User prompt
move the stickyNote place down with 100 units
User prompt
move the stickyNote place down with 100 units
User prompt
move the stickyNote place to the box left side
User prompt
replace the stickyNote place to the left table left side
User prompt
move the table up by 500 units
User prompt
fix the postcard place at here
User prompt
fix it
User prompt
remove lightwitch from the map
User prompt
Please fix the bug: 'ReferenceError: lightSwitch is not defined' in or related to this line: 'if (lightSwitch.isTouched && ceilingLight.visible) {' Line Number: 370
User prompt
Please fix the bug: 'ledLight is not defined' in or related to this line: 'game.setChildIndex(ledLight, game.children.length - 1); // Ensure ledLight is rendered above darkOverlay' Line Number: 349
User prompt
remove lightswitch and ledlight from the game
User prompt
Please fix the bug: 'lightSwitch is undefined' in or related to this line: 'ledLight.x = lightSwitch.x; // Align LED light with the light switch' Line Number: 330
User prompt
remove lightswitch from the game
User prompt
ensure the stickynote asset place at the previous place
User prompt
Move the sticky note right by 100 units
User prompt
Move the sticky note up by 100 units
User prompt
move the stickynote up by 200 units
User prompt
move the stick note to the left bottom of the map
User prompt
Move up the table asset by 500 units
User prompt
Move up the table asset with 200 units
User prompt
Add wallpaper asset after darkOverlay to ensure correct rendering order
User prompt
Ensure wallpaper is rendered on top of darkOverlay
User prompt
Add LED light after darkOverlay to ensure correct rendering order
User prompt
Ensure LED light is rendered on top of darkOverlay
User prompt
Ensure that darkoverlay asset Do not darken the ledlight asset
===================================================================
--- original.js
+++ change.js
@@ -143,8 +143,36 @@
self.toggle = function () {
self.visible = !self.visible;
};
});
+// Define a class for the LED Light
+var LEDLight = Container.expand(function () {
+ var self = Container.call(this);
+ var ledGraphics = self.attachAsset('ledLight', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.x = 2048 / 2; // Center the LED light horizontally
+ self.y = 2732 / 2 - 1000; // Position the LED light above the center
+});
+// Define a class for the LightSwitch
+var LightSwitch = Container.expand(function () {
+ var self = Container.call(this);
+ var switchGraphics = self.attachAsset('lightswitch', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.x = 2048 / 2 + 800;
+ self.y = 2732 / 2 - 500; // Move the light switch up by 500 units
+ self.isTouched = false;
+ // Event handler for when the switch is touched
+ self.down = function (x, y, obj) {
+ self.isTouched = true;
+ LK.getSound('ls').play(); // Play 'ls' sound when the light switch is touched
+ // Mirror the light switch vertically
+ switchGraphics.scale.y *= -1;
+ };
+});
// Define a class for Snowflake
var Snowflake = Container.expand(function () {
var self = Container.call(this);
var snowflakeGraphics = self.attachAsset('snowflake', {
@@ -168,10 +196,10 @@
var stickyNoteGraphics = self.attachAsset('stickyNote', {
anchorX: 0.5,
anchorY: 0.5
});
- self.x = 2048 / 2; // Center the sticky note horizontally
- self.y = 2732 / 2; // Center the sticky note vertically
+ self.x = 2048 / 2 - 300; // Move the sticky note left by 300 units
+ self.y = 2732 / 2 + 700; // Move the sticky note up by 500 units
self.touchCount = 0; // Initialize touch counter
// Method to handle touch events
self.down = function (x, y, obj) {
self.touchCount++;
@@ -293,8 +321,15 @@
snowflakes.push(snowflake);
}
// Add the wall to the game
var wall = game.addChild(new Wall());
+// Add the light switch to the game
+var lightSwitch = game.addChild(new LightSwitch());
+// Add the LED light to the game
+var ledLight = new LEDLight();
+ledLight.x = lightSwitch.x; // Align LED light with the light switch
+ledLight.y = lightSwitch.y; // Align LED light with the light switch
+game.addChild(ledLight);
// Add the ceiling light to the game, ensuring it is in front of the wallpaper
var wallpaper = game.addChildAt(new Wallpaper(), 0); // Ensure wallpaper is rendered behind other elements
// Add the ceiling light to the game, ensuring it is in front of the wallpaper
ceilingLight = game.addChild(new CeilingLight());
@@ -313,8 +348,9 @@
// Add the wooden box to the game
var woodenBox = game.addChild(new WoodenBox());
var toggleSwitch = game.addChild(new ToggleSwitch());
toggleSwitch.isTouched = false; // Ensure toggle switch is in close state when the game starts
+var lightSwitch = game.addChild(new LightSwitch());
var catPaw = game.addChild(new CatPaw());
catPaw.visible = false; // Ensure the cat's paw is initially invisible when the game starts
game.setChildIndex(catPaw, game.children.length - 1);
// Add the sticky note to the game
@@ -324,8 +360,9 @@
// Add the dark overlay to the game
var darkOverlay = game.addChild(new DarkOverlay());
game.setChildIndex(darkOverlay, game.children.length - 1); // Ensure darkOverlay is rendered above wallpaper
// Re-add the LED light to ensure it is rendered on top of the dark overlay
+game.setChildIndex(ledLight, game.children.length - 1); // Ensure ledLight is rendered above darkOverlay
// Add 'Close' text to the center of the map
var closeText = new Text2('Close', {
size: 75,
fill: 0x000000
@@ -344,13 +381,19 @@
openText.y = 2732 / 2 + 500; // Move down by 500 units
game.addChild(openText);
// Game update loop
game.update = function () {
+ // Check if the light switch is touched
+ if (lightSwitch.isTouched && ceilingLight.visible) {
+ darkOverlay.toggle(); // Toggle the dark overlay
+ lightSwitch.isTouched = false; // Reset the switch state
+ }
ceilingLight.updateSwaying(); // Update swaying effect for ceiling light
// Update snowflakes
for (var i = 0; i < snowflakes.length; i++) {
snowflakes[i].update();
}
+ ledLight.visible = darkOverlay.visible; // Ensure LED light is only visible when darkOverlay is active
// Move the cat down by 600 units
if (toggleSwitch.isTouched) {
if (!boxLid.visible) {
cat.y = 2732 / 2 + 790; // Ensure the cat's position is set correctly when visible
@@ -362,8 +405,19 @@
// Handle touch events on the game
game.down = function (x, y, obj) {
// Convert global coordinates to local game coordinates
var localPos = game.toLocal(obj.global);
+ // Check if the touch is on the light switch
+ if (lightSwitch.intersects({
+ x: localPos.x,
+ y: localPos.y,
+ width: 1,
+ height: 1
+ })) {
+ lightSwitch.down(x, y, obj);
+ LK.effects.flashScreen(0xff0000, 1000); // Flash screen red
+ LK.showGameOver(); // End the game
+ }
// Check if the touch is on the sticky note
if (stickyNote.intersects({
x: localPos.x,
y: localPos.y,
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