Code edit (2 edits merged)
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Aumenta el tamaño de los titulos e info
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Cambia el formato de los titulos y la info a Center
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Centra la informacion y elimina BGInfo
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Centra la información y el titulo
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centra la info
Code edit (3 edits merged)
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Haz que se pueda visualizar la información en BGMenu, con un titulo de la categoria + la información, agrega la capacidad de scrolear el texto
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '0')' in or related to this line: 'self.lastY = self.y;' Line Number: 178
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '0')' in or related to this line: 'self.lastY = self.y;' Line Number: 178
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '0')' in or related to this line: 'self.lastY = self.y;' Line Number: 178
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Haz que se pueda visualizar la información en BGMenu, con un titulo de la categoria + la información, agrega la capacidad de scrolear el texto
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Crea 5 listas llamadas Description, History, Location, Favorite Food, Ability, Stats, Rarity & Lifespan
Code edit (4 edits merged)
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haz que en medio de interfaz se muestre el nombre del slime actual
Code edit (1 edits merged)
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crea una lista llamada slimes y agrega dentro los asset con el mismo nombre. Agrega dos botones en Interfaz llamado ChangeSlime a la izquierda y derecha. Haz que estos cambien el asset de slime segun la lista
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crea una lista llamada slimes y agrega dentro los asset con el mismo nombre
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Crea una lista llamada Slimes y agrega todos los asset
Code edit (5 edits merged)
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Agrega interfaz a lo largo de ancho y en la parte superior de BGMenu
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crea una clase llamada slime y colocalo al centro de BG
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Agrega a la escena BG en la mitad superior y BGMenu a la mitad inferior
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Bubble Bounce Blitz
/**** * Classes ****/ var Slime = Container.expand(function () { var self = Container.call(this); // Create and attach the slime asset var slimeGraphics = self.attachAsset('Slime', { anchorX: 0.5, anchorY: 0.5, width: 500, height: 500 }); // Initialize tracking variables for position self.lastX = 0; self.lastY = 0; // Update method called every frame self.update = function () { // Track last position self.lastX = self.x; self.lastY = self.y; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create BGMenu for bottom half of screen var bgMenu = LK.getAsset('BGMenu', { anchorX: 0, anchorY: 0, x: 0, y: 2032 / 2, width: 2048, height: 3532 / 2 }); game.addChild(bgMenu); // Create BG for top half of screen var bg = LK.getAsset('BG', { anchorX: 0, anchorY: 0, x: 0, y: 0, width: 2048, height: 2032 / 2 }); game.addChild(bg); // Create interface element at the top of BGMenu var interfaz = LK.getAsset('Interfaz', { anchorX: 0.5, anchorY: 0, width: 2048, height: 400 }); // Position the interface at the top of BGMenu interfaz.x = bgMenu.width / 2; interfaz.y = bgMenu.y; game.addChild(interfaz); // Create a slimes array to store different slime assets var slimes = []; // Create and add the green slime var slime = new Slime(); // Position slime at the center of BG slime.x = bg.width / 2; slime.y = bg.height / 2; game.addChild(slime); slimes.push(slime); // Create and add blue slime var blueSlime = new Slime(); // Replace default slime graphic with blue one blueSlime.removeChildAt(0); // Remove default green slime graphic blueSlime.attachAsset('SlimeAzul', { anchorX: 0.5, anchorY: 0.5, width: 500, height: 500 }); // Position blue slime to the left of center blueSlime.x = bg.width / 3; blueSlime.y = bg.height / 2; game.addChild(blueSlime); slimes.push(blueSlime); // Create and add red slime var redSlime = new Slime(); // Replace default slime graphic with red one redSlime.removeChildAt(0); // Remove default green slime graphic redSlime.attachAsset('SlimeRojo', { anchorX: 0.5, anchorY: 0.5, width: 500, height: 500 }); // Position red slime to the right of center redSlime.x = bg.width * 2 / 3; redSlime.y = bg.height / 2; game.addChild(redSlime); slimes.push(redSlime);
===================================================================
--- original.js
+++ change.js
@@ -62,40 +62,43 @@
// Position the interface at the top of BGMenu
interfaz.x = bgMenu.width / 2;
interfaz.y = bgMenu.y;
game.addChild(interfaz);
-// Create a list to store all slimes
+// Create a slimes array to store different slime assets
var slimes = [];
-// Create a slime and add it to the scene
+// Create and add the green slime
var slime = new Slime();
// Position slime at the center of BG
slime.x = bg.width / 2;
slime.y = bg.height / 2;
game.addChild(slime);
-// Add the slime to the slimes list
slimes.push(slime);
-// Create and add a blue slime
-var slimeAzul = new Slime();
-slimeAzul.removeChild(slimeAzul.children[0]); // Remove default slime graphic
-slimeAzul.attachAsset('SlimeAzul', {
+// Create and add blue slime
+var blueSlime = new Slime();
+// Replace default slime graphic with blue one
+blueSlime.removeChildAt(0); // Remove default green slime graphic
+blueSlime.attachAsset('SlimeAzul', {
anchorX: 0.5,
anchorY: 0.5,
width: 500,
height: 500
});
-slimeAzul.x = bg.width / 4;
-slimeAzul.y = bg.height / 2;
-game.addChild(slimeAzul);
-slimes.push(slimeAzul);
-// Create and add a red slime
-var slimeRojo = new Slime();
-slimeRojo.removeChild(slimeRojo.children[0]); // Remove default slime graphic
-slimeRojo.attachAsset('SlimeRojo', {
+// Position blue slime to the left of center
+blueSlime.x = bg.width / 3;
+blueSlime.y = bg.height / 2;
+game.addChild(blueSlime);
+slimes.push(blueSlime);
+// Create and add red slime
+var redSlime = new Slime();
+// Replace default slime graphic with red one
+redSlime.removeChildAt(0); // Remove default green slime graphic
+redSlime.attachAsset('SlimeRojo', {
anchorX: 0.5,
anchorY: 0.5,
width: 500,
height: 500
});
-slimeRojo.x = bg.width * 3 / 4;
-slimeRojo.y = bg.height / 2;
-game.addChild(slimeRojo);
-slimes.push(slimeRojo);
\ No newline at end of file
+// Position red slime to the right of center
+redSlime.x = bg.width * 2 / 3;
+redSlime.y = bg.height / 2;
+game.addChild(redSlime);
+slimes.push(redSlime);
\ No newline at end of file
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