User prompt
move the stickyNote place down with 100 units
User prompt
move the stickyNote place down with 100 units
User prompt
move the stickyNote place to the box left side
User prompt
replace the stickyNote place to the left table left side
User prompt
move the table up by 500 units
User prompt
fix the postcard place at here
User prompt
fix it
User prompt
remove lightwitch from the map
User prompt
Please fix the bug: 'ReferenceError: lightSwitch is not defined' in or related to this line: 'if (lightSwitch.isTouched && ceilingLight.visible) {' Line Number: 370
User prompt
Please fix the bug: 'ledLight is not defined' in or related to this line: 'game.setChildIndex(ledLight, game.children.length - 1); // Ensure ledLight is rendered above darkOverlay' Line Number: 349
User prompt
remove lightswitch and ledlight from the game
User prompt
Please fix the bug: 'lightSwitch is undefined' in or related to this line: 'ledLight.x = lightSwitch.x; // Align LED light with the light switch' Line Number: 330
User prompt
remove lightswitch from the game
User prompt
ensure the stickynote asset place at the previous place
User prompt
Move the sticky note right by 100 units
User prompt
Move the sticky note up by 100 units
User prompt
move the stickynote up by 200 units
User prompt
move the stick note to the left bottom of the map
User prompt
Move up the table asset by 500 units
User prompt
Move up the table asset with 200 units
User prompt
Add wallpaper asset after darkOverlay to ensure correct rendering order
User prompt
Ensure wallpaper is rendered on top of darkOverlay
User prompt
Add LED light after darkOverlay to ensure correct rendering order
User prompt
Ensure LED light is rendered on top of darkOverlay
User prompt
Ensure that darkoverlay asset Do not darken the ledlight asset
/**** * Classes ****/ // Define a class for the Arrow var Arrow = Container.expand(function () { var self = Container.call(this); var arrowGraphics = self.attachAsset('arrows', { anchorX: 0.5, anchorY: 0.66 }); self.x = 2048 / 2 + 350; // Move the arrow right by 350 units self.y = 2732 / 2 + 720; // Move the arrow down by 720 units }); // Define a class for the Box Lid var BoxLid = Container.expand(function () { var self = Container.call(this); var boxLidGraphics = self.attachAsset('boxLid', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the box lid horizontally self.y = 2732 / 2 + 720 - 350; // Position the box lid to the top of the wooden box }); // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Define a class for the Cat var Cat = Container.expand(function () { var self = Container.call(this); // Method to animate the cat paw stretching towards the toggle switch self.stretchPaw = function () { var targetX = toggleSwitch.x; var targetY = toggleSwitch.y; var stretchInterval = LK.setInterval(function () { if (catPaw.x < targetX) { catPaw.x += 5; // Move the paw towards the toggle switch } if (catPaw.y > targetY) { catPaw.y -= 5; // Move the paw upwards towards the toggle switch } if (Math.abs(catPaw.x - targetX) < 5 && Math.abs(catPaw.y - targetY) < 5) { LK.clearInterval(stretchInterval); // Stop the interval when the paw reaches the toggle switch catPaw.visible = false; // Hide the cat paw toggleSwitch.isTouched = true; // Set toggle switch as touched LK.getSound('ts').play(); // Play 'ts' sound when the cat paw touches the toggle switch } }, 16); // Approximately 60 FPS }; var catGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; self.y = 2732 / 2 + 950; // Move the cat down by 950 units }); // Define a class for the Cat Paw var CatPaw = Container.expand(function () { var self = Container.call(this); var pawGraphics = self.attachAsset('catPaw', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 + 110 - 50 + 10 + 45 - 20 - 20 + 70; self.y = 2732 / 2 + 550; // Move the cat arm up by 10 units pawGraphics.rotation = Math.PI / 4; // Rotate the cat paw 45 degrees to the right }); // Define a class for the Ceiling Light var CeilingLight = Container.expand(function () { var self = Container.call(this); var lightGraphics = self.attachAsset('ceilingLight', { anchorX: 0.5, anchorY: 0.0 }); self.x = 2048 / 2; // Center the ceiling light horizontally self.y = 2732 / 2 - 1400; // Move the ceiling light up by 300 units // Initialize swaying properties self.swaySpeed = 0.005; self.swayDirection = 1; self.swaying = false; self.swayCount = 0; // Method to start swaying self.startSwaying = function () { if (!self.swaying) { self.swaying = true; self.swayCount = 0; self.swaySpeed = 0.01; // Reset sway speed to default } }; // Method to update swaying self.updateSwaying = function () { if (self.swaying) { self.rotation += self.swaySpeed * self.swayDirection; if (self.rotation > 0.349 || self.rotation < -0.349) { // 20 degrees in radians self.swayDirection *= -1; } self.swayCount++; if (self.swayCount > 120) { // 2 seconds at 60 FPS self.swaySpeed *= 0.99; // Gradually slow down if (Math.abs(self.rotation) < 0.01) { self.rotation = 0; // Reset to original position self.swaying = false; // Stop swaying } } } }; // Event handler for when the ceiling light is touched self.down = function (x, y, obj) { self.startSwaying(); self.clickCount = (self.clickCount || 0) + 1; // Increment click count if (self.clickCount >= 10) { self.fallToGround(); // Trigger the fall to ground method self.clickCount = 0; // Reset click count } self.swaySpeed *= 1.2; // Increase swaying speed self.swayCount = 0; // Reset sway count }; // Method to make the ceiling light fall to the ground self.fallToGround = function () { darkOverlay.toggle(); // Turn on the dark overlay var fallInterval = LK.setInterval(function () { if (self.y < 2732 / 2 + 1100) { self.y += 64; // Move the ceiling light down at double the previous speed } else { LK.clearInterval(fallInterval); // Stop the interval when it reaches the ground self.visible = false; // Hide the ceiling light } }, 16); // Approximately 60 FPS }; }); // Define a class for the DarkOverlay var DarkOverlay = Container.expand(function () { var self = Container.call(this); var overlayGraphics = LK.getAsset('darkOverlay', { anchorX: 0.0, anchorY: 0.0, width: 2048, height: 2732, alpha: 0.95 }); self.addChild(overlayGraphics); self.visible = false; // Initially hidden // Method to toggle visibility self.toggle = function () { self.visible = !self.visible; }; }); // Define a class for the LED Light var LEDLight = Container.expand(function () { var self = Container.call(this); var ledGraphics = self.attachAsset('ledLight', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the LED light horizontally self.y = 2732 / 2 - 1000; // Position the LED light above the center }); // Define a class for the LightSwitch var LightSwitch = Container.expand(function () { var self = Container.call(this); var switchGraphics = self.attachAsset('lightswitch', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 + 800; self.y = 2732 / 2 - 500; // Move the light switch up by 500 units self.isTouched = false; // Event handler for when the switch is touched self.down = function (x, y, obj) { self.isTouched = true; LK.getSound('ls').play(); // Play 'ls' sound when the light switch is touched // Mirror the light switch vertically switchGraphics.scale.y *= -1; }; }); // Define a class for Snowflake var Snowflake = Container.expand(function () { var self = Container.call(this); var snowflakeGraphics = self.attachAsset('snowflake', { anchorX: 0.5, anchorY: 0.5 }); self.x = Math.random() * 2048; // Random horizontal position self.y = -50; // Start above the screen self.speedY = 1 + Math.random() * 2; // Random falling speed self.update = function () { self.y += self.speedY; if (self.y > 2732) { self.y = -50; // Reset to top self.x = Math.random() * 2048; // Random horizontal position } }; }); // Define a class for the StickyNote var StickyNote = Container.expand(function () { var self = Container.call(this); var stickyNoteGraphics = self.attachAsset('stickyNote', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 - 300; // Move the sticky note left by 300 units self.y = 2732 / 2 + 700; // Move the sticky note up by 500 units self.touchCount = 0; // Initialize touch counter // Method to handle touch events self.down = function (x, y, obj) { self.touchCount++; if (self.touchCount >= 3) { self.fallToBottom(); self.touchCount = 0; // Reset touch counter } }; // Method to animate falling to the bottom self.fallToBottom = function () { var fallInterval = LK.setInterval(function () { if (self.y < 2732 / 2 + 1100) { self.y += 5; // Move the sticky note down } else { LK.clearInterval(fallInterval); // Stop the interval when it reaches the bottom } }, 16); // Approximately 60 FPS }; }); // Define a class for the Table var Table = Container.expand(function () { var self = Container.call(this); var tableGraphics = self.attachAsset('table', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the table horizontally self.y = 2732 / 2 + 1700; // Move the table up by 500 units }); // Define a class for the Toggle Switch var ToggleSwitch = Container.expand(function () { var self = Container.call(this); var switchGraphics = self.attachAsset('toggleSwitch', { anchorX: 0.5, anchorY: 0.33 }); self.x = 2048 / 2; self.y = 2732 / 2 + 750; // Move the toggle switch down by 50 units self.isTouched = false; // Event handler for when the switch is touched self.down = function (x, y, obj) { self.isTouched = true; LK.getSound('ts').play(); boxLid.visible = !boxLid.visible; // Toggle the visibility of the box lid if (boxLid.visible) { LK.setTimeout(function () { cat.visible = boxLid.visible; // Make the cat visible only if the box lid is visible var targetY = 2732 / 2 + 100; // Target position for the cat var moveInterval = LK.setInterval(function () { if (cat.y > targetY) { cat.y -= 10; // Move the cat upwards at double speed } else { LK.clearInterval(moveInterval); // Stop the interval when the cat reaches the target position cat.stretchPaw(); // Trigger the paw stretch animation catPaw.visible = true; // Show the cat paw when the toggle switch is open switchGraphics.scale.y *= -1; // Flip the toggle switch vertically LK.setTimeout(function () { catPaw.visible = false; // Hide the cat paw when the toggle switch is closed boxLid.visible = false; // Hide the box lid when the cat and paw are hidden cat.y = 2732 / 2 + 950; // Move the cat back behind the box }, 500); } }, 16); // Approximately 60 FPS }, 500); } else { cat.visible = false; // Hide the cat when the box lid is not visible catPaw.visible = false; // Hide the cat paw when the toggle switch is closed } // Mirror the toggle switch vertically switchGraphics.scale.y *= -1; }; }); // Define a class for the Wall var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the wall horizontally self.y = 2732 / 2 - 100; // Move the wall up by 100 units }); // Define a class for the Wallpaper var Wallpaper = Container.expand(function () { var self = Container.call(this); var wallpaperGraphics = self.attachAsset('wallpaper', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 - 10; // Move the wallpaper left by 10 units self.y = 2732 / 2 - 300; // Move the wallpaper up by 300 units }); // Define a class for the Wooden Box var WoodenBox = Container.expand(function () { var self = Container.call(this); var boxGraphics = self.attachAsset('woodenBox', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the wooden box horizontally self.y = 2732 / 2 + 720; // Move the wooden box down by 220 units }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize snowflakes var snowflakes = []; for (var i = 0; i < 100; i++) { var snowflake = new Snowflake(); game.addChild(snowflake); snowflakes.push(snowflake); } // Add the wall to the game var wall = game.addChild(new Wall()); // Add the light switch to the game var lightSwitch = game.addChild(new LightSwitch()); // Add the LED light to the game var ledLight = new LEDLight(); ledLight.x = lightSwitch.x; // Align LED light with the light switch ledLight.y = lightSwitch.y; // Align LED light with the light switch game.addChild(ledLight); // Add the ceiling light to the game, ensuring it is in front of the wallpaper var wallpaper = game.addChildAt(new Wallpaper(), 0); // Ensure wallpaper is rendered behind other elements // Add the ceiling light to the game, ensuring it is in front of the wallpaper ceilingLight = game.addChild(new CeilingLight()); game.setChildIndex(ceilingLight, game.children.length - 1); // Add the dark overlay to the game var darkOverlay = game.addChild(new DarkOverlay()); game.setChildIndex(darkOverlay, game.children.length - 1); // Ensure darkOverlay is rendered above wallpaper // Add the box lid to the game var boxLid = game.addChild(new BoxLid()); boxLid.visible = false; // Ensure the box lid is initially invisible when the game starts // Initialize game elements var cat = game.addChild(new Cat()); cat.visible = true; // Ensure the cat is visible when the game starts // Add the table to the game var table = game.addChild(new Table()); // Add the wooden box to the game var woodenBox = game.addChild(new WoodenBox()); var toggleSwitch = game.addChild(new ToggleSwitch()); toggleSwitch.isTouched = false; // Ensure toggle switch is in close state when the game starts var lightSwitch = game.addChild(new LightSwitch()); var catPaw = game.addChild(new CatPaw()); catPaw.visible = false; // Ensure the cat's paw is initially invisible when the game starts game.setChildIndex(catPaw, game.children.length - 1); // Add the sticky note to the game var stickyNote = game.addChild(new StickyNote()); // Add the arrow to the game var arrow = game.addChild(new Arrow()); // Add the dark overlay to the game var darkOverlay = game.addChild(new DarkOverlay()); game.setChildIndex(darkOverlay, game.children.length - 1); // Ensure darkOverlay is rendered above wallpaper // Re-add the LED light to ensure it is rendered on top of the dark overlay game.setChildIndex(ledLight, game.children.length - 1); // Ensure ledLight is rendered above darkOverlay // Add 'Close' text to the center of the map var closeText = new Text2('Close', { size: 75, fill: 0x000000 }); closeText.anchor.set(0.5, 0.5); // Center the text closeText.x = 2048 / 2 + 350; // Move right by 600 units closeText.y = 2732 / 2 - 500 + 1400 + 50; // Move down by 1450 units game.addChild(closeText); // Add 'Open' text to the game var openText = new Text2('Open', { size: 75, fill: 0x000000 }); openText.anchor.set(0.5, 0.5); // Center the text openText.x = 2048 / 2 + 350; // Move right by 600 units openText.y = 2732 / 2 + 500; // Move down by 500 units game.addChild(openText); // Game update loop game.update = function () { // Check if the light switch is touched if (lightSwitch.isTouched && ceilingLight.visible) { darkOverlay.toggle(); // Toggle the dark overlay lightSwitch.isTouched = false; // Reset the switch state } ceilingLight.updateSwaying(); // Update swaying effect for ceiling light // Update snowflakes for (var i = 0; i < snowflakes.length; i++) { snowflakes[i].update(); } ledLight.visible = darkOverlay.visible; // Ensure LED light is only visible when darkOverlay is active // Move the cat down by 600 units if (toggleSwitch.isTouched) { if (!boxLid.visible) { cat.y = 2732 / 2 + 790; // Ensure the cat's position is set correctly when visible } LK.getSound('ts').play(); // Play 'ts' sound when the player reaches the toggleSwitch toggleSwitch.isTouched = false; // Reset the switch state } }; // Handle touch events on the game game.down = function (x, y, obj) { // Convert global coordinates to local game coordinates var localPos = game.toLocal(obj.global); // Check if the touch is on the light switch if (lightSwitch.intersects({ x: localPos.x, y: localPos.y, width: 1, height: 1 })) { lightSwitch.down(x, y, obj); LK.effects.flashScreen(0xff0000, 1000); // Flash screen red LK.showGameOver(); // End the game } // Check if the touch is on the sticky note if (stickyNote.intersects({ x: localPos.x, y: localPos.y, width: 1, height: 1 })) { stickyNote.down(x, y, obj); } };
===================================================================
--- original.js
+++ change.js
@@ -143,8 +143,36 @@
self.toggle = function () {
self.visible = !self.visible;
};
});
+// Define a class for the LED Light
+var LEDLight = Container.expand(function () {
+ var self = Container.call(this);
+ var ledGraphics = self.attachAsset('ledLight', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.x = 2048 / 2; // Center the LED light horizontally
+ self.y = 2732 / 2 - 1000; // Position the LED light above the center
+});
+// Define a class for the LightSwitch
+var LightSwitch = Container.expand(function () {
+ var self = Container.call(this);
+ var switchGraphics = self.attachAsset('lightswitch', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.x = 2048 / 2 + 800;
+ self.y = 2732 / 2 - 500; // Move the light switch up by 500 units
+ self.isTouched = false;
+ // Event handler for when the switch is touched
+ self.down = function (x, y, obj) {
+ self.isTouched = true;
+ LK.getSound('ls').play(); // Play 'ls' sound when the light switch is touched
+ // Mirror the light switch vertically
+ switchGraphics.scale.y *= -1;
+ };
+});
// Define a class for Snowflake
var Snowflake = Container.expand(function () {
var self = Container.call(this);
var snowflakeGraphics = self.attachAsset('snowflake', {
@@ -168,10 +196,10 @@
var stickyNoteGraphics = self.attachAsset('stickyNote', {
anchorX: 0.5,
anchorY: 0.5
});
- self.x = 2048 / 2; // Center the sticky note horizontally
- self.y = 2732 / 2; // Center the sticky note vertically
+ self.x = 2048 / 2 - 300; // Move the sticky note left by 300 units
+ self.y = 2732 / 2 + 700; // Move the sticky note up by 500 units
self.touchCount = 0; // Initialize touch counter
// Method to handle touch events
self.down = function (x, y, obj) {
self.touchCount++;
@@ -293,8 +321,15 @@
snowflakes.push(snowflake);
}
// Add the wall to the game
var wall = game.addChild(new Wall());
+// Add the light switch to the game
+var lightSwitch = game.addChild(new LightSwitch());
+// Add the LED light to the game
+var ledLight = new LEDLight();
+ledLight.x = lightSwitch.x; // Align LED light with the light switch
+ledLight.y = lightSwitch.y; // Align LED light with the light switch
+game.addChild(ledLight);
// Add the ceiling light to the game, ensuring it is in front of the wallpaper
var wallpaper = game.addChildAt(new Wallpaper(), 0); // Ensure wallpaper is rendered behind other elements
// Add the ceiling light to the game, ensuring it is in front of the wallpaper
ceilingLight = game.addChild(new CeilingLight());
@@ -313,8 +348,9 @@
// Add the wooden box to the game
var woodenBox = game.addChild(new WoodenBox());
var toggleSwitch = game.addChild(new ToggleSwitch());
toggleSwitch.isTouched = false; // Ensure toggle switch is in close state when the game starts
+var lightSwitch = game.addChild(new LightSwitch());
var catPaw = game.addChild(new CatPaw());
catPaw.visible = false; // Ensure the cat's paw is initially invisible when the game starts
game.setChildIndex(catPaw, game.children.length - 1);
// Add the sticky note to the game
@@ -324,8 +360,9 @@
// Add the dark overlay to the game
var darkOverlay = game.addChild(new DarkOverlay());
game.setChildIndex(darkOverlay, game.children.length - 1); // Ensure darkOverlay is rendered above wallpaper
// Re-add the LED light to ensure it is rendered on top of the dark overlay
+game.setChildIndex(ledLight, game.children.length - 1); // Ensure ledLight is rendered above darkOverlay
// Add 'Close' text to the center of the map
var closeText = new Text2('Close', {
size: 75,
fill: 0x000000
@@ -344,13 +381,19 @@
openText.y = 2732 / 2 + 500; // Move down by 500 units
game.addChild(openText);
// Game update loop
game.update = function () {
+ // Check if the light switch is touched
+ if (lightSwitch.isTouched && ceilingLight.visible) {
+ darkOverlay.toggle(); // Toggle the dark overlay
+ lightSwitch.isTouched = false; // Reset the switch state
+ }
ceilingLight.updateSwaying(); // Update swaying effect for ceiling light
// Update snowflakes
for (var i = 0; i < snowflakes.length; i++) {
snowflakes[i].update();
}
+ ledLight.visible = darkOverlay.visible; // Ensure LED light is only visible when darkOverlay is active
// Move the cat down by 600 units
if (toggleSwitch.isTouched) {
if (!boxLid.visible) {
cat.y = 2732 / 2 + 790; // Ensure the cat's position is set correctly when visible
@@ -362,8 +405,19 @@
// Handle touch events on the game
game.down = function (x, y, obj) {
// Convert global coordinates to local game coordinates
var localPos = game.toLocal(obj.global);
+ // Check if the touch is on the light switch
+ if (lightSwitch.intersects({
+ x: localPos.x,
+ y: localPos.y,
+ width: 1,
+ height: 1
+ })) {
+ lightSwitch.down(x, y, obj);
+ LK.effects.flashScreen(0xff0000, 1000); // Flash screen red
+ LK.showGameOver(); // End the game
+ }
// Check if the touch is on the sticky note
if (stickyNote.intersects({
x: localPos.x,
y: localPos.y,
fehér fényű mennyezeti lámpa.
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