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For 1st episode we need to collect some gems with arrange it like easy because of first level
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After pass every level unlock next level βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading '0')' in or related to this line: 'if (grid[x][y] && grid[x][y].isAnimating) {' Line Number: 1021
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Make main menu screen and show 1 to 10 level
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efekt sonrasi gemler ekranda kaliyor hata duzeltilsin βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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her eslestirmede kristal catlama efektleriyle taslar yok olsun βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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Her bonus gemlere ekstra efekt ekleyelim βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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4 lu eslestirmeler line clearer olustursun L veya T seklinde 4-5 sayili eslestirmeler bomba olustursun βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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L veya T seklinde birlesimler ozel bir bomba olustursun βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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eger 2 bonus birbiriyle eslestirilirse ozel bir bonus olusumu olsun ve daha guclu olsun βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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L yada T eslestirmesi bomba yaratsin 2x2 eslestirmesi tekli hedef yokeden bir bonus olsun βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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eger eslestirme sonucu hic bir match meydana gelmeyecekse tas tasinmasin ve moves hakkimiz azalmasin
User prompt
4lu ve 5li eslestirmelerin yanina L ve T seklinde eslestirmeler sonucunda da bomba efektli bir bonus gem olussun βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
4lu ve 5li eslestirmeden olusan bonus gemler herhangi bir hareketlendirmede patlasin βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 340
Code edit (1 edits merged)
Please save this source code
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Crystal Cascade - Match 3 Puzzle Adventure
Initial prompt
Match3 type of game rules are simple if you make same color at least with 3 block it will be match and gone more than 3 like 4 and 5 matchs create bonus gems with special abilities
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Gem = Container.expand(function (gemType, gridX, gridY) { var self = Container.call(this); self.gemType = gemType; self.gridX = gridX; self.gridY = gridY; self.isSpecial = false; self.specialType = 'normal'; // 'normal', 'striped_horizontal', 'striped_vertical', 'rainbow' self.isAnimating = false; self.isSelected = false; var gemAsset = self.attachAsset(gemType, { anchorX: 0.5, anchorY: 0.5 }); self.setSpecial = function (type) { self.isSpecial = true; self.specialType = type; if (type === 'striped_horizontal' || type === 'striped_vertical') { self.removeChild(gemAsset); gemAsset = self.attachAsset('striped_gem', { anchorX: 0.5, anchorY: 0.5 }); if (type === 'striped_horizontal') { gemAsset.rotation = Math.PI / 2; } } else if (type === 'rainbow') { self.removeChild(gemAsset); gemAsset = self.attachAsset('rainbow_gem', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'bomb') { self.removeChild(gemAsset); gemAsset = self.attachAsset('bomb_gem', { anchorX: 0.5, anchorY: 0.5 }); } }; self.highlight = function () { self.isSelected = true; gemAsset.alpha = 0.7; }; self.unhighlight = function () { self.isSelected = false; gemAsset.alpha = 1.0; }; self.down = function (x, y, obj) { if (!self.isAnimating) { handleGemSelect(self); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ var GRID_SIZE = 8; var GEM_SIZE = 200; var BOARD_SIZE = GRID_SIZE * GEM_SIZE; var BOARD_OFFSET_X = (2048 - BOARD_SIZE) / 2; var BOARD_OFFSET_Y = (2732 - BOARD_SIZE) / 2 - 200; var gemTypes = ['gem_red', 'gem_blue', 'gem_green', 'gem_yellow', 'gem_purple', 'gem_orange']; var grid = []; var selectedGem = null; var isProcessing = false; var movesLeft = 30; var currentScore = 0; var cascadeDepth = 0; // Initialize UI var scoreText = new Text2('Score: 0', { size: 60, fill: '#ffffff' }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); var movesText = new Text2('Moves: 30', { size: 60, fill: '#ffffff' }); movesText.anchor.set(0.5, 0); movesText.y = 80; LK.gui.top.addChild(movesText); // Create board background var boardBg = game.attachAsset('board_bg', { anchorX: 0.5, anchorY: 0.5, x: BOARD_OFFSET_X + BOARD_SIZE / 2, y: BOARD_OFFSET_Y + BOARD_SIZE / 2 }); // Initialize grid function initializeGrid() { grid = []; for (var x = 0; x < GRID_SIZE; x++) { grid[x] = []; for (var y = 0; y < GRID_SIZE; y++) { grid[x][y] = null; } } // Fill grid with gems, ensuring no initial matches for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE; y++) { var validTypes = gemTypes.slice(); // Remove types that would create horizontal matches if (x >= 2 && grid[x - 1][y] && grid[x - 2][y] && grid[x - 1][y].gemType === grid[x - 2][y].gemType) { var typeToRemove = grid[x - 1][y].gemType; var index = validTypes.indexOf(typeToRemove); if (index > -1) validTypes.splice(index, 1); } // Remove types that would create vertical matches if (y >= 2 && grid[x][y - 1] && grid[x][y - 2] && grid[x][y - 1].gemType === grid[x][y - 2].gemType) { var typeToRemove = grid[x][y - 1].gemType; var index = validTypes.indexOf(typeToRemove); if (index > -1) validTypes.splice(index, 1); } var randomType = validTypes[Math.floor(Math.random() * validTypes.length)]; var gem = new Gem(randomType, x, y); gem.x = BOARD_OFFSET_X + x * GEM_SIZE + GEM_SIZE / 2; gem.y = BOARD_OFFSET_Y + y * GEM_SIZE + GEM_SIZE / 2; grid[x][y] = gem; game.addChild(gem); } } } function handleGemSelect(gem) { if (isProcessing) return; if (selectedGem === null) { selectedGem = gem; gem.highlight(); } else if (selectedGem === gem) { selectedGem.unhighlight(); selectedGem = null; } else { // Check if gems are adjacent var dx = Math.abs(selectedGem.gridX - gem.gridX); var dy = Math.abs(selectedGem.gridY - gem.gridY); if (dx === 1 && dy === 0 || dx === 0 && dy === 1) { // Swap gems swapGems(selectedGem, gem); } selectedGem.unhighlight(); selectedGem = null; } } function swapGems(gem1, gem2) { if (movesLeft <= 0) return; isProcessing = true; // Check if either gem is special and activate it var specialActivated = false; if (gem1.isSpecial) { specialActivated = true; movesLeft--; movesText.setText('Moves: ' + movesLeft); LK.setTimeout(function () { activateSpecialGem(gem1); LK.setTimeout(function () { applyGravity(); }, 500); }, 100); return; } if (gem2.isSpecial) { specialActivated = true; movesLeft--; movesText.setText('Moves: ' + movesLeft); LK.setTimeout(function () { activateSpecialGem(gem2); LK.setTimeout(function () { applyGravity(); }, 500); }, 100); return; } // Store original positions var tempX = gem1.gridX; var tempY = gem1.gridY; // Temporarily swap gems to check for matches gem1.gridX = gem2.gridX; gem1.gridY = gem2.gridY; gem2.gridX = tempX; gem2.gridY = tempY; grid[gem1.gridX][gem1.gridY] = gem1; grid[gem2.gridX][gem2.gridY] = gem2; // Check if this swap creates any matches var testMatches = findMatches(); // If no matches, revert the swap and don't continue if (testMatches.length === 0) { // Revert grid positions to original gem1.gridX = tempX; gem1.gridY = tempY; gem2.gridX = gem2.gridX; gem2.gridY = gem2.gridY; grid[gem1.gridX][gem1.gridY] = gem1; grid[gem2.gridX][gem2.gridY] = gem2; isProcessing = false; return; } // Update grid positions (already done above for testing) // Animate swap var targetX1 = BOARD_OFFSET_X + gem1.gridX * GEM_SIZE + GEM_SIZE / 2; var targetY1 = BOARD_OFFSET_Y + gem1.gridY * GEM_SIZE + GEM_SIZE / 2; var targetX2 = BOARD_OFFSET_X + gem2.gridX * GEM_SIZE + GEM_SIZE / 2; var targetY2 = BOARD_OFFSET_Y + gem2.gridY * GEM_SIZE + GEM_SIZE / 2; gem1.isAnimating = true; gem2.isAnimating = true; tween(gem1, { x: targetX1, y: targetY1 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { gem1.isAnimating = false; checkSwapComplete(); } }); tween(gem2, { x: targetX2, y: targetY2 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { gem2.isAnimating = false; checkSwapComplete(); } }); } var swapCompleteCount = 0; function checkSwapComplete() { swapCompleteCount++; if (swapCompleteCount === 2) { swapCompleteCount = 0; // Check for matches var matches = findMatches(); if (matches.length > 0) { movesLeft--; movesText.setText('Moves: ' + movesLeft); processMatches(matches); } else { // No matches, swap back var gem1 = null, gem2 = null; for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE; y++) { if (grid[x][y].x !== BOARD_OFFSET_X + x * GEM_SIZE + GEM_SIZE / 2 || grid[x][y].y !== BOARD_OFFSET_Y + y * GEM_SIZE + GEM_SIZE / 2) { if (gem1 === null) gem1 = grid[x][y];else gem2 = grid[x][y]; } } } if (gem1 && gem2) { swapGems(gem1, gem2); } else { isProcessing = false; } } } } function findMatches() { var matches = []; var visited = []; // Initialize visited array for (var x = 0; x < GRID_SIZE; x++) { visited[x] = []; for (var y = 0; y < GRID_SIZE; y++) { visited[x][y] = false; } } // Find horizontal matches for (var y = 0; y < GRID_SIZE; y++) { for (var x = 0; x < GRID_SIZE - 2; x++) { if (grid[x][y] && grid[x + 1][y] && grid[x + 2][y] && grid[x][y].gemType === grid[x + 1][y].gemType && grid[x + 1][y].gemType === grid[x + 2][y].gemType) { var matchGroup = []; var currentX = x; while (currentX < GRID_SIZE && grid[currentX][y] && grid[currentX][y].gemType === grid[x][y].gemType) { if (!visited[currentX][y]) { matchGroup.push(grid[currentX][y]); visited[currentX][y] = true; } currentX++; } if (matchGroup.length >= 3) { matches.push(matchGroup); } } } } // Find vertical matches for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE - 2; y++) { if (grid[x][y] && grid[x][y + 1] && grid[x][y + 2] && grid[x][y].gemType === grid[x][y + 1].gemType && grid[x][y + 1].gemType === grid[x][y + 2].gemType) { var matchGroup = []; var currentY = y; while (currentY < GRID_SIZE && grid[x][currentY] && grid[x][currentY].gemType === grid[x][y].gemType) { if (!visited[x][currentY]) { matchGroup.push(grid[x][currentY]); visited[x][currentY] = true; } currentY++; } if (matchGroup.length >= 3) { matches.push(matchGroup); } } } } // Find L and T shaped matches for (var x = 1; x < GRID_SIZE - 1; x++) { for (var y = 1; y < GRID_SIZE - 1; y++) { if (grid[x][y]) { var centerGem = grid[x][y]; var gemType = centerGem.gemType; // Check L shapes (4 possible orientations) // L shape: top-left if (grid[x - 1][y] && grid[x][y - 1] && grid[x - 1][y - 1] && grid[x - 1][y].gemType === gemType && grid[x][y - 1].gemType === gemType && grid[x - 1][y - 1].gemType === gemType && !visited[x][y] && !visited[x - 1][y] && !visited[x][y - 1] && !visited[x - 1][y - 1]) { var lMatch = [centerGem, grid[x - 1][y], grid[x][y - 1], grid[x - 1][y - 1]]; matches.push(lMatch); for (var i = 0; i < lMatch.length; i++) { visited[lMatch[i].gridX][lMatch[i].gridY] = true; } } // L shape: top-right if (grid[x + 1][y] && grid[x][y - 1] && grid[x + 1][y - 1] && grid[x + 1][y].gemType === gemType && grid[x][y - 1].gemType === gemType && grid[x + 1][y - 1].gemType === gemType && !visited[x][y] && !visited[x + 1][y] && !visited[x][y - 1] && !visited[x + 1][y - 1]) { var lMatch = [centerGem, grid[x + 1][y], grid[x][y - 1], grid[x + 1][y - 1]]; matches.push(lMatch); for (var i = 0; i < lMatch.length; i++) { visited[lMatch[i].gridX][lMatch[i].gridY] = true; } } // L shape: bottom-left if (grid[x - 1][y] && grid[x][y + 1] && grid[x - 1][y + 1] && grid[x - 1][y].gemType === gemType && grid[x][y + 1].gemType === gemType && grid[x - 1][y + 1].gemType === gemType && !visited[x][y] && !visited[x - 1][y] && !visited[x][y + 1] && !visited[x - 1][y + 1]) { var lMatch = [centerGem, grid[x - 1][y], grid[x][y + 1], grid[x - 1][y + 1]]; matches.push(lMatch); for (var i = 0; i < lMatch.length; i++) { visited[lMatch[i].gridX][lMatch[i].gridY] = true; } } // L shape: bottom-right if (grid[x + 1][y] && grid[x][y + 1] && grid[x + 1][y + 1] && grid[x + 1][y].gemType === gemType && grid[x][y + 1].gemType === gemType && grid[x + 1][y + 1].gemType === gemType && !visited[x][y] && !visited[x + 1][y] && !visited[x][y + 1] && !visited[x + 1][y + 1]) { var lMatch = [centerGem, grid[x + 1][y], grid[x][y + 1], grid[x + 1][y + 1]]; matches.push(lMatch); for (var i = 0; i < lMatch.length; i++) { visited[lMatch[i].gridX][lMatch[i].gridY] = true; } } // Check T shapes (4 possible orientations) // T shape: horizontal top if (grid[x - 1][y] && grid[x + 1][y] && grid[x][y - 1] && grid[x - 1][y].gemType === gemType && grid[x + 1][y].gemType === gemType && grid[x][y - 1].gemType === gemType && !visited[x][y] && !visited[x - 1][y] && !visited[x + 1][y] && !visited[x][y - 1]) { var tMatch = [centerGem, grid[x - 1][y], grid[x + 1][y], grid[x][y - 1]]; matches.push(tMatch); for (var i = 0; i < tMatch.length; i++) { visited[tMatch[i].gridX][tMatch[i].gridY] = true; } } // T shape: horizontal bottom if (grid[x - 1][y] && grid[x + 1][y] && grid[x][y + 1] && grid[x - 1][y].gemType === gemType && grid[x + 1][y].gemType === gemType && grid[x][y + 1].gemType === gemType && !visited[x][y] && !visited[x - 1][y] && !visited[x + 1][y] && !visited[x][y + 1]) { var tMatch = [centerGem, grid[x - 1][y], grid[x + 1][y], grid[x][y + 1]]; matches.push(tMatch); for (var i = 0; i < tMatch.length; i++) { visited[tMatch[i].gridX][tMatch[i].gridY] = true; } } // T shape: vertical left if (grid[x][y - 1] && grid[x][y + 1] && grid[x - 1][y] && grid[x][y - 1].gemType === gemType && grid[x][y + 1].gemType === gemType && grid[x - 1][y].gemType === gemType && !visited[x][y] && !visited[x][y - 1] && !visited[x][y + 1] && !visited[x - 1][y]) { var tMatch = [centerGem, grid[x][y - 1], grid[x][y + 1], grid[x - 1][y]]; matches.push(tMatch); for (var i = 0; i < tMatch.length; i++) { visited[tMatch[i].gridX][tMatch[i].gridY] = true; } } // T shape: vertical right if (grid[x][y - 1] && grid[x][y + 1] && grid[x + 1][y] && grid[x][y - 1].gemType === gemType && grid[x][y + 1].gemType === gemType && grid[x + 1][y].gemType === gemType && !visited[x][y] && !visited[x][y - 1] && !visited[x][y + 1] && !visited[x + 1][y]) { var tMatch = [centerGem, grid[x][y - 1], grid[x][y + 1], grid[x + 1][y]]; matches.push(tMatch); for (var i = 0; i < tMatch.length; i++) { visited[tMatch[i].gridX][tMatch[i].gridY] = true; } } } } } return matches; } function processMatches(matches) { cascadeDepth++; var totalScore = 0; var specialGems = []; for (var i = 0; i < matches.length; i++) { var match = matches[i]; var matchScore = match.length * 10 * cascadeDepth; totalScore += matchScore; // Create special gems for larger matches if (match.length === 4) { // Check if it's an L or T shape (4 gems but not in a line) var isLine = true; if (match.length === 4) { // Check if all gems are in the same row var sameRow = true; for (var k = 1; k < match.length; k++) { if (match[k].gridY !== match[0].gridY) { sameRow = false; break; } } // Check if all gems are in the same column var sameCol = true; for (var k = 1; k < match.length; k++) { if (match[k].gridX !== match[0].gridX) { sameCol = false; break; } } isLine = sameRow || sameCol; } if (!isLine) { // Create bomb gem for L and T shapes var specialGem = match[0]; specialGem.setSpecial('bomb'); specialGems.push(specialGem); } else { // Create striped gem for 4 in a line var specialGem = match[0]; var isHorizontal = match[0].gridY === match[1].gridY; specialGem.setSpecial(isHorizontal ? 'striped_horizontal' : 'striped_vertical'); specialGems.push(specialGem); } } else if (match.length >= 5) { // Create rainbow gem var specialGem = match[0]; specialGem.setSpecial('rainbow'); specialGems.push(specialGem); } // Remove matched gems (except special gems) for (var j = 0; j < match.length; j++) { var gem = match[j]; if (specialGems.indexOf(gem) === -1) { grid[gem.gridX][gem.gridY] = null; gem.destroy(); } } } currentScore += totalScore; scoreText.setText('Score: ' + currentScore); LK.getSound('match').play(); // Apply gravity and cascade LK.setTimeout(function () { applyGravity(); }, 200); } function applyGravity() { var gemsToAnimate = []; // Move gems down for (var x = 0; x < GRID_SIZE; x++) { var writeIndex = GRID_SIZE - 1; for (var y = GRID_SIZE - 1; y >= 0; y--) { if (grid[x][y] !== null) { if (y !== writeIndex) { grid[x][writeIndex] = grid[x][y]; grid[x][y] = null; grid[x][writeIndex].gridY = writeIndex; var targetY = BOARD_OFFSET_Y + writeIndex * GEM_SIZE + GEM_SIZE / 2; gemsToAnimate.push({ gem: grid[x][writeIndex], targetY: targetY }); } writeIndex--; } } // Fill empty spaces with new gems for (var y = 0; y <= writeIndex; y++) { var randomType = gemTypes[Math.floor(Math.random() * gemTypes.length)]; var newGem = new Gem(randomType, x, y); newGem.x = BOARD_OFFSET_X + x * GEM_SIZE + GEM_SIZE / 2; newGem.y = BOARD_OFFSET_Y + y * GEM_SIZE + GEM_SIZE / 2 - (writeIndex - y + 1) * GEM_SIZE; grid[x][y] = newGem; game.addChild(newGem); var targetY = BOARD_OFFSET_Y + y * GEM_SIZE + GEM_SIZE / 2; gemsToAnimate.push({ gem: newGem, targetY: targetY }); } } // Animate falling gems var animationCount = 0; for (var i = 0; i < gemsToAnimate.length; i++) { var animData = gemsToAnimate[i]; animData.gem.isAnimating = true; tween(animData.gem, { y: animData.targetY }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { animationCount++; if (animationCount === gemsToAnimate.length) { checkForCascade(); } } }); } if (gemsToAnimate.length === 0) { checkForCascade(); } } function activateSpecialGem(gem) { if (!gem.isSpecial) return false; var gemsToRemove = []; if (gem.specialType === 'striped_horizontal') { // Remove entire row for (var x = 0; x < GRID_SIZE; x++) { if (grid[x][gem.gridY] && grid[x][gem.gridY] !== gem) { gemsToRemove.push(grid[x][gem.gridY]); } } } else if (gem.specialType === 'striped_vertical') { // Remove entire column for (var y = 0; y < GRID_SIZE; y++) { if (grid[gem.gridX][y] && grid[gem.gridX][y] !== gem) { gemsToRemove.push(grid[gem.gridX][y]); } } } else if (gem.specialType === 'rainbow') { // Remove all gems of the same type as the first regular gem found var targetType = null; for (var x = 0; x < GRID_SIZE && !targetType; x++) { for (var y = 0; y < GRID_SIZE && !targetType; y++) { if (grid[x][y] && !grid[x][y].isSpecial && grid[x][y] !== gem) { targetType = grid[x][y].gemType; } } } if (targetType) { for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE; y++) { if (grid[x][y] && grid[x][y].gemType === targetType && grid[x][y] !== gem) { gemsToRemove.push(grid[x][y]); } } } } } else if (gem.specialType === 'bomb') { // Remove 3x3 area around the bomb for (var dx = -1; dx <= 1; dx++) { for (var dy = -1; dy <= 1; dy++) { var targetX = gem.gridX + dx; var targetY = gem.gridY + dy; if (targetX >= 0 && targetX < GRID_SIZE && targetY >= 0 && targetY < GRID_SIZE) { if (grid[targetX][targetY] && grid[targetX][targetY] !== gem) { gemsToRemove.push(grid[targetX][targetY]); } } } } } // Remove the special gem itself gemsToRemove.push(gem); // Add explosion effect tween(gem, { scaleX: 2, scaleY: 2, alpha: 0 }, { duration: 300, easing: tween.easeOut }); // Remove all targeted gems for (var i = 0; i < gemsToRemove.length; i++) { var gemToRemove = gemsToRemove[i]; grid[gemToRemove.gridX][gemToRemove.gridY] = null; // Add removal effect tween(gemToRemove, { scaleX: 0.1, scaleY: 0.1, alpha: 0 }, { duration: 200, easing: tween.easeIn, onFinish: function onFinish() { if (gemToRemove.parent) { gemToRemove.destroy(); } } }); } // Add score for special activation var bonusScore = gemsToRemove.length * 20; currentScore += bonusScore; scoreText.setText('Score: ' + currentScore); return true; } function checkForCascade() { var matches = findMatches(); if (matches.length > 0) { LK.getSound('cascade').play(); processMatches(matches); } else { cascadeDepth = 0; isProcessing = false; // Check for game over if (movesLeft <= 0) { LK.showGameOver(); } } } // Initialize the game initializeGrid(); game.update = function () { // Update gem animations for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE; y++) { if (grid[x][y] && grid[x][y].isAnimating) { grid[x][y].isAnimating = false; } } } };
===================================================================
--- original.js
+++ change.js
@@ -189,16 +189,30 @@
}
// Store original positions
var tempX = gem1.gridX;
var tempY = gem1.gridY;
- // Update grid positions
+ // Temporarily swap gems to check for matches
gem1.gridX = gem2.gridX;
gem1.gridY = gem2.gridY;
gem2.gridX = tempX;
gem2.gridY = tempY;
- // Update grid array
grid[gem1.gridX][gem1.gridY] = gem1;
grid[gem2.gridX][gem2.gridY] = gem2;
+ // Check if this swap creates any matches
+ var testMatches = findMatches();
+ // If no matches, revert the swap and don't continue
+ if (testMatches.length === 0) {
+ // Revert grid positions to original
+ gem1.gridX = tempX;
+ gem1.gridY = tempY;
+ gem2.gridX = gem2.gridX;
+ gem2.gridY = gem2.gridY;
+ grid[gem1.gridX][gem1.gridY] = gem1;
+ grid[gem2.gridX][gem2.gridY] = gem2;
+ isProcessing = false;
+ return;
+ }
+ // Update grid positions (already done above for testing)
// Animate swap
var targetX1 = BOARD_OFFSET_X + gem1.gridX * GEM_SIZE + GEM_SIZE / 2;
var targetY1 = BOARD_OFFSET_Y + gem1.gridY * GEM_SIZE + GEM_SIZE / 2;
var targetX2 = BOARD_OFFSET_X + gem2.gridX * GEM_SIZE + GEM_SIZE / 2;
Kristal gorunumlu rainbow bonus gem'i olmasi icin turuncu, mavi, turkuaz, yesil , pembe iceren ozel bir kristal png arka plan olmasin. In-Game asset. 2d. High contrast. No shadows
Kristal olarak bi bomba bonusu icin bir gem olustur
Bu renkte bir line clearer icin kristal bonus gem olustur
make wood for blocked gem. In-Game asset. 2d. High contrast. No shadows