User prompt
Bıçağı daha hızlı at
User prompt
Her leveli biraz dah zorlaştır hızlı dönme her level bir daha hızlı olsun ve her 5 level de boos daire olsun daha güçlü ve dah değişik özellikleri olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'shop.refreshItems();' Line Number: 320
User prompt
Shop yap shop da kılıç kozmetikleri yap ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Çalkı birahdaha özenli yap ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Çarkı birah daha belirgin yap ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'ReferenceError: Can't find variable: showLevelComplete' in or related to this line: 'showLevelComplete();' Line Number: 81
User prompt
Bölüm bittinde yeni bölüme geç
User prompt
Bölüm bittinde çark yap çark ta para birimi yap ve bölüm bittinde sahne yap ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Biraz daha hızlı at
User prompt
Bıçakı göndediğin de yavaş atmasın bıçağı
User prompt
Düz bıçak olsun
Code edit (1 edits merged)
Please save this source code
User prompt
Knife Throw Challenge
Initial prompt
Oyunun amacı 8 bıçak var ve daire ye bıçak batırman gerek eğer bıçak bıçağa çalparsa kaybeder
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Circle = Container.expand(function () { var self = Container.call(this); var circleGraphics = self.attachAsset('circle', { anchorX: 0.5, anchorY: 0.5 }); self.rotationSpeed = 0.02; self.update = function () { self.rotation += self.rotationSpeed; // Boss level special effects - random direction changes if (currentLevel % 5 === 0 && LK.ticks % 180 === 0) { // Reverse rotation direction randomly for boss levels if (Math.random() < 0.3) { self.rotationSpeed *= -1; // Visual feedback for direction change tween(self, { scaleX: 1.6, scaleY: 1.6 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { tween(self, { scaleX: 1.3, scaleY: 1.3 }, { duration: 200, easing: tween.easeOut }); } }); } } }; return self; }); var Knife = Container.expand(function () { var self = Container.call(this); // Create knife blade var blade = self.attachAsset('knife', { anchorX: 0.5, anchorY: 0.5, rotation: Math.PI / 2 }); // Create knife handle var handle = self.attachAsset('handle', { anchorX: 0.5, anchorY: 0.5, y: 50, rotation: Math.PI / 2 }); self.isThrown = false; self.isStuck = false; self.speed = 60; self.targetDistance = 0; self.stuckAngle = 0; self.update = function () { if (self.isThrown && !self.isStuck) { self.y -= self.speed; // Check if knife reached the circle var distanceToCenter = Math.sqrt(Math.pow(self.x - circle.x, 2) + Math.pow(self.y - circle.y, 2)); if (distanceToCenter <= 200) { self.stickToCircle(); } } else if (self.isStuck) { // Rotate with the circle var angle = self.stuckAngle + circle.rotation; self.x = circle.x + Math.cos(angle) * self.targetDistance; self.y = circle.y + Math.sin(angle) * self.targetDistance; self.rotation = angle + Math.PI / 2; } }; self.stickToCircle = function () { self.isStuck = true; var angle = Math.atan2(self.y - circle.y, self.x - circle.x); self.stuckAngle = angle - circle.rotation; self.targetDistance = Math.sqrt(Math.pow(self.x - circle.x, 2) + Math.pow(self.y - circle.y, 2)); self.rotation = angle + Math.PI / 2; knivesStuck++; LK.setScore(knivesStuck); scoreText.setText('Knives: ' + knivesStuck + '/8'); if (knivesStuck >= 8) { showLevelComplete(); } LK.getSound('hit').play(); }; return self; }); var LevelComplete = Container.expand(function () { var self = Container.call(this); // Semi-transparent background var bg = LK.getAsset('background', { width: 2048, height: 2732, color: 0x000000, shape: 'box', alpha: 0.8 }); self.addChild(bg); // Level complete text var titleText = new Text2('LEVEL ' + currentLevel + ' COMPLETE!', { size: 100, fill: 0xFFD700 }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 600; self.addChild(titleText); // Create wheel with entrance animation self.wheel = new WheelReward(); self.wheel.x = 1024; self.wheel.y = 1366; self.wheel.alpha = 0; self.wheel.scaleX = 0.3; self.wheel.scaleY = 0.3; self.addChild(self.wheel); // Animate wheel entrance tween(self.wheel, { alpha: 1, scaleX: 1.0, scaleY: 1.0 }, { duration: 800, easing: tween.easeOut }); // Spin button var spinText = new Text2('TAP TO SPIN!', { size: 60, fill: 0xFFFFFF }); spinText.anchor.set(0.5, 0.5); spinText.x = 1024; spinText.y = 1800; self.addChild(spinText); // Continue button (appears after spin) self.continueText = new Text2('TAP TO CONTINUE', { size: 50, fill: 0x4ECDC4 }); self.continueText.anchor.set(0.5, 0.5); self.continueText.x = 1024; self.continueText.y = 2100; self.continueText.alpha = 0; self.addChild(self.continueText); self.hasSpun = false; self.down = function (x, y, obj) { if (!self.hasSpun && !self.wheel.isSpinning) { self.wheel.spin(); self.hasSpun = true; spinText.alpha = 0; // Show continue button after spin completes LK.setTimeout(function () { tween(self.continueText, { alpha: 1 }, { duration: 500 }); }, 3500); } else if (self.hasSpun && !self.wheel.isSpinning) { // Continue to next level self.destroy(); nextLevel(); } }; return self; }); var Shop = Container.expand(function () { var self = Container.call(this); // Semi-transparent background var bg = LK.getAsset('background', { width: 2048, height: 2732, color: 0x000000, shape: 'box', alpha: 0.9 }); self.addChild(bg); // Shop title var titleText = new Text2('KNIFE SHOP', { size: 120, fill: 0xFFD700 }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 200; self.addChild(titleText); // Close button var closeText = new Text2('X', { size: 80, fill: 0xFF4757 }); closeText.anchor.set(0.5, 0.5); closeText.x = 1800; closeText.y = 200; self.addChild(closeText); // Shop items container self.itemsContainer = new Container(); self.itemsContainer.x = 1024; self.itemsContainer.y = 600; self.addChild(self.itemsContainer); self.items = []; // Define shop items self.shopData = [{ id: 'default', name: 'Classic', color: 0xC0C0C0, price: 0 }, { id: 'golden', name: 'Golden', color: 0xFFD700, price: 500 }, { id: 'ruby', name: 'Ruby', color: 0xFF0000, price: 1000 }, { id: 'emerald', name: 'Emerald', color: 0x00FF00, price: 1500 }, { id: 'sapphire', name: 'Sapphire', color: 0x0000FF, price: 2000 }, { id: 'rainbow', name: 'Rainbow', color: 0xFF69B4, price: 3000 }]; self.createItems = function () { // Clear existing items for (var i = 0; i < self.items.length; i++) { self.items[i].destroy(); } self.items = []; // Create shop items in grid layout for (var i = 0; i < self.shopData.length; i++) { var item = new ShopItem(self.shopData[i]); var col = i % 3; var row = Math.floor(i / 3); item.x = (col - 1) * 350; item.y = row * 450; self.itemsContainer.addChild(item); self.items.push(item); } }; self.refreshItems = function () { self.createItems(); }; self.createItems(); self.down = function (x, y, obj) { if (x > 1700 && y < 300) { // Close shop self.destroy(); shopScene = null; shop = null; } }; return self; }); var ShopItem = Container.expand(function (itemData) { var self = Container.call(this); self.itemData = itemData; self.isOwned = storage.ownedItems && storage.ownedItems[itemData.id] || false; self.isEquipped = storage.equippedKnife === itemData.id; // Item background var bg = self.attachAsset('background', { width: 300, height: 400, color: self.isOwned ? 0x4ECDC4 : 0x34495E, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); // Knife preview var knifePreview = self.attachAsset('knife', { anchorX: 0.5, anchorY: 0.5, y: -50, scaleX: 0.8, scaleY: 0.8, rotation: Math.PI / 2 }); knifePreview.tint = itemData.color; // Item name var nameText = new Text2(itemData.name, { size: 40, fill: 0xFFFFFF }); nameText.anchor.set(0.5, 0.5); nameText.y = 80; self.addChild(nameText); // Price or status text var statusText = new Text2(self.isOwned ? self.isEquipped ? 'EQUIPPED' : 'OWNED' : itemData.price + ' COINS', { size: 35, fill: self.isOwned ? 0xFFD700 : 0xFFFFFF }); statusText.anchor.set(0.5, 0.5); statusText.y = 130; self.addChild(statusText); self.down = function (x, y, obj) { if (self.isOwned) { // Equip item storage.equippedKnife = itemData.id; shop.refreshItems(); } else { // Try to buy item var currentCoins = storage.coins || 0; if (currentCoins >= itemData.price) { storage.coins = currentCoins - itemData.price; if (!storage.ownedItems) storage.ownedItems = {}; storage.ownedItems[itemData.id] = true; storage.equippedKnife = itemData.id; coins = storage.coins; coinsText.setText('Coins: ' + coins); shop.refreshItems(); } } }; return self; }); var WheelReward = Container.expand(function () { var self = Container.call(this); // Create wheel outer ring for better definition var outerRing = self.attachAsset('wheel', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.6, scaleY: 1.6 }); outerRing.tint = 0x2C3E50; // Create wheel background var wheelBg = self.attachAsset('wheel', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.4, scaleY: 1.4 }); wheelBg.tint = 0x34495E; // Create inner circle for depth var innerCircle = self.attachAsset('wheel', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.3, scaleY: 0.3 }); innerCircle.tint = 0x1A252F; // Create wheel sections self.sections = []; self.rewards = [500, 100, 1000, 200, 750, 50, 1500, 25]; var sectionColors = [0xFF6B6B, 0x4ECDC4, 0x45B7D1, 0x96CEB4, 0xFECA57, 0xFF9FF3, 0x54A0FF, 0x5F27CD]; for (var i = 0; i < 8; i++) { var section = self.attachAsset('wheelSection', { anchorX: 0, anchorY: 0.5, x: 0, y: 0, scaleX: 2.0, scaleY: 4, rotation: i * Math.PI * 2 / 8 }); section.tint = sectionColors[i]; self.sections.push(section); // Add coin icon for each section var coinIcon = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.8, scaleY: 0.8 }); coinIcon.x = Math.cos(i * Math.PI * 2 / 8) * 150; coinIcon.y = Math.sin(i * Math.PI * 2 / 8) * 150; self.addChild(coinIcon); // Add reward text with better styling var rewardText = new Text2(self.rewards[i].toString(), { size: 50, fill: 0xFFFFFF }); rewardText.anchor.set(0.5, 0.5); rewardText.x = Math.cos(i * Math.PI * 2 / 8) * 220; rewardText.y = Math.sin(i * Math.PI * 2 / 8) * 220; self.addChild(rewardText); } // Create decorative border lines for (var j = 0; j < 8; j++) { var borderLine = self.attachAsset('wheelSection', { anchorX: 0, anchorY: 0.5, x: 0, y: 0, scaleX: 2.2, scaleY: 0.1, rotation: j * Math.PI * 2 / 8 }); borderLine.tint = 0x2C3E50; } // Create pointer with enhanced design var pointer = self.attachAsset('pointer', { anchorX: 0.5, anchorY: 1, y: -450, scaleX: 2.0, scaleY: 2.0 }); pointer.tint = 0xFF4757; // Add pointer shadow for depth var pointerShadow = self.attachAsset('pointer', { anchorX: 0.5, anchorY: 1, y: -445, x: 5, scaleX: 2.0, scaleY: 2.0 }); pointerShadow.tint = 0x000000; pointerShadow.alpha = 0.3; self.isSpinning = false; self.spinSpeed = 0; self.finalAngle = 0; self.spin = function () { if (self.isSpinning) return; self.isSpinning = true; self.spinSpeed = 0.3; self.finalAngle = Math.random() * Math.PI * 2 + Math.PI * 12; // More rotations for excitement var currentRotation = self.rotation; // Add anticipation animation before spinning tween(self, { scaleX: 1.1, scaleY: 1.1 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { // Scale back and start main spin tween(self, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100 }); // Main spinning animation with enhanced easing tween(self, { rotation: currentRotation + self.finalAngle }, { duration: 4000, easing: tween.easeOut, onFinish: function onFinish() { self.isSpinning = false; // Add small bounce effect when stopping tween(self, { scaleX: 1.05, scaleY: 1.05 }, { duration: 150, easing: tween.easeOut, onFinish: function onFinish() { tween(self, { scaleX: 1.0, scaleY: 1.0 }, { duration: 150, easing: tween.easeOut, onFinish: function onFinish() { self.giveReward(); } }); } }); } }); } }); }; self.giveReward = function () { var normalizedAngle = (self.rotation % (Math.PI * 2) + Math.PI * 2) % (Math.PI * 2); var sectionIndex = Math.floor(normalizedAngle / (Math.PI * 2 / 8)); var reward = self.rewards[sectionIndex]; coins += reward; storage.coins = coins; coinsText.setText('Coins: ' + coins); // Flash the won amount var winText = new Text2('+' + reward, { size: 80, fill: 0xFFD700 }); winText.anchor.set(0.5, 0.5); winText.x = 1024; winText.y = 1366; game.addChild(winText); tween(winText, { y: 1200, alpha: 0 }, { duration: 2000, onFinish: function onFinish() { winText.destroy(); } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2C3E50 }); /**** * Game Code ****/ var circle = game.addChild(new Circle()); circle.x = 1024; circle.y = 1000; // Initialize boss level tracking var isBossLevel = false; var knives = []; var knivesStuck = 0; var canThrow = true; var coins = storage.coins || 0; var currentLevel = 1; var levelCompleteScene = null; var shopScene = null; var shop = null; // Initialize default knife if none equipped if (!storage.equippedKnife) { storage.equippedKnife = 'default'; if (!storage.ownedItems) storage.ownedItems = {}; storage.ownedItems['default'] = true; } // Coins display var coinsText = new Text2('Coins: ' + coins, { size: 60, fill: 0xFFD700 }); coinsText.anchor.set(1, 0); LK.gui.topRight.addChild(coinsText); coinsText.x = -20; coinsText.y = 20; // Shop button var shopButton = new Text2('SHOP', { size: 50, fill: 0x4ECDC4 }); shopButton.anchor.set(1, 0); LK.gui.topRight.addChild(shopButton); shopButton.x = -20; shopButton.y = 100; // Level display var levelText = new Text2('Level: 1', { size: 60, fill: 0xFFFFFF }); levelText.anchor.set(0, 0); LK.gui.topLeft.addChild(levelText); levelText.x = 120; levelText.y = 20; // Score display var scoreText = new Text2('Knives: 0/8', { size: 80, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); // Instructions var instructionText = new Text2('Tap to throw knives!\nAvoid hitting existing knives!', { size: 60, fill: 0xFFFFFF }); instructionText.anchor.set(0.5, 0.5); instructionText.x = 1024; instructionText.y = 400; game.addChild(instructionText); function showLevelComplete() { if (!levelCompleteScene) { levelCompleteScene = new LevelComplete(); game.addChild(levelCompleteScene); } } function nextLevel() { // Advance to next level currentLevel++; // Reset game state for new level knivesStuck = 0; canThrow = true; // Clear existing knives for (var i = 0; i < knives.length; i++) { knives[i].destroy(); } knives = []; // Reset score display scoreText.setText('Knives: 0/8'); // Show instructions again instructionText.alpha = 1; // Remove level complete scene if (levelCompleteScene) { levelCompleteScene.destroy(); levelCompleteScene = null; } // Increase difficulty by making circle spin faster each level circle.rotationSpeed = 0.02 + (currentLevel - 1) * 0.015; // Check if this is a boss level (every 5th level) var isBossLevel = currentLevel % 5 === 0; if (isBossLevel) { // Boss level - much faster rotation and different visual circle.rotationSpeed = 0.05 + (currentLevel - 1) * 0.02; circle.children[0].tint = 0xFF4757; // Red tint for boss circle.scaleX = 1.3; circle.scaleY = 1.3; // Add pulsing animation for boss tween(circle, { scaleX: 1.5, scaleY: 1.5 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(circle, { scaleX: 1.3, scaleY: 1.3 }, { duration: 1000, easing: tween.easeInOut }); } }); } else { // Normal level - reset boss modifications circle.children[0].tint = 0xFFFFFF; circle.scaleX = 1.0; circle.scaleY = 1.0; tween.stop(circle); } // Update level display levelText.setText('Level: ' + currentLevel + (isBossLevel ? ' (BOSS)' : '')); } ; function checkKnifeCollisions(newKnife) { var _loop = function _loop() { existingKnife = knives[i]; if (existingKnife.isStuck && existingKnife !== newKnife) { var _showLevelComplete = function _showLevelComplete() { if (!levelCompleteScene) { levelCompleteScene = new LevelComplete(); game.addChild(levelCompleteScene); } }; var _restartGame = function _restartGame() { // Reset game state knivesStuck = 0; canThrow = true; // Clear existing knives for (var i = 0; i < knives.length; i++) { knives[i].destroy(); } knives = []; // Reset score display scoreText.setText('Knives: 0/8'); // Show instructions again instructionText.alpha = 1; // Remove level complete scene if (levelCompleteScene) { levelCompleteScene.destroy(); levelCompleteScene = null; } }; distance = Math.sqrt(Math.pow(newKnife.x - existingKnife.x, 2) + Math.pow(newKnife.y - existingKnife.y, 2)); if (distance < 60) { return { v: true }; } ; } }, existingKnife, distance, _ret; for (var i = 0; i < knives.length; i++) { _ret = _loop(); if (_ret) return _ret.v; } return false; } game.down = function (x, y, obj) { // Check if shop button was tapped var shopButtonGlobal = LK.gui.topRight.toGlobal(shopButton.position); var gameLocal = game.toLocal(shopButtonGlobal); if (x > gameLocal.x - 100 && x < gameLocal.x + 100 && y > gameLocal.y - 50 && y < gameLocal.y + 50) { if (!shopScene) { shopScene = new Shop(); shop = shopScene; game.addChild(shopScene); } return; } if (canThrow && knivesStuck < 8) { var newKnife = new Knife(); newKnife.x = 1024; newKnife.y = 2400; newKnife.isThrown = true; // Apply equipped cosmetic var equippedKnife = storage.equippedKnife || 'default'; var knifeColors = { 'default': 0xC0C0C0, 'golden': 0xFFD700, 'ruby': 0xFF0000, 'emerald': 0x00FF00, 'sapphire': 0x0000FF, 'rainbow': 0xFF69B4 }; if (knifeColors[equippedKnife]) { newKnife.children[0].tint = knifeColors[equippedKnife]; } knives.push(newKnife); game.addChild(newKnife); canThrow = false; LK.getSound('throw').play(); // Allow next throw after delay LK.setTimeout(function () { canThrow = true; }, 300); } }; game.update = function () { // Check for knife collisions for (var i = 0; i < knives.length; i++) { var knife = knives[i]; if (knife.isThrown && !knife.isStuck) { if (checkKnifeCollisions(knife)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } } // Remove knives that went off screen if (knife.y < -100 && !knife.isStuck) { knife.destroy(); knives.splice(i, 1); i--; } } // Hide instructions after first throw if (knives.length > 0 && instructionText.alpha > 0) { tween(instructionText, { alpha: 0 }, { duration: 1000 }); } };
===================================================================
--- original.js
+++ change.js
@@ -59,9 +59,9 @@
rotation: Math.PI / 2
});
self.isThrown = false;
self.isStuck = false;
- self.speed = 40;
+ self.speed = 60;
self.targetDistance = 0;
self.stuckAngle = 0;
self.update = function () {
if (self.isThrown && !self.isStuck) {