var abilities = ['Can bounce very high and split into smaller slimes.', 'Can pass through small cracks by transforming into water.', 'Can ignite objects and provide heat for cooking.']; var stats = [{ strength: 3, agility: 5, defense: 2, magic: 1 }, { strength: 2, agility: 7, defense: 1, magic: 5 }, { strength: 6, agility: 3, defense: 4, magic: 7 }]; var rarities = ['Common (80% chance of encounter)', 'Uncommon (35% chance of encounter)', 'Rare (10% chance of encounter)']; var lifespans = ['Up to 100 years in the wild, 150 in captivity.', 'Around 75 years, but can rejuvenate by merging with fresh water.', 'Only 30-40 years, but reproduce much faster than other slimes.']; // Create text display for slime name var slimeNameText = new Text2(slimeNames[currentSlimeIndex], { size: 100, fill: 0xFFFFFF }); slimeNameText.anchor.set(0.5, 0.5); slimeNameText.x = 0; slimeNameText.y = interfaz.height / 2; interfaz.addChild(slimeNameText); // Create a slime and add it to the scene var slime = new Slime(); // Position slime at the center of BG slime.x = bg.width / 2; slime.y = bg.height / 2; game.addChild(slime); // Function to show information for a specific category function showCategoryInfo(categoryIndex) { var category = categories[categoryIndex]; var content = ""; switch (category) { case "Description": infoDisplay.showInfo(category, descriptions[currentSlimeIndex]); break; case "History": infoDisplay.showInfo(category, histories[currentSlimeIndex]); break; case "Location": infoDisplay.showInfo(category, locations[currentSlimeIndex]); break; case "Favorite Food": infoDisplay.showInfo(category, favoriteFoods[currentSlimeIndex]); break; case "Ability": infoDisplay.showInfo(category, abilities[currentSlimeIndex]); break; case "Stats": infoDisplay.showStats(category, stats[currentSlimeIndex]); break; case "Rarity": infoDisplay.showInfo(category, rarities[currentSlimeIndex]); break; case "Lifespan": infoDisplay.showInfo(category, lifespans[currentSlimeIndex]); break; } } // Function to change the slime asset function changeSlime(direction) { // Update the index based on direction if (direction === 'next') { currentSlimeIndex = (currentSlimeIndex + 1) % slimes.length; } else { currentSlimeIndex = (currentSlimeIndex - 1 + slimes.length) % slimes.length; } // Remove old slime graphic and add new one slime.removeChildren(); var slimeGraphics = slime.attachAsset(slimes[currentSlimeIndex], { anchorX: 0.5, anchorY: 0.5, width: 500, height: 500 }); // Initialize tracking variables for position after changing slimes slime.lastX = slime.x; slime.lastY = slime.y; // Update the slime name text slimeNameText.setText(slimeNames[currentSlimeIndex]); // If there's currently displayed information, update it for the new slime if (infoDisplay.currentCategory !== null) { var categoryIndex = categories.indexOf(infoDisplay.currentCategory); if (categoryIndex !== -1) { showCategoryInfo(categoryIndex); } } } // Initialize with the first category information displayed showCategoryInfo(0);
===================================================================
--- original.js
+++ change.js
@@ -364,8 +364,11 @@
anchorY: 0.5,
width: 500,
height: 500
});
+ // Initialize tracking variables for position after changing slimes
+ slime.lastX = slime.x;
+ slime.lastY = slime.y;
// Update the slime name text
slimeNameText.setText(slimeNames[currentSlimeIndex]);
// If there's currently displayed information, update it for the new slime
if (infoDisplay.currentCategory !== null) {
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Fullscreen medieval landscape banner, 16:9, high definition, for a game titled "Slime Bestiary". Medieval forest with multiple colored slimes. No text on banner!