User prompt
Bıçağı daha hızlı at
User prompt
Her leveli biraz dah zorlaştır hızlı dönme her level bir daha hızlı olsun ve her 5 level de boos daire olsun daha güçlü ve dah değişik özellikleri olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'shop.refreshItems();' Line Number: 320
User prompt
Shop yap shop da kılıç kozmetikleri yap ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Çalkı birahdaha özenli yap ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Çarkı birah daha belirgin yap ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'ReferenceError: Can't find variable: showLevelComplete' in or related to this line: 'showLevelComplete();' Line Number: 81
User prompt
Bölüm bittinde yeni bölüme geç
User prompt
Bölüm bittinde çark yap çark ta para birimi yap ve bölüm bittinde sahne yap ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Biraz daha hızlı at
User prompt
Bıçakı göndediğin de yavaş atmasın bıçağı
User prompt
Düz bıçak olsun
Code edit (1 edits merged)
Please save this source code
User prompt
Knife Throw Challenge
Initial prompt
Oyunun amacı 8 bıçak var ve daire ye bıçak batırman gerek eğer bıçak bıçağa çalparsa kaybeder
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Circle = Container.expand(function () { var self = Container.call(this); var circleGraphics = self.attachAsset('circle', { anchorX: 0.5, anchorY: 0.5 }); self.rotationSpeed = 0.02; self.update = function () { self.rotation += self.rotationSpeed; }; return self; }); var Knife = Container.expand(function () { var self = Container.call(this); // Create knife blade var blade = self.attachAsset('knife', { anchorX: 0.5, anchorY: 0.5, rotation: Math.PI / 2 }); // Create knife handle var handle = self.attachAsset('handle', { anchorX: 0.5, anchorY: 0.5, y: 50, rotation: Math.PI / 2 }); self.isThrown = false; self.isStuck = false; self.speed = 40; self.targetDistance = 0; self.stuckAngle = 0; self.update = function () { if (self.isThrown && !self.isStuck) { self.y -= self.speed; // Check if knife reached the circle var distanceToCenter = Math.sqrt(Math.pow(self.x - circle.x, 2) + Math.pow(self.y - circle.y, 2)); if (distanceToCenter <= 200) { self.stickToCircle(); } } else if (self.isStuck) { // Rotate with the circle var angle = self.stuckAngle + circle.rotation; self.x = circle.x + Math.cos(angle) * self.targetDistance; self.y = circle.y + Math.sin(angle) * self.targetDistance; self.rotation = angle + Math.PI / 2; } }; self.stickToCircle = function () { self.isStuck = true; var angle = Math.atan2(self.y - circle.y, self.x - circle.x); self.stuckAngle = angle - circle.rotation; self.targetDistance = Math.sqrt(Math.pow(self.x - circle.x, 2) + Math.pow(self.y - circle.y, 2)); self.rotation = angle + Math.PI / 2; knivesStuck++; LK.setScore(knivesStuck); scoreText.setText('Knives: ' + knivesStuck + '/8'); if (knivesStuck >= 8) { LK.showYouWin(); } LK.getSound('hit').play(); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2C3E50 }); /**** * Game Code ****/ var circle = game.addChild(new Circle()); circle.x = 1024; circle.y = 1000; var knives = []; var knivesStuck = 0; var canThrow = true; // Score display var scoreText = new Text2('Knives: 0/8', { size: 80, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); // Instructions var instructionText = new Text2('Tap to throw knives!\nAvoid hitting existing knives!', { size: 60, fill: 0xFFFFFF }); instructionText.anchor.set(0.5, 0.5); instructionText.x = 1024; instructionText.y = 400; game.addChild(instructionText); function checkKnifeCollisions(newKnife) { for (var i = 0; i < knives.length; i++) { var existingKnife = knives[i]; if (existingKnife.isStuck && existingKnife !== newKnife) { var distance = Math.sqrt(Math.pow(newKnife.x - existingKnife.x, 2) + Math.pow(newKnife.y - existingKnife.y, 2)); if (distance < 60) { return true; } } } return false; } game.down = function (x, y, obj) { if (canThrow && knivesStuck < 8) { var newKnife = new Knife(); newKnife.x = 1024; newKnife.y = 2400; newKnife.isThrown = true; knives.push(newKnife); game.addChild(newKnife); canThrow = false; LK.getSound('throw').play(); // Allow next throw after delay LK.setTimeout(function () { canThrow = true; }, 300); } }; game.update = function () { // Check for knife collisions for (var i = 0; i < knives.length; i++) { var knife = knives[i]; if (knife.isThrown && !knife.isStuck) { if (checkKnifeCollisions(knife)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } } // Remove knives that went off screen if (knife.y < -100 && !knife.isStuck) { knife.destroy(); knives.splice(i, 1); i--; } } // Hide instructions after first throw if (knives.length > 0 && instructionText.alpha > 0) { tween(instructionText, { alpha: 0 }, { duration: 1000 }); } };
===================================================================
--- original.js
+++ change.js
@@ -34,9 +34,9 @@
rotation: Math.PI / 2
});
self.isThrown = false;
self.isStuck = false;
- self.speed = 25;
+ self.speed = 40;
self.targetDistance = 0;
self.stuckAngle = 0;
self.update = function () {
if (self.isThrown && !self.isStuck) {