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For 1st episode we need to collect some gems with arrange it like easy because of first level
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After pass every level unlock next level ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading '0')' in or related to this line: 'if (grid[x][y] && grid[x][y].isAnimating) {' Line Number: 1021
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Make main menu screen and show 1 to 10 level
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efekt sonrasi gemler ekranda kaliyor hata duzeltilsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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her eslestirmede kristal catlama efektleriyle taslar yok olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Her bonus gemlere ekstra efekt ekleyelim ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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4 lu eslestirmeler line clearer olustursun L veya T seklinde 4-5 sayili eslestirmeler bomba olustursun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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L veya T seklinde birlesimler ozel bir bomba olustursun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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eger 2 bonus birbiriyle eslestirilirse ozel bir bonus olusumu olsun ve daha guclu olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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L yada T eslestirmesi bomba yaratsin 2x2 eslestirmesi tekli hedef yokeden bir bonus olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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eger eslestirme sonucu hic bir match meydana gelmeyecekse tas tasinmasin ve moves hakkimiz azalmasin
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4lu ve 5li eslestirmelerin yanina L ve T seklinde eslestirmeler sonucunda da bomba efektli bir bonus gem olussun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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4lu ve 5li eslestirmeden olusan bonus gemler herhangi bir hareketlendirmede patlasin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 340
Code edit (1 edits merged)
Please save this source code
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Crystal Cascade - Match 3 Puzzle Adventure
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Match3 type of game rules are simple if you make same color at least with 3 block it will be match and gone more than 3 like 4 and 5 matchs create bonus gems with special abilities
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Gem = Container.expand(function (gemType, gridX, gridY) { var self = Container.call(this); self.gemType = gemType; self.gridX = gridX; self.gridY = gridY; self.isSpecial = false; self.specialType = 'normal'; // 'normal', 'striped_horizontal', 'striped_vertical', 'rainbow' self.isAnimating = false; self.isSelected = false; var gemAsset = self.attachAsset(gemType, { anchorX: 0.5, anchorY: 0.5 }); self.setSpecial = function (type) { self.isSpecial = true; self.specialType = type; if (type === 'striped_horizontal' || type === 'striped_vertical') { self.removeChild(gemAsset); gemAsset = self.attachAsset('striped_gem', { anchorX: 0.5, anchorY: 0.5 }); if (type === 'striped_horizontal') { gemAsset.rotation = Math.PI / 2; } } else if (type === 'rainbow') { self.removeChild(gemAsset); gemAsset = self.attachAsset('rainbow_gem', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'bomb') { self.removeChild(gemAsset); gemAsset = self.attachAsset('bomb_gem', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'target') { self.removeChild(gemAsset); gemAsset = self.attachAsset('target_gem', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'line_cleaner') { self.removeChild(gemAsset); gemAsset = self.attachAsset('line_cleaner', { anchorX: 0.5, anchorY: 0.5 }); } }; self.highlight = function () { self.isSelected = true; gemAsset.alpha = 0.7; }; self.unhighlight = function () { self.isSelected = false; gemAsset.alpha = 1.0; }; self.down = function (x, y, obj) { if (!self.isAnimating) { handleGemSelect(self); } }; return self; }); var MenuState = Container.expand(function () { var self = Container.call(this); // Create menu background var menuBg = self.attachAsset('board_bg', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, scaleX: 1.3, scaleY: 1.7 }); menuBg.tint = 0x2c2c54; // Title text var titleText = new Text2('MATCH-3 PUZZLE', { size: 120, fill: '#ffffff' }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 400; self.addChild(titleText); // Subtitle var subtitleText = new Text2('Select Level', { size: 80, fill: '#ffaa00' }); subtitleText.anchor.set(0.5, 0.5); subtitleText.x = 1024; subtitleText.y = 550; self.addChild(subtitleText); // Level buttons array self.levelButtons = []; // Create level buttons (1-10) for (var i = 1; i <= 10; i++) { var unlockedLevel = storage.unlockedLevel || 1; var isUnlocked = i <= unlockedLevel; var buttonBg = LK.getAsset(isUnlocked ? 'gem_blue' : 'gem_red', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.6 }); var levelText = new Text2(i.toString(), { size: 60, fill: isUnlocked ? '#ffffff' : '#888888' }); levelText.anchor.set(0.5, 0.5); var button = new Container(); button.addChild(buttonBg); button.addChild(levelText); // Position buttons in 2 rows of 5 var col = (i - 1) % 5; var row = Math.floor((i - 1) / 5); button.x = 400 + col * 250; button.y = 800 + row * 200; button.levelNumber = i; button.buttonBg = buttonBg; button.isUnlocked = isUnlocked; // Button interaction button.down = function (x, y, obj) { if (obj.isUnlocked) { var level = obj.levelNumber; startGame(level); } }; self.levelButtons.push(button); self.addChild(button); } return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ var gameState = 'menu'; // 'menu' or 'playing' var currentLevel = 1; var menuScreen = null; function startGame(level) { gameState = 'playing'; currentLevel = level; // Remove menu screen if (menuScreen) { menuScreen.destroy(); menuScreen = null; } // Reset game variables based on level movesLeft = level === 1 ? 50 : Math.max(20, 35 - level); // Extra moves for first level currentScore = 0; cascadeDepth = 0; selectedGem = null; isProcessing = false; // Update UI movesText.setText('Moves: ' + movesLeft); scoreText.setText('Score: ' + currentScore); levelText.setText('Level: ' + currentLevel); // Show game UI scoreText.visible = true; movesText.visible = true; levelText.visible = true; boardBg.visible = true; // Initialize grid for gameplay initializeGrid(); } function showMenu() { gameState = 'menu'; // Hide game UI scoreText.visible = false; movesText.visible = false; levelText.visible = false; boardBg.visible = false; // Clear any existing gems for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE; y++) { if (grid[x] && grid[x][y]) { if (grid[x][y].parent) { grid[x][y].destroy(); } grid[x][y] = null; } } } // Show menu menuScreen = new MenuState(); game.addChild(menuScreen); } var GRID_SIZE = 6; var GEM_SIZE = 200; var BOARD_SIZE = GRID_SIZE * GEM_SIZE; var BOARD_OFFSET_X = (2048 - BOARD_SIZE) / 2; var BOARD_OFFSET_Y = (2732 - BOARD_SIZE) / 2 - 200; var gemTypes = ['gem_red', 'gem_blue', 'gem_green', 'gem_yellow', 'gem_purple', 'gem_orange']; var grid = []; var selectedGem = null; var isProcessing = false; var movesLeft = 30; var currentScore = 0; var cascadeDepth = 0; // Initialize UI var scoreText = new Text2('Score: 0', { size: 60, fill: '#ffffff' }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); var movesText = new Text2('Moves: 30', { size: 60, fill: '#ffffff' }); movesText.anchor.set(0.5, 0); movesText.y = 80; LK.gui.top.addChild(movesText); var levelText = new Text2('Level: 1', { size: 60, fill: '#ffffff' }); levelText.anchor.set(0.5, 0); levelText.y = 160; LK.gui.top.addChild(levelText); // Create board background var boardBg = game.attachAsset('board_bg', { anchorX: 0.5, anchorY: 0.5, x: BOARD_OFFSET_X + BOARD_SIZE / 2, y: BOARD_OFFSET_Y + BOARD_SIZE / 2 }); // Initialize grid function initializeGrid() { grid = []; for (var x = 0; x < GRID_SIZE; x++) { grid[x] = []; for (var y = 0; y < GRID_SIZE; y++) { grid[x][y] = null; } } // Fill grid with gems, ensuring no initial matches for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE; y++) { var validTypes = gemTypes.slice(); // Remove types that would create horizontal matches if (x >= 2 && grid[x - 1][y] && grid[x - 2][y] && grid[x - 1][y].gemType === grid[x - 2][y].gemType) { var typeToRemove = grid[x - 1][y].gemType; var index = validTypes.indexOf(typeToRemove); if (index > -1) validTypes.splice(index, 1); } // Remove types that would create vertical matches if (y >= 2 && grid[x][y - 1] && grid[x][y - 2] && grid[x][y - 1].gemType === grid[x][y - 2].gemType) { var typeToRemove = grid[x][y - 1].gemType; var index = validTypes.indexOf(typeToRemove); if (index > -1) validTypes.splice(index, 1); } // Use fewer gem types for first level to make matches easier var availableTypes = currentLevel === 1 ? gemTypes.slice(0, 4) : gemTypes; var filteredValidTypes = validTypes.filter(function (type) { return availableTypes.indexOf(type) !== -1; }); if (filteredValidTypes.length === 0) filteredValidTypes = availableTypes.slice(0, 2); var randomType = filteredValidTypes[Math.floor(Math.random() * filteredValidTypes.length)]; var gem = new Gem(randomType, x, y); gem.x = BOARD_OFFSET_X + x * GEM_SIZE + GEM_SIZE / 2; gem.y = BOARD_OFFSET_Y + y * GEM_SIZE + GEM_SIZE / 2; grid[x][y] = gem; game.addChild(gem); } } } function handleGemSelect(gem) { if (isProcessing) return; if (selectedGem === null) { selectedGem = gem; gem.highlight(); } else if (selectedGem === gem) { selectedGem.unhighlight(); selectedGem = null; } else { // Check if gems are adjacent var dx = Math.abs(selectedGem.gridX - gem.gridX); var dy = Math.abs(selectedGem.gridY - gem.gridY); if (dx === 1 && dy === 0 || dx === 0 && dy === 1) { // Swap gems swapGems(selectedGem, gem); } selectedGem.unhighlight(); selectedGem = null; } } function swapGems(gem1, gem2) { if (movesLeft <= 0) return; isProcessing = true; // Check if both gems are special - create super combo if (gem1.isSpecial && gem2.isSpecial) { movesLeft--; movesText.setText('Moves: ' + movesLeft); LK.setTimeout(function () { activateSpecialCombo(gem1, gem2); LK.setTimeout(function () { applyGravity(); }, 500); }, 100); return; } // Check if either gem is special and activate it var specialActivated = false; if (gem1.isSpecial) { specialActivated = true; movesLeft--; movesText.setText('Moves: ' + movesLeft); LK.setTimeout(function () { activateSpecialGem(gem1); LK.setTimeout(function () { applyGravity(); }, 500); }, 100); return; } if (gem2.isSpecial) { specialActivated = true; movesLeft--; movesText.setText('Moves: ' + movesLeft); LK.setTimeout(function () { activateSpecialGem(gem2); LK.setTimeout(function () { applyGravity(); }, 500); }, 100); return; } // Store original positions var tempX = gem1.gridX; var tempY = gem1.gridY; // Temporarily swap gems to check for matches gem1.gridX = gem2.gridX; gem1.gridY = gem2.gridY; gem2.gridX = tempX; gem2.gridY = tempY; grid[gem1.gridX][gem1.gridY] = gem1; grid[gem2.gridX][gem2.gridY] = gem2; // Check if this swap creates any matches var testMatches = findMatches(); // If no matches, revert the swap and don't continue if (testMatches.length === 0) { // Revert grid positions to original gem1.gridX = tempX; gem1.gridY = tempY; gem2.gridX = gem2.gridX; gem2.gridY = gem2.gridY; grid[gem1.gridX][gem1.gridY] = gem1; grid[gem2.gridX][gem2.gridY] = gem2; isProcessing = false; return; } // Update grid positions (already done above for testing) // Animate swap var targetX1 = BOARD_OFFSET_X + gem1.gridX * GEM_SIZE + GEM_SIZE / 2; var targetY1 = BOARD_OFFSET_Y + gem1.gridY * GEM_SIZE + GEM_SIZE / 2; var targetX2 = BOARD_OFFSET_X + gem2.gridX * GEM_SIZE + GEM_SIZE / 2; var targetY2 = BOARD_OFFSET_Y + gem2.gridY * GEM_SIZE + GEM_SIZE / 2; gem1.isAnimating = true; gem2.isAnimating = true; tween(gem1, { x: targetX1, y: targetY1 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { gem1.isAnimating = false; checkSwapComplete(); } }); tween(gem2, { x: targetX2, y: targetY2 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { gem2.isAnimating = false; checkSwapComplete(); } }); } var swapCompleteCount = 0; function checkSwapComplete() { swapCompleteCount++; if (swapCompleteCount === 2) { swapCompleteCount = 0; // Check for matches var matches = findMatches(); if (matches.length > 0) { movesLeft--; movesText.setText('Moves: ' + movesLeft); processMatches(matches); } else { // No matches, swap back var gem1 = null, gem2 = null; for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE; y++) { if (grid[x][y].x !== BOARD_OFFSET_X + x * GEM_SIZE + GEM_SIZE / 2 || grid[x][y].y !== BOARD_OFFSET_Y + y * GEM_SIZE + GEM_SIZE / 2) { if (gem1 === null) gem1 = grid[x][y];else gem2 = grid[x][y]; } } } if (gem1 && gem2) { swapGems(gem1, gem2); } else { isProcessing = false; } } } } function findMatches() { var matches = []; var visited = []; // Initialize visited array for (var x = 0; x < GRID_SIZE; x++) { visited[x] = []; for (var y = 0; y < GRID_SIZE; y++) { visited[x][y] = false; } } // Find horizontal matches for (var y = 0; y < GRID_SIZE; y++) { for (var x = 0; x < GRID_SIZE - 2; x++) { if (grid[x][y] && grid[x + 1][y] && grid[x + 2][y] && grid[x][y].gemType === grid[x + 1][y].gemType && grid[x + 1][y].gemType === grid[x + 2][y].gemType) { var matchGroup = []; var currentX = x; while (currentX < GRID_SIZE && grid[currentX][y] && grid[currentX][y].gemType === grid[x][y].gemType) { if (!visited[currentX][y]) { matchGroup.push(grid[currentX][y]); visited[currentX][y] = true; } currentX++; } if (matchGroup.length >= 3) { matches.push(matchGroup); } } } } // Find vertical matches for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE - 2; y++) { if (grid[x][y] && grid[x][y + 1] && grid[x][y + 2] && grid[x][y].gemType === grid[x][y + 1].gemType && grid[x][y + 1].gemType === grid[x][y + 2].gemType) { var matchGroup = []; var currentY = y; while (currentY < GRID_SIZE && grid[x][currentY] && grid[x][currentY].gemType === grid[x][y].gemType) { if (!visited[x][currentY]) { matchGroup.push(grid[x][currentY]); visited[x][currentY] = true; } currentY++; } if (matchGroup.length >= 3) { matches.push(matchGroup); } } } } // Find 2x2 square matches for (var x = 0; x < GRID_SIZE - 1; x++) { for (var y = 0; y < GRID_SIZE - 1; y++) { if (grid[x][y] && grid[x + 1][y] && grid[x][y + 1] && grid[x + 1][y + 1]) { var gemType = grid[x][y].gemType; if (grid[x + 1][y].gemType === gemType && grid[x][y + 1].gemType === gemType && grid[x + 1][y + 1].gemType === gemType && !visited[x][y] && !visited[x + 1][y] && !visited[x][y + 1] && !visited[x + 1][y + 1]) { var squareMatch = [grid[x][y], grid[x + 1][y], grid[x][y + 1], grid[x + 1][y + 1]]; matches.push(squareMatch); for (var i = 0; i < squareMatch.length; i++) { visited[squareMatch[i].gridX][squareMatch[i].gridY] = true; } } } } } // Find L and T shaped matches for (var x = 1; x < GRID_SIZE - 1; x++) { for (var y = 1; y < GRID_SIZE - 1; y++) { if (grid[x][y]) { var centerGem = grid[x][y]; var gemType = centerGem.gemType; // Check L shapes (4 possible orientations) // L shape: top-left if (grid[x - 1][y] && grid[x][y - 1] && grid[x - 1][y - 1] && grid[x - 1][y].gemType === gemType && grid[x][y - 1].gemType === gemType && grid[x - 1][y - 1].gemType === gemType && !visited[x][y] && !visited[x - 1][y] && !visited[x][y - 1] && !visited[x - 1][y - 1]) { var lMatch = [centerGem, grid[x - 1][y], grid[x][y - 1], grid[x - 1][y - 1]]; matches.push(lMatch); for (var i = 0; i < lMatch.length; i++) { visited[lMatch[i].gridX][lMatch[i].gridY] = true; } } // L shape: top-right if (grid[x + 1][y] && grid[x][y - 1] && grid[x + 1][y - 1] && grid[x + 1][y].gemType === gemType && grid[x][y - 1].gemType === gemType && grid[x + 1][y - 1].gemType === gemType && !visited[x][y] && !visited[x + 1][y] && !visited[x][y - 1] && !visited[x + 1][y - 1]) { var lMatch = [centerGem, grid[x + 1][y], grid[x][y - 1], grid[x + 1][y - 1]]; matches.push(lMatch); for (var i = 0; i < lMatch.length; i++) { visited[lMatch[i].gridX][lMatch[i].gridY] = true; } } // L shape: bottom-left if (grid[x - 1][y] && grid[x][y + 1] && grid[x - 1][y + 1] && grid[x - 1][y].gemType === gemType && grid[x][y + 1].gemType === gemType && grid[x - 1][y + 1].gemType === gemType && !visited[x][y] && !visited[x - 1][y] && !visited[x][y + 1] && !visited[x - 1][y + 1]) { var lMatch = [centerGem, grid[x - 1][y], grid[x][y + 1], grid[x - 1][y + 1]]; matches.push(lMatch); for (var i = 0; i < lMatch.length; i++) { visited[lMatch[i].gridX][lMatch[i].gridY] = true; } } // L shape: bottom-right if (grid[x + 1][y] && grid[x][y + 1] && grid[x + 1][y + 1] && grid[x + 1][y].gemType === gemType && grid[x][y + 1].gemType === gemType && grid[x + 1][y + 1].gemType === gemType && !visited[x][y] && !visited[x + 1][y] && !visited[x][y + 1] && !visited[x + 1][y + 1]) { var lMatch = [centerGem, grid[x + 1][y], grid[x][y + 1], grid[x + 1][y + 1]]; matches.push(lMatch); for (var i = 0; i < lMatch.length; i++) { visited[lMatch[i].gridX][lMatch[i].gridY] = true; } } // Check T shapes (4 possible orientations) // T shape: horizontal top if (grid[x - 1][y] && grid[x + 1][y] && grid[x][y - 1] && grid[x - 1][y].gemType === gemType && grid[x + 1][y].gemType === gemType && grid[x][y - 1].gemType === gemType && !visited[x][y] && !visited[x - 1][y] && !visited[x + 1][y] && !visited[x][y - 1]) { var tMatch = [centerGem, grid[x - 1][y], grid[x + 1][y], grid[x][y - 1]]; matches.push(tMatch); for (var i = 0; i < tMatch.length; i++) { visited[tMatch[i].gridX][tMatch[i].gridY] = true; } } // T shape: horizontal bottom if (grid[x - 1][y] && grid[x + 1][y] && grid[x][y + 1] && grid[x - 1][y].gemType === gemType && grid[x + 1][y].gemType === gemType && grid[x][y + 1].gemType === gemType && !visited[x][y] && !visited[x - 1][y] && !visited[x + 1][y] && !visited[x][y + 1]) { var tMatch = [centerGem, grid[x - 1][y], grid[x + 1][y], grid[x][y + 1]]; matches.push(tMatch); for (var i = 0; i < tMatch.length; i++) { visited[tMatch[i].gridX][tMatch[i].gridY] = true; } } // T shape: vertical left if (grid[x][y - 1] && grid[x][y + 1] && grid[x - 1][y] && grid[x][y - 1].gemType === gemType && grid[x][y + 1].gemType === gemType && grid[x - 1][y].gemType === gemType && !visited[x][y] && !visited[x][y - 1] && !visited[x][y + 1] && !visited[x - 1][y]) { var tMatch = [centerGem, grid[x][y - 1], grid[x][y + 1], grid[x - 1][y]]; matches.push(tMatch); for (var i = 0; i < tMatch.length; i++) { visited[tMatch[i].gridX][tMatch[i].gridY] = true; } } // T shape: vertical right if (grid[x][y - 1] && grid[x][y + 1] && grid[x + 1][y] && grid[x][y - 1].gemType === gemType && grid[x][y + 1].gemType === gemType && grid[x + 1][y].gemType === gemType && !visited[x][y] && !visited[x][y - 1] && !visited[x][y + 1] && !visited[x + 1][y]) { var tMatch = [centerGem, grid[x][y - 1], grid[x][y + 1], grid[x + 1][y]]; matches.push(tMatch); for (var i = 0; i < tMatch.length; i++) { visited[tMatch[i].gridX][tMatch[i].gridY] = true; } } } } } return matches; } function processMatches(matches) { cascadeDepth++; var totalScore = 0; var specialGems = []; for (var i = 0; i < matches.length; i++) { var match = matches[i]; var matchScore = match.length * 10 * cascadeDepth; totalScore += matchScore; // Create special gems for larger matches if (match.length === 4) { // Check if it's a 2x2 square var isSquare = false; var isLOrT = false; if (match.length === 4) { // Sort gems by position to check square pattern var sortedMatch = match.slice().sort(function (a, b) { if (a.gridX !== b.gridX) return a.gridX - b.gridX; return a.gridY - b.gridY; }); // Check if it forms a 2x2 square if (sortedMatch[0].gridX === sortedMatch[1].gridX - 1 && sortedMatch[0].gridY === sortedMatch[2].gridY - 1 && sortedMatch[1].gridX === sortedMatch[3].gridX && sortedMatch[2].gridY === sortedMatch[3].gridY && sortedMatch[0].gridX === sortedMatch[2].gridX && sortedMatch[1].gridY === sortedMatch[0].gridY) { isSquare = true; } // Check if it's an L or T shape (4 gems in specific patterns) // L/T shapes will have gems that don't form a straight line var minX = Math.min(match[0].gridX, match[1].gridX, match[2].gridX, match[3].gridX); var maxX = Math.max(match[0].gridX, match[1].gridX, match[2].gridX, match[3].gridX); var minY = Math.min(match[0].gridY, match[1].gridY, match[2].gridY, match[3].gridY); var maxY = Math.max(match[0].gridY, match[1].gridY, match[2].gridY, match[3].gridY); // If it spans more than 1 row AND more than 1 column, it's likely L or T if (maxX - minX > 0 && maxY - minY > 0 && !isSquare) { isLOrT = true; } } if (isSquare) { // Create target gem for 2x2 square var specialGem = match[0]; specialGem.setSpecial('target'); specialGems.push(specialGem); } else if (isLOrT) { // Create bomb gem for L and T shapes var specialGem = match[0]; specialGem.setSpecial('bomb'); specialGems.push(specialGem); } else { // For 4-gem straight line matches, create line cleaner var specialGem = match[0]; specialGem.setSpecial('line_cleaner'); specialGems.push(specialGem); } } else if (match.length >= 5) { // Create rainbow gem var specialGem = match[0]; specialGem.setSpecial('rainbow'); specialGems.push(specialGem); } // Remove matched gems (except special gems) with crystal crack effects for (var j = 0; j < match.length; j++) { var gem = match[j]; if (specialGems.indexOf(gem) === -1) { if (grid[gem.gridX] && grid[gem.gridX][gem.gridY]) { grid[gem.gridX][gem.gridY] = null; } // Add crystal crack effect LK.setTimeout(function (targetGem) { return function () { tween(targetGem, { scaleX: 1.3, scaleY: 1.3, alpha: 0.8, tint: 0xffffff }, { duration: 150, easing: tween.easeOut, onFinish: function onFinish() { tween(targetGem, { scaleX: 0.1, scaleY: 0.1, alpha: 0, rotation: Math.PI * 0.5, tint: 0xaaaaaa }, { duration: 200, easing: tween.easeIn, onFinish: function onFinish() { if (targetGem.parent) { targetGem.destroy(); } } }); } }); }; }(gem), j * 20); } } } currentScore += totalScore; scoreText.setText('Score: ' + currentScore); LK.getSound('match').play(); // Apply gravity and cascade LK.setTimeout(function () { applyGravity(); }, 200); } function applyGravity() { var gemsToAnimate = []; // Move gems down for (var x = 0; x < GRID_SIZE; x++) { var writeIndex = GRID_SIZE - 1; for (var y = GRID_SIZE - 1; y >= 0; y--) { if (grid[x][y] !== null) { if (y !== writeIndex) { grid[x][writeIndex] = grid[x][y]; grid[x][y] = null; grid[x][writeIndex].gridY = writeIndex; var targetY = BOARD_OFFSET_Y + writeIndex * GEM_SIZE + GEM_SIZE / 2; gemsToAnimate.push({ gem: grid[x][writeIndex], targetY: targetY }); } writeIndex--; } } // Fill empty spaces with new gems for (var y = 0; y <= writeIndex; y++) { var availableTypes = currentLevel === 1 ? gemTypes.slice(0, 4) : gemTypes; var randomType = availableTypes[Math.floor(Math.random() * availableTypes.length)]; var newGem = new Gem(randomType, x, y); newGem.x = BOARD_OFFSET_X + x * GEM_SIZE + GEM_SIZE / 2; newGem.y = BOARD_OFFSET_Y + y * GEM_SIZE + GEM_SIZE / 2 - (writeIndex - y + 1) * GEM_SIZE; grid[x][y] = newGem; game.addChild(newGem); var targetY = BOARD_OFFSET_Y + y * GEM_SIZE + GEM_SIZE / 2; gemsToAnimate.push({ gem: newGem, targetY: targetY }); } } // Animate falling gems var animationCount = 0; for (var i = 0; i < gemsToAnimate.length; i++) { var animData = gemsToAnimate[i]; animData.gem.isAnimating = true; tween(animData.gem, { y: animData.targetY }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { animationCount++; if (animationCount === gemsToAnimate.length) { checkForCascade(); } } }); } if (gemsToAnimate.length === 0) { checkForCascade(); } } function activateSpecialGem(gem) { if (!gem.isSpecial) return false; var gemsToRemove = []; if (gem.specialType === 'striped_horizontal') { // Enhanced horizontal striped effect - sweeping motion tween(gem, { scaleX: 8, scaleY: 1.5, tint: 0xffff00, alpha: 0.7 }, { duration: 350, easing: tween.easeOut }); // Remove entire row for (var x = 0; x < GRID_SIZE; x++) { if (grid[x][gem.gridY] && grid[x][gem.gridY] !== gem) { gemsToRemove.push(grid[x][gem.gridY]); } } } else if (gem.specialType === 'striped_vertical') { // Enhanced vertical striped effect - sweeping motion tween(gem, { scaleX: 1.5, scaleY: 8, tint: 0xffff00, alpha: 0.7 }, { duration: 350, easing: tween.easeOut }); // Remove entire column for (var y = 0; y < GRID_SIZE; y++) { if (grid[gem.gridX][y] && grid[gem.gridX][y] !== gem) { gemsToRemove.push(grid[gem.gridX][y]); } } } else if (gem.specialType === 'rainbow') { // Enhanced rainbow effect - color cycling shimmer tween(gem, { scaleX: 2.5, scaleY: 2.5, tint: 0xff00ff }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { tween(gem, { tint: 0x00ffff }, { duration: 200, easing: tween.easeInOut, onFinish: function onFinish() { tween(gem, { tint: 0xffff00 }, { duration: 200, easing: tween.easeInOut }); } }); } }); // Remove all gems of the same type as the first regular gem found var targetType = null; for (var x = 0; x < GRID_SIZE && !targetType; x++) { for (var y = 0; y < GRID_SIZE && !targetType; y++) { if (grid[x][y] && !grid[x][y].isSpecial && grid[x][y] !== gem) { targetType = grid[x][y].gemType; } } } if (targetType) { for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE; y++) { if (grid[x][y] && grid[x][y].gemType === targetType && grid[x][y] !== gem) { gemsToRemove.push(grid[x][y]); } } } } } else if (gem.specialType === 'bomb') { // Add explosion flash effect for bomb LK.effects.flashScreen(0xff8800, 600); // Enhanced bomb visual effect - pulsing explosion tween(gem, { scaleX: 4, scaleY: 4, rotation: Math.PI * 2, tint: 0xff4400 }, { duration: 400, easing: tween.easeOut }); // Remove 3x3 area around the bomb for (var dx = -1; dx <= 1; dx++) { for (var dy = -1; dy <= 1; dy++) { var targetX = gem.gridX + dx; var targetY = gem.gridY + dy; if (targetX >= 0 && targetX < GRID_SIZE && targetY >= 0 && targetY < GRID_SIZE) { if (grid[targetX][targetY] && grid[targetX][targetY] !== gem) { gemsToRemove.push(grid[targetX][targetY]); } } } } } else if (gem.specialType === 'target') { // Enhanced target effect - bullseye pulsing tween(gem, { scaleX: 2.5, scaleY: 2.5, tint: 0xff0000 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { tween(gem, { scaleX: 1.5, scaleY: 1.5, tint: 0xffffff }, { duration: 150, easing: tween.easeInOut, onFinish: function onFinish() { tween(gem, { scaleX: 2, scaleY: 2, tint: 0xff0000 }, { duration: 150, easing: tween.easeInOut }); } }); } }); // Remove single target gem (the gem itself) // Target gem destroys only itself when activated } else if (gem.specialType === 'line_cleaner') { // Enhanced line cleaner effect - crosshair targeting tween(gem, { scaleX: 3, scaleY: 3, tint: 0x00ff00, rotation: Math.PI / 4 }, { duration: 300, easing: tween.easeOut }); // Determine if it was a horizontal or vertical line and clear that line // Check adjacent gems to determine orientation var isHorizontal = false; var isVertical = false; // Check horizontal neighbors if (gem.gridX > 0 && grid[gem.gridX - 1][gem.gridY] && grid[gem.gridX - 1][gem.gridY].gemType === gem.gemType || gem.gridX < GRID_SIZE - 1 && grid[gem.gridX + 1][gem.gridY] && grid[gem.gridX + 1][gem.gridY].gemType === gem.gemType) { isHorizontal = true; } // Check vertical neighbors if (gem.gridY > 0 && grid[gem.gridX][gem.gridY - 1] && grid[gem.gridX][gem.gridY - 1].gemType === gem.gemType || gem.gridY < GRID_SIZE - 1 && grid[gem.gridX][gem.gridY + 1] && grid[gem.gridX][gem.gridY + 1].gemType === gem.gemType) { isVertical = true; } if (isHorizontal && !isVertical) { // Clear entire row for (var x = 0; x < GRID_SIZE; x++) { if (grid[x][gem.gridY] && grid[x][gem.gridY] !== gem) { gemsToRemove.push(grid[x][gem.gridY]); } } } else if (isVertical && !isHorizontal) { // Clear entire column for (var y = 0; y < GRID_SIZE; y++) { if (grid[gem.gridX][y] && grid[gem.gridX][y] !== gem) { gemsToRemove.push(grid[gem.gridX][y]); } } } else { // Default to clearing row if unclear for (var x = 0; x < GRID_SIZE; x++) { if (grid[x][gem.gridY] && grid[x][gem.gridY] !== gem) { gemsToRemove.push(grid[x][gem.gridY]); } } } } // Remove the special gem itself gemsToRemove.push(gem); // Add explosion effect tween(gem, { scaleX: 2, scaleY: 2, alpha: 0 }, { duration: 300, easing: tween.easeOut }); // Remove all targeted gems with crystal crack effects and staggered timing for (var i = 0; i < gemsToRemove.length; i++) { var gemToRemove = gemsToRemove[i]; if (grid[gemToRemove.gridX] && grid[gemToRemove.gridX][gemToRemove.gridY]) { grid[gemToRemove.gridX][gemToRemove.gridY] = null; } // Add crystal crack effect with delay for cascade visual LK.setTimeout(function (targetGem) { return function () { // First stage - crystal stress effect tween(targetGem, { scaleX: 1.2, scaleY: 1.2, alpha: 0.9, tint: 0xffffff }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { // Second stage - crack and shatter tween(targetGem, { scaleX: 0.1, scaleY: 0.1, alpha: 0, rotation: Math.PI, tint: 0xcccccc }, { duration: 200, easing: tween.easeIn, onFinish: function onFinish() { if (targetGem.parent) { targetGem.destroy(); } } }); } }); }; }(gemToRemove), i * 50); } // Add score for special activation var bonusScore = gemsToRemove.length * 20; currentScore += bonusScore; scoreText.setText('Score: ' + currentScore); return true; } function checkForCascade() { var matches = findMatches(); if (matches.length > 0) { LK.getSound('cascade').play(); processMatches(matches); } else { cascadeDepth = 0; isProcessing = false; // Check for game over if (movesLeft <= 0) { // Check if level completed (win condition based on score) var requiredScore = currentLevel === 1 ? 200 : currentLevel * 500; // Much lower score for first level if (currentScore >= requiredScore) { // Level completed - unlock next level var unlockedLevel = storage.unlockedLevel || 1; if (currentLevel >= unlockedLevel && currentLevel < 10) { storage.unlockedLevel = currentLevel + 1; } LK.showYouWin(); } else { LK.setTimeout(function () { showMenu(); }, 1000); } } } } // Start with menu instead of initializing grid directly showMenu(); game.update = function () { // Update gem animations for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE; y++) { if (grid[x] && grid[x][y] && grid[x][y].isAnimating) { grid[x][y].isAnimating = false; } } } }; function activateSpecialCombo(gem1, gem2) { var gemsToRemove = []; var comboScore = 0; // Add dramatic visual effect for combo tween(gem1, { scaleX: 3, scaleY: 3, alpha: 0 }, { duration: 500, easing: tween.easeOut }); tween(gem2, { scaleX: 3, scaleY: 3, alpha: 0 }, { duration: 500, easing: tween.easeOut }); // Determine combo effect based on gem types var type1 = gem1.specialType; var type2 = gem2.specialType; if ((type1 === 'striped_horizontal' || type1 === 'striped_vertical') && (type2 === 'striped_horizontal' || type2 === 'striped_vertical')) { // Striped + Striped = Clear entire row AND column for (var x = 0; x < GRID_SIZE; x++) { if (grid[x][gem1.gridY] && grid[x][gem1.gridY] !== gem1 && grid[x][gem1.gridY] !== gem2) { gemsToRemove.push(grid[x][gem1.gridY]); } } for (var y = 0; y < GRID_SIZE; y++) { if (grid[gem1.gridX][y] && grid[gem1.gridX][y] !== gem1 && grid[gem1.gridX][y] !== gem2) { gemsToRemove.push(grid[gem1.gridX][y]); } } comboScore = 500; } else if (type1 === 'bomb' && type2 === 'bomb') { // Bomb + Bomb = 5x5 explosion for (var dx = -2; dx <= 2; dx++) { for (var dy = -2; dy <= 2; dy++) { var targetX = gem1.gridX + dx; var targetY = gem1.gridY + dy; if (targetX >= 0 && targetX < GRID_SIZE && targetY >= 0 && targetY < GRID_SIZE) { if (grid[targetX][targetY] && grid[targetX][targetY] !== gem1 && grid[targetX][targetY] !== gem2) { gemsToRemove.push(grid[targetX][targetY]); } } } } comboScore = 400; } else if ((type1 === 'striped_horizontal' || type1 === 'striped_vertical') && type2 === 'bomb') { // Striped + Bomb = 3 rows or 3 columns if (type1 === 'striped_horizontal') { for (var dy = -1; dy <= 1; dy++) { for (var x = 0; x < GRID_SIZE; x++) { var targetY = gem1.gridY + dy; if (targetY >= 0 && targetY < GRID_SIZE) { if (grid[x][targetY] && grid[x][targetY] !== gem1 && grid[x][targetY] !== gem2) { gemsToRemove.push(grid[x][targetY]); } } } } } else { for (var dx = -1; dx <= 1; dx++) { for (var y = 0; y < GRID_SIZE; y++) { var targetX = gem1.gridX + dx; if (targetX >= 0 && targetX < GRID_SIZE) { if (grid[targetX][y] && grid[targetX][y] !== gem1 && grid[targetX][y] !== gem2) { gemsToRemove.push(grid[targetX][y]); } } } } } comboScore = 350; } else if (type1 === 'bomb' && (type2 === 'striped_horizontal' || type2 === 'striped_vertical')) { // Bomb + Striped = 3 rows or 3 columns if (type2 === 'striped_horizontal') { for (var dy = -1; dy <= 1; dy++) { for (var x = 0; x < GRID_SIZE; x++) { var targetY = gem2.gridY + dy; if (targetY >= 0 && targetY < GRID_SIZE) { if (grid[x][targetY] && grid[x][targetY] !== gem1 && grid[x][targetY] !== gem2) { gemsToRemove.push(grid[x][targetY]); } } } } } else { for (var dx = -1; dx <= 1; dx++) { for (var y = 0; y < GRID_SIZE; y++) { var targetX = gem2.gridX + dx; if (targetX >= 0 && targetX < GRID_SIZE) { if (grid[targetX][y] && grid[targetX][y] !== gem1 && grid[targetX][y] !== gem2) { gemsToRemove.push(grid[targetX][y]); } } } } } comboScore = 350; } else if (type1 === 'rainbow' || type2 === 'rainbow') { // Rainbow + Any special = Transform all gems of one type to that special type var otherGem = type1 === 'rainbow' ? gem2 : gem1; var targetType = gemTypes[Math.floor(Math.random() * gemTypes.length)]; for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE; y++) { if (grid[x][y] && grid[x][y].gemType === targetType && grid[x][y] !== gem1 && grid[x][y] !== gem2) { // Transform to special type grid[x][y].setSpecial(otherGem.specialType); } } } comboScore = 600; } else if (type1 === 'target' || type2 === 'target') { // Target + Any special = Clear all gems of 2 random colors var color1 = gemTypes[Math.floor(Math.random() * gemTypes.length)]; var color2 = gemTypes[Math.floor(Math.random() * gemTypes.length)]; while (color2 === color1) { color2 = gemTypes[Math.floor(Math.random() * gemTypes.length)]; } for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE; y++) { if (grid[x][y] && (grid[x][y].gemType === color1 || grid[x][y].gemType === color2) && grid[x][y] !== gem1 && grid[x][y] !== gem2) { gemsToRemove.push(grid[x][y]); } } } comboScore = 450; } else if (type1 === 'line_cleaner' || type2 === 'line_cleaner') { // Line cleaner + Any special = Clear cross pattern (both row and column) var targetGem = type1 === 'line_cleaner' ? gem1 : gem2; // Clear entire row for (var x = 0; x < GRID_SIZE; x++) { if (grid[x][targetGem.gridY] && grid[x][targetGem.gridY] !== gem1 && grid[x][targetGem.gridY] !== gem2) { gemsToRemove.push(grid[x][targetGem.gridY]); } } // Clear entire column for (var y = 0; y < GRID_SIZE; y++) { if (grid[targetGem.gridX][y] && grid[targetGem.gridX][y] !== gem1 && grid[targetGem.gridX][y] !== gem2) { gemsToRemove.push(grid[targetGem.gridX][y]); } } comboScore = 400; } // Remove the special gems themselves gemsToRemove.push(gem1); gemsToRemove.push(gem2); // Remove all targeted gems with enhanced crystal crack effects for (var i = 0; i < gemsToRemove.length; i++) { var gemToRemove = gemsToRemove[i]; if (grid[gemToRemove.gridX] && grid[gemToRemove.gridX][gemToRemove.gridY]) { grid[gemToRemove.gridX][gemToRemove.gridY] = null; } // Enhanced crystal crack effect for combo - dramatic shattering tween(gemToRemove, { scaleX: 1.4, scaleY: 1.4, alpha: 1.0, tint: 0xffffff }, { duration: 120, easing: tween.easeOut, onFinish: function onFinish() { tween(gemToRemove, { scaleX: 0, scaleY: 0, alpha: 0, rotation: Math.PI * 2, tint: 0x888888 }, { duration: 250, easing: tween.easeIn, onFinish: function onFinish() { if (gemToRemove.parent) { gemToRemove.destroy(); } } }); } }); } // Add bonus score for special combo currentScore += comboScore; scoreText.setText('Score: ' + currentScore); // Flash screen to indicate powerful combo LK.effects.flashScreen(0xffd700, 800); }
===================================================================
--- original.js
+++ change.js
@@ -165,9 +165,9 @@
menuScreen.destroy();
menuScreen = null;
}
// Reset game variables based on level
- movesLeft = Math.max(20, 35 - level); // Fewer moves for higher levels
+ movesLeft = level === 1 ? 50 : Math.max(20, 35 - level); // Extra moves for first level
currentScore = 0;
cascadeDepth = 0;
selectedGem = null;
isProcessing = false;
@@ -204,9 +204,9 @@
// Show menu
menuScreen = new MenuState();
game.addChild(menuScreen);
}
-var GRID_SIZE = 8;
+var GRID_SIZE = 6;
var GEM_SIZE = 200;
var BOARD_SIZE = GRID_SIZE * GEM_SIZE;
var BOARD_OFFSET_X = (2048 - BOARD_SIZE) / 2;
var BOARD_OFFSET_Y = (2732 - BOARD_SIZE) / 2 - 200;
@@ -269,9 +269,15 @@
var typeToRemove = grid[x][y - 1].gemType;
var index = validTypes.indexOf(typeToRemove);
if (index > -1) validTypes.splice(index, 1);
}
- var randomType = validTypes[Math.floor(Math.random() * validTypes.length)];
+ // Use fewer gem types for first level to make matches easier
+ var availableTypes = currentLevel === 1 ? gemTypes.slice(0, 4) : gemTypes;
+ var filteredValidTypes = validTypes.filter(function (type) {
+ return availableTypes.indexOf(type) !== -1;
+ });
+ if (filteredValidTypes.length === 0) filteredValidTypes = availableTypes.slice(0, 2);
+ var randomType = filteredValidTypes[Math.floor(Math.random() * filteredValidTypes.length)];
var gem = new Gem(randomType, x, y);
gem.x = BOARD_OFFSET_X + x * GEM_SIZE + GEM_SIZE / 2;
gem.y = BOARD_OFFSET_Y + y * GEM_SIZE + GEM_SIZE / 2;
grid[x][y] = gem;
@@ -691,9 +697,10 @@
}
}
// Fill empty spaces with new gems
for (var y = 0; y <= writeIndex; y++) {
- var randomType = gemTypes[Math.floor(Math.random() * gemTypes.length)];
+ var availableTypes = currentLevel === 1 ? gemTypes.slice(0, 4) : gemTypes;
+ var randomType = availableTypes[Math.floor(Math.random() * availableTypes.length)];
var newGem = new Gem(randomType, x, y);
newGem.x = BOARD_OFFSET_X + x * GEM_SIZE + GEM_SIZE / 2;
newGem.y = BOARD_OFFSET_Y + y * GEM_SIZE + GEM_SIZE / 2 - (writeIndex - y + 1) * GEM_SIZE;
grid[x][y] = newGem;
@@ -978,9 +985,9 @@
isProcessing = false;
// Check for game over
if (movesLeft <= 0) {
// Check if level completed (win condition based on score)
- var requiredScore = currentLevel * 500; // Score requirement increases with level
+ var requiredScore = currentLevel === 1 ? 200 : currentLevel * 500; // Much lower score for first level
if (currentScore >= requiredScore) {
// Level completed - unlock next level
var unlockedLevel = storage.unlockedLevel || 1;
if (currentLevel >= unlockedLevel && currentLevel < 10) {
Kristal gorunumlu rainbow bonus gem'i olmasi icin turuncu, mavi, turkuaz, yesil , pembe iceren ozel bir kristal png arka plan olmasin. In-Game asset. 2d. High contrast. No shadows
Kristal olarak bi bomba bonusu icin bir gem olustur
Bu renkte bir line clearer icin kristal bonus gem olustur
make wood for blocked gem. In-Game asset. 2d. High contrast. No shadows