User prompt
slow down the steaming animation to the half of speed
User prompt
Add steaming animation asset to the steaming animation
User prompt
Place the mug and the steaming animation up by 200 units.
User prompt
Place the mug and the steaming animation up by 300 units
User prompt
Place the mug and the steaming animation to the right center of the table.
User prompt
Place the mug and the steaming animation to the center of the table.
User prompt
Place the mug and the steaming animation to the upper guarter right side of the table.
User prompt
Place the mug and the steaming animation to the upper right side of the table.
User prompt
Add to the game a mug of hot chocolate and a steaming animation above it. Place them to the right side of the table.
User prompt
Add to the game a mug of hot chocolate and a steaming animation above it. Place it on the left side of the table.
User prompt
Add to the game a mug of hot chocolate and a steaming animation above it.
User prompt
Ensure the cat is rendered after the cat paw to prevent overlap
User prompt
Ensure the catpaw is rendered before the cat to prevent overlap
User prompt
do it
User prompt
do it
User prompt
Swap these two. The cat asset should be forward, like the cat's paw asset.
User prompt
remove open and close texts from the map
User prompt
Ensure cat is rendered above catpaw by adjusting their order in the game.
User prompt
Cat asset is ahead of catpaw asset in visual order.
User prompt
Ensure that catpaw asset do not cover the cat asset
User prompt
ensure that catpaw asset not hide the cat asset
User prompt
move up the boxLid by 300 units
User prompt
ensure that cat do not cover the catpaw
User prompt
rotate catpaw left by 10 degrees
User prompt
move the stickyNote place down with 300 units
===================================================================
--- original.js
+++ change.js
@@ -143,17 +143,16 @@
self.toggle = function () {
self.visible = !self.visible;
};
});
-// Initialize hot chocolate mug asset
// Define a class for the Mug of Hot Chocolate
var HotChocolate = Container.expand(function () {
var self = Container.call(this);
var mugGraphics = self.attachAsset('hotChocolate', {
anchorX: 0.5,
anchorY: 0.5
});
- self.x = 2048 / 2; // Center the mug horizontally
+ self.x = 2048 / 2 - 800; // Position the mug on the left side of the table
self.y = 2732 / 2 + 1200; // Position the mug on the table
// Create steam effect
var steam = new Container();
var steamGraphics = LK.getAsset('darkOverlay', {
@@ -164,14 +163,14 @@
steam.addChild(steamGraphics);
steam.y = -100; // Position steam above the mug
self.addChild(steam);
// Animate steam rising
- LK.setInterval(function () {
- steam.y -= 1; // Move steam upwards
+ self.update = function () {
+ steam.y -= 0.5; // Move steam upwards
if (steam.y < -150) {
steam.y = -100; // Reset steam position
}
- }, 60); // Update every 60ms
+ };
});
// Define a class for the LED Light
var LEDLight = Container.expand(function () {
var self = Container.call(this);
@@ -340,10 +339,12 @@
/****
* Game Code
****/
-// Add the wooden box to the game
-var hotChocolate = game.addChild(new HotChocolate()); // Add the mug of hot chocolate to the game
+// Add the mug of hot chocolate to the game
+var hotChocolate = game.addChild(new HotChocolate());
+game.setChildIndex(hotChocolate, game.children.length - 1); // Ensure hotChocolate is rendered above the table
+// Initialize snowflakes
var snowflakes = [];
for (var i = 0; i < 100; i++) {
var snowflake = new Snowflake();
game.addChild(snowflake);
@@ -398,8 +399,9 @@
darkOverlay.toggle(); // Toggle the dark overlay
lightSwitch.isTouched = false; // Reset the switch state
}
ceilingLight.updateSwaying(); // Update swaying effect for ceiling light
+ hotChocolate.update(); // Update steam animation for hot chocolate
// Update snowflakes
for (var i = 0; i < snowflakes.length; i++) {
snowflakes[i].update();
}
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