User prompt
slow down the steaming animation to the half of speed
User prompt
Add steaming animation asset to the steaming animation
User prompt
Place the mug and the steaming animation up by 200 units.
User prompt
Place the mug and the steaming animation up by 300 units
User prompt
Place the mug and the steaming animation to the right center of the table.
User prompt
Place the mug and the steaming animation to the center of the table.
User prompt
Place the mug and the steaming animation to the upper guarter right side of the table.
User prompt
Place the mug and the steaming animation to the upper right side of the table.
User prompt
Add to the game a mug of hot chocolate and a steaming animation above it. Place them to the right side of the table.
User prompt
Add to the game a mug of hot chocolate and a steaming animation above it. Place it on the left side of the table.
User prompt
Add to the game a mug of hot chocolate and a steaming animation above it.
User prompt
Ensure the cat is rendered after the cat paw to prevent overlap
User prompt
Ensure the catpaw is rendered before the cat to prevent overlap
User prompt
do it
User prompt
do it
User prompt
Swap these two. The cat asset should be forward, like the cat's paw asset.
User prompt
remove open and close texts from the map
User prompt
Ensure cat is rendered above catpaw by adjusting their order in the game.
User prompt
Cat asset is ahead of catpaw asset in visual order.
User prompt
Ensure that catpaw asset do not cover the cat asset
User prompt
ensure that catpaw asset not hide the cat asset
User prompt
move up the boxLid by 300 units
User prompt
ensure that cat do not cover the catpaw
User prompt
rotate catpaw left by 10 degrees
User prompt
move the stickyNote place down with 300 units
/**** * Classes ****/ // Define a class for the Arrow var Arrow = Container.expand(function () { var self = Container.call(this); var arrowGraphics = self.attachAsset('arrows', { anchorX: 0.5, anchorY: 0.66 }); self.x = 2048 / 2 + 350; // Move the arrow right by 350 units self.y = 2732 / 2 + 720; // Move the arrow down by 720 units }); // Define a class for the Box Lid var BoxLid = Container.expand(function () { var self = Container.call(this); var boxLidGraphics = self.attachAsset('boxLid', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the box lid horizontally self.y = 2732 / 2 + 720 - 350 - 300; // Move the box lid up by 300 units }); // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Define a class for the Cat var Cat = Container.expand(function () { var self = Container.call(this); // Method to animate the cat paw stretching towards the toggle switch self.stretchPaw = function () { var targetX = toggleSwitch.x; var targetY = toggleSwitch.y; var stretchInterval = LK.setInterval(function () { if (catPaw.x < targetX) { catPaw.x += 5; // Move the paw towards the toggle switch } if (catPaw.y > targetY) { catPaw.y -= 5; // Move the paw upwards towards the toggle switch } if (Math.abs(catPaw.x - targetX) < 5 && Math.abs(catPaw.y - targetY) < 5) { LK.clearInterval(stretchInterval); // Stop the interval when the paw reaches the toggle switch catPaw.visible = false; // Hide the cat paw toggleSwitch.isTouched = true; // Set toggle switch as touched LK.getSound('ts').play(); // Play 'ts' sound when the cat paw touches the toggle switch } }, 16); // Approximately 60 FPS }; var catGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; self.y = 2732 / 2 + 1050; // Move the cat down by 1050 units to ensure it does not cover the cat paw }); // Define a class for the Cat Paw var CatPaw = Container.expand(function () { var self = Container.call(this); var pawGraphics = self.attachAsset('catPaw', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 + 110 - 50 + 10 + 45 - 20 - 20 + 70; self.y = 2732 / 2 + 550; // Move the cat arm up by 10 units pawGraphics.rotation = Math.PI / 4 - Math.PI / 18; // Rotate the cat paw 35 degrees to the right (10 degrees left from original) }); // Define a class for the Ceiling Light var CeilingLight = Container.expand(function () { var self = Container.call(this); var lightGraphics = self.attachAsset('ceilingLight', { anchorX: 0.5, anchorY: 0.0 }); self.x = 2048 / 2; // Center the ceiling light horizontally self.y = 2732 / 2 - 1400; // Move the ceiling light up by 300 units // Initialize swaying properties self.swaySpeed = 0.005; self.swayDirection = 1; self.swaying = false; self.swayCount = 0; // Method to start swaying self.startSwaying = function () { if (!self.swaying) { self.swaying = true; self.swayCount = 0; self.swaySpeed = 0.01; // Reset sway speed to default } }; // Method to update swaying self.updateSwaying = function () { if (self.swaying) { self.rotation += self.swaySpeed * self.swayDirection; if (self.rotation > 0.349 || self.rotation < -0.349) { // 20 degrees in radians self.swayDirection *= -1; } self.swayCount++; if (self.swayCount > 120) { // 2 seconds at 60 FPS self.swaySpeed *= 0.99; // Gradually slow down if (Math.abs(self.rotation) < 0.01) { self.rotation = 0; // Reset to original position self.swaying = false; // Stop swaying } } } }; // Event handler for when the ceiling light is touched self.down = function (x, y, obj) { self.startSwaying(); self.clickCount = (self.clickCount || 0) + 1; // Increment click count if (self.clickCount >= 10) { self.fallToGround(); // Trigger the fall to ground method self.clickCount = 0; // Reset click count } self.swaySpeed *= 1.2; // Increase swaying speed self.swayCount = 0; // Reset sway count }; // Method to make the ceiling light fall to the ground self.fallToGround = function () { darkOverlay.toggle(); // Turn on the dark overlay var fallInterval = LK.setInterval(function () { if (self.y < 2732 / 2 + 1100) { self.y += 64; // Move the ceiling light down at double the previous speed } else { LK.clearInterval(fallInterval); // Stop the interval when it reaches the ground self.visible = false; // Hide the ceiling light } }, 16); // Approximately 60 FPS }; }); // Define a class for the DarkOverlay var DarkOverlay = Container.expand(function () { var self = Container.call(this); var overlayGraphics = LK.getAsset('darkOverlay', { anchorX: 0.0, anchorY: 0.0, width: 2048, height: 2732, alpha: 0.95 }); self.addChild(overlayGraphics); self.visible = false; // Initially hidden // Method to toggle visibility self.toggle = function () { self.visible = !self.visible; }; }); // Define a class for the LED Light var LEDLight = Container.expand(function () { var self = Container.call(this); var ledGraphics = self.attachAsset('ledLight', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the LED light horizontally self.y = 2732 / 2 - 1000; // Position the LED light above the center }); // Define a class for the LightSwitch var LightSwitch = Container.expand(function () { var self = Container.call(this); var switchGraphics = self.attachAsset('lightswitch', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 + 800; self.y = 2732 / 2 - 500; // Move the light switch up by 500 units self.isTouched = false; // Event handler for when the switch is touched self.down = function (x, y, obj) { self.isTouched = true; LK.getSound('ls').play(); // Play 'ls' sound when the light switch is touched // Mirror the light switch vertically switchGraphics.scale.y *= -1; }; }); // Define a class for Snowflake var Snowflake = Container.expand(function () { var self = Container.call(this); var snowflakeGraphics = self.attachAsset('snowflake', { anchorX: 0.5, anchorY: 0.5 }); self.x = Math.random() * 2048; // Random horizontal position self.y = -50; // Start above the screen self.speedY = 1 + Math.random() * 2; // Random falling speed self.update = function () { self.y += self.speedY; if (self.y > 2732) { self.y = -50; // Reset to top self.x = Math.random() * 2048; // Random horizontal position } }; }); // Define a class for the StickyNote var StickyNote = Container.expand(function () { var self = Container.call(this); var stickyNoteGraphics = self.attachAsset('stickyNote', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 - 750; // Move the sticky note to the left side of the box self.y = 2732 / 2 + 1020; // Move the sticky note down by 300 units self.touchCount = 0; // Initialize touch counter // Method to handle touch events self.down = function (x, y, obj) { self.touchCount++; if (self.touchCount >= 3) { self.fallToBottom(); self.touchCount = 0; // Reset touch counter } }; // Method to animate falling to the bottom self.fallToBottom = function () { var fallInterval = LK.setInterval(function () { if (self.y < 2732 / 2 + 1100) { self.y += 5; // Move the sticky note down } else { LK.clearInterval(fallInterval); // Stop the interval when it reaches the bottom } }, 16); // Approximately 60 FPS }; }); // Define a class for the Table var Table = Container.expand(function () { var self = Container.call(this); var tableGraphics = self.attachAsset('table', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the table horizontally self.y = 2732 / 2 + 1700; // Move the table up by 500 units }); // Define a class for the Toggle Switch var ToggleSwitch = Container.expand(function () { var self = Container.call(this); var switchGraphics = self.attachAsset('toggleSwitch', { anchorX: 0.5, anchorY: 0.33 }); self.x = 2048 / 2; self.y = 2732 / 2 + 750; // Move the toggle switch down by 50 units self.isTouched = false; // Event handler for when the switch is touched self.down = function (x, y, obj) { self.isTouched = true; LK.getSound('ts').play(); boxLid.visible = !boxLid.visible; // Toggle the visibility of the box lid if (boxLid.visible) { LK.setTimeout(function () { cat.visible = boxLid.visible; // Make the cat visible only if the box lid is visible var targetY = 2732 / 2 + 100; // Target position for the cat var moveInterval = LK.setInterval(function () { if (cat.y > targetY) { cat.y -= 10; // Move the cat upwards at double speed } else { LK.clearInterval(moveInterval); // Stop the interval when the cat reaches the target position cat.stretchPaw(); // Trigger the paw stretch animation catPaw.visible = true; // Show the cat paw when the toggle switch is open switchGraphics.scale.y *= -1; // Flip the toggle switch vertically LK.setTimeout(function () { catPaw.visible = false; // Hide the cat paw when the toggle switch is closed boxLid.visible = false; // Hide the box lid when the cat and paw are hidden cat.y = 2732 / 2 + 950; // Move the cat back behind the box }, 500); } }, 16); // Approximately 60 FPS }, 500); } else { cat.visible = false; // Hide the cat when the box lid is not visible catPaw.visible = false; // Hide the cat paw when the toggle switch is closed } // Mirror the toggle switch vertically switchGraphics.scale.y *= -1; }; }); // Define a class for the Wall var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the wall horizontally self.y = 2732 / 2 - 100; // Move the wall up by 100 units }); // Define a class for the Wallpaper var Wallpaper = Container.expand(function () { var self = Container.call(this); var wallpaperGraphics = self.attachAsset('wallpaper', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 - 10; // Move the wallpaper left by 10 units self.y = 2732 / 2 - 300; // Move the wallpaper up by 300 units }); // Define a class for the Wooden Box var WoodenBox = Container.expand(function () { var self = Container.call(this); var boxGraphics = self.attachAsset('woodenBox', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the wooden box horizontally self.y = 2732 / 2 + 720; // Move the wooden box down by 220 units }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize snowflakes var snowflakes = []; for (var i = 0; i < 100; i++) { var snowflake = new Snowflake(); game.addChild(snowflake); snowflakes.push(snowflake); } // Add the wall to the game var wall = game.addChild(new Wall()); // Add the light switch to the game var lightSwitch = game.addChild(new LightSwitch()); // Add the LED light to the game var ledLight = new LEDLight(); ledLight.x = lightSwitch.x; // Align LED light with the light switch ledLight.y = lightSwitch.y; // Align LED light with the light switch game.addChild(ledLight); // Add the ceiling light to the game, ensuring it is in front of the wallpaper var wallpaper = game.addChildAt(new Wallpaper(), 0); // Ensure wallpaper is rendered behind other elements // Add the ceiling light to the game, ensuring it is in front of the wallpaper ceilingLight = game.addChild(new CeilingLight()); game.setChildIndex(ceilingLight, game.children.length - 1); // Add the dark overlay to the game var darkOverlay = game.addChild(new DarkOverlay()); game.setChildIndex(darkOverlay, game.children.length - 1); // Ensure darkOverlay is rendered above wallpaper // Add the box lid to the game var boxLid = game.addChild(new BoxLid()); boxLid.visible = false; // Ensure the box lid is initially invisible when the game starts // Initialize game elements var catPaw = game.addChild(new CatPaw()); catPaw.visible = false; // Ensure the cat's paw is initially invisible when the game starts game.setChildIndex(catPaw, game.children.length - 1); var cat = game.addChild(new Cat()); cat.visible = true; // Ensure the cat is visible when the game starts game.setChildIndex(cat, game.children.length - 1); // Add the table to the game var table = game.addChild(new Table()); // Add the wooden box to the game var woodenBox = game.addChild(new WoodenBox()); var toggleSwitch = game.addChild(new ToggleSwitch()); toggleSwitch.isTouched = false; // Ensure toggle switch is in close state when the game starts var lightSwitch = game.addChild(new LightSwitch()); var catPaw = game.addChild(new CatPaw()); catPaw.visible = false; // Ensure the cat's paw is initially invisible when the game starts game.setChildIndex(catPaw, game.children.length - 1); // Add the sticky note to the game var stickyNote = game.addChild(new StickyNote()); // Add the arrow to the game var arrow = game.addChild(new Arrow()); // Add the dark overlay to the game var darkOverlay = game.addChild(new DarkOverlay()); game.setChildIndex(darkOverlay, game.children.length - 1); // Ensure darkOverlay is rendered above wallpaper // Re-add the LED light to ensure it is rendered on top of the dark overlay game.setChildIndex(ledLight, game.children.length - 1); // Ensure ledLight is rendered above darkOverlay // Game update loop game.update = function () { // Check if the light switch is touched if (lightSwitch.isTouched && ceilingLight.visible) { darkOverlay.toggle(); // Toggle the dark overlay lightSwitch.isTouched = false; // Reset the switch state } ceilingLight.updateSwaying(); // Update swaying effect for ceiling light // Update snowflakes for (var i = 0; i < snowflakes.length; i++) { snowflakes[i].update(); } ledLight.visible = darkOverlay.visible; // Ensure LED light is only visible when darkOverlay is active // Move the cat down by 600 units if (toggleSwitch.isTouched) { if (!boxLid.visible) { cat.y = 2732 / 2 + 790; // Ensure the cat's position is set correctly when visible } LK.getSound('ts').play(); // Play 'ts' sound when the player reaches the toggleSwitch toggleSwitch.isTouched = false; // Reset the switch state } }; // Handle touch events on the game game.down = function (x, y, obj) { // Convert global coordinates to local game coordinates var localPos = game.toLocal(obj.global); // Check if the touch is on the light switch if (lightSwitch.intersects({ x: localPos.x, y: localPos.y, width: 1, height: 1 })) { lightSwitch.down(x, y, obj); LK.effects.flashScreen(0xff0000, 1000); // Flash screen red LK.showGameOver(); // End the game } // Check if the touch is on the sticky note if (stickyNote.intersects({ x: localPos.x, y: localPos.y, width: 1, height: 1 })) { stickyNote.down(x, y, obj); } };
===================================================================
--- original.js
+++ change.js
@@ -342,17 +342,21 @@
boxLid.visible = false; // Ensure the box lid is initially invisible when the game starts
// Initialize game elements
var catPaw = game.addChild(new CatPaw());
catPaw.visible = false; // Ensure the cat's paw is initially invisible when the game starts
+game.setChildIndex(catPaw, game.children.length - 1);
var cat = game.addChild(new Cat());
cat.visible = true; // Ensure the cat is visible when the game starts
+game.setChildIndex(cat, game.children.length - 1);
// Add the table to the game
var table = game.addChild(new Table());
// Add the wooden box to the game
var woodenBox = game.addChild(new WoodenBox());
var toggleSwitch = game.addChild(new ToggleSwitch());
toggleSwitch.isTouched = false; // Ensure toggle switch is in close state when the game starts
var lightSwitch = game.addChild(new LightSwitch());
+var catPaw = game.addChild(new CatPaw());
+catPaw.visible = false; // Ensure the cat's paw is initially invisible when the game starts
game.setChildIndex(catPaw, game.children.length - 1);
// Add the sticky note to the game
var stickyNote = game.addChild(new StickyNote());
// Add the arrow to the game
fehér fényű mennyezeti lámpa.
Photorealistic ginger cat face, front view..
Photorealistic wonderfull Snowy winter garden at night
Photorealistic snowflakes. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Photorealistic gold-colored, silver snowflakes Christmas tablecloth, front view.
photorealistic red and gold standing and opened postcard with Merry Christmas text
photorealistic red mug of hot chocolate. ows.
multimedia remote switch
photorealistic red plate of cookies, profile view.